Example #1
0
    def __init__(self,text, duration, type=NotificationType.Info):

        self.length = duration


        background = pSprite(glob.PixelWhite, vector2(0,0), SkinSource.local, Positions.topLeft, Positions.topLeft,Color(0,0,0))
        background.Fade(0.8)
        background.VectorScale(vector2(1920,100))
        if type == NotificationType.Info:
            Fgcolor = Color(0, 142, 250)
            textcolor = Color(255,255,255)
        elif type == NotificationType.Warning:
            Fgcolor = Color(255, 136, 0)
            textcolor = Color(255, 136, 0)
        else:
            Fgcolor = Color(255, 0, 0)
            textcolor = Color(255, 0, 0)
        foreGround = pSprite(glob.PixelWhite, vector2(0,100),SkinSource.local, Positions.topCentre, Positions.bottomCentre, Fgcolor)
        foreGround.VectorScale(vector2( 1900, 10))
        text = pText(text, 30, FontStyle.regular,vector2(0, 25), Positions.topCentre, Positions.centre, textcolor)
        foreGround.tag = "Notification"
        background.tag = "Notification"
        text.tag = "Notification"
        self.text = text
        self.bg = background
        self.fg = foreGround
Example #2
0
def GameQuit():
    global isQuitting
    if isQuitting:
        InstantQuit()
        return
    isQuitting = True
    try:
        glob.WindowLeft.dispose()
        glob.WindowCenter.dispose()
        glob.WindowRight.dispose()
    except:
        pass
    glob.AudioManager.play(
        glob.AudioManager.loadSound("goodbye.mp3", SkinSource.user))
    glob.AudioManager.Stop()
    glob.MenuManager.activeMenu.Transition = True
    for sprite in glob.foregroundSprites.sprites:
        sprite.FadeTo(0, 1000, EaseTypes.easeInOut)
    for sprite in glob.backgroundSprites.sprites:
        sprite.FadeTo(0, 5000, EaseTypes.easeInOut)
    for sprite in glob.overlaySprites.sprites:
        sprite.FadeTo(0, 200, EaseTypes.easeInOut)
    goodbye = pText("Goodbye", 70, FontStyle.regular, vector2(0, 0),
                    Positions.centre, Positions.centre)
    glob.overlaySprites.add(goodbye)
    goodbye.FadeTo(0, 6000, EaseTypes.easeIn)
    glob.Scheduler.AddDelayed(6000, InstantQuit)
Example #3
0
 def __init__(self):
     self.active = False
     self.lastActive = 0
     self.background = pSprite(glob.PixelWhite, vector2(0,0), SkinSource.local, Positions.centreRight, Positions.centreRight, Color(0,0,0))
     self.background.VectorScale(vector2(30,600))
     self.foreground = pSprite(glob.PixelWhite, vector2(-13,290), SkinSource.local, Positions.centreRight, Positions.bottomCentre, Color(255, 204, 212))
     self.text = pText("100%", 20, FontStyle.regular, vector2(10,180), Positions.centreRight, Positions.centreRight)
     self.foreground.VectorScale(vector2(10,glob.volume*580))
Example #4
0
    def __init__(self,
                 text,
                 size,
                 style=FontStyle.regular,
                 position=vector2(0, 0),
                 color=Color(255, 255, 255, 255)):
        self.originPosition = position
        self.position = vector2(0, 0)
        self.color = color
        self.size = size

        self.centreButton = pSprite(glob.PixelWhite,
                                    position=position,
                                    skinSource=SkinSource.local,
                                    field=Positions.topLeft,
                                    origin=Positions.centre,
                                    color=color)
        self.centreButton.VectorScale(size)

        offset = 0.57

        self.text = pText(text, (0.8 * size.y),
                          style,
                          position=vector2(position.x * offset,
                                           position.y * offset - 15),
                          field=Positions.topLeft,
                          origin=Positions.centre)  #575
        self.rightButton = pSprite(
            "button-right.png",
            vector2(position.x + (size.x / 2) - 1, position.y),
            SkinSource.local, Positions.topLeft, Positions.centreLeft, color)
        self.rightButton.Scale((1 / 500) * size.y)

        self.leftButton = pSprite(
            "button-left.png",
            vector2(position.x - (size.x / 2) + 1, position.y),
            SkinSource.local, Positions.topLeft, Positions.centreRight, color)
        self.leftButton.Scale((1 / 500) * size.y)
        self.tag = ""
        self.onhover = []
        self.onhoverlost = []
        self.onclick = []
        self.isonHover = False
        self.enabled = True
Example #5
0
    def __init__(self,text, duration, color=Color(255,0,0)):

        self.length = duration

        text = pText(text, 15, FontStyle.regular, vector2(0, 0), Positions.bottomRight, Positions.bottomRight)
        textHeight, textWidth = max(text.text.get_height(), 10), max(text.text.get_width(),100)

        background = pSprite(glob.PixelWhite, vector2(0,0), SkinSource.local, Positions.bottomRight, Positions.bottomRight,Color(0,0,0))
        background.Fade(0.8)
        background.VectorScale(vector2(textWidth*1.5+20,textHeight+10))

        text.position = vector2(0, 2)
        foreGround = pSprite(glob.PixelWhite, vector2(0,0),SkinSource.local, Positions.bottomRight, Positions.bottomCentre, color)
        foreGround.VectorScale(vector2( background.image.get_width(), 5))



