def update_search(self):
        search = LauncherSettings.get("config_search").strip().lower()
        print("search for", search)
        words = []
        special = []
        for word in search.split(" "):
            word = word.strip()
            if not word:
                continue
            if ":" in word[1:-1]:
                special.append(word)
            else:
                words.append(word)
        terms = GameNameUtil.extract_search_terms(" ".join(words))
        terms.update(special)

        database = Database.get_instance()

        try:
            have = int(LauncherSettings.get("database_show_games"))
        except ValueError:
            # default is show all downloadable and locally available games
            have = 1
        items = database.find_games_new(
            " ".join(terms),
            have=have,
            list_uuid=LauncherSettings.get("game_list_uuid"),
        )

        self.set_items(items)
Example #2
0
    def scan_thread(cls):
        try:
            with Database.get_instance() as database:
                cls._scan_thread(database)
        except Exception as e:
            cls.error = str(e)
            traceback.print_exc()

        # else:
        #     if cls.on_status:
        #         cls.on_status(("", _("Committing data...")))
        #     database.commit()

        def on_done():
            # FIXME: these should be removed soon
            LauncherSettings.set("last_scan", str(time.time()))
            LauncherSettings.set("__config_refresh", str(time.time()))

            # this must be called from main, since callbacks are broadcast
            # when settings are changed

            LauncherSignal.broadcast("scan_done")
            LauncherConfig.update_kickstart()

        # call on_done from main thread
        fsui.call_after(on_done)
        cls.running = False
Example #3
0
 def run(self):
     self.defragment(FileDatabase.get_instance(), "Files.sqlite")
     self.stop_check()
     self.defragment(LockerDatabase.instance(), "Locker.sqlite")
     self.stop_check()
     self.defragment(fsgs.get_game_database(), "Amiga.sqlite")
     self.stop_check()
     self.defragment(Database.get_instance(), "Database.sqlite")
Example #4
0
 def load_configuration(self, item):
     if item[str("uuid")]:
         LauncherSettings.set("parent_uuid", item[str("uuid")])
     else:
         config_path = Database.get_instance().decode_path(
             item[str("path")])
         print("load config from", config_path)
         LauncherConfig.load_file(config_path)
         LauncherSettings.set("parent_uuid", "")
    def load_configuration(self, item):
        if item[str("uuid")]:
            # This triggers the variant browser to load variants for the game.
            # FIXME: This needs to be moved to config, somehow.
            get_config(self).set(PARENT_UUID, item["uuid"])

            # FIXME: REMOVE
            # LauncherSettings.set(PARENT_UUID, item["uuid"])

        else:
            config_path = Database.get_instance().decode_path(
                item[str("path")])
            print("load config from", config_path)
            ConfigLoader(get_config(self)).load_config_file(config_path)
    def synchronize(self):
        if not self.is_authenticated():
            print("ListsSynchronizer: not authenticated")
            return

        if self.stop_check():
            return

        if "lists" not in self.context.meta:
            # Haven't looked up synchronization information from the server.
            return

        self.set_status(gettext("Updating game lists..."))

        database = Database.instance()
        cursor = database.cursor()
        cursor.execute("SELECT uuid, name, sync FROM game_list")
        # existing_lists = {}
        existing_syncs = {}
        for row in cursor:
            uuid, name, sync = row
            # existing_lists[uuid] = {
            #     "name": name,
            #     "sync": sync,
            # }
            existing_syncs[uuid] = sync
        # existing_syncs.sort()

        for list_uuid, list_info in self.context.meta["lists"].items():
            if list_info["sync"] == existing_syncs.get(list_uuid, None):
                print("[SYNC] List {} already synced".format(list_uuid))
            else:
                self.set_status(
                    gettext("Updating list '{0}'...".format(list_info["name"]))
                )
                self.synchronize_list(database, list_uuid, list_info)

