Example #1
0
def example_2():
    print()
    print('Example 2')
    print('---------')
    graph = utils.load_graph('../example_graphs/TestScene6_graph.json')
    script = read_script('example_scripts/example_script_2.txt')
    name_equivalence = utils.load_name_equivalence()
    object_placing = utils.load_object_placing()
    properties_data = utils.load_properties_data()
    executor = ScriptExecutor(graph, name_equivalence)

    # Execute script; fails due to a missing object
    state_enum = executor.find_solutions(script)
    state = next(state_enum, None)
    print('Script is {0}executable'.format('not ' if state is None else ''))

    # Add missing objects (random)
    prepare_1 = AddMissingScriptObjects(name_equivalence, properties_data,
                                        object_placing)

    # Add 10 random objects
    prepare_2 = AddRandomObjects(properties_data, object_placing, choices=10)

    # Change states of "can_open" and "has_switch" objects to
    # open/closed, on/off)
    prepare_3 = ChangeObjectStates(properties_data)

    state_enum = executor.find_solutions(script,
                                         [prepare_1, prepare_2, prepare_3])
    state = next(state_enum, None)
    print('Script is {0}executable'.format('not ' if state is None else ''))
Example #2
0
def example_1():
    print('Example 1')
    print('---------')
    graph = utils.load_graph('../example_graphs/TestScene6_graph.json')
    name_equivalence = utils.load_name_equivalence()
    script = read_script('example_scripts/example_script_1.txt')
    executor = ScriptExecutor(graph, name_equivalence)
    state_enum = executor.find_solutions(script)
    state = next(state_enum, None)
    if state is None:
        print('Script is not executable.')
    else:
        print('Script is executable')
        fridge_nodes = state.get_nodes_by_attr('class_name', 'microwave')
        if len(fridge_nodes) > 0:
            print("Microwave states are:", fridge_nodes[0].states)
        chars = state.get_nodes_by_attr('class_name', 'character')
        if len(chars) > 0:
            char = chars[0]
            print("Character holds:")
            print_node_names(state.get_nodes_from(char, Relation.HOLDS_RH))
            print_node_names(state.get_nodes_from(char, Relation.HOLDS_LH))
            print("Character is on:")
            print_node_names(state.get_nodes_from(char, Relation.ON))
            print("Character is in:")
            print_node_names(state.get_nodes_from(char, Relation.INSIDE))
            print("Character states are:", char.states)
Example #3
0
def example_4():
    print()
    print('Example 4')
    print('---------')
    graph = utils.load_graph('../example_graphs/TestScene6_graph.json')
    script = read_script('example_scripts/example_script_3.txt')
    name_equivalence = utils.load_name_equivalence()
    executor = ScriptExecutor(graph, name_equivalence)
    state = executor.execute(script)
    if state is None:
        print('Script is not executable, since {}'.format(
            executor.info.get_error_string()))
    else:
        print('Script is executable')
Example #4
0
def check_executability(input):

    script, graph_dict = input
    if len(script.split(', ')) == 1:
        final_state = graph_dict
        return True, True, final_state

    string = modify_script(script)

    able_to_be_parsed = False
    able_to_be_executed = False
    try:
        script = read_script_from_string(string)
        able_to_be_parsed = True
    except ScriptParseException:
        return able_to_be_parsed, able_to_be_executed, None

    graph = EnvironmentGraph(graph_dict)
    name_equivalence = utils.load_name_equivalence()
    executor = ScriptExecutor(graph, name_equivalence)
    try:
        executable, final_state, _ = executor.execute(script)
    except AttributeError:
        print("Attribute error")
        print("Program:")
        programs = string.split(', ')
        for p in programs:
            print(p)
        return able_to_be_parsed, able_to_be_executed, None
    except:
        print("Unexpected error:", sys.exc_info()[0])
        print("Program:")
        programs = string.split(', ')
        for p in programs:
            print(p)
        return able_to_be_parsed, able_to_be_executed, None

    if executable:
        able_to_be_executed = True
        return able_to_be_parsed, able_to_be_executed, final_state.to_dict()
    else:
        return able_to_be_parsed, able_to_be_executed, None
Example #5
0
def example_3():
    print()
    print('Example 3')
    print('---------')
    graph = utils.load_graph('../example_graphs/TestScene6_graph.json')
    script = read_script('example_scripts/example_script_2.txt')
    name_equivalence = utils.load_name_equivalence()
    properties_data = utils.load_properties_data()
    executor = ScriptExecutor(graph, name_equivalence)

