Example #1
0
 def __init__(self, screen, settings:Settings, sub_title_text:str = ""):
     super().__init__(screen, settings)
     
     #Fields initialization
     self.__exit_button:Button = Button(self.get_screen(), self.get_settings(), "Exit", button_color = settings.button_color_red)
     self._guess_button:Button = Button(self.get_screen(), self.get_settings(), "Guess")
     self._clear_button:Button = Button(self.get_screen(), self.get_settings(), "Clear")
     self._buttons_to_draw:[Button] =   [self.__exit_button, self._guess_button, self._clear_button]
     self._guess_button_pressed:boolean = False
     self.__colored_pixels = set(())
     self.__sub_title_label:Label = Label(sub_title_text)
     self._draw_sub_title_label:bool = False
     
     #Configure button placements
     screen_rect = self.get_screen().get_rect()
     #Sub title
     self.__sub_title_label.get_rect().top = screen_rect.top + 20
     self.__sub_title_label.get_rect().centerx = screen_rect.centerx
     #Exit button
     self.get_exit_button().get_rect().left = screen_rect.left + 20
     self.get_exit_button().get_rect().centery = screen_rect.bottom - self.get_exit_button().get_height()
     self.get_exit_button().prep_msg(self.get_exit_button().get_text())
     #Guess button
     self.get_guess_button().get_rect().centery = screen_rect.bottom - self.get_guess_button().get_height()
     self.get_guess_button().prep_msg(self.get_guess_button().get_text())
     #Clear button
     self.get_clear_button().get_rect().right =screen_rect.right - 20
     self.get_clear_button().get_rect().centery = screen_rect.bottom - self.get_clear_button().get_height()
     self.get_clear_button().prep_msg(self.get_clear_button().get_text())
    def __init__(self, screen, settings: Settings):
        """
        screen: the pygame screen
        settings: the Settings object
        """
        super().__init__(screen, settings, background_img_path="gamemode.png")

        #Initialize fields
        padding: int = 20
        self.__console: ImagePanel = ImagePanel(
            constants.path_img_gamemode_welc_console)
        self.__funhouse_button: Button = Button(
            screen,
            settings,
            "Fun House",
            width=(settings.screen_width // 2) - padding * 2)
        self.__random_chaos_button: Button = Button(
            screen,
            settings,
            "Random Chaos",
            width=(settings.screen_width // 2) - padding * 2)
        self.__back_button: Button = Button(
            screen, settings, "Back", button_color=settings.button_color_red)
        self.__sub_title_font = settings.sub_title_font
        self.__sub_title_label = Label("Select Game Mode",
                                       font=self.__sub_title_font,
                                       bold=True,
                                       width=settings.screen_width)

        #Configure component placements
        screen_rect: Rect = self.get_screen().get_rect()
        #Funhouse button
        self.get_funhouse_button().get_rect(
        ).centerx = screen_rect.centerx // 2
        self.get_funhouse_button().get_rect(
        ).centery = 4 * screen_rect.centery // 5
        self.get_funhouse_button().prep_msg(
            self.get_funhouse_button().get_text())
        #Random chaos button
        self.get_random_chaos_button().get_rect(
        ).centerx = screen_rect.centerx // 2
        self.get_random_chaos_button().prep_msg(
            self.get_random_chaos_button().get_text())
        #Back Button
        self.get_back_button().get_rect().centerx = screen_rect.centerx // 2
        self.get_back_button().get_rect(
        ).centery = screen_rect.centery + screen_rect.centery // 2
        self.get_back_button().prep_msg(self.get_back_button().get_text())
        #Sub title text
        self.get_sub_title_label().get_rect().top = screen_rect.top + 20
        #         txt_width, _ = self.get_sub_title_label().get_font().size(self.get_sub_title_label().get_text())
        #         self.get_sub_title_label().get_rect().left = screen_rect.centerx - txt_width//2 #Fake center of text
        self.get_sub_title_label().get_rect().centerx = screen_rect.centerx
        #ImagePanel image
        console_rect = self.get_console().get_rect()
        console_rect.centerx = screen_rect.centerx + screen_rect.centerx // 2
        console_rect.centery = screen_rect.centery
Example #3
0
    def __init__(self, screen, settings: Settings):
        super().__init__(screen, settings, background_img_path="monitor.png")

