Example #1
0
def addLighteningHoles(derivation, gearHolePaths, negatives, pitchRadius, positives):
	"Add lightening holes."
	positiveVertexes = matrix.getVertexes(positives)
	bottomPath = euclidean.getTopPath(positiveVertexes)
	topPath = euclidean.getBottomPath(positiveVertexes)
	copyShallow = derivation.xmlElement.getCopyShallow()
	copyShallow.attributeDictionary['path'] = [Vector3(0.0, 0.0, bottomPath), Vector3(0.0, 0.0, topPath)]
	extrudeDerivation = extrude.ExtrudeDerivation(copyShallow)
	vector3LighteningHoles = getLighteningHoles(derivation, gearHolePaths, pitchRadius)
	extrude.addNegativesPositives(extrudeDerivation, negatives, vector3LighteningHoles, positives)
Example #2
0
def addLighteningHoles(derivation, gearHolePaths, negatives, pitchRadius, positives):
	"Add lightening holes."
	extrudeDerivation = extrude.ExtrudeDerivation()
	positiveVertexes = matrix.getVertexes(positives)
	bottomPath = euclidean.getTopPath(positiveVertexes)
	topPath = euclidean.getBottomPath(positiveVertexes)
	extrudeDerivation.offsetPathDefault = [Vector3(0.0, 0.0, bottomPath), Vector3(0.0, 0.0, topPath)]
	extrudeDerivation.setToXMLElement(derivation.copyShallow)
	vector3LighteningHoles = getLighteningHoles(derivation, gearHolePaths, pitchRadius)
	extrude.addNegativesPositives(extrudeDerivation, negatives, vector3LighteningHoles, positives)
def addNegativeSphere(derivation, negatives, x):
    'Add negative sphere at x.'
    radius = Vector3(derivation.radiusPlusClearance,
                     derivation.radiusPlusClearance,
                     derivation.radiusPlusClearance)
    sphereOutput = sphere.getGeometryOutput(
        radius, derivation.xmlElement.getCopyShallow())
    euclidean.translateVector3Path(matrix.getVertexes(sphereOutput),
                                   Vector3(x, 0.0, derivation.demiheight))
    negatives.append(sphereOutput)
Example #4
0
def addShaft(derivation, negatives, positives):
	"Add shaft."
	if len(derivation.shaftPath) < 3:
		return
	extrudeDerivation = extrude.ExtrudeDerivation()
	positiveVertexes = matrix.getVertexes(positives)
	bottomPath = euclidean.getTopPath(positiveVertexes)
	topPath = euclidean.getBottomPath(positiveVertexes)
	extrudeDerivation.offsetPathDefault = [Vector3(0.0, 0.0, bottomPath), Vector3(0.0, 0.0, topPath)]
	extrudeDerivation.setToXMLElement(derivation.copyShallow)
	extrude.addNegativesPositives(extrudeDerivation, negatives, [derivation.shaftPath], positives)
Example #5
0
def getGeometryOutputByEndStart(endZ, inradiusComplex, start, topOverBottom, xmlElement):
	'Get cylinder triangle mesh by endZ, inradius and start.'
	inradius = Vector3(inradiusComplex.real, inradiusComplex.imag, 0.5 * abs(endZ - start.z))
	cylinderOutput = getGeometryOutput(inradius, topOverBottom, xmlElement)
	vertexes = matrix.getVertexes(cylinderOutput)
	if endZ < start.z:
		for vertex in vertexes:
			vertex.z = -vertex.z
	translation = Vector3(start.x, start.y, inradius.z + min(start.z, endZ))
	euclidean.translateVector3Path(vertexes, translation)
	return cylinderOutput
Example #6
0
def addShaft(derivation, negatives, positives):
	"Add shaft."
	if len(derivation.shaftPath) < 3:
		return
	positiveVertexes = matrix.getVertexes(positives)
	bottomPath = euclidean.getTopPath(positiveVertexes)
	topPath = euclidean.getBottomPath(positiveVertexes)
	copyShallow = derivation.xmlElement.getCopyShallow()
	copyShallow.attributeDictionary['path'] = [Vector3(0.0, 0.0, bottomPath), Vector3(0.0, 0.0, topPath)]
	extrudeDerivation = extrude.ExtrudeDerivation(copyShallow)
	extrude.addNegativesPositives(extrudeDerivation, negatives, [derivation.shaftPath], positives)
Example #7
0
def getGeometryOutputByEndStart(endZ, inradiusComplex, start, topOverBottom,
                                xmlElement):
    'Get cylinder triangle mesh by endZ, inradius and start.'
    inradius = Vector3(inradiusComplex.real, inradiusComplex.imag,
                       0.5 * abs(endZ - start.z))
    cylinderOutput = getGeometryOutput(inradius, topOverBottom, xmlElement)
    vertexes = matrix.getVertexes(cylinderOutput)
    if endZ < start.z:
        for vertex in vertexes:
            vertex.z = -vertex.z
    translation = Vector3(start.x, start.y, inradius.z + min(start.z, endZ))
    euclidean.translateVector3Path(vertexes, translation)
    return cylinderOutput
def addNegativeSphere(derivation, negatives, x):
	'Add negative sphere at x.'
	radius = Vector3(derivation.radiusPlusClearance, derivation.radiusPlusClearance, derivation.radiusPlusClearance)
	sphereOutput = sphere.getGeometryOutput(radius, derivation.xmlElement.getCopyShallow())
	euclidean.translateVector3Path(matrix.getVertexes(sphereOutput), Vector3(x, 0.0, derivation.demiheight))
	negatives.append(sphereOutput)
Example #9
0
def translateNegativesPositives(negatives, positives, translation):
    'Translate the negatives and postives.'
    euclidean.translateVector3Path(matrix.getVertexes(negatives), translation)
    euclidean.translateVector3Path(matrix.getVertexes(positives), translation)
Example #10
0
def translateNegativesPositives(negatives, positives, translation):
	'Translate the negatives and postives.'
	euclidean.translateVector3Path(matrix.getVertexes(negatives), translation)
	euclidean.translateVector3Path(matrix.getVertexes(positives), translation)