def join(message):
    try:
        # get presentation json file using room

        session = Session.query.filter_by(code=message['room'], is_active=True).first()
        pid = session.presentation.id
        user_id = session.presenter_id
        # page_number hamishe 0 barmigardune
        page_number = session.current_page
        directory = os.path.join(app.config['DATA_DIR'], "user_" + str(user_id))
        file = open(directory + "/presentation_" + str(pid))
        presentation_file = js.load(file)
        join_room(message['room'])

        print(message['room'])
        print(presentation_file)
        print(page_number)


        emit('my response', {"data": "sb joined"}, room=message['room'])
        emit('init presentation', {"json": str(presentation_file), "page": page_number})
        # print("ok")
        # emit('init presentation', {"json": "asa", "page": 2})
        return 1
    except Exception as e:
        print(e)
        return 0
Example #2
0
def send_members(join_data):
  room = active_rooms[join_data['room']]
  join_room(room.name)
  data = []
  for player in room.players:
    data.append(player.name)
  emit('users in lobby', data, room=room.name);
Example #3
0
def join(message):
	print("join")
	join_room(message['room'])
	session['receive_count'] = session.get('receive_count', 0) + 1
	emit('my response',
		 {'data': 'In rooms: ' + ', '.join(rooms()),
		  'count': session['receive_count']})
Example #4
0
def gametype(data):
	#Todo:validations if data[type]< games.length
	print("changing to  -->")
	token =data["token"]	
	username = users[token]	
	
	#from 0 to BINGO
	gameTypeValue = data["type"]
	print("gameTypeValue="+str(gameTypeValue))
	gameType= games[gameTypeValue]["name"]
	
	#get available room from bingo "BINGO_1"
	#Todo: change harcoded "1" to var available_room
	playersInRoom= getPlayersInRoom(gameType)
	gameTypeRoom = str(gameRooms[gameType]["1"]["name"])	
	playersInRoom[token]= username	
	
	join_room(gameTypeRoom)

	player_list= []
	for tok, usern in playersInRoom.iteritems():
		print(usern)
		player_list.append(usern)
	
	# print("->>>>>")
	# for room in rooms():
	# 	pprint(room)
	# print("<<<<-")
	
	socketio.send('join room', {'data': gameTypeRoom, 'gametype':gameType, 'players': player_list},room=gameTypeRoom)
	
	checkNumPlayers(gameTypeValue,gameType,gameTypeRoom)
Example #5
0
def joined(message):
	""" join
 	"""
	print 'socketio joined'
	room = session.get('room')
	join_room(room)
	semit('status', {'msg': session.get() + ''}, room=room)
Example #6
0
def join(message):
    global roomsDict
    if message['username'] in roomsDict:
        emit('my response',
             {'user': '******', 'data': 'User "' + message['username'] + '" exists',
             'count': session['receive_count']})
        return False
    else:
        session['username'] = message['username']
        # Give some value to the user
        roomsDict[message['username']] = message['username']
    if message['room'] not in roomsDict:
        roomsDict[message['room']] = {
            'users': [],
            'start': False
        }
    elif len(roomsDict[message['room']]['users']) > 3:
        emit('my response',
         {'user': '******', 'data': 'Could not join ' + message['room'] + '(room is full)',
         'count': session['receive_count']})
        return False
    roomsDict[message['room']]['users'].append(session['username'])
    join_room(message['room'])
    join_room(message['username'])
    session['receive_count'] = session.get('receive_count', 0) + 1
    emit('my response',
         {'user': '******', 'data': 'Joined ' + message['room'],
          'count': session['receive_count']})
    emit('my response',
         {'user': message['room'].capitalize() + 'Bot', 'data': session['username'] + ' has entered the room',
          'count': session['receive_count']}, room=message['room'])
    return True
Example #7
0
File: main.py Project: saketh64/Lit
def handle_user_connection(message):
    party, user_id, error = init_socket_event(message)
    if error: return