        for existing_list_uuid in existing_syncs:
            for list_uuid in self.context.meta["lists"]:
                if list_uuid == existing_list_uuid:
                    break
            else:
                # this old list should be removed
                self.set_status(
                    gettext("Removing list {0}".format(existing_list_uuid))
                )
                self.remove_list(database, existing_list_uuid)

        database.commit()
 def populate_list(self):
     database = Database.instance()
     self.game_lists = database.get_game_lists()
     if len(self.game_lists) > 0:
         self.game_lists.insert(0, ["", self.ITEM_SEPARATOR])
     self.game_lists.insert(0, [Database.GAME_LIST_GAMES, gettext("Games")])
     self.game_lists.insert(
         0, [Database.GAME_LIST_CONFIGS, gettext("Configs")]
     )
     self.game_lists.insert(0, ["", gettext("Configs and Games")])
     self.clear()
     for item in self.game_lists:
         list_name = item[1]
         if list_name == "Favorites":
             list_name = gettext("Favorites")
         self.add_item(list_name)
Example #8
0
 def create_game_items(cls, words, args=None, filters=None, list_uuid=None):
     if filters is None:
         filters = []
     search = " ".join(words)
     item_list = []
     local_game_database = Database.instance()
     for game in local_game_database.find_games_new(search=search,
                                                    database_only=True,
                                                    list_uuid=list_uuid):
         item = GameItem(game)
         for filter in filters:
             pass
             # if not filter(game):
             #     break
         else:
             item_list.append(item)
     return item_list
 def set_rating_for_variant(variant_uuid, rating):
     # FIXME: Do asynchronously, add to queue
     client = OGDClient()
     result = client.rate_variant(variant_uuid, like=rating)
     like_rating = result.get("like", 0)
     work_rating = result.get("work", 0)
     database = Database.instance()
     cursor = database.cursor()
     cursor.execute("DELETE FROM rating WHERE game_uuid = ?",
                    (variant_uuid, ))
     cursor.execute(
         "INSERT INTO rating (game_uuid, work_rating, like_rating) "
         "VALUES (?, ?, ?)",
         (variant_uuid, work_rating, like_rating),
     )
     database.commit()
     LauncherSettings.set("__variant_rating", str(like_rating))
Example #10
0
 def activate(self, menu):
     print("PlatformMenuItem.activate")
     new_menu = create_item_menu(gettext("Select Platform"))
     menu_path = self.create_menu_path(menu)
     new_menu.update_path(menu_path)
     with Database.instance() as database:
         cursor = database.cursor()
         cursor.execute(
             "SELECT DISTINCT platform FROM game WHERE have >= 3 "
             "ORDER BY platform")
         items = []
         for row in cursor:
             if not row[0]:
                 continue
             item = PlatformItem(row[0])
             items.append((item.sort_title, item))
         for sort_title, item in sorted(items):
             new_menu.append(item)
     return new_menu
    def load_game_variant(self, variant_uuid):
        # game_database = fsgs.get_game_database()
        # values = game_database.get_game_values_for_uuid(variant_uuid)

        from .Database import Database

        database = Database.instance()
        try:
            database_name = database.find_game_database_for_game_variant(
                variant_uuid
            )
        except LookupError:
            return False

        try:
            values = self.game.set_from_variant_uuid(
                database_name, variant_uuid
            )
        except KeyError:
            # It is possible that the variant is found without game entry,
            # which raises a KeyError.
            return False
        if not values:
            return False

