def at_cmdset_creation(self): """ This is the only method defined in a cmdset, called during its creation. It should populate the set with command instances. Note that it can also take other cmdsets as arguments, which will be used by the character default cmdset to add all of these onto the internal cmdset stack. They will then be able to removed or replaced as needed. """ self.add(overrides.CmdInventory()) self.add(default_general.CmdNick()) self.add(default_general.CmdAccess()) self.add(rolling.CmdDiceString()) self.add(rolling.CmdDiceCheck()) self.add(rolling.CmdSpoofCheck()) self.add(general.CmdBriefMode()) self.add(general.CmdTidyUp()) self.add(extended_room.CmdGameTime()) self.add(extended_room.CmdStudyRawAnsi()) self.add(xp.CmdVoteXP()) self.add(social.CmdPosebreak()) self.add(social.CmdSocialScore()) self.add(social.CmdFavor()) self.add(overrides.SystemNoMatch())
def at_cmdset_creation(self): """ Populates the cmdset """ super(CharacterCmdSet, self).at_cmdset_creation() # # any commands you add below will overload the default ones. # self.add(syst.CmdAbout()) self.remove(system.CmdAbout()) self.remove(general.CmdAccess()) self.remove(general.CmdHome()) self.remove(general.CmdSetDesc()) self.add(extendedcommands.CmdExtendedLook()) self.add(extendedcommands.CmdExtendedDesc()) self.add(extendedcommands.CmdExtendedGet()) self.add(extendedcommands.CmdExtendedGive()) self.add(extendedcommands.CmdExtendedDrop()) self.add(extendedcommands.CmdWho()) self.add(extendedcommands.CmdGameTime()) self.add(sensorycommands.SensesCmdSet) self.add(movecommands.ExitErrorCmdSet) self.add(equip.EquipCmdSet) self.add(chartraits.CharTraitCmdSet) self.add(merchant.CmdForge())
def at_cmdset_creation(self): """ This is the only method defined in a cmdset, called during its creation. It should populate the set with command instances. Note that it can also take other cmdsets as arguments, which will be used by the character default cmdset to add all of these onto the internal cmdset stack. They will then be able to removed or replaced as needed. """ self.add(overrides.CmdInventory()) self.add(default_general.CmdNick()) self.add(default_general.CmdAccess()) self.add(rolling.CmdDiceString()) self.add(rolling.CmdDiceCheck()) self.add(rolling.CmdOldSpoofCheck()) self.add(check_commands.CmdStatCheck()) self.add(check_commands.CmdHarm()) self.add(check_commands.CmdSpoofCheck()) self.add(general.CmdBriefMode()) self.add(general.CmdTidyUp()) self.add(extended_room.CmdGameTime()) self.add(extended_room.CmdSetGameTimescale()) self.add(extended_room.CmdStudyRawAnsi()) self.add(xp.CmdVoteXP()) self.add(social.CmdPosebreak()) self.add(social.CmdSocialNotable()) self.add(social.CmdSocialNominate()) self.add(social.CmdSocialReview()) # self.add(social.CmdFavor()) #when enabled, please re-add "favor" to random_rp_command_keys in CmdRandomScene self.add(overrides.SystemNoMatch()) self.add(weather_commands.CmdAdminWeather()) self.add(roster.CmdPropriety()) # Exploration! self.add(exploration_commands.CmdExplorationCmdSet())
def test_access(self): self.call(general.CmdAccess(), "", "Permission Hierarchy (climbing):")
def at_cmdset_creation(self): "Populates the cmdset" # The general commands self.add(general.CmdLook()) self.add(general.CmdHome()) self.add(general.CmdInventory()) self.add(general.CmdPose()) self.add(general.CmdNick()) self.add(general.CmdDesc()) self.add(general.CmdGet()) self.add(general.CmdDrop()) self.add(general.CmdGive()) self.add(CmdSay()) self.add(general.CmdAccess()) # The help system self.add(help.CmdHelp()) self.add(help.CmdSetHelp()) # System commands self.add(system.CmdPy()) self.add(system.CmdScripts()) self.add(system.CmdObjects()) self.add(system.CmdPlayers()) self.add(system.CmdService()) self.add(system.CmdAbout()) self.add(system.CmdTime()) self.add(system.CmdServerLoad()) #self.add(system.CmdPs()) self.add(system.CmdTickers()) # Admin commands self.add(admin.CmdBoot()) self.add(admin.CmdBan()) self.add(admin.CmdUnban()) self.add(admin.CmdEmit()) self.add(admin.CmdPerm()) self.add(admin.CmdWall()) # Building and world manipulation self.add(building.CmdTeleport()) self.add(building.CmdSetObjAlias()) self.add(building.CmdListCmdSets()) self.add(building.CmdWipe()) self.add(building.CmdSetAttribute()) self.add(building.CmdName()) self.add(building.CmdDesc()) self.add(building.CmdCpAttr()) self.add(building.CmdMvAttr()) self.add(building.CmdCopy()) self.add(building.CmdFind()) self.add(building.CmdOpen()) self.add(building.CmdLink()) self.add(building.CmdUnLink()) self.add(building.CmdCreate()) self.add(building.CmdDig()) self.add(building.CmdTunnel()) self.add(building.CmdDestroy()) self.add(building.CmdExamine()) self.add(building.CmdTypeclass()) self.add(building.CmdLock()) self.add(building.CmdScript()) self.add(building.CmdSetHome()) self.add(building.CmdTag()) self.add(building.CmdSpawn()) # Batch processor commands self.add(batchprocess.CmdBatchCommands()) self.add(batchprocess.CmdBatchCode())