Example #1
0
class PowerTime(db.Model):

    power_id = integer(power_id)
    extra_id = db_integer(Extra, extra_id)
    units = db_integer(Unit, units)
    math = db_integer(Math, math)
    check_type = db_integer(Check, check_type)
class AdvEffort(db.Model):

    advantage_id = integer(advantage_id)
    benefit = integer(benefit)
    condition1 = db_integer(Condition, condition1)
    condition2 = db_integer(Condition, condition2)
    benefit_choice = db_integer(Benefit, benefit_choice)
class WeapCondition(db.Model):

	weapon_id = integer(weapon_id)
	condition = db_integer(Condition, condition)
	condition_null = db_integer(Condition, condition_null)
	condition1 = db_integer(Condition, condition1)
	condition2 = db_integer(Condition, condition2)
class AdvTime(db.Model):

    advantage_id = integer(advantage_id)
    benefit = integer(benefit)
    units = db_integer(Unit, units)
    math = db_integer(Math, math)
    check_type = db_integer(Check, check_type)
class EquipDescriptor(db.Model):
	
	equip_id = integer(equip_id)
	feature = db_integer(Feature, feature)
	effect = db_integer(EquipEffect, effect)

	descriptor = db_integer(Descriptor, descriptor)
class AdvCirc(db.Model):

    advantage_id = integer(advantage_id)
    benefit = integer(benefit)
    circ_range = db_integer(Ranged, circ_range)
    conflict = db_integer(ConflictAction, conflict)
    null_condition = db_integer(Condition, null_condition)
class SkillCheck(db.Model):

	skill_id = integer(skill_id)
	check_type = db_integer(Check, check_type)
	conflict = db_integer(ConflictAction, conflict)
	conflict_range = db_integer(Ranged, conflict_range)
	condition1 = db_integer(Condition, condition1)
	condition2 = db_integer(Condition, condition2)
class AdvMinion(db.Model):

    advantage_id = integer(advantage_id)
    condition = db_integer(Condition, condition)
    player_condition = db_integer(Condition, player_condition)
    attitude_type = db_integer(LevelType, attitude_type)
    attitude_attitude = db_integer(Levels, attitude_attitude)
    resitable_check = db_integer(Defense, resitable_check)
Example #9
0
class PowerResistBy(db.Model):

    power_id = integer(power_id)
    extra_id = db_integer(Extra, extra_id)
    level = db_integer(Levels, level)
    condition1 = db_integer(Condition, condition1)
    condition2 = db_integer(Condition, condition2)
    nullify_alternate = db_integer(Defense, nullify_alternate)
class AdvCondition(db.Model):

    advantage_id = integer(advantage_id)
    benefit = integer(benefit)
    condition = db_integer(Condition, condition)
    condition_null = db_integer(Condition, condition_null)
    condition1 = db_integer(Condition, condition1)
    condition2 = db_integer(Condition, condition2)
class SkillTime(db.Model):

	skill_id = integer(skill_id)
	rank1 = db_integer(Rank, rank1)
	rank_math = db_integer(Math, rank_math)
	rank2 = db_integer(Rank, rank2)
	units = db_integer(Unit, units)
	math = db_integer(Math, math)
Example #12
0
class PowerDC(db.Model):

    power_id = integer(power_id)
    extra_id = db_integer(Extra, extra_id)
    math = db_integer(Math, math)
    condition1 = db_integer(Condition, condition1)
    condition2 = db_integer(Condition, condition2)
    level = db_integer(Levels, level)
class AdvDC(db.Model):

    advantage_id = integer(advantage_id)
    benefit = integer(benefit)
    math_math = db_integer(Math, math_math)
    level_type = db_integer(LevelType, level_type)
    level = db_integer(Levels, level)
    condition1 = db_integer(Condition, condition1)
    condition2 = db_integer(Condition, condition2)
class EquipDamage(db.Model):
	