        # print("")
        # for key in sorted(values.keys()):
        #     print(" * {0} = {1}".format(key, values[key]))
        # print("")

        from fsgamesys.platforms.platform import PlatformHandler

        platform_handler = PlatformHandler.create(self.game.platform.id)
        loader = platform_handler.get_loader(self)
        self.config.load(loader.load_values(values))
        return True
    def get_ordered_game_variants(self, game_uuid):
        print("get_ordered_game_variants game_uuid =", game_uuid)
        from .Database import Database

        database = Database.instance()
        variants = database.find_game_variants_new(game_uuid=game_uuid)
        print(variants)
        # ordered_list = []
        # FIXME: Merge code with VariantsBrowser.py
        sortable_items = []
        for i, variant in enumerate(variants):
            game_database = self.game_database(variant["database"])
            (
                variant["like_rating"],
                variant["work_rating"],
            ) = game_database.get_ratings_for_game(variant["uuid"])
            (
                variant["personal_rating"],
                ignored,
            ) = database.get_ratings_for_game(variant["uuid"])
            # variant_uuid = variant["uuid"]

            name = variant["name"]
            # FIXME: name replacement needed any more?
            name = name.replace("\n", " (")
            name = name.replace(" \u00b7 ", ", ")
            name += ")"

            if variant["published"] == 0:
                primary_sort = 1
                variant["name"] = "[UNPUBLISHED] " + variant["name"]
            else:
                primary_sort = 0
            sort_key = (
                primary_sort,
                1000000 - variant["like_rating"],
                1000000 - variant["work_rating"],
                name,
            )
            sortable_items.append((sort_key, i, variant))
        ordered_list = [x[2] for x in sorted(sortable_items)]
        print("ordered variant list:")
        for variant in ordered_list:
            print("-", variant["name"])
        # item.configurations = [x[1] for x in ordered_list]
        select_index = None
        if select_index is None:
            # default index selection
            for i, variant in enumerate(ordered_list):
                if variant["personal_rating"] == 5:
                    select_index = i
                    break
            else:
                for i, variant in enumerate(ordered_list):
                    if variant["have"] >= 3:
                        select_index = i
                        break
                else:
                    for i, variant in enumerate(ordered_list):
                        if variant["have"] >= 1:
                            select_index = i
                            break
                    else:
                        if len(ordered_list) > 0:
                            select_index = 0
        # return ordered_list[select_index]["uuid"]
        if select_index and select_index > 0:
            ordered_list.insert(0, ordered_list.pop(select_index))
        return ordered_list
 def database(self):
     return Database.instance()
 def on_quit_signal(self):
     database = Database.get_instance()
     for key, value in self.cache.items():
         database.set_last_game_variant(key, value)
     database.commit()
    def update_list(self, game_uuid):
        print("VariantsBrowser.update_list, game_uuid=", game_uuid)
        database = Database.get_instance()
        items = database.find_game_variants_new(game_uuid, have=0)

        # items = database.search_configurations(self.search)
        # FIXME: Merge code with
        # FSGameSystemContext.py:get_ordered_game_variants
        sortable_items = []
        for i, variant in enumerate(items):
            name = variant["name"]
            # assert "\n" not in name
            # only show variant name (without game name)
            # name = name.split("\n", 1)[-1]

            game_database = fsgs.game_database(variant["database"])
            (
                variant["like_rating"],
                variant["work_rating"],
            ) = game_database.get_ratings_for_game(variant["uuid"])
            (
                variant["personal_rating"],
                _,
            ) = database.get_ratings_for_game(variant["uuid"])

            if variant["published"] == 0:
                primary_sort = 1
                variant["name"] = "[UNPUBLISHED] " + variant["name"]
            else:
                primary_sort = 0
            sort_key = (
                primary_sort,
                1000000 - variant["like_rating"],
                1000000 - variant["work_rating"],
                name,
            )
            sortable_items.append((sort_key, i, variant))
        # print(sortable_items)
        self.items = [x[2] for x in sorted(sortable_items)]
        self.update()
        # self.set_items(self.items)
        # self.set_item_count(len(self.items))

        self.select_item(None, signal=False)

