Example #1
0
    def __init__(self, parent_node=None, parent=None):
        """
        Constructor
        """
        super(ForceWidget, self).__init__(parent)
        self._parent = parent

        self.ui = Ui_Form()
        self.ui.setupUi(self)

        self.parent_node = parent_node

        self.ui.save_pushButton.setAutoDefault(True)

        #    set validators to limit user input
        __validator_dbl = QtGui.QDoubleValidator()
        __validator_int = QtGui.QIntValidator()

        #    validators
        self.ui.forceID_lineEdit.setValidator(__validator_int)
        self.ui.bodyID_lineEdit.setValidator(__validator_int)
        self.ui.uPi_lineEdit.setValidator(__validator_dbl)
        #         self.ui.Fx_lineEdit.setValidator(__validator_dbl)
        #         self.ui.Fy_lineEdit.setValidator(__validator_dbl)
        #         self.ui.Mz_lineEdit.setValidator(__validator_dbl)

        #    signals
        self.ui.cancel_pushButton.clicked.connect(self._cancel)
        self.ui.save_pushButton.clicked.connect(self._save)
        self.ui.save_pushButton.setFocus()

        # pprint(vars(self.group_item))
        self.ui.forceID_lineEdit.setText(str(len(self.parent_node._children)))

        #   move to center of screen
        self._move()

        #    show widget if new item is being created
        if parent_node._typeInfo == "group":
            self._show()
Example #2
0
    def __init__(self, parent_node=None, parent=None):
        """
        Constructor
        """
        super(ForceWidget, self).__init__(parent)
        self._parent = parent


        self.ui = Ui_Form()
        self.ui.setupUi(self)
        
        self.parent_node = parent_node
        
        
        self.ui.save_pushButton.setAutoDefault(True)

        #    set validators to limit user input
        __validator_dbl = QtGui.QDoubleValidator()
        __validator_int = QtGui.QIntValidator()
        
        
        #    validators
        self.ui.forceID_lineEdit.setValidator(__validator_int)
        self.ui.bodyID_lineEdit.setValidator(__validator_int)
        self.ui.uPi_lineEdit.setValidator(__validator_dbl)
#         self.ui.Fx_lineEdit.setValidator(__validator_dbl)
#         self.ui.Fy_lineEdit.setValidator(__validator_dbl)
#         self.ui.Mz_lineEdit.setValidator(__validator_dbl)

        
        
        #    signals
        self.ui.cancel_pushButton.clicked.connect(self._cancel)
        self.ui.save_pushButton.clicked.connect(self._save)
        self.ui.save_pushButton.setFocus()
        
        
        # pprint(vars(self.group_item))
        self.ui.forceID_lineEdit.setText(str(len(self.parent_node._children)))
        
        #   move to center of screen
        self._move()

        #    show widget if new item is being created
        if parent_node._typeInfo == "group":
            self._show()
Example #3
0
class ForceWidget(QtGui.QDialog):
    """
    control panel interface
    """
    
    def __init__(self, parent_node=None, parent=None):
        """
        Constructor
        """
        super(ForceWidget, self).__init__(parent)
        self._parent = parent


        self.ui = Ui_Form()
        self.ui.setupUi(self)
        
        self.parent_node = parent_node
        
        
        self.ui.save_pushButton.setAutoDefault(True)

        #    set validators to limit user input
        __validator_dbl = QtGui.QDoubleValidator()
        __validator_int = QtGui.QIntValidator()
        
        
        #    validators
        self.ui.forceID_lineEdit.setValidator(__validator_int)
        self.ui.bodyID_lineEdit.setValidator(__validator_int)
        self.ui.uPi_lineEdit.setValidator(__validator_dbl)
#         self.ui.Fx_lineEdit.setValidator(__validator_dbl)
#         self.ui.Fy_lineEdit.setValidator(__validator_dbl)
#         self.ui.Mz_lineEdit.setValidator(__validator_dbl)

        
        