    # "Manual" changes:
    # * add object named kettle to a stove
    # * add a vacummcleaner on the floor in the livingroom and turn it on
    # * turn on all lights (lightswitches)
    prepare_1 = StatePrepare(properties_data, [
        AddObject('kettle', Destination.on('stove')),
        AddObject('vacuumcleaner', Destination.on('floor', 'livingroom'),
                  [State.ON]),
        ChangeState('lightswitch', [State.ON])
    ])
    state_enum = executor.find_solutions(script, [prepare_1])
    state = next(state_enum, None)
    print('Script is {0}executable'.format('not ' if state is None else ''))
    def __init__(self, n_chars=1, max_nodes=200):
        self.graph_helper = graph_dict_helper()
        self.n_chars = n_chars
        self.name_equivalence = load_name_equivalence()

        self.state = None
        self.observable_state_n = [None for i in range(self.n_chars)]
        self.character_n = [None for i in range(self.n_chars)]
        self.tasks_n = [None for i in range(self.n_chars)]
        self.prev_progress_n = [None for i in range(self.n_chars)]
        self.rooms = None
        self.rooms_ids = None
        self.observable_object_ids_n = [None for i in range(self.n_chars)]
        self.pomdp = False
        self.executor_n = [
            ScriptExecutor(EnvironmentGraph(self.state), self.name_equivalence,
                           i) for i in range(self.n_chars)
        ]
    def reset(self, state, task_goals_n):
        ############ State ############

        state = self._remove_house_obj(state)

        # Fill out the missing states
        self.fill_missing_states(state)

        for i in range(self.n_chars):
            self.executor = ScriptExecutor(EnvironmentGraph(state),
                                           self.name_equivalence, i)

        self.character_n = [None for i in range(self.n_chars)]
        chars = [
            node for node in state["nodes"] if node["category"] == "Characters"
        ]
        chars.sort(key=lambda node: node['id'])

        self.character_n = chars

        self.rooms = []
        for node in state["nodes"]:
            if node["category"] == "Rooms":
                self.rooms.append(node)
        self.rooms_ids = [n["id"] for n in self.rooms]
        self.state = state
        self.vh_state = self.get_vh_state(state)

        ############ Reward ############
        observable_state_n = [
            self._mask_state(state, i) if self.pomdp else state
            for i in range(self.n_chars)
        ]
        self.observable_state_n = observable_state_n
        self.observable_object_ids_n = [[
            node['id'] for node in obs_state['nodes']
        ] for obs_state in observable_state_n]

        return observable_state_n
Example #8
0
def check_one_program(helper,
                      script,
                      precond,
                      graph_dict,
                      w_graph_list,
                      modify_graph=True,
                      place_other_objects=True,
                      id_mapping={},
                      **info):

    helper.initialize(graph_dict)
    script, precond = modify_objects_unity2script(helper, script, precond)
    if modify_graph:
        ## add missing object from scripts (id from 1000) and set them to default setting
        ## id mapping can specify the objects that already specify in the graphs
        helper.set_to_default_state(graph_dict,
                                    None,
                                    id_checker=lambda v: True)

        id_mapping, first_room, room_mapping = helper.add_missing_object_from_script(
            script, precond, graph_dict, id_mapping)
        info = {'room_mapping': room_mapping}
        objects_id_in_script = [v for v in id_mapping.values()]
        helper.set_to_default_state(
            graph_dict,
            first_room,
            id_checker=lambda v: v in objects_id_in_script)

        ## place the random objects (id from 2000)
        if place_other_objects:
            max_node_to_place = max_nodes - len(graph_dict["nodes"])
            n = random.randint(max_node_to_place - 20, max_node_to_place)
            helper.add_random_objs_graph_dict(graph_dict, n=max(n, 0))
            helper.set_to_default_state(graph_dict,
                                        None,
                                        id_checker=lambda v: v >= 2000)
            helper.random_change_object_state(
                id_mapping,
                graph_dict,
                id_checker=lambda v: v not in objects_id_in_script)