        foreGround.tag = "SNotification"
        background.tag = "SNotification"
        text.tag = "SNotification"
        self.text = text
        self.bg = background
        self.fg = foreGround
Example #6
0
    def init(self):
        glob.Framerate = 30
        #Get data from cache and empty it to get it ready to free some space
        self.data = glob.cache  #To avoiding python to act as reference and not copy when emptying cache
        glob.cache = None
        self.panel = pSprite("ranking-panel.png", vector2(0,
                                                          0), SkinSource.user,
                             Positions.topLeft, Positions.topLeft)
        glob.foregroundSprites.add(self.panel)
        self.panel.Scale(glob.windowManager.height /
                         self.panel.image.get_height())
        self.rank = pSprite(f"ranks/{(self.data['rank'])}.png",
                            vector2(-50, 100), SkinSource.local,
                            Positions.topRight, Positions.topRight)

        glob.foregroundSprites.add(self.rank)

        bottomBar = pSprite(glob.PixelWhite, vector2(0, 0), SkinSource.local,
                            Positions.bottomCentre, Positions.bottomCentre,
                            Color(50, 50, 50))
        bottomBar.VectorScale(vector2(1920, 100))
        glob.foregroundSprites.add(bottomBar)

        button = pButton("Back", vector2(200, 100), FontStyle.regular,
                         vector2(100, glob.windowManager.heightScaled - 50),
                         Color(255, 120, 174))
        button.text.position = vector2(0, 20)
        button.onClick(glob.AudioManager.play, sound=self.SoundBack)
        button.onClick(glob.MenuManager.ChangeMenu, type=Menus.SongSelection)
        glob.foregroundSprites.add(button)

        play_button = pButton(
            "Retry", vector2(200, 100), FontStyle.regular,
            vector2(glob.windowManager.widthScaled - 100,
                    glob.windowManager.heightScaled - 50), Color(52, 237, 132))
        play_button.text.position = vector2(-10, 20)
        play_button.onClick(glob.AudioManager.play, sound=self.SoundClick)
        play_button.onClick(glob.MenuManager.ChangeMenu, type=Menus.Playing)
        glob.foregroundSprites.add(play_button)

        stat = pText(
            glob.AudioManager.currentSong["name"] + " [" +
            ["normal", "hard", "insane"][glob.Difficulty] + "]", 60,
            FontStyle.thin, vector2(0,
                                    0), Positions.topRight, Positions.topRight)
        glob.foregroundSprites.add(stat)

        #Since those are not changing and will never change, just reassign variable to take less ram, even if talking about ram with python is kinda ironic
        stat = pText(str(self.data["score"]), 80, FontStyle.regular,
                     vector2(350, 17), Positions.topLeft, Positions.topCentre)
        glob.foregroundSprites.add(stat)

        stat = pText(str(self.data["xmgpRatio"][3]), 60, FontStyle.regular,
                     vector2(200, 130), Positions.topLeft, Positions.topCentre)
        glob.foregroundSprites.add(stat)

        stat = pText(str(self.data["xmgpRatio"][2]), 60, FontStyle.regular,
                     vector2(200, 220), Positions.topLeft, Positions.topCentre)
        glob.foregroundSprites.add(stat)

        stat = pText(str(self.data["xmgpRatio"][1]), 60, FontStyle.regular,
                     vector2(200, 310), Positions.topLeft, Positions.topCentre)
        glob.foregroundSprites.add(stat)

        stat = pText(str(self.data["xmgpRatio"][0]), 60, FontStyle.regular,
                     vector2(500, 310), Positions.topLeft, Positions.topCentre)
        glob.foregroundSprites.add(stat)

        stat = pText(
            str(self.data["combo"]) + "x", 60, FontStyle.regular,
            vector2(100, 405), Positions.topLeft, Positions.topCentre)
        glob.foregroundSprites.add(stat)

        stat = pText(
            str(self.data["accuracy"]) + "%", 60, FontStyle.regular,
            vector2(380, 405), Positions.topLeft, Positions.topCentre)
        glob.foregroundSprites.add(stat)

        stat = pText(
            f"UR : {(self.data['unstableRate'][0][0])}ms /{(self.data['unstableRate'][0][1])}ms /{(self.data['unstableRate'][0][2])}ms",
            40, FontStyle.regular, vector2(500, 135), Positions.topLeft,
            Positions.topCentre)
        glob.foregroundSprites.add(stat)

        bg = pSprite(glob.PixelWhite, vector2(-100, 395), SkinSource.local,
                     Positions.topCentre, Positions.topCentre, Color(0, 0, 0))
        bg.VectorScale(vector2(300, 55))
        bg.Fade(0.7)
        glob.foregroundSprites.add(bg)

        perfectLine = pSprite(glob.PixelWhite, vector2(-100,
                                                       420), SkinSource.local,
                              Positions.topCentre, Positions.topCentre,
                              Color(56, 185, 255))
        perfectLine.VectorScale(vector2(100, 5))
        glob.foregroundSprites.add(perfectLine)

        goodLine = pSprite(glob.PixelWhite, vector2(-150,
                                                    420), SkinSource.local,
                           Positions.topCentre, Positions.topRight,
                           Color(56, 255, 86))
        goodLine.VectorScale(vector2(50, 5))
        glob.foregroundSprites.add(goodLine)

        goodLine = pSprite(glob.PixelWhite, vector2(-50,
                                                    420), SkinSource.local,
                           Positions.topCentre, Positions.topLeft,
                           Color(56, 255, 86))
        goodLine.VectorScale(vector2(50, 5))
        glob.foregroundSprites.add(goodLine)

        MehLine = pSprite(glob.PixelWhite, vector2(-199,
                                                   420), SkinSource.local,
                          Positions.topCentre, Positions.topRight,
                          Color(255, 142, 77))
        MehLine.VectorScale(vector2(50, 5))
        glob.foregroundSprites.add(MehLine)

