def __init__(self, layer, vel_x, vel_y): TextEntity.__init__(self, None, layer, char = '*') #self.setPos(self.pos_x, s.pos_y) self.vel_x = vel_x self.vel_y = vel_y self.visible = True self.liveTimer = Timer() self.liveTimer.start() self.name = 'Fuzzie'
def __init__(self, layer, vel_x, vel_y): TextEntity.__init__(self, None, layer, char='*') #self.setPos(self.pos_x, s.pos_y) self.vel_x = vel_x self.vel_y = vel_y self.visible = True self.liveTimer = Timer() self.liveTimer.start() self.name = 'Fuzzie'
def __init__(self, owner, layer, vel_x, vel_y): TextEntity.__init__(self, owner, layer, char = '+') self.setPos(owner.pos_x, owner.pos_y) self.setOldPos(owner.pos_x, owner.pos_y) self.resistance_x = 0 self.resistance_y = 0 self.vel_x = vel_x self.vel_y = vel_y self.visible = True self.liveTimer = Timer() self.liveTimer.start() self.name = 'Bullet'
def __init__(self, owner, layer, vel_x, vel_y): TextEntity.__init__(self, owner, layer, char='+') self.setPos(owner.pos_x, owner.pos_y) self.setOldPos(owner.pos_x, owner.pos_y) self.resistance_x = 0 self.resistance_y = 0 self.vel_x = vel_x self.vel_y = vel_y self.visible = True self.liveTimer = Timer() self.liveTimer.start() self.name = 'Bullet'
def __init__(self): TextEntity.__init__(self, self, 0) self.rateOfFire = 250 self.shooting = False self.shootingTime = Timer().start() self.fire_x = 0 self.fire_y = 0 self.fire_vel = 50 self.name = 'Player' self.moveRate = 50 self.moving = False self.moveTime = Timer().start() self.move_vel = 7 self.vel_y_max = 10 self.vel_x_max = 10 self.resistance_x = 35.0 self.resistance_y = 35.0 self.levelMax = 20 self.levelCur = 0 self.levelFuzzieEx = 5 #Chance of a fuzzie spawning during the time (20% chance)