        ## set relation and state from precondition
        helper.check_binary(graph_dict,
                            id_checker=lambda v: True,
                            verbose=False)
        random_objects_id = helper.random_objects_id
        helper.prepare_from_precondition(precond, id_mapping, graph_dict)

        helper.open_all_doors(graph_dict)
        helper.ensure_light_on(
            graph_dict, id_checker=lambda v: v not in objects_id_in_script)

        helper.check_binary(graph_dict,
                            id_checker=lambda v: v >= random_objects_id,
                            verbose=False)
        helper.check_binary(graph_dict,
                            id_checker=lambda v: True,
                            verbose=True)

        assert len(graph_dict["nodes"]) <= max_nodes

    elif len(id_mapping) != 0:
        # Assume that object mapping specify all the objects in the scripts
        helper.modify_script_with_specified_id(script, id_mapping, **info)

    graph = EnvironmentGraph(graph_dict)
    name_equivalence = utils.load_name_equivalence()
    executor = ScriptExecutor(graph, name_equivalence)
    executable, final_state, graph_state_list = executor.execute(
        script, w_graph_list=w_graph_list)

    if executable:
        message = 'Script is executable'
    else:
        message = 'Script is not executable, since {}'.format(
            executor.info.get_error_string())

    return message, executable, final_state, graph_state_list, id_mapping, info, script
Example #9
0
def example_5():

    properties_data = utils.load_properties_data()
    object_states = utils.load_object_states()
    object_placing = utils.load_object_placing()
    graph_dict = {
        'nodes': [
            {
                "id": 1,
                'class_name': "kitchen",
                "category": "Rooms",
                "properties": [],
                "states": []
            },
            {
                "id": 2,
                'class_name': "bedroom",
                "category": "Rooms",
                "properties": [],
                "states": []
            },
            {
                "id": 3,
                'class_name': "home_office",
                "category": "Rooms",
                "properties": [],
                "states": []
            },
            {
                "id": 4,
                'class_name': "bathroom",
                "category": "Rooms",
                "properties": [],
                "states": []
            },
            {
                "id": 5,
                'class_name': "character",
                "category": "",
                "properties": [],
                "states": []
            },
            {
                "id": 6,
                'class_name': "door",
                "category": "",
                "properties": ["CAN_OPEN"],
                "states": ["OPEN"]
            },
            {
                "id": 7,
                'class_name': "door",
                "category": "",
                "properties": ["CAN_OPEN"],
                "states": ["OPEN"]
            },
            {
                "id": 8,
                'class_name': "door",
                "category": "",
                "properties": ["CAN_OPEN"],
                "states": ["OPEN"]
            },
        ],
        'edges': [
            {
                "from_id": 5,
                "to_id": 2,
                "relation_type": "INSIDE"
            },
            {
                "from_id": 6,
                "to_id": 1,
                "relation_type": "BETWEEN"
            },
            {
                "from_id": 6,
                "to_id": 2,
                "relation_type": "BETWEEN"
            },
            {
                "from_id": 7,
                "to_id": 1,
                "relation_type": "BETWEEN"
            },
            {
                "from_id": 7,
                "to_id": 3,
                "relation_type": "BETWEEN"
            },
            {
                "from_id": 8,
                "to_id": 3,
                "relation_type": "BETWEEN"
            },
            {
                "from_id": 8,
                "to_id": 4,
                "relation_type": "BETWEEN"
            },
        ]
    }

    helper = utils.graph_dict_helper(properties_data,
                                     object_placing,
                                     object_states,
                                     max_nodes=15)
    helper.initialize(graph_dict)

    print()
    print('Example 5')
    print('---------')
    script = read_script('example_scripts/example_script_4.txt')
    with open('example_scripts/example_precond_script_4.json', 'r') as f:
        precond = json.load(f)

    id_mapping = {}
    id_mapping, first_room, room_mapping = helper.add_missing_object_from_script(
        script, precond, graph_dict, id_mapping)
    print(id_mapping)

    # add random objects
    graph = EnvironmentGraph(graph_dict)

    name_equivalence = utils.load_name_equivalence()
    executor = ScriptExecutor(graph, name_equivalence)
    state = executor.execute(script)
    if state is None:
        print('Script is not executable, since {}'.format(
            executor.info.get_error_string()))
    else:
        print('Script is executable')