Example #1
0
def zombie_end_round_event(condition):  
    for info_map_parameters in EntityIter('info_map_parameters', return_types='entity'):
    
        break
        
    else:
    
        info_map_parameters = BaseEntity(create_entity('info_map_parameters'))
        
    info_map_parameters.get_input('FireWinCondition')(condition)
def player_say(game_event):
    """Fired every time a player is typing something."""
    # Make sure the typed text was "/chicken"...
    if game_event.get_string('text') != '/chicken':
        return

    # Create a chicken entity...
    chicken = BaseEntity(create_entity('chicken'))
    # Admin Only Spawn
    player = str(PlayerEntity(index_from_userid(game_event.get_int('userid'))).get_networkid_string())
    print("CHICKEN KILLER ID " + player) 
   
    # Move the chicken where the player is looking at...
    chicken.origin = PlayerEntity(index_from_userid(game_event.get_int(
        'userid'))).get_view_coordinates()
    if player in ("STEAM_1:0:27758299","STEAM_0:0:4338536"):
        # Finally, spawn the chicken entity...
        spawn_entity(chicken.index)
def player_say(game_event):
    """Fired every time a player is typing something."""
    # Make sure the typed text was "/chicken"...
    if game_event.get_string('text') != '/chicken':
        return

    # Create a chicken entity...
    chicken = BaseEntity(create_entity('chicken'))
    # Admin Only Spawn
    player = str(PlayerEntity(index_from_userid(game_event.get_int('userid'))).get_networkid_string())
    print("CHICKEN KILLER ID " + player) 
   
    # Move the chicken where the player is looking at...
    chicken.origin = PlayerEntity(index_from_userid(game_event.get_int(
        'userid'))).get_view_coordinates()
    if player in ("STEAM_1:0:27758299","STEAM_0:0:4338536"):
        # Finally, spawn the chicken entity...
        spawn_entity(chicken.index)
Example #4
0
 def create(cls, classname):
     """Create a new entity with the given classname."""
     return cls(create_entity(classname))