        #Initialize components
        self.__sub_title_label: Button = Button(screen,
                                                settings,
                                                "",
                                                button_color=None)
        self.__ori_image: ImagePanel = ImagePanel()
        self.__is_label: Button = Button(screen,
                                         settings,
                                         "is",
                                         button_color=None)
        self.__guess_label: Button = Button(screen,
                                            settings,
                                            "",
                                            button_color=None,
                                            font=settings.large_font)
        self.__finish_button: Button = Button(screen, settings, "Finish")
        self.__prepared: bool = False
        self.__punishment_labels: [] = []

        #Initialize the punishment labels
        self.__punishment_labels.append(
            Button(screen,
                   settings,
                   "Was the guess correct?",
                   button_color=None))
        self.__punishment_labels.append(
            Button(screen,
                   settings,
                   "If not, give punishment to the player. Otherwise, give",
                   button_color=None,
                   padding=1))
        self.__punishment_labels.append(
            Button(screen,
                   settings,
                   "punishment to everyone else. Punishment can be truth or",
                   button_color=None,
                   padding=1))
        self.__punishment_labels.append(
            Button(screen,
                   settings,
                   "dare, push-ups, sing, etc.",
                   button_color=None,
                   padding=1))

        #Configure component positioning
        screen_rect: Rect = screen.get_rect()
        #Finish button
        self.__finish_button.get_rect().right = screen_rect.right - 20
        self.__finish_button.get_rect(
        ).centery = screen_rect.bottom - self.__finish_button.get_height()
        self.__finish_button.prep_msg(self.__finish_button.get_text())
 def __init__(self, screen, settings:Settings):
     super().__init__(screen, settings, background_img_path="instructions.png")
     
     self.__ok_button:Button = Button(screen, settings, "Ok")
     
     #Component placement configuration
     screen_rect:Rect = screen.get_rect()
     #Ok Button
     self.__ok_button.get_rect().centery = screen_rect.bottom - self.__ok_button.get_height()
     self.__ok_button.prep_msg(self.__ok_button.get_text())
    def __init__(self, screen, settings: Settings):
        super().__init__(screen, settings, background_img_path="choose_ai.png")

        #Initialize components
        self.__sub_title_label = Label("Choose your AI")
        self.__choose_button = Button(screen, settings, "Choose")
        self.__ai_buttons: [] = []
        self.__back_button: Button = Button(
            self.get_screen(),
            self.get_settings(),
            "Back",
            button_color=settings.button_color_red)
        self.__selected_button: AIButton = None
        self.__ai_details_screen: AIInfoDisplay = AIInfoDisplay()
        self.__active_ai_image = None

        #Properties
        self.__choose_button.set_enabled(False)

        #Configure component placement
        screen_rect: Rect = screen.get_rect()
        #Sub title
        self.__sub_title_label.get_rect().top = screen_rect.top + 20
        self.__sub_title_label.get_rect().centerx = screen_rect.centerx
        #AI Details Display Screen
        details_screen_rect: Rect = self.__ai_details_screen.get_rect()
        details_screen_rect.left = screen_rect.centerx + screen_rect.centerx // 3
        details_screen_rect.centery = screen_rect.centery
        #Choose Button
        self.__choose_button.get_rect().centery = self.get_screen().get_rect(
        ).bottom - self.__choose_button.get_height()
        self.__choose_button.prep_msg(self.__choose_button.get_text())
        #Back Button
        self.__back_button.get_rect(
        ).left = self.get_screen().get_rect().left + 20
        self.__back_button.get_rect().centery = self.get_screen().get_rect(
        ).bottom - self.__back_button.get_height()
        self.__back_button.prep_msg(self.__back_button.get_text())

        self._init_ai_buttons()
Example #6
0
    def __init__(self,
                 screen,
                 settings: Settings,
                 neural_network: NeuralNetwork = None):
        super().__init__(screen, settings)