    print "on_connect: " + party.party_name + " - " + user_id
    join_room(get_room(party, user_id))
    emit_queue(party)
Example #8
0
def join(message):
    join_room(message['room'])
    session['receive_count'] = session.get('receive_count', 0) + 1
    emit(SERVER_GEN_RESPONSE, {'data': 'In rooms: ' + ', '.join(rooms()), 'count': session['receive_count']})
    if message['room'] == ROOM_PGRC_PROD:
        emit(PROD_RESPONSE, {'data': 'In rooms: ' + ', '.join(rooms()), 'count': session['receive_count']})
        show_client_status(CLIENT_STATUS_CODE['JOINED'], request.sid)
Example #9
0
def on_connect():
    uid = flask.session.get('auth_user', None)
    if uid is None:
        app.logger.warn('received socket connection from unauthed user')
        return
    app.logger.info('new client connected for user %d', uid)
    sio.join_room('user-{}'.format(uid))
Example #10
0
def chat_connect():
    if not session.get('logged_in'):
        emit('Message', {'prefix': '', 'data': 'Not logged in.'})
        return False
    global userlist
    session['id'] = request.sid
    if session.get('user', False):
        userlist[session['user'].upper()] = session['id']
        mailbox = Chatroom(session['user'], True)
        rooms.append(mailbox)
        session['rooms'] = [mailbox, rooms[0]]

        try:
            prevmode = session['chatmode']
        except:
            prevmode = 'talk'
            session['activeroom'] = session['rooms'][1]
            join_room(session['activeroom'].name)
        session['chatmode'] = prevmode
        session['activeroom'] = rooms[0]
        rooms[0].userjoin(session['user'])
        join_room(rooms[0])
        emit('Message', {'data': 'Hello and Welcome to the NosferatuNetwork Chatserver.\n'})
    else:
        disconnect()
        return False
Example #11
0
def join_draft(message):
    room_to_join = message['room_id']
    if room_to_join not in room_map:
        emit('join_error',
             {
                 'message': 'Room {} does not exist'.format(room_to_join)
             })
        return
    room = room_map[room_to_join]
    if len(room.player_list) >= 2:
        emit('join_error',
             {
                 'message': 'Room {} already has two players in it'.format(room.id)
             })
        return

    room.touch()
    join_room(room.id)
    room.player_list.append(message['username'])
    room.post_event("{} has joined the room!".format(message['username']))
    emit('join_success',
         {
             'room_id': room.id,
             'draft_type': room.draft_type.name
         })
    broadcast_to_room(room.id, "{} has joined the room!".format(message['username']))
    broadcast_to_room(room.id, "Players currently in room: {}".format(' and '.join(room.player_list)))
    if len(room.player_list) == 2:
        room.start_draft()
        print "back from draft started"
        tell_clients_draft_has_started(room)
Example #12
0
def room_selection(message):
    # Sent by clients (users) when they select a role (speaker/listener)
    role = session.get('role')
    # The speakers room is going to be the sessionID /chat/<sid>
    sid = request.sid

    # This is where 'smart' match-making should occur:
    # TODO: match un-matched listeners to speakers...

    # For simplicity, match listeners to the last available speaker...
    if 'speaker' in role:
        join_room(sid)
        available_rooms.append(sid)
        emit('status', {'message': 'Welcome speaker..'}, room=sid)
    else:
        # Find available speakers...
        # IF a saved speaker is not in the listeners list, then
        # we have a free speaker to chat to!
        # This is only used for a count...