        MehLine = pSprite(glob.PixelWhite, vector2(-1, 420), SkinSource.local,
                          Positions.topCentre, Positions.topLeft,
                          Color(255, 142, 77))
        MehLine.VectorScale(vector2(50, 5))
        glob.foregroundSprites.add(MehLine)

        lines = self.data["unstableRate"][1]
        glob.Logger.debug(lines)

        offset = (self.data["mapOD"]) / 290

        for line in lines:
            positionX = -100 + (line * offset)
            lSprite = pSprite(glob.PixelWhite, vector2(positionX, 422.5),
                              SkinSource.local, Positions.topCentre,
                              Positions.centre)
            lSprite.VectorScale(vector2(2, 55))
            lSprite.Fade(0.7)
            glob.foregroundSprites.add(lSprite)
Example #7
0
    def init(self):
        if not glob.AudioManager.isPlaying:
            glob.AudioManager.Unpause(False)
        glob.Framerate = 30
        background = pSprite(glob.PixelWhite, vector2(0, 0), SkinSource.local,
                             Positions.topCentre, Positions.topCentre,
                             Color(20, 20, 20))
        background.VectorScale(
            vector2(glob.windowManager.widthScaled,
                    glob.windowManager.heightScaled))
        background.AlphaMask("songSelectBg.png")
        glob.foregroundSprites.add(background)

        bottomBar = pSprite(glob.PixelWhite, vector2(0, 0), SkinSource.local,
                            Positions.bottomCentre, Positions.bottomCentre,
                            Color(50, 50, 50))
        bottomBar.VectorScale(vector2(1920, 100))
        glob.foregroundSprites.add(bottomBar)

        button = pButton("Back", vector2(200, 100), FontStyle.regular,
                         vector2(100, glob.windowManager.heightScaled - 50),
                         Color(255, 120, 174))
        button.text.position = vector2(0, 20)
        button.onClick(glob.AudioManager.play, sound=self.SoundBack)
        button.onClick(glob.MenuManager.ChangeMenu, type=Menus.MainMenu)
        glob.foregroundSprites.add(button)

        play_button = pButton(
            "Start", vector2(200, 100), FontStyle.regular,
            vector2(glob.windowManager.widthScaled - 100,
                    glob.windowManager.heightScaled - 50), Color(52, 237, 132))
        play_button.text.position = vector2(-10, 20)
        play_button.onClick(glob.AudioManager.play, sound=self.SoundClick)
        play_button.onClick(glob.MenuManager.ChangeMenu, type=Menus.Playing)
        glob.foregroundSprites.add(play_button)
        self.PlayButton = play_button

        if "/data/files/intro" in glob.AudioManager.currentSong["folder"]:
            glob.AudioManager.Skip()
        glob.AudioManager.ChangeBackground(
            glob.AudioManager.currentSong["folder"] + "/background.png", 400)

        tab = pSprite(
            glob.AudioManager.currentSong["folder"] + "/background.png",
            vector2(45, 0), SkinSource.absolute, Positions.centreLeft,
            Positions.centreLeft)
        tab.BottomGradiant(Color(50, 50, 50), "half")
        tab.crop(600, 800)
        tab.borderBounds(10)
        glob.foregroundSprites.add(tab)
        self.tabBg = tab
        tab.Fade(0)
        tab.FadeTo(1, 400)
        songSelectionHeader = pSprite("SongSelectionHeader.png", vector2(0, 0),
                                      SkinSource.local, Positions.topCentre,
                                      Positions.topCentre, Color(50, 50, 50))

        tabPicBg = pSprite(glob.PixelWhite, vector2(95, 390), SkinSource.local,
                           Positions.centreLeft, Positions.bottomLeft)
        tabPicBg.VectorScale(vector2(500, 500))
        tabPicBg.borderBounds(10)
        self.tabPicBg = tabPicBg
        glob.foregroundSprites.add(tabPicBg)
        tabPic = pSprite(
            glob.AudioManager.currentSong["folder"] + "/thumb.png",
            vector2(105, 380), SkinSource.absolute, Positions.centreLeft,
            Positions.bottomLeft)
        tabPic.Scale(480 / tabPic.image.get_width() *
                     glob.windowManager.getPixelSize())
        tabPic.borderBounds(10)
        glob.foregroundSprites.add(tabPic)
        self.tabPic = tabPic

        SongTitle = pText(glob.AudioManager.currentSong["name"], 45,
                          FontStyle.bold, vector2(20, 0),
                          Positions.centreRight, Positions.centreRight)
        glob.foregroundSprites.add(SongTitle)
        self.songTitle = SongTitle

        SongArtist = pText(glob.AudioManager.currentSong["artist"], 45,
                           FontStyle.regular, vector2(20, 30),
                           Positions.centreRight, Positions.centreRight)
        glob.foregroundSprites.add(SongArtist)

        self.songArtist = SongArtist

        SongBpm = pText(
            str(glob.AudioManager.currentSong["bpm"]) + "bpm", 45,
            FontStyle.thin, vector2(20, 60), Positions.centreRight,
            Positions.centreRight)
        glob.foregroundSprites.add(SongBpm)
        self.songBPM = SongBpm

