Example #1
0
def was_init():
    """This function returns the subsystems which have previously been initialized.

    Returns:
        Set[InitFlag]: Flags indicating which subsystems have been initialized.
    """
    mask = lib.SDL_WasInit(0)
    return enumtools.get_items(InitFlags, mask, {InitFlags.everything})
Example #2
0
def was_init():
    """This function returns the subsystems which have previously been initialized.

    Returns:
        Set[InitFlag]: Flags indicating which subsystems have been initialized.
    """
    mask = lib.SDL_WasInit(0)
    return enumtools.get_items(InitFlags, mask, {InitFlags.everything})
Example #3
0
 def flags(self):
     """Set[RendererFlags]: Supported renderer flags."""
     return enumtools.get_items(RendererFlags,
                                self._get_renderer_info().flags)
Example #4
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 def flags(self):
     """set[WindowFlags]: The flags for the window."""
     return enumtools.get_items(WindowFlags, lib.SDL_GetWindowFlags(self._ptr))
Example #5
0
 def flags(self):
     """Set[RendererFlags]: Supported renderer flags."""
     return enumtools.get_items(RendererFlags, self._get_renderer_info().flags)
Example #6
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 def mod(self):
     """Set[KeyMod]: The current key modifiers."""
     return get_items(KeyMod, self._ptr.key.keysym.mod)
Example #7
0
 def mod(self):
     """Set[KeyMod]: The current key modifiers."""
     return get_items(KeyMod, self._ptr.key.keysym.mod)
Example #8
0
 def flags(self):
     """set[WindowFlags]: The flags for the window."""
     return enumtools.get_items(WindowFlags,
                                lib.SDL_GetWindowFlags(self._ptr))