Example #1
0
def get_person(url):
    person = None
    try:
        person = db.open().query(Person).filter(Person.api_url == url).one()
    except:
        person = Person()
        json_data = get_json(url)
        person.parse_dictionary(json_data)
        db.save(person)

        for starship_url in json_data['starships']:
            starship = get_starship(starship_url)
            pilot = Pilot()
            pilot.person = person
            pilot.starship = starship
            db.save(pilot)

        for vehicle_url in json_data['vehicles']:
            vehicle = get_vehicle(vehicle_url)
            driver = Driver()
            driver.person = person
            driver.vehicle = vehicle
            db.save(driver)

    return person
Example #2
0
def get_person(url):
    if (url is None or len(url) < 1):
        return None
    person = None
    try:
        person = db.open().query(Person).filter(Person.api_url == url).one()
    except NoResultFound:
        pass
    except Exception as exp:
        print(exp)
        pass
    if (person is None):
        json_dict = get_json_dict(url)
        if (json_dict is not None and 'url' in json_dict):
            person = Person()
            person.parse_dict(json_dict)
            try:
                db.save(person)
            except Exception as exp:
                print(exp)
            planet = get_planet(json_dict['homeworld'])
            if (planet is not None):
                person.planet = planet
                try:
                    db.save(person)
                except Exception as exp:
                    print(exp)
            for starship_url in json_dict['starships']:
                starship = get_starship(starship_url)
                persist_pilot(person, starship)
            for vehicle_url in json_dict['vehicles']:
                vehicle = get_vehicle(vehicle_url)
                persist_driver(person, vehicle)
    return person
Example #3
0
def get_person(url):
    person = None
    try:
        person = db.open().query(Person).filter(Person.api == url).one()
    except:
        person = Person()
        json_data = get_json(url)
        person.parse_json(json_data)
        db.save(person)

        current_job_url = json_data['current_job']
        if current_job_url:
            department = get_department(current_job_url)
            current_job = get_job(person, department, 1)

        for past_job_url in json_data['employment_history']:

            department = get_department(past_job_url)
            past_job = get_job(person, department, 0)

        current_address = json_data['current_address']
        if current_address:
            city = get_city_from_address(current_address)
            address = get_address(person, city, 1)

        for past_address in json_data['past_addresses']:
            city = get_city_from_address(past_address)
            address = get_address(person, city, 0)

    return person
Example #4
0
    def generate(self, round_num: int) -> Dict[int, List[Person]]:
        """
        Returns a Dictionary that maps the arriving people to the floor which
            they arrive at during a certain round (:

        round_num: The round which the arrivals are to take place
        """
        if self.num_people is None:
            arrival_amount = random.randint(0, 10)
        else:
            arrival_amount = self.num_people

        mapper = {}
        persons = []
        q = self.max_floor
        for i in range(q):
            mapper[i + 1] = []

        for i in range(arrival_amount + 1):
            r_start = random.randint(1, q)
            r_end = random.randint(1, q)
            if r_start == r_end:
                while r_start == r_end:
                    r_end = random.randint(0, q)
            else:
                for k in mapper:
                    if k == r_start:
                        mapper[k].append(Person(r_start, r_end))
                persons.append(Person(r_start, r_end))
        for g in range(q):
            for z in range(len(persons)):
                if persons[z] == z:
                    mapper[z].append(persons[z])
        return mapper
 def generate(self, round_num: int) -> Dict[int, List[Person]]:
     """Refer to the Parent class
     """
     for num in range(1, self.num_floor + 1):
         self.people[num] = []
     person_location = []
     person_destination = []
     if self.num_people == 0:
         return self.people
     else:
         i = 0
         while i < self.num_people:
             floors = list(range(1, self.max_floor + 1))
             location = random.sample(floors, 1)
             person_location += location
             floors.pop(floors.index(location[0]))
             destination = random.sample(floors, 1)
             person_destination += destination
             i += 1
         while len(person_location) > 0:
             cur_loc = person_location[0]
             cur_dest = person_destination[0]
             self.people[cur_loc] += [Person(cur_loc, cur_dest)]
             person_destination.pop(0)
             person_location.pop(0)
         return self.people
Example #6
0
 def generate(self, round_num: int) -> Dict[int, List[Person]]:
     """
     Generate a fixed number of new arrivals with random start and target
     floors at the given round. Return the dictionary mapping floor numbers
     to the people who arrived starting at that floor.
     """
     wait_list = {}
     i = 1
     while i <= self.num_people:
         a = random.sample(range(1, self.max_floor + 1), 2)
         if a[0] not in wait_list:
             wait_list[a[0]] = [Person(a[0], a[1])]
         else:
             wait_list[a[0]].append(Person(a[0], a[1]))
         i += 1
     return wait_list
    def __init__(self, max_floor: int, filename: str) -> None:
        """Initialize a new FileArrivals algorithm from the given file.

