def _convert_entity(self): """ Calculates the rough border path for a single line text. Calculation is based on a mono-spaced font and therefore the border path is just an educated guess. Vertical text generation and oblique angle is ignored. """ def get_text_rotation() -> float: if alignment in ('FIT', 'ALIGNED') and not p1.isclose(p2): return (p2 - p1).angle else: return math.degrees(text.dxf.rotation) def get_insert() -> Vec3: if alignment == 'LEFT': return p1 elif alignment in ('FIT', 'ALIGNED'): return p1.lerp(p2, factor=0.5) else: return p2 text = cast('Text', self.entity) if text.dxftype() == 'ATTDEF': # ATTDEF outside of a BLOCK renders the tag rather than the value content = text.dxf.tag else: content = text.dxf.text content = plain_text(content) if len(content) == 0: # empty path - does not render any vertices! self._path = Path() return p1: Vec3 = text.dxf.insert p2: Vec3 = text.dxf.align_point font = fonts.make_font(get_font_name(text), text.dxf.height, text.dxf.width) text_line = TextLine(content, font) alignment: str = text.get_align() if text.dxf.halign > 2: # ALIGNED=3, MIDDLE=4, FIT=5 text_line.stretch(alignment, p1, p2) halign, valign = unified_alignment(text) corner_vertices = text_line.corner_vertices(get_insert(), halign, valign, get_text_rotation()) ocs = text.ocs() self._path = Path.from_vertices( ocs.points_to_wcs(corner_vertices), close=True, )
def get_shift_factors(): halign, valign = unified_alignment(mtext) shift_x = 0 shift_y = 0 if halign == const.CENTER: shift_x = -0.5 elif halign == const.RIGHT: shift_x = -1.0 if valign == const.MIDDLE: shift_y = 0.5 elif valign == const.BOTTOM: shift_y = 1.0 return shift_x, shift_y
def _convert_entity(self): """Calculates the rough border path for a single line text. Calculation is based on a mono-spaced font and therefore the border path is just an educated guess. Vertical text generation and oblique angle is ignored. """ def text_rotation(): if fit_or_aligned and not p1.isclose(p2): return (p2 - p1).angle else: return math.radians(text.dxf.rotation) def location(): if fit_or_aligned: return p1.lerp(p2, factor=0.5) return p1 text = cast("Text", self.entity) if text.dxftype() == "ATTDEF": # ATTDEF outside of a BLOCK renders the tag rather than the value content = text.dxf.tag else: content = text.dxf.text content = plain_text(content) if len(content) == 0: # empty path - does not render any vertices! self._path = Path() return font = fonts.make_font(get_font_name(text), text.dxf.height, text.dxf.width) text_line = TextLine(content, font) alignment, p1, p2 = text.get_placement() if p2 is None: p2 = p1 fit_or_aligned = (alignment == TextEntityAlignment.FIT or alignment == TextEntityAlignment.ALIGNED) if text.dxf.halign > 2: # ALIGNED=3, MIDDLE=4, FIT=5 text_line.stretch(alignment, p1, p2) halign, valign = unified_alignment(text) mirror_x = -1 if text.is_backward else 1 mirror_y = -1 if text.is_upside_down else 1 oblique: float = math.radians(text.dxf.oblique) corner_vertices = text_line.corner_vertices( location(), halign, valign, angle=text_rotation(), scale=(mirror_x, mirror_y), oblique=oblique, ) ocs = text.ocs() self._path = from_vertices( ocs.points_to_wcs(corner_vertices), close=True, )