        select_index = None
        list_uuid = LauncherSettings.get("game_list_uuid")
        if list_uuid:
            list_variant_uuid = database.get_variant_for_list_and_game(
                list_uuid, game_uuid)
            print("game list", list_uuid, "override variant",
                  list_variant_uuid)
        else:
            list_variant_uuid = None
        if list_variant_uuid:
            # override variant selection from list if possible
            for i, variant in enumerate(self.items):
                print(variant["uuid"], variant["name"], list_variant_uuid)
                if variant["uuid"] == list_variant_uuid:
                    select_index = i
                    print("override select index", select_index)
                    break
        if select_index is None:
            # default index selection
            for i, variant in enumerate(self.items):
                if variant["personal_rating"] == 5:
                    if variant["have"] >= 3:
                        select_index = i
                        break
                    else:
                        # FIXME: Add warning here that the favorite variant
                        # could not be selected.
                        pass
            else:
                for i, variant in enumerate(self.items):
                    if variant["have"] >= 3:
                        select_index = i
                        break
                else:
                    for i, variant in enumerate(self.items):
                        if variant["have"] >= 1:
                            select_index = i
                            break
                    else:
                        if len(self.items) > 0:
                            select_index = 0

        # self.clear()
        # for i, variant in enumerate(self.items):
        #     self.add_item(variant["name"], icon=self.get_item_icon(i))

        self.set_enabled(len(self.items) > 0)
        if select_index is not None:
            print("selecting variant index", select_index)
            self.select_item(select_index)
        else:
            NewConfigButton.new_config(get_config(self))
Example #16
0
 def run(self):
     with Database.get_instance() as database:
         self._run(database)
Example #17
0
 def get_game_lists(cls):
     result = []
     local_game_database = Database.instance()
     for list_uuid, list_name in local_game_database.get_game_lists():
         result.append((list_name, list_uuid))
     return result
Example #18
0
    def save_config():
        print("SaveButton.save_config")
        config = get_config(self)
        database = Database.get_instance()

        name = LauncherSettings.get("config_name").strip()
        if not name:
            print("no config_name")
            # FIXME: notify user
            return

        file_name = name + get_extension_for_config(config)
        path = os.path.join(
            FSGSDirectories.get_configurations_dir(), file_name
        )
        with io.open(path, "w", encoding="UTF-8") as f:
            f.write("# FS-UAE configuration saved by FS-UAE Launcher\n")
            f.write(
                "# Last saved: {0}\n".format(
                    datetime.datetime.today().strftime("%Y-%m-%d %H:%M:%S")
                )
            )
            f.write("\n[fs-uae]\n")
            keys = sorted(fsgs.config.values.keys())
            for key in keys:
                value = config.get(key)
                if key.startswith("__"):
                    continue
                if key in LauncherConfig.no_save_keys_set:
                    continue
                # elif key == "joystick_port_2_mode" and value == "nothing":
                #     continue
                # elif key == "joystick_port_3_mode" and value == "nothing":
                #     continue
                if value == LauncherConfig.default_config.get(key, ""):
                    continue
                if value:
                    f.write("{0} = {1}\n".format(key, value))

        # scanner = ConfigurationScanner()
        # search = ConfigurationScanner.create_configuration_search(name)
        # name = scanner.create_configuration_name(name)
        # print("adding", path)
        # # deleting the path from the database first in case it already exists
        # database.delete_configuration(path=path)
        # database.delete_file(path=path)
        # database.add_file(path=path)
        # database.add_configuration(
        #     path=path, uuid="", name=name, scan=0, search=search)

        file_database = FileDatabase.get_instance()
        scanner = ConfigurationScanner()
        print("[save config] adding config", path)
        file_database.delete_file(path=path)
        with open(path, "rb") as f:
            sha1 = hashlib.sha1(f.read()).hexdigest()
        file_database.add_file(path=path, sha1=sha1)

        game_id = database.add_configuration(
            path=path, name=scanner.create_configuration_name(name)
        )
        database.update_game_search_terms(
            game_id, scanner.create_search_terms(name)
        )

        database.commit()
        file_database.commit()

