def playerIsHit(player: example.Wrap1, foe: example.Wrap1, x, y): # decrease foe energy #info = player.getInfo() #info['energy'] -= 1 vars.energy -= 1 func.updateEnergy() if vars.energy <= 0: x = player.x() y = player.y() vars.lives -= 1 func.updateLives() example.remove(player.id()) s = Script() s.addAction(act.Delay(sec=1)) s.addAction(act.CallFunc(f=createPlayer(x, y))) s.addAction(act.CallFunc(f=restart)) example.play(s) else: player.setState('ishit', {}) vx = 200 if foe.x() < player.x() else -200 if player.flipx: vx *= -1 player.vx = vx print('ciao')
def foeIsHit(player : example.Wrap1, foe : example.Wrap1, x, y): # decrease foe energy info = foe.getInfo() info['energy'] -= 1 if info['energy'] <= 0: example.remove(foe.id()) else: foe.setState ('ishit', {}) vx = 200 if player.x() < foe.x() else -200 if foe.flipx: vx *= -1 foe.vx = vx print ('ciao')
def koopaResponse (player : example.Wrap1, koopa : example.Wrap1, x, y): if koopa.getState() == 'hide': if (player.getState() == 'jump' and y > 0 and abs(x) < 0.01): player.vy = 300 koopa.move(-10 * x, 0, 0) left = 0 if (player.x() <koopa.x()) else 1 s = Script() s.addAction (act.SetState(state='walk2', id=koopa.id(), args = {'left': left})) example.play(s) else: if (player.getState() == "jump" and y > 0 and abs(x) < 0.01): player.vy = 300 s = Script() s.addAction (act.SetState(state='hide', id=koopa.id())) example.play(s) else: playerHitByEnemy(player)