        SongMapper = pText(
            str("Map created by " + glob.AudioManager.currentSong["mapper"]),
            45, FontStyle.thin, vector2(20, 90), Positions.centreRight,
            Positions.centreRight)
        glob.foregroundSprites.add(SongMapper)
        self.songMapper = SongMapper

        diffEasy = pSprite(glob.PixelWhite, vector2(300,
                                                    250), SkinSource.local,
                           Positions.centre, Positions.topLeft,
                           Color(62, 194, 194))
        diffEasy.VectorScale(vector2(200, 150))
        diffEasy.onHover(glob.AudioManager.play, sound=self.SoundHover)
        diffEasy.onHover(diffEasy.FadeTo, value=1, duration=100)
        diffEasy.onClick(self.loadDiff, difficulty=Difficulty.Normal)
        diffEasy.onHoverLost(diffEasy.FadeTo, value=0.8, duration=100)
        diffEasy.tag = "EasyDifficulty"
        diffEasy.borderBounds(20)

        diffEasy.Fade(0.8)
        glob.foregroundSprites.add(diffEasy)

        diffHard = pSprite(glob.PixelWhite, vector2(510,
                                                    250), SkinSource.local,
                           Positions.centre, Positions.topLeft,
                           Color(189, 163, 60))
        diffHard.VectorScale(vector2(200, 150))
        diffHard.onHover(glob.AudioManager.play, sound=self.SoundHover)
        diffHard.onHover(diffHard.FadeTo, value=1, duration=100)
        diffHard.onClick(self.loadDiff, difficulty=Difficulty.Hard)
        diffHard.onHoverLost(diffHard.FadeTo, value=0.8, duration=100)
        diffHard.tag = "HardDifficulty"

        diffHard.Fade(0.8)
        glob.foregroundSprites.add(diffHard)

        diffInsane = pSprite(glob.PixelWhite, vector2(720,
                                                      250), SkinSource.local,
                             Positions.centre, Positions.topLeft,
                             Color(147, 60, 194))
        diffInsane.VectorScale(vector2(200, 150))
        diffInsane.onHover(glob.AudioManager.play, sound=self.SoundHover)
        diffInsane.onHover(diffInsane.FadeTo, value=1, duration=100)
        diffInsane.onClick(self.loadDiff, difficulty=Difficulty.Insane)
        diffInsane.onHoverLost(diffInsane.FadeTo, value=0.8, duration=100)
        diffInsane.tag = "InsaneDifficulty"

        diffInsane.Fade(0.8)
        glob.foregroundSprites.add(diffInsane)

        EasyText = pText("Normal", 40, FontStyle.regular, vector2(227, 220),
                         Positions.centre, Positions.bottomCentre)
        glob.foregroundSprites.add(EasyText)
        EasyText.tag = "EasyDifficulty"

        EasyDiff = pText("-", 50, FontStyle.heavy, vector2(227, 190),
                         Positions.centre, Positions.bottomCentre)
        glob.foregroundSprites.add(EasyDiff)
        EasyDiff.tag = "EasyDifficulty"
        self.ezDefRating = EasyDiff

        HardText = pText("Hard", 40, FontStyle.regular, vector2(347, 220),
                         Positions.centre, Positions.bottomCentre)
        glob.foregroundSprites.add(HardText)
        HardText.tag = "HardDifficulty"

        HardDiff = pText("-", 50, FontStyle.heavy, vector2(347, 190),
                         Positions.centre, Positions.bottomCentre)
        glob.foregroundSprites.add(HardDiff)
        HardDiff.tag = "HardDifficulty"
        self.hrDefRating = HardDiff

        InsaneText = pText("Insane", 40, FontStyle.regular, vector2(467, 220),
                           Positions.centre, Positions.bottomCentre)
        glob.foregroundSprites.add(InsaneText)
        InsaneText.tag = "InsaneDifficulty"

        InsaneDiff = pText("-", 50, FontStyle.heavy, vector2(467, 190),
                           Positions.centre, Positions.bottomCentre)
        glob.foregroundSprites.add(InsaneDiff)
        InsaneDiff.tag = "InsaneDifficulty"
        self.inDefRating = InsaneDiff

        RankLetter = pSprite("/ranks/x.png", vector2(-50,
                                                     -230), SkinSource.local,
                             Positions.centre, Positions.centre)
        RankLetter.Scale(0.8)
        self.scoreRank = RankLetter
        glob.foregroundSprites.add(RankLetter)

        value = pText("Score: -", 35, FontStyle.regular, vector2(-170, 0),
                      Positions.centre, Positions.centreLeft)
        self.scoreScore = value
        glob.foregroundSprites.add(self.scoreScore)

        value = pText("Accuracy: -", 35, FontStyle.regular, vector2(-170, 30),
                      Positions.centre, Positions.centreLeft)
        self.scoreAcc = value
        glob.foregroundSprites.add(self.scoreAcc)

        value = pText("Unstable Rate: -", 35, FontStyle.regular,
                      vector2(-170, 60), Positions.centre,
                      Positions.centreLeft)
        self.scoreConsistency = value
        glob.foregroundSprites.add(self.scoreConsistency)

        value = pText("Combo: -", 35, FontStyle.regular, vector2(-170, 90),
                      Positions.centre, Positions.centreLeft)
        self.scoreCombo = value
        glob.foregroundSprites.add(self.scoreCombo)

        value = pText("Perfect Hits: -", 35, FontStyle.regular,
                      vector2(-170, 120), Positions.centre,
                      Positions.centreLeft)
        self.scorePerf = value
        glob.foregroundSprites.add(self.scorePerf)

        value = pText("Good Hits: -", 35, FontStyle.regular,
                      vector2(-170,
                              150), Positions.centre, Positions.centreLeft)
        self.scoreGood = value
        glob.foregroundSprites.add(self.scoreGood)

        value = pText("Meh Hits: -", 35, FontStyle.regular, vector2(-170, 180),
                      Positions.centre, Positions.centreLeft)
        self.scoreMeh = value
        glob.foregroundSprites.add(self.scoreMeh)

