class AdvDC(db.Model): value_value = integer(value_value) math_value = integer(math_value) math_trait = integer(math_trait) check_trait = integer(check_trait) check_mod = integer(check_mod)
class AdvEffort(db.Model): advantage_id = integer(advantage_id) benefit = integer(benefit) condition1 = db_integer(Condition, condition1) condition2 = db_integer(Condition, condition2) benefit_choice = db_integer(Benefit, benefit_choice)
class AdvCirc(db.Model): mod = integer(mod) rounds = integer(rounds) check_trait = integer(check_trait) null_trait = integer(null_trait) null_override_trait = integer(null_override_trait)
class AdvTime(db.Model): advantage_id = integer(advantage_id) benefit = integer(benefit) units = get_name(Unit, units) math = get_name(Math, math) check_type = get_name(Check, check_type)
class PowerResist(db.Model): mod = integer(mod) rounds = integer(rounds) trait = integer(trait) descriptor = integer(descriptor) check_trait = integer(check_trait)
class PowerCirc(db.Model): mod = integer(mod) rounds = integer(rounds) check_trait = integer(check_trait) null_descriptor = integer(null_descriptor) null_trait = integer(null_trait)
class AdvCirc(db.Model): advantage_id = integer(advantage_id) benefit = integer(benefit) circ_range = db_integer(Ranged, circ_range) conflict = db_integer(ConflictAction, conflict) null_condition = db_integer(Condition, null_condition)
class AdvMinion(db.Model): points = integer(points) sacrifice_cost = integer(sacrifice_cost) attitude_trait = integer(attitude_trait) resitable_dc = integer(resitable_dc) multiple_value = integer(multiple_value)
class SkillOpposed(db.Model): trait = integer(trait) mod = integer(mod) opponent_trait = integer(opponent_trait) opponent_mod = integer(opponent_mod) recurring_value = integer(recurring_value)
class AdvMod(db.Model): advantage_id = integer(advantage_id) benefit = integer(benefit) environment = get_name(Environment, environment) sense = get_name(Sense, sense) mod_range = get_name(Ranged, mod_range) subsense = get_name(SubSense, subsense) cover = get_name(Cover, cover) conceal = get_name(Conceal, conceal) maneuver = get_name(Maneuver, maneuver) weapon_melee = get_name(WeaponType, weapon_melee) weapon_ranged = get_name(WeaponType, weapon_ranged) condition = get_name(Condition, condition) power = get_name(Power, power) consequence = get_name(Consequence, consequence) creature = get_name(Creature, creature) emotion = get_name(Emotion, emotion) conflict = get_name(ConflictAction, conflict) profession = get_name(Job, profession) bonus_conflict = get_name(ConflictAction, bonus_conflict) penalty_conflict = get_name(ConflictAction, penalty_conflict) bonus_check = get_name(Check, bonus_check) bonus_check_range = get_name(Ranged, bonus_check_range) penalty_check = get_name(Check, penalty_check) penalty_check_range = get_name(Ranged, penalty_check_range)
class AdvPoints(db.Model): advantage_id = integer(advantage_id) benefit = integer(benefit) condition1 = get_name(Condition, condition1) condition2 = get_name(Condition, condition2) benefit_choice = get_name(Benefit, benefit_choice)
class PowerReverse(db.Model): degree = integer(degree) trait = integer(trait) value_dc = integer(value_dc) math_dc = integer(math_dc) time_value = integer(time_value)
class AdvCondition(db.Model): advantage_id = integer(advantage_id) benefit = integer(benefit) condition = db_integer(Condition, condition) condition_null = db_integer(Condition, condition_null) condition1 = db_integer(Condition, condition1) condition2 = db_integer(Condition, condition2)
class AdvCondition(db.Model): advantage_id = integer(advantage_id) benefit = integer(benefit) condition = get_name(Condition, condition) condition_null = get_name(Condition, condition_null) condition1 = get_name(Condition, condition1) condition2 = get_name(Condition, condition2)
class AdvDC(db.Model): advantage_id = integer(advantage_id) benefit = integer(benefit) math_math = db_integer(Math, math_math) level_type = db_integer(LevelType, level_type) level = db_integer(Levels, level) condition1 = db_integer(Condition, condition1) condition2 = db_integer(Condition, condition2)
class AdvAltCheck(db.Model): advantage_id = integer(advantage_id) benefit = integer(benefit) check_type = get_name(Check, check_type) conflict = get_name(ConflictAction, conflict) conflict_range = get_name(Ranged, conflict_range) condition1 = get_name(Condition, condition1) condition2 = get_name(Condition, condition2)
class Power(db.Model): power_type = integer(power_type) action = db_integer(Action, action) power_range = db_integer(Ranged, power_range) duration = integer(duration) check_type = db_integer(Check, check_type) skill = db_integer(Skill, skill) conflict = db_integer(ConflictAction, conflict) condition = db_integer(Condition, condition)