        The num_people attribute of every FileArrivals instance is set to None,
        since the number of arrivals depends on the given file.

        Precondition:
            <filename> refers to a valid CSV file, following the specified
            format and restrictions from the assignment handout.
        """
        ArrivalGenerator.__init__(self, max_floor, None)
        self.arrivals = {}

        # We've provided some of the "reading from csv files" boilerplate code
        # for you to help you get started.
        with open(filename) as csvfile:
            reader = csv.reader(csvfile)

            for line in reader:

                ln = int(line[0])
                self.arrivals[ln] = []

                #instantiate all people for the simulation
                for i in range(1, len(line) - 1, 2):
                    new_person = Person(int(line[i]), int(line[i + 1]))

                    self.arrivals[ln].append(new_person)
Example #8
0
    def __init__(self, max_floor: int, filename: str) -> None:
        """Initialize a new FileArrivals algorithm from the given file.

        The num_people attribute of every FileArrivals instance is set to None,
        since the number of arrivals depends on the given file.

        Precondition:
            <filename> refers to a valid CSV file, following the specified
            format and restrictions from the assignment handout.
        """
        ArrivalGenerator.__init__(self, max_floor, None)

        # We've provided some of the "reading from csv files" boilerplate code
        # for you to help you get started.
        self._arrivals = {}
        with open(filename) as csvfile:
            reader = csv.reader(csvfile)
            for line in reader:
                # convert strings to ints
                # set var round_num
                round_num = int(line.pop(0))
                self._arrivals[round_num] = {}
                while len(line) > 0:
                    person = Person(int(line.pop(0)), int(line.pop(0)))

                    if person.start not in self._arrivals[round_num]:
                        self._arrivals[round_num][person.start] = []
                    self._arrivals[round_num][person.start].append(person)
    def generate(self, round_num: int) -> Optional[Dict[int, List[Person]]]:
        """Randomly generates num_people for the given round_num

        Returns a list containing the floors in the simulation and
        the people (if any) that have just arrived on that floor
        """

        #If the number of people to generate is not None
        if self.num_people is not None:

            arrivals = {}

            #Add a key to arrivals for every floor starting at 1 to max_floor
            for i in range(1, self.max_floor + 1):
                neww = {i: []}
                arrivals.update(neww)

            pop = []

            #populate pop with all possible floor numbers
            for j in range(1, self.max_floor + 1):
                pop.append(j)

            #generate num_people people
            for i in range(0, self.num_people):

                neww = random.sample(pop, 2)
                start = neww[0]
                target = neww[1]
                new = Person(start, target)
                arrivals[start].append(new)
            return arrivals
        else:
            return None
    def generate(self, round_num: int) -> Dict[int, List[Person]]:
        """Return the new arrivals for the simulation at the given round.

        The returned dictionary maps floor number to the people who
        arrived starting at that floor.

        You can choose whether to include floors where no people arrived.
        """
        arriving_people = dict()
        arriving_people[round_num] = []

        # Creates a list 2 * the length of generations with each pair
        # representing a person with start and end values
        if self.num_people is not None:
            people_info = random.sample(range(1, self.max_floor),
                                        self.num_people * 2)

            i = 0
            while i < len(people_info):
                arriving_people[round_num].append(
                    Person(people_info[i], people_info[i + 1]))
                i += 2

            return arriving_people

        else:
            return arriving_people
Example #11
0
    def __init__(self, max_floor: int, filename: str) -> None:
        """Initialize a new FileArrivals algorithm from the given file.

        The num_people attribute of every FileArrivals instance is set to None,
        since the number of arrivals depends on the given file.

