from PredicatesU0D import pyParameterUP0D from PredicatesU1D import pyDensityUP1D, pyHigherLengthUP1D, pyHigherNumberOfTurnsUP1D from logical_operators import NotUP1D from shaders import pyNonLinearVaryingThicknessShader, pySamplingShader Operators.select(QuantitativeInvisibilityUP1D(0)) Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0))) ## Splits strokes at points of highest 2D curavture ## when there are too many abrupt turns in it func = pyInverseCurvature2DAngleF0D() Operators.recursive_split(func, pyParameterUP0D(0.2, 0.8), NotUP1D(pyHigherNumberOfTurnsUP1D(3, 0.5)), 2) ## Keeps only long enough strokes Operators.select(pyHigherLengthUP1D(100)) ## Sorts so as to draw the longest strokes first ## (this will be done using the causal density) Operators.sort(pyLengthBP1D()) shaders_list = [ pySamplingShader(10), BezierCurveShader(30), SamplingShader(50), ConstantThicknessShader(10), pyNonLinearVaryingThicknessShader(4, 25, 0.6), TextureAssignerShader(6), ConstantColorShader(0.2, 0.2, 0.2, 1.0), TipRemoverShader(10), ] ## Use the causal density to avoid cluttering Operators.create(pyDensityUP1D(8, 0.4, IntegrationType.MEAN), shaders_list)
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Filename : uniformpruning_zsort.py # Authors : Fredo Durand, Stephane Grabli, Francois Sillion, Emmanuel Turquin # Date : 08/04/2005 from freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, IntegrationType, \ Operators, QuantitativeInvisibilityUP1D, SamplingShader, Stroke, StrokeTextureShader from PredicatesB1D import pyZBP1D from PredicatesU1D import pyDensityUP1D Operators.select(QuantitativeInvisibilityUP1D(0)) Operators.bidirectional_chain(ChainSilhouetteIterator()) #Operators.sequential_split(pyVertexNatureUP0D(Nature.VIEW_VERTEX), 2) Operators.sort(pyZBP1D()) shaders_list = [ StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, False), ConstantThicknessShader(3), SamplingShader(5.0), ConstantColorShader(0, 0, 0, 1), ] Operators.create(pyDensityUP1D(2, 0.05, IntegrationType.MEAN, 4), shaders_list) #Operators.create(pyDensityFunctorUP1D(8, 0.03, pyGetInverseProjectedZF1D(), 0, 1, IntegrationType.MEAN), shaders_list)
def __init__(self, wsize, threshold, integration=IntegrationType.MEAN, sampling=2.0): UnaryPredicate1D.__init__(self) self._wsize = wsize self._threshold = threshold self._integration = integration self._func = DensityF1D(self._wsize, self._integration, sampling) self._func2 = DensityF1D(self._wsize, IntegrationType.MAX, sampling) def __call__(self, inter): c = self._func(inter) m = self._func2(inter) if c < self._threshold: return 1 if m > 4*c: if c < 1.5*self._threshold: return 1 return 0 Operators.select(QuantitativeInvisibilityUP1D(0)) Operators.bidirectional_chain(ChainSilhouetteIterator(),NotUP1D(QuantitativeInvisibilityUP1D(0))) Operators.select(pyHigherLengthUP1D(40)) ## selects lines having a high anisotropic a priori density Operators.select(pyHighDensityAnisotropyUP1D(0.3,4)) Operators.sort(pyLengthBP1D()) shaders_list = [ SamplingShader(2.0), ConstantThicknessShader(2), ConstantColorShader(0.2,0.2,0.25,1), ] ## uniform culling Operators.create(pyDensityUP1D(3.0,2.0e-2, IntegrationType.MEAN, 0.1), shaders_list)