Example #1
0
 def handle_synchronize(self, data):
     t_1 = self.last_incoming
     if self.client_id == None:
         self.handle_handshake(data["client_id"])
     self.delta = data["delta"]
     t_2 = pygame.time.get_ticks()
     self.send_packet(event.create_sync_event(self.client_id, t_1, t_2, self.delta))
Example #2
0
 def send_synchronize(self):
     self.t_0 = pygame.time.get_ticks()      #t_0 will not be the time we send msg, just the time we put it on the queue
     self.queue.put(event.create_sync_event(self.client_id, sent_at=self.t_0, delta=self.delta))