        #Fields initialization
        self.__exit_button: Button = Button(self.get_screen(),
                                            self.get_settings(),
                                            "Exit",
                                            button_color=constants.color_red)
        self.__guess_button: Button = Button(self.get_screen(),
                                             self.get_settings(), "Guess")
        self.__clear_button: Button = Button(self.get_screen(),
                                             self.get_settings(), "Clear")
        self.__buttons_to_draw: [Button] = [
            self.__exit_button, self.__guess_button, self.__clear_button
        ]
        self.__guess_button_pressed: boolean = False
        self.__colored_pixels = set(())
        self.__neural_network = neural_network

        #Configure button placements
        #Exit button
        self.get_exit_button().get_rect(
        ).left = self.get_screen().get_rect().left + 20
        self.get_exit_button().get_rect().centery = self.get_screen().get_rect(
        ).bottom - self.get_exit_button().get_height()
        self.get_exit_button().prep_msg(self.get_exit_button().get_text())
        #Guess button
        self.get_guess_button().get_rect().centery = self.get_screen(
        ).get_rect().bottom - self.get_guess_button().get_height()
        self.get_guess_button().prep_msg(self.get_guess_button().get_text())
        #Clear button
        self.get_clear_button().get_rect(
        ).right = self.get_screen().get_rect().right - 20
        self.get_clear_button().get_rect().centery = self.get_screen(
        ).get_rect().bottom - self.get_clear_button().get_height()
        self.get_clear_button().prep_msg(self.get_clear_button().get_text())
class ChooseAIPanel(Panel):

    #Constructor
    def __init__(self, screen, settings: Settings):
        super().__init__(screen, settings, background_img_path="choose_ai.png")

        #Initialize components
        self.__sub_title_label = Label("Choose your AI")
        self.__choose_button = Button(screen, settings, "Choose")
        self.__ai_buttons: [] = []
        self.__back_button: Button = Button(
            self.get_screen(),
            self.get_settings(),
            "Back",
            button_color=settings.button_color_red)
        self.__selected_button: AIButton = None
        self.__ai_details_screen: AIInfoDisplay = AIInfoDisplay()
        self.__active_ai_image = None

        #Properties
        self.__choose_button.set_enabled(False)

        #Configure component placement
        screen_rect: Rect = screen.get_rect()
        #Sub title
        self.__sub_title_label.get_rect().top = screen_rect.top + 20
        self.__sub_title_label.get_rect().centerx = screen_rect.centerx
        #AI Details Display Screen
        details_screen_rect: Rect = self.__ai_details_screen.get_rect()
        details_screen_rect.left = screen_rect.centerx + screen_rect.centerx // 3
        details_screen_rect.centery = screen_rect.centery
        #Choose Button
        self.__choose_button.get_rect().centery = self.get_screen().get_rect(
        ).bottom - self.__choose_button.get_height()
        self.__choose_button.prep_msg(self.__choose_button.get_text())
        #Back Button
        self.__back_button.get_rect(
        ).left = self.get_screen().get_rect().left + 20
        self.__back_button.get_rect().centery = self.get_screen().get_rect(
        ).bottom - self.__back_button.get_height()
        self.__back_button.prep_msg(self.__back_button.get_text())

        self._init_ai_buttons()

    #Other init methods
    def _init_ai_buttons(self):
        """Method to initialize the AIButton objects and configure their placements"""
        #Append AIs
        padding = 10
        self.__ai_buttons.append(
            AIButton(self.get_screen(),
                     self.get_settings(),
                     AI("Cintra - 01000010", "ai_files/cintra/"),
                     padding=padding))
        self.__ai_buttons.append(
            AIButton(self.get_screen(),
                     self.get_settings(),
                     AI("Echo - 01100001", "ai_files/echo/"),
                     padding=padding))
        self.__ai_buttons.append(
            AIButton(self.get_screen(),
                     self.get_settings(),
                     AI("Glados - 01100111", "ai_files/glados/"),
                     padding=padding))
        self.__ai_buttons.append(
            AIButton(self.get_screen(),
                     self.get_settings(),
                     AI("House - 01110101", "ai_files/house/"),
                     padding=padding))
        self.__ai_buttons.append(
            AIButton(self.get_screen(),
                     self.get_settings(),
                     AI("Talos - 01110011", "ai_files/talos/"),
                     padding=padding))

        #Calculate total height and max width
        tot_height: int = 0
        width_max: int = 0
        for button in self.__ai_buttons:
            tot_height += button.get_rect(
            ).height  #Add total height of the buttons
            width = button.get_rect().width
            if width > width_max:
                width_max = width

