Example #1
0
 def quit(self):
     self.stopped = True
     self.quitting = True
     engine.movenow()
     self.save_settings()
     gv.usib.stop_engine()
     gv.usiw.stop_engine()
     Gtk.main_quit()
     return False
Example #2
0
 def quit(self):
     self.stopped = True
     self.quitting = True
     engine.movenow()
     self.save_settings()
     gv.usib.stop_engine()
     gv.usiw.stop_engine()
     Gtk.main_quit()
     return False
Example #3
0
 def go(self):
     if self.gameover != 0:
         return
     if self.side_to_move == RED and self.red_player != COMPUTER:                    
         return
     if self.side_to_move == WHITE and self.white_player != COMPUTER:                    
         return                             
     # computer is thinking about next move - force it to move now            
     if self.thinking:
         engine.movenow()
         return            
         
     # engine is stopped and it's the computers turn to move. start thread to make the move        
     self.ct = thread.start_new_thread( self.computer_move, () )             
Example #4
0
    def stop(self):
        self.stopped = True
        gv.gui.enable_menu_items()
        gv.gui.enable_go_button()
        gv.gui.disable_stop_button()
        gv.gui.unset_all_drag_and_drop_squares()

        # update time
        gv.tc.stop_clock()

        # stop engines
        gv.usib.stop_engine()
        gv.usiw.stop_engine()
        engine.movenow()
        gv.gui.set_status_bar_msg("stopped")
Example #5
0
    def stop(self):
        self.stopped = True
        gv.gui.enable_menu_items()
        gv.gui.enable_go_button()
        gv.gui.disable_stop_button()
        gv.gui.unset_all_drag_and_drop_squares()

        # update time
        gv.tc.stop_clock()

        # stop engines
        gv.usib.stop_engine()
        gv.usiw.stop_engine()
        engine.movenow()
        gv.gui.set_status_bar_msg("stopped")
Example #6
0
    def key_press_event(self, widget, event):        
        kp = Gdk.keyval_name(event.keyval)                   
        kp = kp.lower()
        
        # treat ctrl+= same as ctrl++ (i.e. increase board size)
        if kp == "equal" and event.get_state() & Gdk.ModifierType.CONTROL_MASK:            
            self.board.resize_board(widget)
            return        
         
        # If in position edit mode don't allow key presses except 'Delete'
        if self.board.get_pos_edit():
            if kp == 'delete':
                self.board.position_edit_clear_board()
            return

        # if computer is thinking don't allow key presses except for 'm'
        if self.thinking:
            # 'm' to interrupt computers thinking and make it move now  
            if kp == "m" or kp == "g":
                engine.movenow()
            return

        if kp == "r":
            self.board.retract()
        elif kp == "bracketleft":
            self.board.rewind()
        elif kp == "bracketright":
            self.board.forward()
        elif kp == "braceleft":
            self.board.rewind_to_start()
        elif kp == "braceright":
            self.board.forward_to_end()
        elif kp == "g":
            self.go()        
        elif kp == "2" or kp == "3" or kp == "4" or kp == "6" or kp == "k" or kp == "s":
            if kp == "2": kp = 2
            if kp == "3": kp = 3
            if kp == "4": kp = 4
            if kp == "6": kp = 6    
            if kp == "c": kp = 7
            if kp == "s": kp = 8
            # add/delete/save from opening book            
            opening_book_path = os.path.expanduser("~") + "/.samuel/opening.gbk"          
            engine.openingbook(kp, opening_book_path)  
            msg = engine.rdisp()          
            self.gui.set_panel_text(msg)
Example #7
0
    def move_now(self, b):
        if self.player[self.stm] == "Human":
            return

        if not self.thinking:
            return

        # builtin gshogi engine
        if self.player[self.stm] == "gshogi":
            engine.movenow()
            return

        # USI engine
        try:
            if self.stm == BLACK:
                gv.usib.command("stop\n")
            else:
                gv.usiw.command("stop\n")
        except:
            pass
Example #8
0
    def move_now(self, b):
        if self.player[self.stm] == "Human":
            return

        if not self.thinking:
            return

        # builtin gshogi engine
        if self.player[self.stm] == "gshogi":
            engine.movenow()
            return

        # USI engine
        try:
            if self.stm == BLACK:
                gv.usib.command("stop\n")
            else:
                gv.usiw.command("stop\n")
        except:
            pass
Example #9
0
 def move_now(self, b):                
     engine.movenow()