        Precondition:
            <filename> refers to a valid CSV file, following the specified
            format and restrictions from the assignment handout.
        """

        ArrivalGenerator.__init__(self, max_floor, None)
        self.generator = {}
        with open(filename) as csvfile:
            reader = csv.reader(csvfile)
            for line in reader:
                temp = {}
                i = 1
                while i + 1 < len(line):
                    people = Person(int(line[i]), int(line[i + 1]), 0)
                    if int(line[i].strip()) not in temp:
                        temp[int(line[i].strip())] = [people]
                    else:
                        temp[int(line[i].strip())].extend([people])
                    self.generator[int(line[0].strip())] = temp
                    i += 2
    def generate(self, round_num: int) -> Dict[int, List[Person]]:
        """Return the new arrivals for the simulation at the given round.
        The starting floor and target floor of the new arrivals are random.

        The returned dictionary maps floor number to the people who
        arrived starting at that floor.
        """
        list_of_people = []
        floor_to_people = {}

        for i in range(1, self.max_floor + 1):
            floor_to_people[i] = []

        if self.num_people:
            for i in range(self.num_people):
                start_floor = random.randint(1, self.max_floor)
                target_floor = random.randint(1, self.max_floor)
                while start_floor == target_floor:
                    target_floor = random.randint(1, self.max_floor)

                new_person = Person(start_floor, target_floor)
                list_of_people.append(new_person)

            for person in list_of_people:
                floor_to_people[person.start].append(person)

        return floor_to_people
Example #13
0
    def __init__(self, max_floor: int, filename: str) -> None:
        """Initialize a new FileArrivals algorithm from the given file.

        The num_people attribute of every FileArrivals instance is set to None,
        since the number of arrivals depends on the given file.

        Precondition:
            <filename> refers to a valid CSV file, following the specified
            format and restrictions from the assignment handout.
        """
        super().__init__(max_floor, None)

        self.rounds = {}

        with open(filename) as csvfile:
            reader = csv.reader(csvfile)

            for line in reader:
                ints = [int(e) for e in line]
                round_ = ints.pop(0)

                if round_ not in self.rounds:
                    self.rounds[round_] = {i + 1:[] \
                        for i in range(self.max_floor)}

                while len(ints) > 1:
                    start = ints.pop(0)
                    target = ints.pop(0)
                    self.rounds[round_][start].append(Person(start, target))
Example #14
0
    def __init__(self, max_floor: int, filename: str) -> None:
        """Initialize a new FileArrivals algorithm from the given file.

        The num_people attribute of every FileArrivals instance is set to None,
        since the number of arrivals depends on the given file.

        Precondition:
            <filename> refers to a valid CSV file, following the specified
            format and restrictions from the assignment handout.
        """
        ArrivalGenerator.__init__(self, max_floor, None)
        self.generate_list = {}

        # We've provided some of the "reading from csv files" boilerplate code
        # for you to help you get started.
        with open(filename) as csvfile:
            reader = csv.reader(csvfile)
            for line in reader:
                data = list(map(int, line))
                round_ = data[0]
                self.generate_list[round_] = {}

                for i in range(1, self.max_floor + 1):
                    self.generate_list[round_][i] = []

                person_index = 1
                while person_index < len(data):
                    start = data[person_index]
                    target = data[person_index + 1]
                    self.generate_list[round_][start].append(
                        Person(start, target))
                    person_index += 2
Example #15
0
 def generate_people(self, round_num: int) -> List[Person]:
     """Returns a list of generated people based on the CSV file format
     """
     people = []
     for i in range(0, len(self.csv[round_num]), 2):
         people.append(
             Person(self.csv[round_num][i], self.csv[round_num][i + 1]))
     return people
Example #16
0
    def generate(self, round_num: int) -> Dict[int, List[Person]]:
        """Return new arrivals for the simulation at the given round.

        The returned dictionary maps floor number to the people who
        arrived starting at that floor.