        #Update width of all buttons to be the same
        for button in self.__ai_buttons:
            button.get_rect().width = width_max

        #Placement configuration
        rect: Rect = Rect(0, 0, self.__ai_buttons[0].get_rect().width,
                          tot_height)
        rect.centery = self.get_screen().get_rect().centery
        rect.centerx = self.get_screen().get_rect().centerx // 3
        #Configure first button
        padding: int = 5
        self.__ai_buttons[0].get_rect().top = rect.top - padding
        self.__ai_buttons[0].get_rect().left = rect.left
        self.__ai_buttons[0].prep_msg(self.__ai_buttons[0].get_text())
        #Configure remaining buttons
        for i in range(1, len(self.__ai_buttons)):
            self.__ai_buttons[i].get_rect(
            ).top = self.__ai_buttons[i - 1].get_rect().bottom + padding
            self.__ai_buttons[i].get_rect().left = rect.left
            self.__ai_buttons[i].prep_msg(self.__ai_buttons[i].get_text())
            self.__ai_buttons[i].prep_surface()

    #Setters and Getters
    def get_ai_buttons(self) -> [AIButton]:
        return self.__ai_buttons

    def get_ai_details_display_screen(self) -> AIInfoDisplay:
        return self.__ai_details_screen

    def get_active_ai_image(self):
        return self.__active_ai_image

    def get_back_button(self):
        return self.__back_button

    def get_choose_button(self):
        return self.__choose_button

    def get_selected_button(self) -> AIButton:
        return self.__selected_button

    #Other Methods
    def check_ai_button_selection(self, button: AIButton, mouse_pos: ()):
        """Method to check for AI selection, when one of the AI buttons are pressed"""
        if button != None and game_functions.mouse_on_button(
                button, mouse_pos):
            self.__selected_button = button

            updated_selection: bool = not self.__selected_button.is_selected()
            self.__selected_button.set_selected(updated_selection)

            if updated_selection:  #If button is selected, disable every other button
                for button in self.__ai_buttons:
                    if button != self.__selected_button:
                        button.set_selected(False)

            self.get_ai_details_display_screen().set_image(
                self.__selected_button.get_ai().get_image_info_screen_path())
            self.prep_ai_idle_image(
                self.__selected_button.get_ai().get_image())

            self.__choose_button.set_enabled(updated_selection)
            if updated_selection == False:
                self.__selected_button = None
            else:
                self.__selected_button.get_ai().get_image_idle_rect(
                ).center = self.get_screen().get_rect().center

    def check_back_button(self, mouse_pos: ()):
        """Method to check when the back button is pressed"""
        if gf.mouse_on_button(self.__back_button, mouse_pos):
            globals.panel_index -= 1

    def check_choose_button(self, mouse_pos: ()):
        """Method to check when the choose button is pressed"""
        if gf.mouse_on_button(self.__choose_button,
                              mouse_pos) and self.__choose_button.is_enabled():
            globals.active_ai = self.__selected_button.get_ai()
            globals.panel_index += 1

    def prep_ai_idle_image(self, image):
        """Method to prepare the ai idle image for display"""
        self.__active_ai_image = image
        self.__active_ai_image.get_rect().center = self.get_screen().get_rect(
        ).center

    #Overridden Methods
    def check_events(self, event: Event):
        super().check_events(event)
        x, y = gf.get_mouse_position()

        #Check for mouse over actions
        hover: bool = False
        selected_button: AIButton = None
        for ai_button in self.__ai_buttons:
            hover = gf.mouse_in_area(ai_button.get_rect(), (x, y))
            if hover:
                selected_button = ai_button
                break
        if self.__selected_button == None:
            if (hover):
                #             self.get_ai_details_display_screen().set_model_sum_text(selected_button.get_ai().get_model_structure())
                self.get_ai_details_display_screen().set_image(
                    selected_button.get_ai().get_image_info_screen_path())
                self.prep_ai_idle_image(selected_button.get_ai().get_image())

            else:
                self.get_ai_details_display_screen().set_image(
                    constants.path_img_ai_info_empty)
                self.__active_ai_image = None
#             self.get_ai_details_display_screen().set_model_sum_text("")