        value = pText("Misses: -", 35, FontStyle.regular, vector2(-170, 210),
                      Positions.centre, Positions.centreLeft)
        self.scoreMiss = value
        glob.foregroundSprites.add(self.scoreMiss)

        background.Fade(0)
        button.Fade(0)

        self.DifficultyRating = pText("Difficulty Rating | -", 45,
                                      FontStyle.thin, vector2(20, -50),
                                      Positions.centreRight,
                                      Positions.centreRight)
        self.NoteSpeed = pText("Note Speed | -", 45, FontStyle.thin,
                               vector2(20, -80), Positions.centreRight,
                               Positions.centreRight)
        self.health = pText("Health Drain | -", 45, FontStyle.thin,
                            vector2(20, -110), Positions.centreRight,
                            Positions.centreRight)
        self.Accuracy = pText("Accuracy needed | -", 45, FontStyle.thin,
                              vector2(20, -140), Positions.centreRight,
                              Positions.centreRight)
        self.objCount = pText("Object count | -", 45, FontStyle.thin,
                              vector2(20, -170), Positions.centreRight,
                              Positions.centreRight)
        self.Length = pText("Length | -", 45, FontStyle.thin,
                            vector2(20, -200), Positions.centreRight,
                            Positions.centreRight)
        self.diffName = pText("-", 120, FontStyle.heavy, vector2(20, -250),
                              Positions.centreRight, Positions.centreRight)
        self.diffNameOverlay = pText("-", 120, FontStyle.heavy,
                                     vector2(20, -250), Positions.centreRight,
                                     Positions.centreRight)
        self.diffName.Fade(0.5)
        self.diffNameOverlay.Fade(0.5)
        glob.foregroundSprites.add(self.diffName)
        glob.foregroundSprites.add(self.diffNameOverlay)
        glob.foregroundSprites.add(self.DifficultyRating)
        glob.foregroundSprites.add(self.NoteSpeed)
        glob.foregroundSprites.add(self.health)
        glob.foregroundSprites.add(self.Accuracy)
        glob.foregroundSprites.add(self.objCount)
        glob.foregroundSprites.add(self.Length)

        background.FadeTo(1, 400)
        button.FadeTo(1, 400)
        glob.foregroundSprites.add(songSelectionHeader)
        songs = os.listdir(glob.currentDirectory + "/.user/maps")

        indexMin = 0 - 0.5 * len(songs)
        index = 0

        for song in songs:
            songSprite = pSprite(
                glob.currentDirectory + "/.user/maps/" + song + "/thumb.png",
                vector2(0, 0), SkinSource.absolute, Positions.topCentre,
                Positions.topCentre)
            songSprite.Scale(150 / songSprite.image.get_width() *
                             glob.windowManager.getPixelSize())
            songSprite.position = vector2((indexMin + index) * 160, -20 - abs(
                (indexMin + index) * 10))
            songSprite.tag = "SongSelectSprite"
            if glob.currentDirectory + "/.user/maps/" + song == glob.AudioManager.currentSong[
                    "folder"]:
                self.offset = (indexMin + index) * 160
            glob.foregroundSprites.add(songSprite)
            self.songList.append(songSprite)
            songSprite.onHover(songSprite.VectorScaleTo,
                               scale=vector2(1.1, 1.1),
                               duration=200,
                               easing=EaseTypes.BounceOut)
            songSprite.onHover(glob.AudioManager.play, sound=self.SoundHover)
            songSprite.onHoverLost(songSprite.VectorScaleTo,
                                   scale=vector2(1, 1),
                                   duration=100,
                                   easing=EaseTypes.easeInOut)
            songSprite.onClick(glob.AudioManager.play, sound=self.SoundChange)
            songSprite.onClick(self.GetNewSong,
                               songPath=song,
                               difficulty=Difficulty.Normal,
                               sender=songSprite)
            songSprite.data.append((indexMin + index) * 160)
            songSprite.data.append(glob.currentDirectory + "/.user/maps/" +
                                   song)
            index += 1
        self.loadDiffs()
Example #8
0
    def init(self):
        glob.AudioManager.Restart()
        glob.AudioManager.Pause()
        difficulties = {
            Difficulty.Normal: "normal.dd",
            Difficulty.Hard: "hard.dd",
            Difficulty.Insane: "insane.dd"
        }
        difficulty = difficulties[glob.Difficulty]
        with open(glob.AudioManager.currentSong["folder"] + "/" +
                  difficulty) as f:
            file = f.read()
            data = data = file.split("\n")[0].split("|")
            self.fileBody = file.split("\n")[1:]
            if len(self.fileBody
                   ) == 0:  #Empty map will generate bugs within the menu
                glob.MenuManager.ChangeMenu(type=Menus.SongSelection)
                NotificationMassive(text="Beatmap is empty",
                                    duration=5000,
                                    type=NotificationType.Error).show()
                return

        self.hp = (float(data[1]) + 1) * 10
        self.ar = 1 / (1 + float(data[2])) * 3000

        self.od = 1 / (1 + float(data[3]) / 3) * 200

        glob.Framerate = 30
        glob.backgroundSprites.sprites[0].FadeTo(0.1, 400)

        accBar = pSprite(glob.PixelWhite, vector2(0, 0),
                         SkinSource.local, Positions.centre, Positions.centre,
                         Color(0, 246, 226))
        accBar.Fade(0.5)
        accBar.VectorScale(vector2(5, glob.windowManager.heightScaled))
        self.accBar = accBar
        glob.foregroundSprites.add(accBar)

        lowerStruct = pSprite("gameplay-struct.png", vector2(0, 0),
                              SkinSource.user, Positions.bottomCentre,
                              Positions.bottomCentre)

