def __init__(self, parent, icon=None): if icon is not None: self.icon = icon else: self.icon = Image("launcher:res/16/world.png") Panel.__init__(self, parent, paintable=True) # self.set_tooltip(tooltip) LauncherConfig.add_listener(self) self.on_config("variant_rating", "")
def __init__(self, parent, icon=None): if icon is not None: self.icon = icon else: self.icon = Image("launcher:res/16/world.png") Panel.__init__(self, parent, paintable=True) # self.set_tooltip(tooltip) LauncherConfig.add_listener(self) self.on_config("variant_rating", "")
def __init__(self, parent): Panel.__init__(self, parent, paintable=True) self.set_min_height(29) # self.set_background_color(Color(0xd8, 0xd8, 0xd8)) self.layout = VerticalLayout() self.hori_layout = HorizontalLayout() if Skin.fws(): self.top_border_size = 2 else: self.top_border_size = 1 self.layout.add(self.hori_layout, fill=True, expand=True, margin_top=self.top_border_size) element = ProtectionElement(self) self.hori_layout.add(element, fill=True) element = WarningsElement(self) self.hori_layout.add(element, fill=True, expand=True) self.hori_layout.add_spacer(16) for language, icon_name in reversed([ ("en", "flag-gb"), ("de", "flag-de"), ("fr", "flag-fr"), ("es", "flag-es"), ("it", "flag-it"), ("ja", "flag-jp"), # ("", "flag-unknown"), ]): icon = Image("workspace:res/16/" + icon_name + ".png") element = LanguageElement(self, language, icon) self.hori_layout.add(element, fill=True) self.hori_layout.add_spacer(16) element = PlayersElement(self) self.hori_layout.add(element, fill=True) # for config_key, icon_name in [ # ("database_url", "database_url_16"), # ("hol_url", "hol_url_16"), # ("lemonamiga_url", "lemon_url_16"), # ("mobygames_url", "mobygames_url_16"), # ("wikipedia_url", "wikipedia_url_16"), # ]: # icon = Image("launcher:res/" + icon_name + ".png") # element = LinkButtonElement(self, config_key, icon) # self.hori_layout.add(element) element = WebLinkElement(self) self.hori_layout.add(element, fill=True) # this listener is added after all status bar children have # added their listeners, this is important for re-layout... LauncherConfig.add_listener(self)
def __init__(self, parent, icon=None): if icon is not None: self.icon = icon else: self.icon = Image("launcher:/data/16x16/world.png") Panel.__init__(self, parent, paintable=True) # self.set_tooltip(tooltip) config = get_config(self) config.add_listener(self) self.on_config("variant_uuid", "")
def __init__(self, parent): Panel.__init__(self, parent, paintable=True) self.set_min_height(29) # self.set_background_color(Color(0xd8, 0xd8, 0xd8)) self.layout = VerticalLayout() self.hori_layout = HorizontalLayout() if Skin.fws(): self.top_border_size = 2 else: self.top_border_size = 1 self.layout.add(self.hori_layout, fill=True, expand=True, margin_top=self.top_border_size) element = ProtectionElement(self) self.hori_layout.add(element, fill=True) element = WarningsElement(self) self.hori_layout.add(element, fill=True, expand=True) self.hori_layout.add_spacer(16) for language, icon_name in reversed([ ("en", "flag-gb"), ("de", "flag-de"), ("fr", "flag-fr"), ("es", "flag-es"), ("it", "flag-it"), ("ja", "flag-jp"), # ("", "flag-unknown"), ]): icon = Image("workspace:res/16/" + icon_name + ".png") element = LanguageElement(self, language, icon) self.hori_layout.add(element, fill=True) self.hori_layout.add_spacer(16) element = PlayersElement(self) self.hori_layout.add(element, fill=True) # for config_key, icon_name in [ # ("database_url", "database_url_16"), # ("hol_url", "hol_url_16"), # ("lemonamiga_url", "lemon_url_16"), # ("mobygames_url", "mobygames_url_16"), # ("wikipedia_url", "wikipedia_url_16"), # ]: # icon = Image("launcher:res/" + icon_name + ".png") # element = LinkButtonElement(self, config_key, icon) # self.hori_layout.add(element) element = WebLinkElement(self) self.hori_layout.add(element, fill=True) # this listener is added after all status bar children have # added their listeners, this is important for re-layout... LauncherConfig.add_listener(self)
