def setup(): global world size(400, 400) smooth() Fisica.init(this) world = FWorld() world.setGravity(0, -300) l = FPoly() l.vertex(width / 2 - hole / 2, 0) l.vertex(0, 0) l.vertex(0, height) l.vertex(0 + sideMargin, height) l.vertex(0 + sideMargin, height - bottomMargin) l.vertex(width / 2 - hole / 2, topMargin) l.setStatic(True) l.setFill(0) l.setFriction(0) world.add(l) r = FPoly() r.vertex(width / 2 + hole / 2, 0) r.vertex(width, 0) r.vertex(width, height) r.vertex(width - sideMargin, height) r.vertex(width - sideMargin, height - bottomMargin) r.vertex(width / 2 + hole / 2, topMargin) r.setStatic(True) r.setFill(0) r.setFriction(0) world.add(r)
def setup(): global world size(400, 400) smooth() Fisica.init(this) world = FWorld() world.setGravity(0, 0) world.setEdges() world.remove(world.left) world.remove(world.top) world.remove(world.bottom) for i in range(ballCount): b = FCircle(25) b.setPosition(40, map(i, 0, ballCount-1, 40, height-40)) b.setDensity(map(i, 0, ballCount-1, 0.1, 0.9)) b.setVelocity(100, 0) b.setDamping(0.0) b.setNoStroke() b.setFill(map(i, 0, ballCount-1, 120, 0)) world.add(b) for i in range(ballCount): b = FCircle(25) b.setPosition(width/2, map(i, 0, ballCount-1, 40, height-40)) b.setVelocity(0, 0) b.setDamping(0.0) b.setDensity(0.9) b.setNoStroke() b.setFill(125, 80, 120) world.add(b)
def setup(): global world size(400, 400) smooth() Fisica.init(this) world = FWorld() world.setGravity(0, -300) l = FPoly() l.vertex(width/2-hole/2, 0) l.vertex(0, 0) l.vertex(0, height) l.vertex(0+sideMargin, height) l.vertex(0+sideMargin, height-bottomMargin) l.vertex(width/2-hole/2, topMargin) l.setStatic(True) l.setFill(0) l.setFriction(0) world.add(l) r = FPoly() r.vertex(width/2+hole/2, 0) r.vertex(width, 0) r.vertex(width, height) r.vertex(width-sideMargin, height) r.vertex(width-sideMargin, height-bottomMargin) r.vertex(width/2+hole/2, topMargin) r.setStatic(True) r.setFill(0) r.setFriction(0) world.add(r)
def setup(): global world size(400, 400) smooth() Fisica.init(this) world = FWorld() world.setGravity(0, 0) world.setEdges() world.remove(world.left) world.remove(world.top) world.remove(world.bottom) for i in range(ballCount): b = FCircle(25) b.setPosition(40, map(i, 0, ballCount - 1, 40, height - 40)) b.setDensity(map(i, 0, ballCount - 1, 0.1, 0.9)) b.setVelocity(100, 0) b.setDamping(0.0) b.setNoStroke() b.setFill(map(i, 0, ballCount - 1, 120, 0)) world.add(b) for i in range(ballCount): b = FCircle(25) b.setPosition(width / 2, map(i, 0, ballCount - 1, 40, height - 40)) b.setVelocity(0, 0) b.setDamping(0.0) b.setDensity(0.9) b.setNoStroke() b.setFill(125, 80, 120) world.add(b)
def setup(): global world size(400, 400) smooth() Fisica.init(this) world = FWorld() world.setGravity(0, 100) world.setEdges()
def setup(): global world size(400, 400) smooth() Fisica.init(this) world = FWorld() world.setEdges() world.setGravity(0, 0) for _ in range(spiderCount): createSpider()
def setup(): global mundo size(400, 400) smooth() Fisica.init(this) mundo = FWorld() mundo.setGravity(0, 200) frameRate(24) background(0)
def setup(): global world size(400, 400) smooth() Fisica.init(this) world = FWorld() world.setGravity(0, 800) world.setEdges() world.remove(world.left) world.remove(world.right) world.remove(world.top) world.setEdgesRestitution(0.5)
def setup(): global world size(400, 400) smooth() Fisica.init(this) font = loadFont("FreeMonoBold-24.vlw") textFont(font, 24) world = FWorld() world.setEdges(this, color(120)) world.remove(world.top) world.setGravity(0, 500) t = Texto("Type and ENTER") t.setPosition(width / 2, height / 2) t.setRotation(random(-1, 1)) t.setFill(255) t.setNoStroke() t.setRestitution(0.75) world.add(t)
def setup(): global world size(400, 400) smooth() Fisica.init(this) font = loadFont("FreeMonoBold-24.vlw") textFont(font, 24) world = FWorld() world.setEdges(this, color(120)) world.remove(world.top) world.setGravity(0, 500) t = Texto("Type and ENTER") t.setPosition(width/2, height/2) t.setRotation(random(-1, 1)) t.setFill(255) t.setNoStroke() t.setRestitution(0.75) world.add(t)