        You can choose whether to include floors where no people arrived.
        """
        wait_list = {}
        people = self.wait_file.get(round_num, [])
        i = 0
        while i < len(people):
            if people[i] not in wait_list:
                wait_list[people[i]] = [Person(people[i], people[i + 1])]
            else:
                wait_list[people[i]].append(Person(people[i], people[i + 1]))
            i = i + 2
        return wait_list
Example #17
0
def create_person(firstname, lastname, email):
    p_key = ndb.Key(Person, string.join((firstname, lastname, email), '|'))
    p = Person(key=p_key)
    p.first_name = firstname
    p.last_name = lastname
    p.email = email
    p.put()
    return p
Example #18
0
 def testSimulateNewDay(self):
     repo = FileRepo("test.txt", Person.fileRead, Person.fileWrite)
     srv = Service(repo)
     p1 = Person(1, 'nonvaccinated', 'ill')
     p2 = Person(2, 'nonvaccinated', 'healthy')
     p3 = Person(3, 'nonvaccinated', 'healthy')
     repo.add(p1)
     repo.add(p2)
     repo.add(p3)
     srv.simulateNewDay()
     self.assertEqual(p2.getStatus(), 'ill')
     srv.simulateNewDay()
     self.assertEqual(p3.getStatus(), 'ill')
     with self.assertRaises(AssertionError):
         assert p1.getStatus() == 'healthy'
     repo.clearRepo()
Example #19
0
 def generate(self, round_num: int) -> Dict[int, List[Person]]:
     res = {}
     for i in range(1, self.max_floor + 1):
         res[i] = []
     for i in range(self.num_people):
         start = random.randint(1, self.max_floor)
         target = random.randint(1, self.max_floor)
         while start == target:
             start = random.randint(1, self.max_floor)
         res[start].append(Person(start, target))
     return res
Example #20
0
    def generate(self, round_num: int) -> Dict[int, List[Person]]:
        """Return the new arrivals for the simulation at the given round.

        The returned dictionary maps floor number to the people who
        arrived starting at that floor.

        You can choose whether to include floors where no people arrived.
        """
        person_dict = {}
        for floor in range(1, self.max_floor + 1):
            person_dict[floor] = []
        for person in range(self.num_people):
            person = Person(
                random.sample(range(1, self.max_floor + 1), 1)[0],
                random.sample(range(1, self.max_floor + 1), 1)[0])
            while person.start == person.target:
                person.target = \
                    random.sample(range(1, self.max_floor + 1), 1)[0]
            person_dict[person.start].append(person)
        return person_dict
Example #21
0
    def generate_people(self) -> List[Person]:
        """
        Return a list of people with randomly generated
        starting and target floors

        """
        people = []
        possible_floors = list(range(1, self.max_floor + 1))

        for _ in range(self.num_people):
            rand_floors = random.sample(possible_floors, 2)
            people.append(Person(rand_floors[0], rand_floors[1]))
        return people
Example #22
0
 def generate(self, round_num: int) -> Dict[int, List[Person]]:
     """Generate a Dict in which each floor index is corresponding to a list
     of person that arrived at this floor with the given file.
     """
     res = {}
     for floor in range(1, self.max_floor + 1):
         res[floor] = []
     round_arrival = self.arrival_dict.get(round_num, [])
     for people in range(int(len(round_arrival) / 2)):
         start = round_arrival[people * 2]
         target = round_arrival[people * 2 + 1]
         res[start] = res.get(start, []) + [Person(start, target)]
     return res
 def generate(self, round_num: int) -> Dict[int, List[Person]]:
     new_arrivals = {}
     if self.num_people is not None:
         for _ in range(self.num_people):
             start = random.randint(1, self.max_floor)
             target = random.randint(1, self.max_floor)
             while target == start:
                 target = random.randint(1, self.max_floor)
             new_person = Person(start, target)
             try:
                 new_arrivals[start].append(new_person)
             except KeyError:
                 new_arrivals[start] = [new_person]
     return new_arrivals
Example #24
0
 def generate(self, round_num: int) -> Dict[int, List[Person]]:
     #new_people = []
     newPeople = {}
     for i in range(self.num_people):
         start = random.randint(1, self.max_floor)
         target = random.randint(1, self.max_floor)
         while target == start:
             start = random.randint(1, self.max_floor)
             target = random.randint(1, self.max_floor)
         person = Person(start, target, 0)
         if start in newPeople.keys():
             newPeople[start].append(person)
         else:
             newPeople[start] = [person]
     return newPeople
    def generate(self, round_num: int) -> Dict[int, List[Person]]:
        # Instantiates and populates dict with empty list for each round num
        # i + 1 b/c first floor is at 1
        arriving_people = dict()
        arriving_people[round_num] = []

        for line in self.file_lines:
            if len(line) > 0 and int(line[0]) == round_num:
                i = 1
                while i < len(line):
                    arriving_people[round_num].append(
                        Person(int(line[i]), int(line[i + 1])))
                    i += 2

        return arriving_people
Example #26
0
    def generate(self, round_num: int) -> Dict[int, List[Person]]:
        mapper = {}
        # maps floor number to person
        # TODO fix the implementation of generate for the csv file /
        # TODO try not to kill yourself when doing this.