        LauncherSettings.set("__config_refresh", str(time.time()))
        # Settings.set("config_changed", "0")
        LauncherConfig.set("__changed", "0")
Example #19
0
def main():
    Application("fs-uae-game-system")

    if "--unsupported" in sys.argv:
        if "--http-server" in sys.argv:
            from fsgamesys.http.server import http_server_main

            return http_server_main()

    if len(sys.argv) < 3:
        print("")
        print("usage: fsgs run <game>")
        print("")
        print("game:")
        print(" - search term(s) identifying a single game")
        print(" - path to a .fsgs file")
        print(" - path to a recognized cartridge ROM or disk file format")
        print("")
        sys.exit(1)
    assert sys.argv[1] == "run"
    game_arg = " ".join(sys.argv[2:])
    print(game_arg)
    if os.path.exists(game_arg):
        load_file(game_arg)
    else:
        search = game_arg.lower()
        database = Database.instance()
        # cursor.execute("SELECT id FROM game WHERE name like")
        terms = GameNameUtil.extract_search_terms(search)
        found_games = database.find_games_new(" ".join(terms))
        games = []
        for game in found_games:
            print(list(game))
            if game[0]:
                # only process entries with a game uuid
                games.append(game)
        game_uuid = None
        if len(games) == 0:
            print("no games found")
            sys.exit(2)
        if len(games) > 1:
            matches = 0
            for row in games:
                if row[1].lower() == search:
                    if game_uuid is None:
                        game_uuid = row[0]
                        matches += 1
            if matches != 1:
                print("")
                print("More than one game matches:")
                print("")
                for row in games:
                    print("    {0} ({1})".format(row[1], row[2]))
                    print("        {0}".format(row[0]))
                print("")
                sys.exit(3)
        game_uuid = games[0][0]
        assert game_uuid
        variant_uuid = find_preferred_variant(game_uuid)
        load_game_variant(variant_uuid)
    fsgs.run_game()
    def config_startup_scan(cls):
        if cls._config_scanned:
            return
        cls._config_scanned = True

        configs_dir = FSGSDirectories.get_configurations_dir()
        print("config_startup_scan", configs_dir)
        print(LauncherSettings.settings)

        settings_mtime = LauncherSettings.get("configurations_dir_mtime")
        dir_mtime = cls.get_dir_mtime_str(configs_dir)
        if settings_mtime == dir_mtime + "+" + str(Database.VERSION):
            print("... mtime not changed", settings_mtime, dir_mtime)
            return

        database = Database.get_instance()
        file_database = FileDatabase.get_instance()

        print("... database.find_local_configurations")
        local_configs = Database.get_instance().find_local_configurations()
        print("... walk configs_dir")
        for dir_path, dir_names, file_names in os.walk(configs_dir):
            for file_name in file_names:
                # if not file_name.endswith(".fs-uae"):
                #     continue
                # FIXME: Move extension list somewhere else
                if not file_name.endswith(
                        ".fs-uae") and not file_name.endswith(".fs-fuse"):
                    continue
                path = Paths.join(dir_path, file_name)
                if path in local_configs:
                    local_configs[path] = None
                    # already exists in database
                    continue
                name, ext = os.path.splitext(file_name)
                # search = ConfigurationScanner.create_configuration_search(
                # name)
                scanner = ConfigurationScanner()
                print("[startup] adding config", path)
                file_database.delete_file(path=path)
                with open(path, "rb") as f:
                    sha1 = hashlib.sha1(f.read()).hexdigest()
                file_database.add_file(path=path, sha1=sha1)

                game_id = database.add_configuration(
                    path=path, name=scanner.create_configuration_name(name))
                database.update_game_search_terms(
                    game_id, scanner.create_search_terms(name))

        for path, config_id in local_configs.items():
            if config_id is not None:
                print("[startup] removing configuration", path)
                database.delete_game(id=config_id)
                file_database.delete_file(path=path)
        print("... commit")
        database.commit()

        LauncherSettings.set(
            "configurations_dir_mtime",
            cls.get_dir_mtime_str(configs_dir) + "+" + str(Database.VERSION),
        )