	equip_id = integer(equip_id)
	feature = db_integer(Feature, feature)
	effect = db_integer(EquipEffect, effect)

	damage = db_integer(Descriptor, damage)
	skill_type = db_integer(Skill, skill_type)
	skill = db_integer(SkillBonus, skill)
class AdvAltCheck(db.Model):

    advantage_id = integer(advantage_id)
    benefit = integer(benefit)

    check_type = db_integer(Check, check_type)
    conflict = db_integer(ConflictAction, conflict)
    conflict_range = db_integer(Ranged, conflict_range)
    condition1 = db_integer(Condition, condition1)
    condition2 = db_integer(Condition, condition2)
class SkillCirc(db.Model):

	skill_id = integer(skill_id)
	level_type = db_integer(LevelType, level_type)
	level = db_integer(Levels, level)
	condition1 = db_integer(Condition, condition1)
	condition2 = db_integer(Condition, condition2)
	measure_rank = db_integer(Rank, measure_rank)
	unit_type = db_integer(MeasureType, unit_type)
	unit = db_integer(Unit, unit)
	measure_trait_math = db_integer(Math, measure_trait_math)
	measure_math_rank = db_integer(Rank, measure_math_rank)
	time_units = db_integer(Unit, time_units)
Example #17
0
class PowerSenseEffect(db.Model):

    power_id = integer(power_id)
    extra_id = db_integer(Extra, extra_id)
    sense = db_integer(Sense, sense)
    subsense = db_integer(SubSense, subsense)
    skill = db_integer(Skill, skill)
    height_ensense = db_integer(Power, height_ensense)
    lighting = db_integer(Light, lighting)
    time_unit = db_integer(Unit, time_unit)
    time_skill = db_integer(Skill, time_skill)
    time_bonus = db_integer(SkillBonus, time_bonus)
    distance_unit = db_integer(Unit, distance_unit)
Example #18
0
class PowerMove(db.Model):

    power_id = integer(power_id)
    extra_id = db_integer(Extra, extra_id)
    math = db_integer(Math, math)
    condition = db_integer(Condition, condition)
    distance_math = db_integer(Math, distance_math)
    concealment_sense = db_integer(Sense, concealment_sense)
    ground_type = db_integer(Ground, ground_type)
    ground_units = db_integer(Unit, ground_units)
    objects_check = db_integer(Check, objects_check)
    objects_attack = db_integer(ConflictAction, objects_attack)
    damage_type = db_integer(Ability, damage_type)
class Weapon(db.Model):

	cat_id = db_integer(WeaponCat, cat_id)
	type_id = db_integer(WeaponType, type_id)
	material = db_integer(Material, material)
	length_units = db_integer(Unit, length_units)
	resistance = db_integer(Defense, resistance)
	power = db_integer(Power, power)
	advantage = db_integer(Advantage, advantage)
	conceal = db_integer(Conceal, conceal)
	sense = db_integer(Sense, sense)
Example #20
0
class PowerMod(db.Model):

    power_id = integer(power_id)
    extra_id = db_integer(Extra, extra_id)
    objects_alone = db_integer(Defense, objects_alone)
    objects_character = db_integer(Defense, objects_character)
    limited_level = db_integer(Levels, limited_level)
    limited_extra = db_integer(Extra, limited_extra)
    limited_sense = db_integer(Sense, limited_sense)
    limited_range = db_integer(Range, limited_range)
    side_level = db_integer(Levels, side_level)
    reflect_check = db_integer(Check, reflect_check)
class Advantage(db.Model):

    adv_type = integer(adv_type)
    action = db_integer(Action, action)
    check_type = db_integer(Check, check_type)
    expertise = db_integer(SkillBonus, expertise)
    conflict = db_integer(ConflictAction, conflict)
    consequence = db_integer(Consequence, consequence)
    conflict_immune = db_integer(ConflictAction, conflict_immune)
    action1 = db_integer(Action, action1)
    action2 = db_integer(Action, action2)
Example #22
0
class PowerRanged(db.Model):