        if available_rooms:
            import random
            room = random.choice(available_rooms)
            join_room(room)
            listeners[sid] = room
            emit('status', {'message': 'Joined speaker in ' + str(room)},
                 room=room)
            available_rooms.remove(room)
        else:
            emit('status', {'message': 'No speakers free. Check back later...'})
Example #13
0
def login(user_name):
    # check if in holder
    session['room'] = str(user_name[u'data'])
    join_room(str(session['room']))
    conn = holder.getConnectionbyuser(session['room'])
    if conn is not None:
        try:
            if conn.api.stack == '':
                conn.start()
                conn.set_sid(request.sid)
                if conn.api.get_connected():
                    app.logger.info('created connection for ' + conn.get_user_name())
                    emit('server log',
                         {'data': 'created connection for: ' + str(session['room'])})
                else:
                    app.logger.warning(
                        'connection failed for user' + ' ' + conn.get_user_name() + ' user phone must be deleted')
            else:
                app.logger.warning('already connected ' + conn.get_user_name())
                emit('server log', {'data': 'logged in'})
        except Exception as ex:
            app.logger.error(ex)
    else:
        app.logger.warning('user %s not exist in database you should add it first', session['room'])
        emit('server log', {'data': 'the user name entered does not exist'})
Example #14
0
def on_add_user(data):
    name = data['username']

    if 'room' in data:
        room = data['room']

        if room not in room_to_state:
            emit('roomDoesNotExist', {
              'room': room,
            })
            return

    else:
        room = _create_new_room()

    join_room(room)
    sid_to_room[request.sid] = room
    room_state = _get_room_state(request)
    model = room_state.model

    emit('roomJoined', {
        'pk': request.sid,
        'room': room,
        'players': model.get_json_players(),
        'board': model.get_json_board(),
    })

    pubsub = room_state.pubsub
    pubsub.publish(
        ViewAction.add_player, trigger_queue=True, name=name, pk=request.sid)
def on_join(room):
    from .database import BTSBlock, TestBlock, SteemBlock

    # Leave all rooms!
    for r in rooms:
        leave_room(r)

    # Join only one room
    join_room(room)
    log("joined " + room)

    # Send all the stored data for that room
    if room == "bts":
        blocks = BTSBlock
    elif room == "test":
        blocks = TestBlock
    else:
        blocks = SteemBlock
    block_time = 3
    allblocks = [[
        b.timestamp,
        b.num_ops,
        b.num_txs,
        b.block_num
    ] for b in blocks.recent(1000)]
    socketio.emit(
        'init',
        {
            "data": sorted(allblocks, key=lambda x: x[0]),
            "block_time": block_time
        },
        namespace=namespace,
        room=room,
        broadcast=True)
Example #16
0
def clientConnect(projectId):
    # Add current user to his project.
    if projectId in project_users:
        project_users[projectId].append(request.sid)
    else:
        project_users[projectId] = [request.sid]
    join_room(projectId)
Example #17
0
def join(message):
    room = sanitize_html(message['room'])

    log.debug("%s joined %s" % (current_user.username, room))
    join_room(room)

    emit('event response room',
        {'data': room, 'userjoin': current_user.username}, broadcast=True)
Example #18
0
File: app.py Project: rossng/piball
def handle_game():
    print("Play")
    if currentGame.playing == 0:
        leave_room('ready')
        join_room('play')
        start_wait()
        currentGame.start_game(session['id'])
        notify_players()
Example #19
0
def subscribe_group(data):
    out(data)
    group = data['group']
    join_room(group)
    room_subscribers[group] += 1

    if room_subscribers[group] == 1:
        Thread(target=group_watcher, args=(group,), daemon=True).start()
Example #20
0
			def on_join(data):
				payload = {'status': 'OK'}
				for e in adapterHandlers.keys():
					rs = adapterHandlers[e]('debut')
					if rs is not None:
						payload.update(rs)
				join_room('ready')
				emit('ALL_DATA', {'data': json.dumps(payload)} )
Example #21
0
def on_join(data):
    """
    due to the broadcast nature of our app (single drafter broadcasts to many viewers), we are utilizing rooms
    in our web sockets library. when emitting a message to a room, anyone who is a member of that room (someone who has
    explicitly joined the room) will receive the message.
    """
    room = data["id"]
    join_room(room)
Example #22
0
def rematch(msg):
    """
    simple rematch implementation
    """
    user = msg['user']
    roomId = msg['matchId']
    join_room(roomId)
    emit(cs.REMATCH, room=roomId, include_self=False)
Example #23
0
def join(message):
    join_room(message['room'])
    emit('join',
         {'user': message['user'], 'room': message['room']},
         broadcast=True)
    room_list = [room for room in rooms() if room != request.sid]
    emit('my response',
         {'data': 'In rooms: ' + ', '.join(room_list)})
Example #24
0
def join(message):
    join_room(message['room_id'])
    current_app.config[message['room_id']]['current_user_num'] += 1
    data = {
        'user_num': current_app.config[message['room_id']]['current_user_num'],
        'info': message['nick_name'] + u"加入了房间!"
    }
    emit('user update', data, room=message['room_id'])
def on_connect():
    room_id = 777
    print('SERVER 5001>>> A user has been connected.')
    join_room(room_id)
    send('SERVER 5001>>> User has joined the room: ' + str(room_id) + '.', room=room_id)
    print('SERVER 5001>>> User has joined the room ' + str(room_id) + '.')
    socketio.emit('my_event', 'data_string1')
    emit('my_event', 'data_string2')
Example #26
0
def handle_server(server):
    session["room"] = server
    print("Id: {} is now joining room {}".format(request.__getattr__("sid"), server))
    joined_rooms = len(rooms())
    if joined_rooms==1:
        join_room(server)

