Example #1
0
    def unpause(self):
        State.unpause(self)
        self.update_bg()
        self.player.shooting = False  #reset input events
        pressed = pygame.key.get_pressed()
        self.player.set_keypress(0, pressed[K_UP])
        self.player.set_keypress(1, pressed[K_DOWN])
        self.player.set_keypress(2, pressed[K_LEFT])
        self.player.set_keypress(3, pressed[K_RIGHT])

        for b in self.bullets:
            b.unpause()
        pygame.mixer.unpause()
        self.check_events()
        self.player.score_draw()
Example #2
0
 def unpause(self):
     State.unpause(self)
     self.update_scr = True