    power_id = integer(power_id)
    extra_id = db_integer(Extra, extra_id)
    flat_units = db_integer(Unit, flat_units)
    flat_rank_units = db_integer(Unit, flat_rank_units)
    units_rank_units = db_integer(Unit, units_rank_units)
    effect_mod_math = db_integer(Math, effect_mod_math)
    check_math = db_integer(Math, check_math)
    trait_math = db_integer(Math, trait_math)
    distance_mod_math = db_integer(Math, distance_mod_math)
Example #23
0
class PowerDegMod(db.Model):

    power_id = integer(power_id)
    extra_id = db_integer(Extra, extra_id)
    measure_math = db_integer(Math, measure_math)
    measure_rank = db_integer(Rank, measure_rank)
    condition1 = db_integer(Condition, condition1)
    condition2 = db_integer(Condition, condition2)
    level = db_integer(Levels, level)
    consequence = db_integer(Consequence, consequence)
class AdvDegree(db.Model):

    advantage_id = integer(advantage_id)
    benefit = integer(benefit)
    consequence = db_integer(Consequence, consequence)
    level_type = db_integer(LevelType, level_type)
    level = db_integer(Levels, level)
    measure_math = db_integer(Math, measure_math)
    measure_rank = db_integer(Rank, measure_rank)
    condition1 = db_integer(Condition, condition1)
    condition2 = db_integer(Condition, condition2)
class EquipLimit(db.Model):

	equip_id = integer(equip_id)
	feature = db_integer(Feature, feature)
	effect = db_integer(EquipEffect, effect)

	time_units = db_integer(Unit, time_units)
	range_units = db_integer(Unit, range_units)
	time_capacity_units = db_integer(Unit, time_capacity_units)
	area_units = db_integer(Unit, area_units)
	light = db_integer(Light, light)
class EquipOpposed(db.Model):


	equip_id = integer(equip_id)
	feature = db_integer(Feature, feature)
	effect = db_integer(EquipEffect, effect)

	skill_type = db_integer(Skill, skill_type)
	skill = db_integer(SkillBonus, skill)
	check = db_integer(Check, check)
	condition1 = db_integer(Condition, condition1)
	condition2 = db_integer(Condition, condition2)
Example #27
0
class PowerMinion(db.Model):

    power_id = integer(power_id)
    extra_id = db_integer(Extra, extra_id)
    condition = db_integer(Condition, condition)
    player_condition = db_integer(Condition, player_condition)
    attitude_type = db_integer(LevelType, attitude_type)
    attitude_attitude = db_integer(Levels, attitude_attitude)
    resitable_check = db_integer(Defense, resitable_check)
Example #28
0
class PowerDefense(db.Model):

    power_id = integer(power_id)
    extra_id = db_integer(Extra, extra_id)
    defense = db_integer(Defense, defense)
    reflect_action = db_integer(Action, reflect_action)
    reflect_check = db_integer(Check, reflect_check)
    immunity_damage = db_integer(Descriptor, immunity_damage)
    cover_type = db_integer(Cover, cover_type)
Example #29
0
class Power(db.Model):

    power_type = integer(power_type)
    action = db_integer(Action, action)
    power_range = db_integer(Ranged, power_range)
    duration = integer(duration)
    check_type = db_integer(Check, check_type)
    skill = db_integer(Skill, skill)
    conflict = db_integer(ConflictAction, conflict)
    condition = db_integer(Condition, condition)
class EquipCheck(db.Model):
	
	equip_id = integer(equip_id)
	feature = db_integer(Feature, feature)
	effect = db_integer(EquipEffect, effect)

	skill_type = db_integer(Skill, skill_type)
	skill = db_integer(SkillBonus, skill)
	check_type = db_integer(Check, check_type)
	action = db_integer(Action, action)