        lowerStruct.Scale(0.8)

        glob.foregroundSprites.add(lowerStruct)

        upperStruct = pSprite("gameplay-struct.png", vector2(0, 0),
                              SkinSource.user, Positions.topCentre,
                              Positions.topCentre)
        upperStruct.Scale(0.8)
        upperStruct.Rotate(180)

        upperStruct.Color(Color(176, 156, 255))
        lowerStruct.Color(Color(255, 153, 153))

        self.Loading = pText("Beatmap is Loading", 60, FontStyle.bold,
                             vector2(0, 0), Positions.topCentre,
                             Positions.topCentre)
        self.Loading.FadeTo(0.5, 2000, EaseTypes.easeInOut, True)

        self.lowerOv = pSprite("gameplay-struct-ov.png", vector2(0, 0),
                               SkinSource.user, Positions.bottomCentre,
                               Positions.bottomCentre)
        self.lowerOv.Scale(0.8)
        self.lowerOv.Fade(0)

        self.upperOv = pSprite("gameplay-struct-ov.png", vector2(0, 0),
                               SkinSource.user, Positions.topCentre,
                               Positions.topCentre)
        self.upperOv.Scale(0.8)
        self.upperOv.Fade(0)

        glob.foregroundSprites.add(upperStruct)

        self.progressBar = pSprite(glob.PixelWhite, vector2(0, 0),
                                   SkinSource.local, Positions.bottomLeft,
                                   Positions.bottomLeft)
        glob.foregroundSprites.add(self.progressBar)
        self.progressBar.VectorScale(vector2(0, 5))
        self.LengthTime = pText("00:00", 40, FontStyle.regular, vector2(0, 10),
                                Positions.bottomLeft, Positions.bottomLeft)
        glob.foregroundSprites.add(self.LengthTime)
        seconds = str(
            int((glob.AudioManager.currentSong["length"] / 1000) % 60))
        if len(seconds) == 1:
            seconds = "0" + seconds
        minutes = str(
            int((glob.AudioManager.currentSong["length"] / 1000 / 60) % 60))
        totalLength = pText("{}:{}".format(minutes,
                                           seconds), 40, FontStyle.regular,
                            vector2(0, 10), Positions.bottomRight,
                            Positions.bottomRight)
        glob.foregroundSprites.add(totalLength)

        self.upperSprites.sort(
            key=lambda x: x.time
        )  # Rearrange sprites to be sure it will be handled in the right order

        self.comboIndicator = pText("0x", 100, FontStyle.regular,
                                    vector2(0, 0), Positions.centre,
                                    Positions.centre)
        self.comboIndicatorOv = pText("0x", 100, FontStyle.regular,
                                      vector2(0, 0), Positions.centre,
                                      Positions.centre)

        self.ScoreIndicator = pText("0", 50, FontStyle.regular, vector2(10, 0),
                                    Positions.topRight, Positions.topRight)
        self.lifeBar = pSprite(glob.PixelWhite, vector2(0,
                                                        0), SkinSource.local,
                               Positions.topLeft, Positions.topLeft)
        self.lifeBar.VectorScale(vector2(1920, 5))

        glob.foregroundSprites.add(self.comboIndicator)
        glob.foregroundSprites.add(self.comboIndicatorOv)
        glob.foregroundSprites.add(self.ScoreIndicator)
        glob.foregroundSprites.add(self.lifeBar)

        glob.foregroundSprites.add(self.upperOv)
        glob.foregroundSprites.add(self.lowerOv)

        self.failOverlay = pSprite("fail-background.png", vector2(0, 0),
                                   SkinSource.user, Positions.centre,
                                   Positions.centre)
        self.failOverlay.Scale(glob.windowManager.width /
                               self.failOverlay.image.get_width())
        self.failOverlay.Fade(0)
        glob.foregroundSprites.add(self.failOverlay)

        self.failRetry = pSprite("fail-retry.png", vector2(0, 30),
                                 SkinSource.user, Positions.centre,
                                 Positions.centre)
        self.failRetry.Scale(0.7)
        self.failRetry.Fade(0)

        self.failRetry.onHover(self.failRetry.ScaleTo,
                               scale=0.75,
                               duration=200)
        self.failRetry.onHover(glob.AudioManager.play, sound=self.SoundHover)
        self.failRetry.onClick(glob.AudioManager.play, sound=self.SoundClick)
        self.failRetry.onClick(glob.MenuManager.ChangeMenu, type=Menus.Playing)
        self.failRetry.onHoverLost(self.failRetry.ScaleTo,
                                   scale=0.7,
                                   duration=200)

        self.failRetry.enabled = False
        glob.foregroundSprites.add(self.failRetry)

        self.failQuit = pSprite("fail-back.png", vector2(0,
                                                         260), SkinSource.user,
                                Positions.centre, Positions.centre)
        self.failQuit.Fade(0)
        self.failQuit.Scale(0.7)

        self.failQuit.onHover(self.failQuit.ScaleTo, scale=0.75, duration=200)
        self.failQuit.onHover(glob.AudioManager.play, sound=self.SoundHover)
        self.failQuit.onClick(glob.AudioManager.play, sound=self.SoundClick)
        self.failQuit.onClick(glob.MenuManager.ChangeMenu,
                              type=Menus.SongSelection)
        self.failQuit.onHoverLost(self.failQuit.ScaleTo,
                                  scale=0.7,
                                  duration=200)

        self.failQuit.enabled = False
        glob.foregroundSprites.add(self.failQuit)
        glob.foregroundSprites.add(self.Loading)