        q = self.max_floor
        b = self.csv_line
        for i in range(q):
            mapper[i + 1] = []

        for round_inst in b:
            for c in range(2, len(round_inst), 2):
                if round_inst[0] == round_num:
                    mapper[round_inst[c - 1]].append(
                        Person(round_inst[c - 1], round_inst[c]))
        return mapper
Example #27
0
    def generate(self, round_num: int) -> Dict[int, List[Person]]:
        """Return the new arrivals for the simulation at the given round.
        
        See parent abstract class ArrivalGenerator for details.
        This implementation includes floors where no people arrived.
        """
        arrivals = {j + 1: [] for j in range(self.max_floor)}

        if self.num_people is None:
            return arrivals

        for _ in range(self.num_people):
            start = random.randint(1, self.max_floor)
            targets = [j + 1 for j in range(self.max_floor) if j + 1 != start]
            target = targets[random.randint(0, len(targets) - 1)]
            arrivals[start].append(Person(start, target))

        return arrivals
 def generate(self, round_num: int) -> Dict[int, List[Person]]:
     """Refer to the Parent Class
     """
     for num in range(1, self.max_floor + 1):
         self.people[num] = []
     file = []
     for line in self.file_content:
         file.append(list(map(int, line)))
     for line in file:
         if line[0] == round_num:
             line.pop(0)
             for thing in line[0::2]:
                 loc = thing
                 dest = line[line.index(thing) + 1]
                 self.people[thing] = [Person(loc, dest)]
                 line.pop(0)  # remove first location
                 line.pop(0)  # remove first destination
         elif line[0] != round_num:
             continue
     return self.people
    def generate(self, round_num: int) -> Dict[int, List[Person]]:
        """Return the new arrivals for the simulation at the given round.

        The returned dictionary maps floor number to the people who
        arrived starting at that floor.
        """
        list_of_people = []
        floor_to_people = {}

        for i in range(1, self.max_floor + 1):
            floor_to_people[i] = []

        for l in self.round_to_people.get(round_num, []):
            new_person = Person(l[0], l[1])
            list_of_people.append(new_person)

        for person in list_of_people:
            floor_to_people[person.start].append(person)

        return floor_to_people
Example #30
0
    def generate(self, round_num: int) -> Dict[int, List[Person]]:
        """
        create a dict and stores person given by
        pairs of random start and target
        """
        if self.num_people is None:
            self.num_people = 0

        generated = {}
        for i in range(1, self.max_floor + 1):
            generated[i] = []

        for i in range(0, self.num_people):
            start = random.randint(1, self.max_floor)
            target = random.randint(1, self.max_floor)
            while target == start:
                target = random.randint(1, self.max_floor)
            generated[start].append(Person(start, target))

        return generated
Example #31
0
class Main(Scene):

	FADE_SPEED = 75

	def load(self):
		self.world_size = Size(3000, 3000)

		self.camera = Camera(self.size, self.world_size, 1000, 10)

		self._tool = None
		self.tool = None

		self.batch = graphics.Batch()
		self.background = CameraGroup(graphics.OrderedGroup(0), self.camera)
		self.foreground = CameraGroup(graphics.OrderedGroup(1), self.camera)
		self.playerg = CameraGroup(graphics.OrderedGroup(2), self.camera)
		self.world_ui = CameraGroup(graphics.OrderedGroup(3), self.camera)
		self.ui = graphics.OrderedGroup(2)

