def buildCharacterSheet(self, character): backgroundList = self.getBGs() #get player name print("Please enter the name of the player") playerName = input() #get character name print("Please enter the name of the character") characterName = input() #setting variables like this for now in case we want to put it in a try/except for #error handling later character.player_name = playerName character.char_name = characterName #race class will handle all race attributes race = Race() charClass = CharClass() startingEquipment = StartingEquipment() equipment = Equipment() charBackground = CharBackground(backgroundList) #race will be filled in depending on menu selection if self.quick == True: race.chooseRace(character, menuOption='quick') charClass.chooseClass(character, menuOption='quick') bg = charBackground.chooseBackground(character, menuOption='quick') character.background = bg else: race.chooseRace(character, menuOption='detailed') charClass.chooseClass(character, menuOption='detailed') bg = charBackground.chooseBackground(character, menuOption='detailed') character.background = bg startingEquipment.chooseStartingEquipment(character) equipment.getEquipmentStats(character) self.startingEquipString(character) StatRoller.rollForStats(character) StatCalculator.update(character) self.getPersonalInformation(character) charDict = CharacterDictBuilder.builder(character) outFile = characterName + '_char_sheet.pdf' write_fillable_pdf('.\\CharacterSheetTemplate.pdf', outFile, charDict) Sending.email(outFile) print("Good day to you Sir/Madam!")