        self.UpperSprite = pSprite("hitObject.png", vector2(0, 0),
                                   SkinSource.user,
                                   Positions.topCentre, Positions.centre,
                                   Color(102, 66, 245), Clocks.audio)
        self.UpperSprite.Scale(0.2)
        self.LowerSprite = pSprite("hitObject.png", vector2(0, 0),
                                   SkinSource.user,
                                   Positions.bottomCentre, Positions.centre,
                                   Color(245, 64, 64), Clocks.audio)
        self.LowerSprite.Scale(0.2)

        glob.Scheduler.AddNow(self.loadElements)
Example #9
0
    def init(self):
        glob.Framerate = 30
        try:
            self.SongName = glob.AudioManager.currentSong["artist"] + " | "+glob.AudioManager.currentSong["name"]
        except:
            self.SongName = ""
        upperBar = pSprite(glob.PixelWhite,vector2(0,0), SkinSource.local, Positions.topCentre, Positions.topCentre, Color(50,50,50))
        upperBar.VectorScale(vector2(1920,50))
        self.upperBar = upperBar
        glob.foregroundSprites.add(upperBar)

        bottomBar = pSprite(glob.PixelWhite, vector2(0,0), SkinSource.local, Positions.bottomCentre, Positions.bottomCentre, Color(50,50,50))
        bottomBar.VectorScale(vector2(1920,50))
        glob.foregroundSprites.add(bottomBar)
        self.lowerBar = bottomBar

        menuBg = pSprite(glob.PixelWhite, vector2(0,0), SkinSource.local, Positions.centreLeft, Positions.centre, Color(50,50,50,230))
        menuBg.Scale(1000)
        menuBg.VectorScale(vector2(3, 1.5))
        menuBg.Rotate(-69.7)
        self.background = menuBg
        glob.foregroundSprites.add(menuBg)


        version = pText("Delta Dash pre-alpha", 50,position=vector2(5,15), field=Positions.bottomLeft, origin=Positions.bottomLeft)
        glob.foregroundSprites.add(version)
        self.version = version


        button = pButton("Play", vector2(475,200),position=vector2(460,660), color=Color(110, 214, 69))
        self.Playbutton = button
        self.Playbutton.onHover(glob.AudioManager.play, sound=self.SoundHover)
        self.Playbutton.onClick(glob.MenuManager.ChangeMenu, type= Menus.SongSelection)
        self.Playbutton.onClick(glob.AudioManager.play, sound=self.SoundClick)
        glob.foregroundSprites.add(button)

        optbutton = pButton("Exit", vector2(550,200),position=vector2(500,870),  color=Color(209, 44, 44))
        self.exit = optbutton
        self.exit.onHover(glob.AudioManager.play, sound=self.SoundHover)
        self.exit.onClick(helper.GameQuit)
        glob.foregroundSprites.add(optbutton)



        LogoHero = pSprite("logo-hero.png", vector2(-500,0), SkinSource.user, Positions.centreRight, Positions.centre)
        self.logoHero = LogoHero
        glob.foregroundSprites.add(LogoHero)

        Title = pSprite("title.png", vector2(400,200), SkinSource.local, Positions.topLeft, Positions.centre)
        self.title = Title
        glob.foregroundSprites.add(Title)

        NowPlaying = pText(self.SongName, 40, position=vector2(50,-3), field=Positions.topRight, origin=Positions.topRight)
        self.NowPlaying = NowPlaying
        glob.foregroundSprites.add(NowPlaying)
        if glob.Starting:
            self.Transition = True
            Title.Fade(0)
            upperBar.Fade(0)
            bottomBar.Fade(0)
            menuBg.Fade(0)
            NowPlaying.Fade(0)


            button.Fade(0)
            button.position = vector2(-500,0)

            optbutton.Fade(0)
            optbutton.position = vector2(-500,0)

         

            version.Fade(0)

            LogoHero.Fade(0)
            LogoHero.position = vector2(500,0)

            glob.Background.Fade(0)

            IntroTitle = pSprite("menu-big-title.png", vector2(0,0), SkinSource.local, Positions.centre, Positions.centre)
            IntroTitle.Fade(0)
            IntroTitle.FadeTo(1, 800, EaseTypes.easeInOut)
            self.introLogo = IntroTitle

            ClickButton = pText("Click Anywhere to start", 100, FontStyle.heavy, vector2(0,200), Positions.centre, Positions.centre)
            ClickButton.Fade(0)
            self.clickButton = ClickButton
            IntroTitleBackground = pSprite("menu-big-title-bg.png", vector2(0,0), SkinSource.local, Positions.centre, Positions.centre)
            IntroTitleBackground.Fade(0)
            self.introLogoBg = IntroTitleBackground
            glob.Scheduler.AddDelayed(2426, IntroTitleBackground.FadeTo, value=1, duration=800, easing=EaseTypes.easeInOut)
            glob.Scheduler.AddDelayed(4415, glob.Background.FadeTo, value=1, duration=800, easing=EaseTypes.easeInOut)
            glob.Scheduler.AddDelayed(6234, IntroTitle.MoveTo,x=0, y=-50,  duration=2000,easing=EaseTypes.easeInOut)
            glob.Scheduler.AddDelayed(6234, IntroTitleBackground.MoveTo,x=0, y=-50,  duration=2000,easing=EaseTypes.easeInOut)
            glob.Scheduler.AddDelayed(6234, ClickButton.FadeTo, value=0.9, duration=2100,easing=EaseTypes.easeInOut, loop=True)
            glob.Scheduler.AddDelayed(7234, NowPlaying.FadeTo, value=1, duration=800,easing=EaseTypes.easeInOut)
            glob.Scheduler.AddDelayed(8234, self.endTransformation)
            glob.foregroundSprites.add(IntroTitleBackground)
            glob.foregroundSprites.add(IntroTitle)
            glob.foregroundSprites.add(ClickButton)
        else:
            self.Transition = True
            for sprite in glob.foregroundSprites.sprites:
                sprite.Fade(0)
                sprite.FadeTo(1, 400)
            glob.AudioManager.ChangeBackground("/data/sprites/background.png", 400)
            glob.Scheduler.AddDelayed(400, self.endTransformation)
Example #10
0
    def setIdle(self):
        bgAlreadyPresent = False
        for sprite in glob.foregroundSprites.sprites:
            if sprite.tag not in ["idleOverlaySprites", "idleBackgroundSprite"]:
                sprite.FadeTo(0,1000)
            if sprite.tag == "idleOverlaySprites":
                sprite.FadeTo(0,200)
                glob.Scheduler.AddDelayed(200, glob.foregroundSprites.remove, sprite=sprite)
            if sprite.tag == "idleBackgroundSprite":
                bgAlreadyPresent = True
        if not bgAlreadyPresent:
            bgSprite = pSprite(glob.PixelWhite, vector2(0,0), SkinSource.local, Positions.centre, Positions.centre, Color(0,0,0))
            bgSprite.VectorScale(vector2(1000,500))
            bgSprite.Fade(0)
            bgSprite.FadeTo(0.6,500)
            bgSprite.tag = "idleBackgroundSprite"
            glob.foregroundSprites.add(bgSprite)