#Check for mouse button presses
        if event.type == pygame.MOUSEBUTTONDOWN:
            if event.button == 1:  #1 is left mouse button
                self.check_ai_button_selection(selected_button, (x, y))
                self.check_back_button((x, y))
                self.check_choose_button((x, y))

    def draw_components(self):
        super().draw_components()

        self.__sub_title_label.draw(self.get_screen())

        self.__back_button.draw()
        self.__choose_button.draw()

        self.get_ai_details_display_screen().draw(self.get_screen())

        if self.__active_ai_image != None:
            rect: Rect = Rect(0, 0,
                              self.__active_ai_image.get_rect().width,
                              self.__active_ai_image.get_rect().height)
            rect.center = self.get_screen().get_rect().center
            self.get_screen().blit(self.__active_ai_image, rect)

        for ai_button in self.get_ai_buttons():
            ai_button.draw()

        pygame.display.flip()

    def reset_defaults(self):
        super().reset_defaults()

        self.__choose_button.set_enabled(False)

        #If there's an existing selection, turn it off and set the selection to None
        if (self.__selected_button != None):
            self.__selected_button.set_selected(False)
            self.__selected_button = None
    def __init__(self, screen, settings: Settings):
        """
        screen: the pygame screen
        settings: the Settings object
        """
        super().__init__(screen, settings, background_img_path="mainmenu.png")

        #Fields initialization
        self.__start_button = Button(screen, settings, "Start")
        self.__instructions_button = Button(screen, settings, "Instructions")
        self.__exit_button = Button(screen,
                                    settings,
                                    "Exit",
                                    button_color=settings.button_color_red)
        self.__title_label: Button = Button(
            screen, settings, "AI Roulette", font=settings.title_font
        )  #It's a label but will be using Button class for the background color

        #Configure components
        self.__title_label.set_button_color((177, 226, 236, 204))
        self.__title_label.set_text_color((0, 0, 0))
        #Configure Buttons
        self.get_start_button().set_width(
            3 * self.get_settings().screen_width // 5)
        self.get_instructions_button().set_width(
            3 * self.get_settings().screen_width // 5)

        #Configure component placements
        padding: int = 10
        screen_rect: Rect = self.get_screen().get_rect()
        #Title label
        self.__title_label.get_rect().centerx = screen_rect.centerx
        self.__title_label.get_rect().centery = screen_rect.top + 100
        self.__title_label.prep_msg(self.__title_label.get_text())
        #Start button
        self.get_start_button().get_rect(
        ).left = screen_rect.left + settings.screen_width // 5
        self.get_start_button().get_rect(
        ).right = screen_rect.right - settings.screen_width // 5
        self.get_start_button().get_rect(
        ).centery = screen_rect.centery - self.get_start_button().get_height(
        ) // 2 - padding
        self.get_start_button().get_rect().centerx = self.get_screen(
        ).get_rect().centerx
        self.get_start_button().prep_msg(self.get_start_button().get_text())
        #Instructions button
        self.get_instructions_button().get_rect(
        ).left = screen_rect.left + settings.screen_width // 5
        self.get_instructions_button().get_rect(
        ).right = screen_rect.right - settings.screen_width // 5
        self.get_instructions_button().get_rect(
        ).centery = screen_rect.centery + self.get_instructions_button(
        ).get_height() // 2 + padding
        self.get_instructions_button().get_rect().centerx = self.get_screen(
        ).get_rect().centerx
        self.get_instructions_button().prep_msg(
            self.get_instructions_button().get_text())
        #Exit button
        self.get_exit_button().get_rect(
        ).left = screen_rect.left + settings.screen_width // 5
        self.get_exit_button().get_rect(
        ).right = screen_rect.right - settings.screen_width // 5
        self.get_exit_button().get_rect(
        ).top = self.get_instructions_button().get_rect().bottom + padding * 2
        self.get_exit_button().get_rect().centerx = self.get_screen().get_rect(
        ).centerx
        self.get_exit_button().prep_msg(self.get_exit_button().get_text())
Example #9
0
def mouse_on_button(button: Button, mouse_pos: ()):
    """Check if the mouse pointer is on a button"""
    return mouse_in_area(button.get_rect(), mouse_pos)