def test_init_circle(self): circle = ConstructionCircle((0., 0.), 5) point = circle.point_at(HALF_PI) self.assertAlmostEqual(point[0], 0., 3) self.assertAlmostEqual(point[1], 5., 3) point = circle.point_at(HALF_PI / 2) self.assertAlmostEqual(point[0], 3.5355, 3) self.assertAlmostEqual(point[1], 3.5355, 3)
def test_init_circle(): circle = ConstructionCircle((0., 0.), 5) point = circle.point_at(HALF_PI) assert isclose(point[0], 0., abs_tol=1e-4) assert isclose(point[1], 5., abs_tol=1e-4) point = circle.point_at(HALF_PI / 2) assert isclose(point[0], 3.5355, abs_tol=1e-4) assert isclose(point[1], 3.5355, abs_tol=1e-4)
def test_intersect_ray_pass(self): circle = ConstructionCircle((10., 10.), 3) ray1_hor = ConstructionRay((10., 15.), angle=0) ray2_hor = ConstructionRay((10., 5.), angle=0) ray1_vert = ConstructionRay((5., 10.), angle=HALF_PI) ray2_vert = ConstructionRay((15., 10.), angle=-HALF_PI) ray3 = ConstructionRay((13.24, 14.95), angle=0.3992) self.assertFalse(circle.intersect_ray(ray1_hor)) self.assertFalse(circle.intersect_ray(ray2_hor)) self.assertFalse(circle.intersect_ray(ray1_vert)) self.assertFalse(circle.intersect_ray(ray2_vert)) self.assertFalse(circle.intersect_ray(ray3))
def test_intersect_circle_intersect(): def check_intersection(m, p1, p2, abs_tol=1e-4): p1 = Vec2(p1) p2 = Vec2(p2) circle2 = ConstructionCircle(m, 1.5) points = circle1.intersect_circle(circle2, abs_tol=abs_tol) assert len(points) == 2 a, b = points result1 = is_close_points(a, p1, abs_tol=abs_tol) and is_close_points( b, p2, abs_tol=abs_tol) result2 = is_close_points(a, p2, abs_tol=abs_tol) and is_close_points( b, p1, abs_tol=abs_tol) return result1 or result2 circle1 = ConstructionCircle((40, 20), 5) assert check_intersection((46., 20.), (44.8958, 21.0153), (44.8958, 18.9847)) is True assert check_intersection((44., 20.), (44.8438, 21.2402), (44.8438, 18.7598)) is True assert check_intersection((40., 26.), (38.9847, 24.8958), (41.0153, 24.8958)) is True assert check_intersection((40., 24.), (38.7598, 24.8438), (41.2402, 24.8438)) is True assert check_intersection((34., 20.), (35.1042, 18.9847), (35.1042, 21.0153)) is True # assert check_intersection( (36.,20.), (35.1563, 18.7598), (35.1563, 21.2402))) assert check_intersection((40., 14.), (38.9847, 15.1042), (41.0153, 15.1042)) is True assert check_intersection((40., 14.), (38.9847, 15.1042), (41.0153, 15.1042)) is True assert check_intersection((36.8824, 17.4939), (35.4478, 17.9319), (37.0018, 15.9987)) is True assert check_intersection((35.3236, 16.2408), (35.5481, 17.7239), (36.8203, 16.1413)) is True
def test_create_3P(self): p1 = (3., 3.) p2 = (5., 7.) p3 = (12., 5.) circle = ConstructionCircle.from_3p(p1, p2, p3) self.assertAlmostEqual(circle.center[0], 7.6875, 4) self.assertAlmostEqual(circle.center[1], 3.15625, 4) self.assertAlmostEqual(circle.radius, 4.6901, 4)
def test_create_3P(): p1 = (3., 3.) p2 = (5., 7.) p3 = (12., 5.) circle = ConstructionCircle.from_3p(p1, p2, p3) assert isclose(circle.center[0], 7.6875, abs_tol=1e-4) assert isclose(circle.center[1], 3.15625, abs_tol=1e-4) assert isclose(circle.radius, 4.6901, abs_tol=1e-4)