        if not path.exists(glob.AudioManager.currentSong["folder"]+"/thumb.png"):
            songLogo = pSprite("defaultThumb.png", vector2(-480,0), SkinSource.local, Positions.centre, Positions.centreLeft)
            songLogo.tag = "idleOverlaySprites"
            glob.foregroundSprites.add(songLogo)

            songLogo.Scale(460/songLogo.image.get_width()*glob.windowManager.getPixelSize())

        else:
            songLogo = pSprite(glob.AudioManager.currentSong["folder"]+"/thumb.png", vector2(-480,0), SkinSource.absolute, Positions.centre, Positions.centreLeft)
            songLogo.Fade(0)
            glob.Scheduler.AddDelayed(200, songLogo.FadeTo, value=1, duration=500)
            songLogo.tag = "idleOverlaySprites"
            songLogo.Scale(460/songLogo.image.get_width() * glob.windowManager.getPixelSize())


            songBg = pSprite(glob.PixelWhite, vector2(-490,0), SkinSource.local, Positions.centre, Positions.centreLeft)
            songBg.VectorScale(vector2(480,480))
            songBg.tag = "idleOverlaySprites"
            songBg.Fade(0)
            glob.Scheduler.AddDelayed(200, songBg.FadeTo, value=1, duration=500)
            glob.foregroundSprites.add(songBg)
            glob.foregroundSprites.add(songLogo)

        glob.AudioManager.ChangeBackground(glob.AudioManager.currentSong["folder"]+"/background.png", 500)
        npName = glob.AudioManager.currentSong["name"]
        if len(npName) > 18:
            npName = npName[:16] + "..."
        songTitle = pText(npName, 50, FontStyle.regular, vector2(5, -140), Positions.centre, Positions.topLeft)
        songTitle.tag = "idleOverlaySprites"
        glob.foregroundSprites.add(songTitle)

        npArtist = glob.AudioManager.currentSong["artist"]
        if len(npArtist) > 18:
            npArtist = npArtist[:16] + "..."
        songArtist = pText(npArtist, 50, FontStyle.regular, vector2(5, -110), Positions.centre, Positions.topLeft)
        songArtist.tag = "idleOverlaySprites"
        glob.foregroundSprites.add(songArtist)
        if not bgAlreadyPresent:
            positionBarBg = pSprite(glob.PixelWhite, vector2(5,240), SkinSource.local, Positions.centre, Positions.bottomLeft, color=Color(0,0,0,150))
            positionBarBg.VectorScale(vector2(485,10))
            positionBarBg.tag = "idleBackgroundSprite"

            glob.foregroundSprites.add(positionBarBg)

        self.idleDisc = pSprite("idleDisc.png", vector2(240, 40), SkinSource.local, Positions.centre, Positions.centre)
        self.idleDisc.tag = "idleOverlaySprites"
        glob.foregroundSprites.add(self.idleDisc)

        self.positionBar = pSprite(glob.PixelWhite, vector2(5, 240), SkinSource.local, Positions.centre,
                                Positions.bottomLeft)
        self.positionBar.tag = "idleOverlaySprites"
        glob.foregroundSprites.add(self.positionBar)
        seconds = str(int((glob.AudioManager.currentSong["length"] / 1000) % 60))
        if len(seconds) == 1:
            seconds = "0"+seconds
        minutes = str(int((glob.AudioManager.currentSong["length"] / 1000 / 60) % 60))
        self.idleLeftText = pText("0", 20, FontStyle.regular, vector2(5, 130), Positions.centre, Positions.bottomLeft)
        self.idleRightText = pText(minutes+":"+seconds, 20, FontStyle.regular, vector2(275, 130), Positions.centre, Positions.bottomRight)
        self.idleLeftText.tag = "idleOverlaySprites"
        self.idleRightText.tag = "idleOverlaySprites"
        glob.foregroundSprites.add(self.idleLeftText)
        glob.foregroundSprites.add(self.idleRightText)

        self.idleClickText = pText("Click anywhere to return to Delta Dash", 40, FontStyle.heavy, vector2(0, 150), Positions.centre, Positions.topCentre)
        self.idleClickText.tag = "idleOverlaySprites"
        glob.foregroundSprites.add(self.idleClickText)