def __init__(self, parent): """ :type parent: fsui.Widget """ Panel.__init__(self, parent, paintable=True) # self.set_background_color(Color(0xd0, 0xd0, 0xd0)) self.set_background_color(parent.get_background_color()) self.icon = None self.right_icon = None self.right_icon_disabled = None self.text = "" self.active = True
def __init__(self, parent): """ :type parent: fsui.Widget """ Panel.__init__(self, parent, paintable=True) # self.set_background_color(Color(0xd0, 0xd0, 0xd0)) self.set_background_color(parent.get_background_color()) self.icon = None self.right_icon = None self.right_icon_disabled = None self.text = "" self.active = True
def __init__(self, parent, spacing=10): unused(spacing) Panel.__init__(self, parent, paintable=True) Skin.set_background_color(self) self.layout = HorizontalLayout() self.layout.add_spacer(20) # self.layout.add_spacer(spacing) # self.layout.padding_left = 10 # self.layout.padding_right = 10 # self.set_background_color(Color(0xAEAEAE)) # self.set_min_height(Constants.TAB_HEIGHT) self.bgcolor = get_theme(self).window_bgcolor() self.set_background_color(self.bgcolor)
def __init__( self, parent, icon, button_type=TYPE_TAB, left_padding=0, right_padding=0, ): Panel.__init__(self, parent, paintable=True) Skin.set_background_color(self) self.layout = VerticalLayout() # self.set_background_color((0xdd, 0xdd, 0xdd)) # self.set_min_width(Constants.TAB_WIDTH + left_padding + right_padding) # self.set_min_height(Constants.TAB_HEIGHT) self.set_min_size((64, 48)) self.group_id = 0 self.icon = icon self.type = button_type self.state = self.STATE_NORMAL self.hover = False self.left_padding = left_padding self.right_padding = right_padding self.bgcolor = get_theme(self).window_bgcolor()
def __init__(self, parent, *, vertical_layout=False, textcolor=None): super().__init__(parent) # self.set_background_color(fsui.Color(0x006699)) self.vertical_layout = vertical_layout # self.set_background_color(fsui.Color(0x808080)) self.panel = Panel(self) # self.panel.set_background_color(fsui.Color(0x009900)) # self.panel.set_background_color(None) # FIXME: Why is it necessary to set a transparent color here? Shouldn't # it be sufficient to let the panel have its autoFillBackground set # to False (default)? self.panel.set_background_color(Color(0, 0, 0, 0)) # self.panel._widget.setAutoFillBackground(False) self.icons = [] if textcolor: self.textcolor = textcolor else: self.textcolor = Color(0x000000) # FIXME: Fix fsui.ScrollArea / Panel constructor so this isn't # necessary? (Child calls method on parent when parenting) self.set_child(self.panel) # self.panel.set_size((1400, 200)) # self._qwidget.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOn) # self._qwidget.