def __init__(self, node, dim, pos=(0, 0)): AbstractEntity.__init__(self, dim, pos) self.COLOR = (255, 255, 0) self.direction = Vector2D(0, 0) self.speed = 3.2 self.currentnode = node self.moving = False self.count_pacman_animate = 1
def __init__(self, speed, node, color, dim, pos=(0,0)): AbstractEntity.__init__(self, dim, pos) self.COLOR = color self.direction = Vector2D(0, 0) self.speed = speed self.currentnode = node self.moving = False self.scatter = False
def __init__(self,node ,dim ,pos=(0,0)): AbstractEntity.__init__(self, dim, pos) self.COLOR = (255,255,0) self.direction = Vector2D(0, 0) self.speed = 3.2 self.currentnode = node self.moving = False self.count_pacman_animate = 1
def __init__(self, speed, node, color, dim, pos=(0, 0)): AbstractEntity.__init__(self, dim, pos) self.COLOR = color self.direction = Vector2D(0, 0) self.speed = speed self.currentnode = node self.moving = False self.scatter = False self.rand_move_count = 1
def __init__(self,node ,dim ,pos=(0,0)): AbstractEntity.__init__(self, dim, pos) self.COLOR = (255,255,0) self.direction = Vector2D(0, 0) self.speed = 0.80 self.currentnode = node
def __init__(self, dim, pos=[0, 0]): AbstractEntity.__init__(self, dim, pos) self.COLOR = (255, 0, 0)
def __init__(self, dim, pos=[0,0]): AbstractEntity.__init__(self, dim, pos) self.COLOR = (0, 140, 0)
def __init__(self, dim, pos=Vector2D(0, 0)): AbstractEntity.__init__(self, dim, pos) self.COLOR = (255, 255, 0) self.direction = 'LEFT' self.collided = False