Example #1
0
	def __init__(self, stepsTaken, monstersEncountered):
		super(MonsterRoom, self).__init__(Room.TYPE_MONSTER)
		monsterModifier = int(stepsTaken / 50)
		monsterName = choice(MonsterRoom.MONSTER_NAMES)
		if monsterModifier > len(MonsterRoom.MONSTER_CLASSES):
			monsterClass = MonsterRoom.MONSTER_CLASSES[len(MonsterRoom.MONSTER_CLASSES) - 1]
		else:
			monsterClass = MonsterRoom.MONSTER_CLASSES[monsterModifier]
		monster = Entity()
		monster.name = monsterClass + " " + monsterName
		monster.setMaximumHealth(10 + MonsterRoom.HEALTH_SCALING * monsterModifier)
		monster.setHealth(monster.getMaximumHealth())
		monster.setAttack(1 + MonsterRoom.ATTACK_SCALING * monsterModifier)
		monster.setDefense(0 + MonsterRoom.DEFENSE_SCALING * monsterModifier)
		monster.setExperience(monster.getHealth())
		monster.setGold(1 + MonsterRoom.GOLD_SCALING * monsterModifier)

		if monstersEncountered > 10:
			if happens(10):
				monster.name = "Boss " + monster.name
				monster.setMaximumHealth(monster.getMaximumHealth() * MonsterRoom.BOSS_HEALTH_SCALING)
				monster.setHealth(monster.getMaximumHealth())
				monster.setAttack(monster.getAttack() * MonsterRoom.BOSS_ATTACK_SCALING)
				monster.setDefense(monster.getDefense() * MonsterRoom.BOSS_DEFENSE_SCALING)
				monster.setExperience(monster.getExperience() * MonsterRoom.BOSS_EXPERIENCE_SCALING)
				monster.setGold(monster.getGold() * MonsterRoom.BOSS_GOLD_SCALING)

		self.enemy = monster

		print "You've encountered a {monster}. Prepare to fight.".format(monster=monster.name)
Example #2
0
class World:
	MONSTER_NAMES = "Goblin", "Imp", "Orc", "Grue"
	MONSTER_CLASSES = "Frail", "Common", "Brawny", "Elite", "Legendary"

	def __init__(self, player):
		self.player = player
		self.stepsTaken = 0
		self.enemy = None
		self.bossSafePeriod = 10

	def generateMonster(self):
		self.bossSafePeriod = self.bossSafePeriod - 1
		boss = False
		if self.bossSafePeriod < 0:
			bossRoll = randint(1, 100)
			if bossRoll <= 25:
				boss = True

		healthScaling = 10
		attackScaling = 1
		defenseScaling = 0.5
		goldScaling = 2
		modifier = self.stepsTaken / 50
	
		if modifier >= len(World.MONSTER_CLASSES):
			monsterClass = World.MONSTER_CLASSES[len(World.MONSTER_CLASSES) - 1]
		else:
			monsterClass = World.MONSTER_CLASSES[modifier]

		monsterName = random.choice(World.MONSTER_NAMES)
		if boss:
			monsterName = "Boss " + monsterName
			
		self.enemy = Entity(monsterClass + " " + monsterName, 
			10 + int(healthScaling * modifier), 1 + int(attackScaling * modifier), 0 + int(defenseScaling * modifier))
		self.enemy.setExperience(self.enemy.getHealth())
		self.enemy.setGold(1 + int(goldScaling * modifier))
		if boss:
			self.enemy.setMaximumHealth(self.enemy.getMaximumHealth() * 10)
			self.enemy.setHealth(self.enemy.getMaximumHealth())
			self.enemy.setAttack(self.enemy.getAttack() * 4)
			self.enemy.setDefense(self.enemy.getDefense() * 1.5)
			self.enemy.setGold(self.enemy.getGold() * 10)
			self.enemy.setExperience(self.enemy.getExperience() * 10)

	def setEnemy(self, enemy):
		self.enemy = enemy

	def getEnemy(self):
		return self.enemy

	def setStepsTaken(self, stepsTaken):
		self.stepsTaken = stepsTaken

	def getStepsTaken(self):
		return self.stepsTaken