def test_intersect_ray_intersect(self): circle = ConstructionCircle((10., 10.), 3) ray_vert = ConstructionRay((8.5, 10.), angle=HALF_PI) cross_points = circle.intersect_ray(ray_vert) self.assertEqual(len(cross_points), 2) p1, p2 = cross_points if p1[1] > p2[1]: p1, p2 = p2, p1 self.assertTrue(is_close_points(p1, (8.5, 7.4019), abs_tol=1e-4)) self.assertTrue(is_close_points(p2, (8.5, 12.5981), abs_tol=1e-4)) ray_hor = ConstructionRay((10, 8.5), angle=0.) cross_points = circle.intersect_ray(ray_hor) self.assertEqual(len(cross_points), 2) p1, p2 = cross_points if p1[0] > p2[0]: p1, p2 = p2, p1 self.assertTrue(is_close_points(p1, (7.4019, 8.5), abs_tol=1e-4)) self.assertTrue(is_close_points(p2, (12.5981, 8.5), abs_tol=1e-4)) ray_slope = ConstructionRay((5, 5), (16, 12)) cross_points = circle.intersect_ray(ray_slope) self.assertEqual(len(cross_points), 2) p1, p2 = cross_points if p1[0] > p2[0]: p1, p2 = p2, p1 self.assertTrue(is_close_points(p1, (8.64840, 7.3217), abs_tol=1e-4)) self.assertTrue(is_close_points(p2, (12.9986, 10.0900), abs_tol=1e-4)) # ray with slope through midpoint ray_slope = ConstructionRay((10, 10), angle=HALF_PI / 2) cross_points = circle.intersect_ray(ray_slope) self.assertEqual(len(cross_points), 2) p1, p2 = cross_points if p1[0] > p2[0]: p1, p2 = p2, p1 # print (p1[0], p1[1], p2[0], p2[1]) self.assertTrue(is_close_points(p1, (7.8787, 7.8787), abs_tol=1e-4)) self.assertTrue(is_close_points(p2, (12.1213, 12.1213), abs_tol=1e-4)) # horizontal ray through midpoint ray_hor = ConstructionRay((10, 10), angle=0) cross_points = circle.intersect_ray(ray_hor) self.assertEqual(len(cross_points), 2) p1, p2 = cross_points if p1[0] > p2[0]: p1, p2 = p2, p1 # print (p1[0], p1[1], p2[0], p2[1]) self.assertTrue(is_close_points(p1, (7, 10), abs_tol=1e-5)) self.assertTrue(is_close_points(p2, (13, 10), abs_tol=1e-5)) # vertical ray through midpoint ray_vert = ConstructionRay((10, 10), angle=HALF_PI) cross_points = circle.intersect_ray(ray_vert) self.assertEqual(len(cross_points), 2) p1, p2 = cross_points if p1[1] > p2[1]: p1, p2 = p2, p1 # print (p1[0], p1[1], p2[0], p2[1]) self.assertTrue(is_close_points(p1, (10, 7), abs_tol=1e-5)) self.assertTrue(is_close_points(p2, (10, 13), abs_tol=1e-5))
def test_intersect_circle_pass(): M1 = (30, 30) M2 = (40, 40) M3 = (30.3, 30.3) circle1 = ConstructionCircle(M1, 5) circle2 = ConstructionCircle(M1, 3) circle3 = ConstructionCircle(M2, 3) circle4 = ConstructionCircle(M3, 3) cross_points = circle1.intersect_circle(circle2) assert len(cross_points) == 0 cross_points = circle2.intersect_circle(circle3) assert len(cross_points) == 0 cross_points = circle1.intersect_circle(circle4) assert len(cross_points) == 0
def test_intersect_circle_pass(self): M1 = (30, 30) M2 = (40, 40) M3 = (30.3, 30.3) circle1 = ConstructionCircle(M1, 5) circle2 = ConstructionCircle(M1, 3) circle3 = ConstructionCircle(M2, 3) circle4 = ConstructionCircle(M3, 3) cross_points = circle1.intersect_circle(circle2) self.assertFalse(cross_points) cross_points = circle2.intersect_circle(circle3) self.assertFalse(cross_points) cross_points = circle1.intersect_circle(circle4) self.assertFalse(cross_points)