		self.space = Space()
		self.space.gravity = (0.0, 0.0)
		buffer = 100
		borders = Body()
		borders.position = (0, 0)
		left = Segment(borders, (-buffer, -buffer), (-buffer, self.world_size.height+buffer), buffer)
		bottom = Segment(borders, (-buffer, -buffer), (self.world_size.width+buffer, -buffer), buffer)
		right = Segment(borders, (self.world_size.width+buffer, self.world_size.height+buffer),
			(self.world_size.width+buffer, -buffer), buffer)
		top = Segment(borders, (self.world_size.width+buffer, self.world_size.height+buffer),
			(-buffer, self.world_size.height+buffer), buffer)
		self.space.add_static(left, bottom, right, top)

		self.stars = Stars(self.world_size, self.batch, self.background)

		self.asteroids = Asteroid.populate(50, 100, self.world_size, self.batch, self.foreground, self.space)

		if not self.asteroids:
			print("None of a particular resource on this asteroid belt, that'd be unfair. Trying again.")
			self.end(Main())
			return

		self.home_world = choice([asteroid for asteroid in self.asteroids if asteroid.position.y > self.world_size.height/4*3])
		self.home_world.type = "home"
		self.home_world.populated = True

		x, y = self.home_world.position
		self.camera.move(Vector(x-self.size.width/2, y-self.size.height/2))

		# Let's make stuff a bit more interesting.
		for asteroid in self.asteroids:
			if not asteroid.type == "home":
				asteroid.body.apply_impulse((triangular(-20000, 20000, 0), triangular(-20000, 20000, 0)))

		x, y = self.home_world.position
		self.player = Person(x+150, y+150, self.batch, self.playerg, self.space)
		self.mouse = x+150, y+150

		centre = Vector(self.size.width/2, self.size.height/2)
		image = centre_image(resource.image("logo.png"))
		self.logo = sprite.Sprite(image, centre.x, centre.y, batch=self.batch, group=self.ui)
		self.logo.opacity = 255
		self.fade = True
		self.faded = False

		planet = centre_image(resource.image("planet.png"))
		x = self.world_size.width/2
		y = planet.height/2
		self.planet_sprite = sprite.Sprite(planet, x, y, batch=self.batch, group=self.world_ui)
		self.win_box = BB(x-200, y-200, x+200, y+200)

		#self.tools = sorted([tool(self.space) for tool in Tool.__subclasses__()], key=attrgetter("order"), reverse=True)
		#self.buttons = {tool: Button(30, 30+number*50, tool.image, tool.description, self.use_tool(tool), self.ui, self.batch) for number, tool in enumerate(self.tools)}

		self.constraints = set()

	def use_tool(self, tool):
		"""For callback usage."""
		def f():
		  self.tool = tool
		return f

	@property
	def tool(self):
		return self._tool

	@tool.setter
	def tool(self, tool):
		if tool:
			if self._tool and not self._tool == tool:
				self._tool.end_selecting()
				self.buttons[self._tool].normal()
				self.window.set_mouse_cursor(self.window.get_system_mouse_cursor(self.window.CURSOR_DEFAULT))
				self.selecting = False
				self.selection = []
			self.window.set_mouse_cursor(self.window.get_system_mouse_cursor(self.window.CURSOR_CROSSHAIR))
			self.selecting = True
			self.buttons[tool].using()
		else:
			if self._tool:
				self._tool.end_selecting()
				self.buttons[self._tool].normal()
			self.window.set_mouse_cursor(self.window.get_system_mouse_cursor(self.window.CURSOR_DEFAULT))
			self.selecting = False
			self.selection = []
		self._tool = tool

	def key_pressed(self, symbol, modifiers):
		self.fade = True
		#self.camera.key_pressed(symbol)

	def key_released(self, symbol, modifiers):
		pass
		#self.camera.key_released(symbol)

	def mouse_pressed(self, x, y, key, modifiers):
		self.fade = True
		#for button in self.buttons.values():
		#	if button.point_over(x, y):
		#		button.callback()
		#		return
		if self.selecting:
			for asteroid in self.asteroids:
				clicked = self.camera.translate(x, y)
				if asteroid.point_over(*clicked):
					self.selection.append((asteroid, clicked))
					self.tool = self.tool.selection(self.selection, self.constraints)
					return
			self.tool = None
			return

	def mouse_motion(self, x, y, dx, dy):
		self.mouse = self.camera.translate(x, y)
		#for button in self.buttons.values():
	#		if button.point_over(x, y):
	#			button.on_mouse_over()
	#		else:
	#			button.on_mouse_leave()