    bots[server].force_event()
Example #27
0
    def on_connect(self, request_id):
        user = self.app.user_tracker.users[self.app.user_tracker.requests[request_id]]

        if user.socket_connected:
            return

        user.socket_connect()

        flask_socketio.join_room(request_id)
Example #28
0
def on_join(data):
    username = data['username']
    document = data['document']
    join_room(document)
    print ('%s has entered the room (%s).' % (username, document))

    # broadcast new userlist and send back current document
    emit('userlist', ['Markus', username], room=document)
    emit('document', 'Lorem ipsum dolor sit amet')
Example #29
0
def join_chatroom():
    if 'uid' not in session:
        return redirect(url_for('login'))

    userinfo = get_userinfo(session['uid'])
    # big room
    join_room(get_channel(userinfo['room_id'], None))
    # personal room
    join_room(get_channel(userinfo['room_id'], userinfo['play_id']))
def join(message):
    join_room(message['room'])
    session['receive_count'] = session.get('receive_count', 0) + 1
    emit('my response',
         {'data': 'In rooms: ' + ', '.join(rooms()),
          'count': session['receive_count']})
    while(True):
        emit('my response',{'data': 'In rooms: ','count': 1})
        time.sleep(1)
Example #31
0
def on_restart(gameCode):
    room = gameCode
    if room in ROOMS:
        join_room(room)
        emit('restart update', room=room)
Example #32
0
def join(msg):
    join_room(msg["conversation_id"])
Example #33
0
def join(message):
    join_room(message['room'])
Example #34
0
def joinedGame(message):
    username = message['msg']
    print("New user: " + username)
    clientsList.append(username)
    join_room(username)
Example #35
0
def handle_join_room_event(data):
    app.logger.info("{} has joined the room {}".format(data['username'],
                                                       data['room']))
    join_room(data['room'])
    socketio.emit('join_room_announcement', data)
    user_online.append(data['username'])
Example #36
0
def renameColumn(data):
    if "requestID" in data and "sessionID" in data and "column" in data and "newName" in data:
        join_room(data["sessionID"])
        updateSessionID(request.sid, data["sessionID"])
        result = tasks.renameColumn.delay(data['sessionID'], data['requestID'],
                                          data['column'], data['newName'])
Example #37
0
def data(data):
    if "requestID" in data and "sessionID" in data:
        print("flask: data")
        join_room(data["sessionID"])
        updateSessionID(request.sid, data["sessionID"])
        result = tasks.data.delay(data)
Example #38
0
def undo(data):
    if "requestID" in data and "sessionID" in data:
        join_room(data["sessionID"])
        updateSessionID(request.sid, data["sessionID"])
        result = tasks.undo.delay(data["sessionID"], data["requestID"])
Example #39
0
def visualize(data):
    if "requestID" in data and "sessionID" in data and "type" in data:
        join_room(data["sessionID"])
        updateSessionID(request.sid, data["sessionID"])
        result = tasks.visualize.delay(data)
Example #40
0
def on_join(data):
    room = data['room']
    join_room(room)
    emit('open_room', {'room': room}, broadcast=True)
    emit('roomJoined', {'room': room}, broadcast=True)
Example #41
0
def executeCommand(data):
    if "requestID" in data and "sessionID" in data and "command" in data:
        join_room(data["sessionID"])
        updateSessionID(request.sid, data["sessionID"])
        result = tasks.executeCommand.delay(data['sessionID'],
                                            data['requestID'], data["command"])
Example #42
0
def updateclient(roomname):
    print('updating client for room:', roomname)
    join_room(roomname)
    room = rooms[roomname]
    update(roomname)
Example #43
0
def standardize(data):
    if "requestID" in data and "sessionID" in data and "columnIndex" in data:
        join_room(data["sessionID"])
        updateSessionID(request.sid, data["sessionID"])
        result = tasks.standardize.delay(data['sessionID'], data['requestID'],
                                         data["columnIndex"])
Example #44
0
def deleteRows(data):
    if "requestID" in data and "sessionID" in data and "rowIndices" in data:
        join_room(data["sessionID"])
        updateSessionID(request.sid, data["sessionID"])
        result = tasks.deleteRows.delay(data['sessionID'], data['requestID'],
                                        data['rowIndices'])
Example #45
0
def on_join(data):
    room = data['token']
    join_room(room)
    emit('open_room', {'room': room}, broadcast=True)
    print('join room', room)
Example #46
0
def join_chat():