def check_intersection(m, p1, p2, abs_tol=1e-4): p1 = Vec2(p1) p2 = Vec2(p2) circle2 = ConstructionCircle(m, 1.5) points = circle1.intersect_circle(circle2, abs_tol=abs_tol) self.assertEqual(len(points), 2) a, b = points result1 = is_close_points(a, p1, abs_tol=abs_tol) and is_close_points(b, p2, abs_tol=abs_tol) result2 = is_close_points(a, p2, abs_tol=abs_tol) and is_close_points(b, p1, abs_tol=abs_tol) return result1 or result2
def test_tangent(self): circle = ConstructionCircle((0., 0.), 5.) tangent = circle.tangent(HALF_PI / 2) self.assertAlmostEqual(tangent._slope, -1, 4) tangent = circle.tangent(-HALF_PI / 2) self.assertAlmostEqual(tangent._slope, 1, 4) tangent = circle.tangent(0) self.assertTrue(tangent._is_vertical) tangent = circle.tangent(HALF_PI) self.assertTrue(tangent._is_horizontal)
def test_tangent(): circle = ConstructionCircle((0., 0.), 5.) tangent = circle.tangent(HALF_PI / 2) assert isclose(tangent._slope, -1, abs_tol=1e-4) tangent = circle.tangent(-HALF_PI / 2) assert isclose(tangent._slope, 1, abs_tol=1e-4) tangent = circle.tangent(0) assert tangent._is_vertical is True tangent = circle.tangent(HALF_PI) assert tangent._is_horizontal is True
def test_intersect_circle_touch(self): def check_touch(m, t, abs_tol=1e-9): circle2 = ConstructionCircle(m, 1.5) points = circle1.intersect_circle(circle2, 4) self.assertEqual(len(points), 1) return is_close_points(points[0], Vec2(t), abs_tol=abs_tol) circle1 = ConstructionCircle((20, 20), 5) self.assertTrue(check_touch((26.5, 20.), (25., 20.))) self.assertTrue(check_touch((20., 26.5), (20., 25.))) self.assertTrue(check_touch((13.5, 20.), (15., 20.))) self.assertTrue(check_touch((20., 13.5), (20., 15.))) self.assertTrue(check_touch((14.9339, 15.9276), (16.1030, 16.8674), abs_tol=1e-4)) self.assertTrue(check_touch((23.5, 20.), (25., 20.))) self.assertTrue(check_touch((20., 23.5), (20., 25.))) self.assertTrue(check_touch((16.5, 20.), (15., 20.))) self.assertTrue(check_touch((20., 16.5), (20., 15.))) self.assertTrue(check_touch((17.2721, 17.8071), (16.1030, 16.8673), abs_tol=1e-4))
def test_intersect_ray_touch(self): def test_touch(testnum, x, y, _angle, abs_tol=1e-6): result = True ray = ConstructionRay((x, y), angle=_angle) points = circle.intersect_ray(ray, abs_tol=abs_tol) if len(points) != 1: result = False else: point = points[0] # print ("{0}: x= {1:.{places}f} y= {2:.{places}f} : x'= {3:.{places}f} y' = {4:.{places}f}".format(testnum, x, y, point[0], point[1], places=places)) if not isclose(point[0], x, abs_tol=abs_tol): result = False if not isclose(point[1], y, abs_tol=abs_tol): result = False return result circle = ConstructionCircle((10., 10.), 3) self.assertTrue(test_touch(1, 10., 13., 0)) self.assertTrue(test_touch(2, 10., 7., 0)) self.assertTrue(test_touch(3, 7., 10., HALF_PI)) self.assertTrue(test_touch(4, 13., 10., -HALF_PI)) self.assertTrue(test_touch(5, 8.8341, 12.7642, 0.3991568, abs_tol=1e-4))
def test_within(): circle = ConstructionCircle((0., 0.), 5) p1 = (3., 2.) p2 = (4., 5.) assert circle.inside(p1) is True assert circle.inside(p2) is False
def test_within(self): circle = ConstructionCircle((0., 0.), 5) p1 = (3., 2.) p2 = (4., 5.) self.assertTrue(circle.inside(p1)) self.assertFalse(circle.inside(p2))
def check_touch(m, t, abs_tol=1e-9): circle2 = ConstructionCircle(m, 1.5) points = circle1.intersect_circle(circle2, 4) self.assertEqual(len(points), 1) return is_close_points(points[0], Vec2(t), abs_tol=abs_tol)