class AdvDegree(db.Model): advantage_id = integer(advantage_id) benefit = integer(benefit) consequence = get_name(Consequence, consequence) level_type = get_name(LevelType, level_type) level = get_name(Levels, level) measure_math = math_convert(Math, measure_math) measure_rank = get_name(Rank, measure_rank) condition1 = get_name(Condition, condition1) condition2 = get_name(Condition, condition2)
class AdvDegree(db.Model): advantage_id = integer(advantage_id) benefit = integer(benefit) consequence = db_integer(Consequence, consequence) level_type = db_integer(LevelType, level_type) level = db_integer(Levels, level) measure_math = db_integer(Math, measure_math) measure_rank = db_integer(Rank, measure_rank) condition1 = db_integer(Condition, condition1) condition2 = db_integer(Condition, condition2)
class AdvMod(db.Model): bonus = integer(bonus) penalty = integer(penalty) bonus_trait = integer(bonus_trait) bonus_check = integer(bonus_check) bonus_check_range = integer(bonus_check_range) penalty_trait = integer(penalty_trait) penalty_check = integer(penalty_check) penalty_check_range = integer(penalty_check_range) multiple_count = integer(multiple_count) lasts = integer(lasts)
class Power(db.Model): cost = integer(cost) limit = integer(limit) dc_value = integer(dc_value) dc_mod = integer(dc_mod) opponent_dc = integer(opponent_dc) routine_trait = integer(routine_trait) partner_trait = integer(partner_trait) partner_dc = integer(partner_dc) conflict_bonus = integer(conflict_bonus)
class PowerResistBy(db.Model): trait = integer(trait) dc = integer(dc) mod = integer(mod) degree = integer(degree) descriptor = integer(descriptor) weaken_max = integer(weaken_max) weaken_restored = integer(weaken_restored) damage = integer(damage) nullify_descriptor = integer(nullify_descriptor)
class SkillMod(db.Model): skill_id = integer(skill_id) environment = db_integer(Environment, environment) sense = db_integer(Sense, sense) mod_range = db_integer(Ranged, mod_range) subsense = db_integer(SubSense, subsense) cover = db_integer(Cover, cover) conceal = db_integer(Conceal, conceal) maneuver = db_integer(Maneuver, maneuver) weapon_melee = db_integer(WeaponType, weapon_melee) weapon_ranged = db_integer(WeaponType, weapon_ranged) condition = db_integer(Condition, condition) power = db_integer(Power, power) consequence = db_integer(Consequence, consequence) creature = db_integer(Creature, creature) emotion = db_integer(Emotion, emotion) conflict = db_integer(ConflictAction, conflict) profession = db_integer(Job, profession) bonus_conflict = db_integer(ConflictAction, bonus_conflict) penalty_conflict = db_integer(ConflictAction, penalty_conflict) skill = db_integer(Skill, skill) light = db_integer(Light, light) bonus_check = db_integer(Check, bonus_check) bonus_check_range = db_integer(Ranged, bonus_check_range) penalty_check = db_integer(Check, penalty_check) penalty_check_range = db_integer(Ranged, penalty_check_range)
class PowerTime(db.Model): power_id = integer(power_id) extra_id = get_name(Extra, extra_id) units = get_name(Unit, units) math = get_name(Math, math) check_type = get_name(Check, check_type)
class WeapCondition(db.Model): weapon_id = integer(weapon_id) condition = db_integer(Condition, condition) condition_null = db_integer(Condition, condition_null) condition1 = db_integer(Condition, condition1) condition2 = db_integer(Condition, condition2)
class PowerTime(db.Model): power_id = integer(power_id) extra_id = db_integer(Extra, extra_id) units = db_integer(Unit, units) math = db_integer(Math, math) check_type = db_integer(Check, check_type)
class WeapCondition(db.Model): weapon_id = integer(weapon_id) condition = get_name(Condition, condition) condition_null = get_name(Condition, condition_null) condition1 = get_name(Condition, condition1) condition2 = get_name(Condition, condition2)
class EquipDescriptor(db.Model): equip_id = integer(equip_id) feature = db_integer(Feature, feature) effect = db_integer(EquipEffect, effect) descriptor = db_integer(Descriptor, descriptor)
class SkillDegree(db.Model): skill_id = integer(skill_id) action = db_integer(Action, action) inflict_math = db_integer(Math, inflict_math) damage_consequence = db_integer(Consequence, damage_consequence) consequence = db_integer(Consequence, consequence) level_type = db_integer(LevelType, level_type) level = db_integer(Levels, level) circumstance = integer(circumstance) measure_rank = db_integer(Rank, measure_rank) unit_type = db_integer(MeasureType, unit_type) unit = db_integer(Unit, unit) measure_trait_math = db_integer(Msth, measure_trait_math) measure_math_rank = db_integer(Rank, measure_math_rank) condition1 = db_integer(Condition, condition1) condition2 = db_integer(Condition, condition2)
class AdvMinion(db.Model): advantage_id = integer(advantage_id) condition = get_name(Condition, condition) player_condition = get_name(Condition, player_condition) attitude_type = get_name(LevelType, attitude_type) attitude_attitude = get_name(Levels, attitude_attitude) resitable_check = get_name(Defense, resitable_check)