Example #1
0
    def __init__(self):
        self.edge = 30
        self.cell_size = 63
        self.field = [[None for _ in range(8)] for _ in range(8)]
        for i in range(8):
            self.field[i][1] = Pawn('w', (i, 1))
            self.field[i][6] = Pawn('b', (i, 6))

        self.field[0][7] = Rook('b', (0, 7))
        self.field[7][7] = Rook('b', (7, 7))
        self.field[1][7] = Knight('b', (1, 7))
        self.field[6][7] = Knight('b', (6, 7))
        self.field[2][7] = Bishop('b', (2, 7))
        self.field[5][7] = Bishop('b', (5, 7))
        self.field[4][7] = King('b', (4, 7))
        self.field[3][7] = Queen('b', (3, 7))

        self.field[0][0] = Rook('w', (0, 0))
        self.field[7][0] = Rook('w', (7, 0))
        self.field[1][0] = Knight('w', (1, 0))
        self.field[6][0] = Knight('w', (6, 0))
        self.field[2][0] = Bishop('w', (2, 0))
        self.field[5][0] = Bishop('w', (5, 0))
        self.field[4][0] = King('w', (4, 0))
        self.field[3][0] = Queen('w', (3, 0))

        self.field_copy = self.field.copy()
        self.curr_player = 'w'
        self.move_history = []
Example #2
0
    def set_figures(self):
        for x in range(8):
            self.figures.append(
                Pawn(x, 1, Color.BLACK, self.width // 8, self.height // 8))
            self.figures.append(
                Pawn(x, 6, Color.WHITE, self.width // 8, self.height // 8))

        self.figures.append(
            Bishop(2, 0, Color.BLACK, self.width // 8, self.height // 8))
        self.figures.append(
            Bishop(5, 0, Color.BLACK, self.width // 8, self.height // 8))
        self.figures.append(
            Bishop(2, 7, Color.WHITE, self.width // 8, self.height // 8))
        self.figures.append(
            Bishop(5, 7, Color.WHITE, self.width // 8, self.height // 8))

        self.figures.append(
            Knight(1, 0, Color.BLACK, self.width // 8, self.height // 8))
        self.figures.append(
            Knight(6, 0, Color.BLACK, self.width // 8, self.height // 8))
        self.figures.append(
            Knight(1, 7, Color.WHITE, self.width // 8, self.height // 8))
        self.figures.append(
            Knight(6, 7, Color.WHITE, self.width // 8, self.height // 8))

        self.figures.append(
            Rook(0, 0, Color.BLACK, self.width // 8, self.height // 8))
        self.figures.append(
            Rook(7, 0, Color.BLACK, self.width // 8, self.height // 8))
        self.figures.append(
            Rook(0, 7, Color.WHITE, self.width // 8, self.height // 8))
        self.figures.append(
            Rook(7, 7, Color.WHITE, self.width // 8, self.height // 8))

        self.figures.append(
            Queen(3, 0, Color.BLACK, self.width // 8, self.height // 8))
        self.figures.append(
            Queen(3, 7, Color.WHITE, self.width // 8, self.height // 8))

        self.figures.append(
            King(4, 0, Color.BLACK, self.width // 8, self.height // 8))
        self.figures.append(
            King(4, 7, Color.WHITE, self.width // 8, self.height // 8))
Example #3
0
 def chess_start(self):
     for figures_color in self.starting_positions:
         for coords in self.starting_positions[figures_color]:
             constructor_args = [coords[0], coords[1], 'wheat' if coords[1] == 0 or coords[1] == 1 else 'snow4']
             if coords[1] == 1 or coords[1] == 6:
                 self.all_heroes.append(Pawn(constructor_args))
             else:
                 if coords[0] == 0 or coords[0] == 7:
                     self.all_heroes.append(Rook(constructor_args))
                 elif coords[0] == 1 or coords[0] == 6:
                     self.all_heroes.append(Knight(constructor_args))
                 elif coords[0] == 2 or coords[0] == 5:
                     self.all_heroes.append(
                         Bishop(constructor_args))
                 elif coords[0] == 3:
                     self.all_heroes.append(Queen(constructor_args))
                 else:
                     self.all_heroes.append(King(constructor_args))
Example #4
0
 def test_check_valid_position_move_up_right(self):
     bishop = Bishop(4, 4, Color.BLACK)
     self.assertTrue(bishop.check_valid_position(1, 7, []))