	def mouse_drag(self, x, y, dx, dy, buttons, modifiers):
		if buttons & window.mouse.RIGHT:
			self.camera.mouse_dragged(dx, dy)

	def update(self, frame_time):
		self.constraints = {constraint for constraint in self.constraints if not constraint.update(self.batch, self.foreground)}
		if self.fade and not self.faded:
			self.logo.opacity -= Main.FADE_SPEED*frame_time
			if self.logo.opacity < 0:
				self.logo.opacity = 0
				del self.logo
				self.faded = True
		self.player.target = self.mouse
		self.player.update()
		x, y = self.player.body.position
		self.camera.x, self.camera.y = x-self.size.width/2, y-self.size.height/2
		self.camera.update(frame_time)
		self.space.step(1/60)
		if self.win_box.contains_vect(self.player.body.position):
			self.end(Win())

	def draw(self):
		self.batch.draw()
Example #32
0
	def load(self):
		self.world_size = Size(3000, 3000)

		self.camera = Camera(self.size, self.world_size, 1000, 10)

		self._tool = None
		self.tool = None

		self.batch = graphics.Batch()
		self.background = CameraGroup(graphics.OrderedGroup(0), self.camera)
		self.foreground = CameraGroup(graphics.OrderedGroup(1), self.camera)
		self.playerg = CameraGroup(graphics.OrderedGroup(2), self.camera)
		self.world_ui = CameraGroup(graphics.OrderedGroup(3), self.camera)
		self.ui = graphics.OrderedGroup(2)

		self.space = Space()
		self.space.gravity = (0.0, 0.0)
		buffer = 100
		borders = Body()
		borders.position = (0, 0)
		left = Segment(borders, (-buffer, -buffer), (-buffer, self.world_size.height+buffer), buffer)
		bottom = Segment(borders, (-buffer, -buffer), (self.world_size.width+buffer, -buffer), buffer)
		right = Segment(borders, (self.world_size.width+buffer, self.world_size.height+buffer),
			(self.world_size.width+buffer, -buffer), buffer)
		top = Segment(borders, (self.world_size.width+buffer, self.world_size.height+buffer),
			(-buffer, self.world_size.height+buffer), buffer)
		self.space.add_static(left, bottom, right, top)

		self.stars = Stars(self.world_size, self.batch, self.background)

		self.asteroids = Asteroid.populate(50, 100, self.world_size, self.batch, self.foreground, self.space)

		if not self.asteroids:
			print("None of a particular resource on this asteroid belt, that'd be unfair. Trying again.")
			self.end(Main())
			return

		self.home_world = choice([asteroid for asteroid in self.asteroids if asteroid.position.y > self.world_size.height/4*3])
		self.home_world.type = "home"
		self.home_world.populated = True

		x, y = self.home_world.position
		self.camera.move(Vector(x-self.size.width/2, y-self.size.height/2))

		# Let's make stuff a bit more interesting.
		for asteroid in self.asteroids:
			if not asteroid.type == "home":
				asteroid.body.apply_impulse((triangular(-20000, 20000, 0), triangular(-20000, 20000, 0)))

		x, y = self.home_world.position
		self.player = Person(x+150, y+150, self.batch, self.playerg, self.space)
		self.mouse = x+150, y+150

		centre = Vector(self.size.width/2, self.size.height/2)
		image = centre_image(resource.image("logo.png"))
		self.logo = sprite.Sprite(image, centre.x, centre.y, batch=self.batch, group=self.ui)
		self.logo.opacity = 255
		self.fade = True
		self.faded = False

		planet = centre_image(resource.image("planet.png"))
		x = self.world_size.width/2
		y = planet.height/2
		self.planet_sprite = sprite.Sprite(planet, x, y, batch=self.batch, group=self.world_ui)
		self.win_box = BB(x-200, y-200, x+200, y+200)

		#self.tools = sorted([tool(self.space) for tool in Tool.__subclasses__()], key=attrgetter("order"), reverse=True)
		#self.buttons = {tool: Button(30, 30+number*50, tool.image, tool.description, self.use_tool(tool), self.ui, self.batch) for number, tool in enumerate(self.tools)}

		self.constraints = set()