def polygon(self, vertices): if self.fill: line_width = 0 else: line_width = self.penwidth # The coordinate transformations are a bit awkard. Shape expects # a list of vertices that start form (0,0), but the position of the # shape is the center of the shape. So we first need to determine # the center of the polygon=(min+max)/2 and then convert the list # of vertices to a format that's acceptable to Shape center = (min(p[0] for p in vertices) + \ max(p[0] for p in vertices)) / 2, \ (min(p[1] for p in vertices) + \ max(p[1] for p in vertices)) / 2 stim = stimuli.Shape(colour=self.color.backend_color, position=self.to_xy(center), anti_aliasing=self.aa, line_width=line_width) l = p2v([self.to_xy(p) for p in vertices]) for v in l: stim.add_vertex(v) self.add_stim(stim)
def polygon(self, vertices, fill=False, color=None): """See openexp._canvas.legacy""" if color != None: color = self.color(color) else: color = self.fgcolor if fill: line_width = 0 else: line_width = self.penwidth # The coordinate transformations are a bit awkard. Shape expects # a list of vertices that start form (0,0), but the position of the # shape is the center of the shape. So we first need to determine # the center of the polygon=(min+max)/2 and then convert the list # of vertices to a format that's acceptable to Shape center = (min(p[0] for p in vertices) + \ max(p[0] for p in vertices)) / 2, \ (min(p[1] for p in vertices) + \ max(p[1] for p in vertices)) / 2 stim = stimuli.Shape(colour=color, position=c2p(center), \ anti_aliasing=self.aa, line_width=line_width) l = p2v([c2p(p) for p in vertices]) for v in l: stim.add_vertex(v) self.add_stim(stim)