        #    signals
        self.ui.cancel_pushButton.clicked.connect(self._cancel)
        self.ui.save_pushButton.clicked.connect(self._save)
        self.ui.save_pushButton.setFocus()
        
        
        # pprint(vars(self.group_item))
        self.ui.forceID_lineEdit.setText(str(len(self.parent_node._children)))
        
        #   move to center of screen
        self._move()

        #    show widget if new item is being created
        if parent_node._typeInfo == "group":
            self._show()
        #    signals
#         self.setAttribute(QtCore.Qt.WA_DeleteOnClose)


    def _show(self):
        """

        :return:
        """
        self.show()


    def _move(self):
        frameGm = self.frameGeometry()
        screen = QtGui.QApplication.desktop().screenNumber(QtGui.QApplication.desktop().cursor().pos())
        centerPoint = QtGui.QApplication.desktop().screenGeometry(screen).center()
        frameGm.moveCenter(centerPoint)
        self.move(frameGm.topLeft())


    def _cancel(self):
        """
        
        """
        self.close()

    
    def _save(self, item=None):
        """
        
        """
        _force_name = self.ui.name_lineEdit.text()
        # try:
        _body_id = int(self.ui.bodyID_lineEdit.text())


        try:
            _Fx = float(self.ui.Fx_lineEdit.text())
        except:
            _Fx = self.ui.Fx_lineEdit.text()
        
        try:
            _Fy = float(self.ui.Fy_lineEdit.text())
        except:
            _Fy = self.ui.Fy_lineEdit.text()
        
        try:
            _Mz = float(self.ui.Mz_lineEdit.text())
        except:
            _Mz = self.ui.Mz_lineEdit.text()
            
        _u_iP_f = string2array(self.ui.Mz_lineEdit.text())

        if self.item is not None:
            self.item.body_id = _body_id
            self.item.force_name = _force_name
            self.item.Fx = _Fx
            self.item.Fy = _Fy
            self.item.Mz = _Mz
            self.item.u_iP_f = _u_iP_f
        else:
            _force = Force(body_id=_body_id, force_name=_force_name, Fx=_Fx, Fy=_Fy, Mz=_Mz, u_iP_f=_u_iP_f)

            pos = len(self.parent_node._children)

            self.parent_node._parent.forces.append(_force)
            self._parent.ui.treeView.model().insertRow(pos, _force, self.parent_node)

        self.close()

        # except:
        #     QtGui.QMessageBox.warning(self, "Warning!",
        #         "Input not correct!",
        #         QtGui.QMessageBox.Cancel, QtGui.QMessageBox.NoButton,
        #         QtGui.QMessageBox.NoButton)

    def _edit(self, item=None):
        """

        :return:
        """
        self.ui.name_lineEdit.setText(item._name)
        self.ui.forceID_lineEdit.setText(str(item.force_id))
        self.ui.bodyID_lineEdit.setText(str(item.body_id))
        self.ui.uPi_lineEdit.setText(array2string(item.u_iP_f))
        self.ui.Fx_lineEdit.setText(str(item.Fx))
        self.ui.Fy_lineEdit.setText(str(item.Fy))
        self.ui.Mz_lineEdit.setText(str(item.Mz))


        self.item = item

        self._show()
Example #4
0
class ForceWidget(QtGui.QDialog):
    """
    control panel interface
    """
    def __init__(self, parent_node=None, parent=None):
        """
        Constructor
        """
        super(ForceWidget, self).__init__(parent)
        self._parent = parent

        self.ui = Ui_Form()
        self.ui.setupUi(self)

        self.parent_node = parent_node

        self.ui.save_pushButton.setAutoDefault(True)

        #    set validators to limit user input
        __validator_dbl = QtGui.QDoubleValidator()
        __validator_int = QtGui.QIntValidator()

        #    validators
        self.ui.forceID_lineEdit.setValidator(__validator_int)
        self.ui.bodyID_lineEdit.setValidator(__validator_int)
        self.ui.uPi_lineEdit.setValidator(__validator_dbl)
        #         self.ui.Fx_lineEdit.setValidator(__validator_dbl)
        #         self.ui.Fy_lineEdit.setValidator(__validator_dbl)
        #         self.ui.Mz_lineEdit.setValidator(__validator_dbl)

