Example #1
0
    def test_SetPlayerPuzzleScores_many_players(self):  # pylint: disable=invalid-name
        """
        Check that when we send scores from multiple users, the correct order
        of scores is displayed. Note that, before being processed by
        display_score, lower scores are better.
        """
        puzzle_id = ['1']
        player1_score = 0.08
        player2_score = 0.02
        self.make_puzzle_score_request(puzzle_id, player1_score, self.user)

        # There should now be a score in the db.
        top_10 = Score.get_tops_n(10, puzzle_id)
        self.assertEqual(len(top_10), 1)
        self.assertEqual(top_10[0]['score'],
                         Score.display_score(player1_score))

        self.make_puzzle_score_request(puzzle_id, player2_score, self.user2)

        # There should now be two scores in the db
        top_10 = Score.get_tops_n(10, puzzle_id)
        self.assertEqual(len(top_10), 2)

        # Top score should be player2_score. Second should be player1_score
        self.assertAlmostEqual(top_10[0]['score'],
                               Score.display_score(player2_score),
                               delta=0.5)
        self.assertAlmostEqual(top_10[1]['score'],
                               Score.display_score(player1_score),
                               delta=0.5)

        # Top score user should be self.user2.username
        self.assertEqual(top_10[0]['username'], self.user2.username)
Example #2
0
    def test_SetPlayerPuzzleScores_manyplayers(self):
        """
        Check that when we send scores from multiple users, the correct order
        of scores is displayed. Note that, before being processed by
        display_score, lower scores are better.
        """
        puzzle_id = ['1']
        player1_score = 0.08
        player2_score = 0.02
        response1 = self.make_puzzle_score_request(puzzle_id, player1_score,
                self.user)

        # There should now be a score in the db.
        top_10 = Score.get_tops_n(10, puzzle_id)
        self.assertEqual(len(top_10), 1)
        self.assertEqual(top_10[0]['score'], Score.display_score(player1_score))

        response2 = self.make_puzzle_score_request(puzzle_id, player2_score,
                self.user2)

        # There should now be two scores in the db
        top_10 = Score.get_tops_n(10, puzzle_id)
        self.assertEqual(len(top_10), 2)

        # Top score should be player2_score. Second should be player1_score
        self.assertAlmostEqual(top_10[0]['score'],
                Score.display_score(player2_score),
                delta=0.5)
        self.assertAlmostEqual(top_10[1]['score'],
                Score.display_score(player1_score),
                delta=0.5)

        # Top score user should be self.user2.username
        self.assertEqual(top_10[0]['username'], self.user2.username)
Example #3
0
    def test_SetPlayerPuzzleScores_multiple(self):
        """
        Check that multiple posts with the same id are handled properly
        (keep latest for each user, have multiple users work properly)
        """
        orig_score = 0.07
        puzzle_id = '1'
        response = self.make_puzzle_score_request([puzzle_id], [orig_score])

        # There should now be a score in the db.
        top_10 = Score.get_tops_n(10, puzzle_id)
        self.assertEqual(len(top_10), 1)
        self.assertEqual(top_10[0]['score'], Score.display_score(orig_score))

        # Reporting a better score should overwrite
        better_score = 0.06
        response = self.make_puzzle_score_request([1], [better_score])

        top_10 = Score.get_tops_n(10, puzzle_id)
        self.assertEqual(len(top_10), 1)

        # Floats always get in the way, so do almostequal
        self.assertAlmostEqual(
            top_10[0]['score'],
            Score.display_score(better_score),
            delta=0.5
        )

        # reporting a worse score shouldn't
        worse_score = 0.065
        response = self.make_puzzle_score_request([1], [worse_score])

        top_10 = Score.get_tops_n(10, puzzle_id)
        self.assertEqual(len(top_10), 1)
        # should still be the better score
        self.assertAlmostEqual(
            top_10[0]['score'],
            Score.display_score(better_score),
            delta=0.5
        )
Example #4
0
    def test_SetPlayerPuzzleScores(self):

        puzzle_id = 994391
        best_score = 0.078034
        response = self.make_puzzle_score_request(puzzle_id, [best_score])

        self.assertEqual(response.content, json.dumps(
            [{"OperationID": "SetPlayerPuzzleScores",
              "Value": [{
                  "PuzzleID": puzzle_id,
                  "Status": "Success"}]}]))

        # There should now be a score in the db.
        top_10 = Score.get_tops_n(10, puzzle_id)
        self.assertEqual(len(top_10), 1)
        self.assertEqual(top_10[0]['score'], Score.display_score(best_score))