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOn) # # Base: 9999 # g1 = "#858585" # g2 = "#8A8A8A" # g3 = "#909090" # # Handle gradient # hg1 = "#AAAAAA" # hg2 = "#999999" # # Handle hover gradient # hhg1 = "#B2B2B2" # hhg2 = "#A0A0A0" # # Handle pressed color # hpc = "#777777" # Base: AEAEAE g1 = "#959595" g2 = "#9A9A9A" g3 = "#A0A0A0" # Handle gradient hg1 = "#BBBBBB" hg2 = "#AEAEAE" # Handle hover gradient hhg1 = "#BEBEBE" hhg2 = "#B4B4B4" # Handle pressed color hpc = "#8C8C8C" scrollbar_stylesheet = f""" QScrollBar:vertical {{ border: 0px; background-color: qlineargradient(x1: 0, y1: 0 x2: 1, y2: 0, stop: 0 {g1}, stop: {1 / (16 - 1)} {g2} stop: 1 {g3}); width: 16px; margin: 0 0 0 0; }} QScrollBar:horizontal {{ border: 0px; background-color: qlineargradient(x1: 0, y1: 0 x2: 0, y2: 1, stop: 0 {g1}, stop: {1 / (16 - 1)} {g2} stop: 1 {g3}); height: 16px; margin: 0 0 0 0; }} QScrollBar::handle:vertical {{ /* background: #999999; */ background-color: qlineargradient(x1: 0, y1: 0 x2: 1, y2: 0, stop: 0 {hg1} stop: 1 {hg2}); min-height: 60px; }} QScrollBar::handle:horizontal {{ background-color: qlineargradient(x1: 0, y1: 0 x2: 0, y2: 1, stop: 0 {hg1} stop: 1 {hg2}); min-height: 60px; }} QScrollBar::handle:vertical:hover {{ background-color: qlineargradient(x1: 0, y1: 0 x2: 1, y2: 0, stop: 0 {hhg1} stop: 1 {hhg2}); }} QScrollBar::handle:horizontal:hover {{ background-color: qlineargradient(x1: 0, y1: 0 x2: 1, y2: 0, stop: 0 {hhg1} stop: 1 {hhg2}); }} QScrollBar::handle:vertical:pressed {{ background: {hpc}; }} QScrollBar::handle:horizontal:pressed {{ background: {hpc}; }} QScrollBar::add-line:vertical {{ border: none; background: none; width: 0; height: 0; }} QScrollBar::add-line:horizontal {{ border: none; background: none; width: 0; height: 0; }} QScrollBar::sub-line:vertical {{ border: none; background: none; width: 0; height: 0; }} QScrollBar::sub-line:horizontal {{ border: none; background: none; width: 0; height: 0; }} """ self._qwidget.horizontalScrollBar().setStyleSheet(scrollbar_stylesheet) self._qwidget.verticalScrollBar().setStyleSheet(scrollbar_stylesheet)
class WSIconView(ScrollArea): def __init__(self, parent, *, vertical_layout=False, textcolor=None): super().__init__(parent) # self.set_background_color(fsui.Color(0x006699)) self.vertical_layout = vertical_layout # self.set_background_color(fsui.Color(0x808080)) self.panel = Panel(self) # self.panel.set_background_color(fsui.Color(0x009900)) # self.panel.set_background_color(None) # FIXME: Why is it necessary to set a transparent color here? Shouldn't # it be sufficient to let the panel have its autoFillBackground set # to False (default)? self.panel.set_background_color(Color(0, 0, 0, 0)) # self.panel._widget.setAutoFillBackground(False) self.icons = [] if textcolor: self.textcolor = textcolor else: self.textcolor = Color(0x000000) # FIXME: Fix fsui.ScrollArea / Panel constructor so this isn't # necessary? (Child calls method on parent when parenting) self.set_child(self.panel) # self.panel.set_size((1400, 200)) # self._qwidget.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOn) # self._qwidget.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOn) # # Base: 9999 # g1 = "#858585" # g2 = "#8A8A8A" # g3 = "#909090" # # Handle gradient # hg1 = "#AAAAAA" # hg2 = "#999999" # # Handle hover gradient # hhg1 = "#B2B2B2" # hhg2 = "#A0A0A0" # # Handle pressed color # hpc = "#777777" # Base: AEAEAE g1 = "#959595" g2 = "#9A9A9A" g3 = "#A0A0A0" # Handle gradient hg1 = "#BBBBBB" hg2 = "#AEAEAE" # Handle hover gradient hhg1 = "#BEBEBE" hhg2 = "#B4B4B4" # Handle pressed color hpc = "#8C8C8C" scrollbar_stylesheet = f""" QScrollBar:vertical {{ border: 0px; background-color: qlineargradient(x1: 0, y1: 0 x2: 1, y2: 0, stop: 0 {g1}, stop: {1 / (16 - 1)} {g2} stop: 1 {g3}); width: 16px; margin: 0 0 0 0; }} QScrollBar:horizontal {{ border: 0px; background-color: qlineargradient(x1: 0, y1: 0 x2: 0, y2: 1, stop: 0 {g1}, stop: {1 / (16 - 1)} {g2} stop: 1 {g3}); height: 16px; margin: 0 0 0 0; }} QScrollBar::handle:vertical {{ /* background: #999999; */ background-color: qlineargradient(x1: 0, y1: 0 x2: 1, y2: 0, stop: 0 {hg1} stop: 1 {hg2}); min-height: 60px; }} QScrollBar::handle:horizontal {{ background-color: qlineargradient(x1: 0, y1: 0 x2: 0, y2: 1, stop: 0 {hg1} stop: 1 {hg2}); min-height: 60px; }} QScrollBar::handle:vertical:hover {{ background-color: qlineargradient(x1: 0, y1: 0 x2: 1, y2: 0, stop: 0 {hhg1} stop: 1 {hhg2}); }} QScrollBar::handle:horizontal:hover {{ background-color: qlineargradient(x1: 0, y1: 0 x2: 1, y2: 0, stop: 0 {hhg1} stop: 1 {hhg2}); }} QScrollBar::handle:vertical:pressed {{ background: {hpc}; }} QScrollBar::handle:horizontal:pressed {{ background: {hpc}; }} QScrollBar::add-line:vertical {{ border: none; background: none; width: 0; height: 0; }} QScrollBar::add-line:horizontal {{ border: none; background: none; width: 0; height: 0; }} QScrollBar::sub-line:vertical {{ border: none; background: none; width: 0; height: 0; }} QScrollBar::sub-line:horizontal {{ border: none; background: none; width: 0; height: 0; }} """ self._qwidget.horizontalScrollBar().setStyleSheet(scrollbar_stylesheet) self._qwidget.verticalScrollBar().setStyleSheet(scrollbar_stylesheet) def clear_selection(self, exception=None): for icon in self.icons: if icon.widget == exception: pass else: icon.widget.set_selected(False) def _add_icon(self, path, normal_image, selected_image, *, label=None): if label is None: label = self._label_for_path(path) # label = shell_basename(path) # if label.endswith(":"): # # Hack for volumes # label = label[:-1] wsopen = path widget = WSIconWidget( self.panel, label=label, icon=normal_image, selected_icon=selected_image, textcolor=self.textcolor, ) widget.set_position((0, 0)) widget.wsopen = wsopen self.icons.append(IconViewIconHolder(widget)) self.layout_icons() def add_shell_icon(self, path): print("add_shell_icon", path) # normal_image = Image.create_blank(1, 1) # selected_image = Image.create_blank(1, 1) info_path = path # path = info_path[:-5] name = shell_basename(path) if name.lower().endswith(".info"): label = name[:-5] else: label = name icon = shell_icon(info_path) normal_image = icon.normal_image() selected_image = icon.selected_image() self._add_icon(path, normal_image, selected_image, label=label) def _label_for_path(self, path): label = shell_basename(path) if label.endswith(":"): # Hack for volumes label = label[:-1] return label def add_launcher_icon(self, path): print("add_launcher_icon", path) label = self._label_for_path(path) # label = shell_basename(path) # if label.endswith(":"): # # Hack for volumes # label = label[:-1] # wsopen = path # FIXME: Get proper data file path # icon_dir = os.path.join( # Application.executable_dir(), # "data", # "Icons", # shell_dirname(path).replace(":", "/"), # ) # print(icon_dir, label) icon_dir = os.path.join( "Icons", shell_dirname(path).replace(":", "/"), ) normal_image = Image( ApplicationData.path_or_stream( os.path.join(icon_dir, label + ".png"))) selected_image = Image( ApplicationData.path_or_stream( os.path.join(icon_dir, label + "_Selected.png"))) # # FIXME # icon = Image( # os.path.join("data", "Icons") # os.path.expanduser( # "~/openretro/icons/Prefs/" + label + "_Normal.png" # ) # ) # try: # # icon = Image( # # os.path.expanduser("~/openretro/icons/Prefs/" + label + "/" + label + "_Normal.png") # # ) # icon = Image( # os.path.expanduser( # "~/openretro/icons/Prefs/" + label + "_Normal.png" # ) # ) # except Exception: # icon = Image( # os.path.expanduser("~/openretro/icons/Prefs/Help_Normal.png") # ) # try: # # selected_icon = Image( # # os.path.expanduser("~/openretro/icons/Prefs/" + label + "/" + label + "_Selected.png") # # ) # selected_icon = Image( # os.path.expanduser( # "~/openretro/icons/Prefs/" + label + "_Selected.png" # ) # ) # except Exception: # selected_icon = Image( # os.path.expanduser("~/openretro/icons/Prefs/Help_Selected.png") # ) # try: # selected_icon = Image( # os.path.expanduser("~/openretro/icons/Prefs/" + label + "/" + label + "_Selected.png") # ) # except Exception: # try: # selected_icon = Image( # os.path.expanduser( # "~/openretro/icons/Prefs/" + label + "_Selected.png" # ) # ) # except Exception: # selected_icon = None # selected_icon = icon.copy() # selected_icon.invert() self._add_icon(path, normal_image, selected_image, label=label) def layout_icons(self): if self.vertical_layout: w, h = self.layout_icons_vertically() else: w, h = self.layout_icons_horizontally() self.panel.set_size((w, h)) # self.panel.set_size((1000, 500)) def layout_icons_horizontally(self): print(" --- layout_icons", self.width()) x = 10 y = 10 w = 0 h = 0 for icon in self.icons: icon.widget.set_position((x, y)) x += WSIconWidget.ICON_WIDGET_WIDTH if x > w: w = x if y + WSIconWidget.ICON_WIDGET_HEIGHT > y: h = y + WSIconWidget.ICON_WIDGET_HEIGHT if x + WSIconWidget.ICON_WIDGET_WIDTH > self.width(): x = 10 y += WSIconWidget.ICON_WIDGET_HEIGHT return w, h def layout_icons_vertically(self): padding_y = 30 x = 10 y = padding_y w = 0 h = 0 for icon in self.icons: icon.widget.set_position((x, y)) y += WSIconWidget.ICON_WIDGET_WIDTH if y > h: h = y if x + WSIconWidget.ICON_WIDGET_WIDTH > x: w = x + WSIconWidget.ICON_WIDGET_WIDTH if y + WSIconWidget.ICON_WIDGET_HEIGHT > self.height(): y = padding_y x += WSIconWidget.ICON_WIDGET_WIDTH return w, h def on_resize(self): # print("resize?") super().on_resize() self.layout_icons()
def __init__(self, parent, *, close=False, quit=False): super().__init__(parent) panel = Panel(self) panel.set_min_height(1) panel.set_background_color(Color(0x888888)) self.layout.add(panel, fill=True) horilayout = HorizontalLayout() self.layout.add( horilayout, fill=True, expand=True, margin_top=10, margin_right=10, margin_bottom=10, ) if close: button = Button(self, label="Close") button.activated.connect(self.__on_close) horilayout.add(button, margin_left=10) if quit: button = Button(self, label="Quit") button.activated.connect(self.__on_quit) horilayout.add(button, margin_left=10) button = Button(self, label="Settings") button.activated.connect(self.__on_settings) horilayout.add(button, margin_left=10) button = Button(self, label="Launcher") button.activated.connect(self.__on_launcher) horilayout.add(button, margin_left=10) button = Button(self, label="Prefs") button.activated.connect(self.__on_prefs) horilayout.add(button, margin_left=10) button = Button(self, label="Advanced") button.activated.connect(self.__on_advanced_prefs) horilayout.add(button, margin_left=10) button = Button(self, label="Appearance") button.activated.connect(self.__on_appearance_prefs) horilayout.add(button, margin_left=10) button = Button(self, label="WHDLoad") button.activated.connect(self.__on_whdload_prefs) horilayout.add(button, margin_left=10) button = Button(self, label="LoadWB") button.activated.connect(self.__on_loadwb) horilayout.add(button, margin_left=10) button = Button(self, label="UH") button.activated.connect(self.__on_unhandled_exception) horilayout.add(button, margin_left=10) button = Button(self, label="UH2") button.activated.connect(self.__on_unhandled_exception_2) horilayout.add(button, margin_left=10) button = Button(self, label="UH3") button.activated.connect(self.__on_unhandled_exception_3) horilayout.add(button, margin_left=10) button = Button(self, label="GC") button.activated.connect(self.__on_garbage_collector) horilayout.add(button, margin_left=10)