# This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Filename : tvertex_remover.py # Author : Stephane Grabli # Date : 04/08/2005 # Purpose : Removes TVertices from freestyle import ChainSilhouetteIterator, ConstantColorShader, IncreasingThicknessShader, \ Operators, QuantitativeInvisibilityUP1D, SamplingShader, TrueUP1D from logical_operators import NotUP1D from shaders import pyTVertexRemoverShader Operators.select(QuantitativeInvisibilityUP1D(0)) Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0))) shaders_list = [ IncreasingThicknessShader(3, 5), ConstantColorShader(0.2, 0.2, 0.2, 1), SamplingShader(10.0), pyTVertexRemoverShader(), ] Operators.create(TrueUP1D(), shaders_list)
# GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Filename : external_contour_smooth.py # Author : Stephane Grabli # Date : 04/08/2005 # Purpose : Draws a smooth external contour from freestyle import ChainPredicateIterator, ExternalContourUP1D, IncreasingColorShader, \ IncreasingThicknessShader, Operators, QuantitativeInvisibilityUP1D, SamplingShader, \ SmoothingShader, TrueBP1D, TrueUP1D from logical_operators import AndUP1D, NotUP1D upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D()) Operators.select(upred) bpred = TrueBP1D() Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred)) shaders_list = [ SamplingShader(2), IncreasingThicknessShader(4, 20), IncreasingColorShader(1.0, 0.0, 0.5, 1, 0.5, 1, 0.3, 1), SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1), ] Operators.create(TrueUP1D(), shaders_list)
# Filename : multiple_parameterization.py # Author : Stephane Grabli # Date : 04/08/2005 # Purpose : The thickness and the color of the strokes vary continuously # independently from occlusions although only # visible lines are actually drawn. This is equivalent # to assigning the thickness using a parameterization covering # the complete silhouette (visible+invisible) and drawing # the strokes using a second parameterization that only # covers the visible portions. from freestyle import ChainSilhouetteIterator, ConstantColorShader, IncreasingColorShader, \ IncreasingThicknessShader, Operators, QuantitativeInvisibilityUP1D, SamplingShader, \ TextureAssignerShader, TrueUP1D from shaders import pyHLRShader Operators.select(QuantitativeInvisibilityUP1D(0)) ## Chain following the same nature, but without the restriction ## of staying inside the selection (0). Operators.bidirectional_chain(ChainSilhouetteIterator(0)) shaders_list = [ SamplingShader(20), IncreasingThicknessShader(1.5, 30), ConstantColorShader(0.0, 0.0, 0.0), IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1), TextureAssignerShader(-1), pyHLRShader(), ## this shader draws only visible portions ] Operators.create(TrueUP1D(), shaders_list)
# GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Filename : nature.py # Author : Stephane Grabli # Date : 04/08/2005 # Purpose : Uses the NatureUP1D predicate to select the lines # of a given type (among Nature.SILHOUETTE, Nature.CREASE, Nature.SUGGESTIVE_CONTOURS, # Nature.BORDERS). # The suggestive contours must have been enabled in the # options dialog to appear in the View Map. from freestyle import ChainSilhouetteIterator, IncreasingColorShader, \ IncreasingThicknessShader, Nature, Operators, TrueUP1D from PredicatesU1D import pyNatureUP1D from logical_operators import NotUP1D Operators.select(pyNatureUP1D(Nature.SILHOUETTE)) Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(pyNatureUP1D(Nature.SILHOUETTE))) shaders_list = [ IncreasingThicknessShader(3, 10), IncreasingColorShader(0.0, 0.0, 0.0, 1, 0.8, 0, 0, 1), ] Operators.create(TrueUP1D(), shaders_list)
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Filename : sequentialsplit_sketchy.py # Author : Stephane Grabli # Date : 04/08/2005 # Purpose : Use the sequential split with two different # predicates to specify respectively the starting and # the stopping extremities for strokes from freestyle import ChainSilhouetteIterator, ConstantColorShader, IncreasingThicknessShader, Nature, \ Operators, QuantitativeInvisibilityUP1D, SpatialNoiseShader, TextureAssignerShader, TrueUP1D from PredicatesU0D import pyBackTVertexUP0D, pyVertexNatureUP0D from logical_operators import NotUP1D upred = QuantitativeInvisibilityUP1D(0) Operators.select(upred) Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred)) ## starting and stopping predicates: start = pyVertexNatureUP0D(Nature.NON_T_VERTEX) stop = pyBackTVertexUP0D() Operators.sequential_split(start, stop, 10) shaders_list = [ SpatialNoiseShader(7, 120, 2, True, True), IncreasingThicknessShader(5, 8), ConstantColorShader(0.2, 0.2, 0.2, 1), TextureAssignerShader(4), ] Operators.create(TrueUP1D(), shaders_list)
# but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Filename : suggestive.py # Author : Stephane Grabli # Date : 04/08/2005 # Purpose : Draws the suggestive contours. # ***** The suggestive contours must be enabled # in the options dialog ***** from freestyle import ChainSilhouetteIterator, ConstantColorShader, IncreasingThicknessShader, \ Nature, Operators, QuantitativeInvisibilityUP1D, TrueUP1D from PredicatesU1D import pyNatureUP1D from logical_operators import AndUP1D, NotUP1D upred = AndUP1D(pyNatureUP1D(Nature.SUGGESTIVE_CONTOUR), QuantitativeInvisibilityUP1D(0)) Operators.select(upred) Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred)) shaders_list = [ IncreasingThicknessShader(1, 3), ConstantColorShader(0.2, 0.2, 0.2, 1), ] Operators.create(TrueUP1D(), shaders_list)