        #    signals
        self.ui.cancel_pushButton.clicked.connect(self._cancel)
        self.ui.save_pushButton.clicked.connect(self._save)
        self.ui.save_pushButton.setFocus()

        # pprint(vars(self.group_item))
        self.ui.forceID_lineEdit.setText(str(len(self.parent_node._children)))

        #   move to center of screen
        self._move()

        #    show widget if new item is being created
        if parent_node._typeInfo == "group":
            self._show()
        #    signals
#         self.setAttribute(QtCore.Qt.WA_DeleteOnClose)

    def _show(self):
        """

        :return:
        """
        self.show()

    def _move(self):
        frameGm = self.frameGeometry()
        screen = QtGui.QApplication.desktop().screenNumber(
            QtGui.QApplication.desktop().cursor().pos())
        centerPoint = QtGui.QApplication.desktop().screenGeometry(
            screen).center()
        frameGm.moveCenter(centerPoint)
        self.move(frameGm.topLeft())

    def _cancel(self):
        """
        
        """
        self.close()

    def _save(self, item=None):
        """
        
        """
        _force_name = self.ui.name_lineEdit.text()
        # try:
        _body_id = int(self.ui.bodyID_lineEdit.text())

        try:
            _Fx = float(self.ui.Fx_lineEdit.text())
        except:
            _Fx = self.ui.Fx_lineEdit.text()

        try:
            _Fy = float(self.ui.Fy_lineEdit.text())
        except:
            _Fy = self.ui.Fy_lineEdit.text()

        try:
            _Mz = float(self.ui.Mz_lineEdit.text())
        except:
            _Mz = self.ui.Mz_lineEdit.text()

        _u_iP_f = string2array(self.ui.uPi_lineEdit.text())

        #   save tzo existing object
        if self.item is not None:
            self.item.body_id = _body_id
            self.item.force_name = _force_name
            self.item.Fx = _Fx
            self.item.Fy = _Fy
            self.item.Mz = _Mz
            self.item.u_iP_f = _u_iP_f
            self.item._scale_GL, status = self.ui.scale_lineEdit.text(
            ).toFloat()

        #   create new object with user specified properties
        else:
            _force = Force(body_id=_body_id,
                           force_name=_force_name,
                           Fx=_Fx,
                           Fy=_Fy,
                           Mz=_Mz,
                           u_iP_f=_u_iP_f)

            pos = len(self.parent_node._children)

            self.parent_node._parent.forces.append(_force)
            self._parent.ui.treeView.model().insertRow(pos, _force,
                                                       self.parent_node)

        self.close()

        # except:
        #     QtGui.QMessageBox.warning(self, "Warning!",
        #         "Input not correct!",
        #         QtGui.QMessageBox.Cancel, QtGui.QMessageBox.NoButton,
        #         QtGui.QMessageBox.NoButton)

    def edit(self, item=None):
        """

        :return:
        """
        self.item = item

        self.ui.name_lineEdit.setText(item._name)
        self.ui.forceID_lineEdit.setText(str(item.force_id))
        self.ui.bodyID_lineEdit.setText(str(item.body_id))
        print "item.u_iP_f =", item.u_iP_f
        self.ui.uPi_lineEdit.setText(array2string(item.u_iP_f))
        self.ui.Fx_lineEdit.setText(str(item.Fx))
        self.ui.Fy_lineEdit.setText(str(item.Fy))
        self.ui.Mz_lineEdit.setText(str(item.Mz))

        self.ui.scale_lineEdit.setText(str(item.scale))

        self.ui.tableWidget.setRowCount(1)
        self.ui.tableWidget.setColumnCount(len(self.item._solution_containers))
        for i, solution_container in enumerate(self.item._solution_containers):
            self.ui.tableWidget.setItem(
                0, i,
                QtGui.QTableWidgetItem(
                    str(len(getattr(self.item, solution_container)))))

        self._show()