    room = session.get("chat_id")
    join_room(room)
Example #47
0
def join_dialogue(data):
    join_room(data['id_dialogue'])
    id_dialogue_to_sid[request.sid] = data['id_dialogue']
    messages_model.read_all_messages(data['to_whom_id'], data['from_whom_id'])
def on_join(data):
    username = data['user']
    room = data['room']
    join_room(room)
    emit('chat', {'username': username}, room=room)
    print("room has been alocated")
Example #49
0
def join(data):
    username = data['username']
    room = data['room']
    join_room(room)
    socketio.send({'msg': username + " has joined the " + room + ' room'},
                  room=room)
Example #50
0
def on_join(data):
    username = data['username']
    room = data['room']
    join_room(room)
    emit('user joined room', {'username': username, 'room': room}, room = room, broadcast=True)
Example #51
0
def on_request_restart(gameCode):
    room = gameCode
    if room in ROOMS:
        join_room(room)
        emit('accept restart', room=room, include_self=False)
Example #52
0
def handle_join_room_event(data):
    #app.logger.info("{} has joined the room {}".format(data['username'], data['room']))
    join_room(data['room'])
    socketio.emit('join_room_announcement', {'username': current_user.username}, broadcast=True, include_self=True)
Example #53
0
def on_change(result, gameCode):
    room = gameCode
    if room in ROOMS:
        join_room(room)
        emit('update result', json.dumps({'result': result}), room=room)
Example #54
0
def join(message):
    print("room", message)
    room = message.get('room')
    join_room(room, namespace='/test')
Example #55
0
def handle_create_room(roomKey):
    if (roomKey != None and roomKey != ''):
        room = roomKey
        ROOMS.append(room)
        join_room(roomKey)
Example #56
0
def joined(message):
    name = flask_login.current_user.id
    room = session.get('room')
    join_room(room)
    emit('status', {'id': name, 'msg': name + ' joined'}, room=room)
Example #57
0
def on_join_channel(channel_id):
    print("join_channel:", channel_id)
    join_room(channel_id)
Example #58
0
def room(target):
    join_room(target)
Example #59
0
def analyze(data):
    if "requestID" in data and "sessionID" in data and "column" in data:
        join_room(data["sessionID"])
        updateSessionID(request.sid, data["sessionID"])
        result = tasks.analyze.delay(data['sessionID'], data['requestID'],
                                     data['column'])
Example #60
0
def join(message={}):
    r_id = message.get('room', str(uuid.uuid4()))
    join_room(r_id)
    emit('joined', {'room': r_id})