def __init__(self): Ship.__init__(self) self.gfxTurretID = None self.fitted = False self.typeID = None self.modules = {} self.model = None self.launcherTypeID = None
def Release(self): if self.released: return for turretPair in self.modules.itervalues(): if turretPair is not None: turretPair.Release() turretPair.owner = None self.modules = {} Ship.Release(self)
def __init__(self): Ship.__init__(self) self._dirtTimeStamp = None self._killCounter = None
def OnSlimItemUpdated(self, slimItem): Ship.OnSlimItemUpdated(self, slimItem) self.UpdateDirtLevel() self.UpdateKillCounter()
def Assemble(self): Ship.Assemble(self) self.FitBoosters() self.UpdateDirtLevel() self.UpdateKillCounter()
def Assemble(self): Ship.Assemble(self) self.FitBoosters(isNPC=True) self.SetupSharedAmbientAudio()