Example #1
0
def generateNextMoves(game_state):
    grid = Tools.getGridState(game_state)
    sg = smartGrid(True, grid, None)

    gridCollection = []

    stepsAhead = 5

    i = 0
    gridQueue = Queue.Queue()
    future = nextThreeGrids(sg)
    gridQueue.put([future[0], ["up"]])
    gridQueue.put([prune(future[1]), ["right"]])
    gridQueue.put([future[2], ["left"]])

    while (i < countFuture(stepsAhead) and not gridQueue.empty()):
        #print i
        #print len(gridCollection)
        newSgPair = gridQueue.get()
        i = i + 1
        if (newSgPair[0] == False):
            continue
        gridCollection.append(newSgPair)

        upMoveList = newSgPair[1][:]
        rightMoveList = newSgPair[1][:]
        leftMoveList = newSgPair[1][:]
        upMoveList.append('up')
        rightMoveList.append('right')
        leftMoveList.append('left')

        future = nextThreeGrids(newSgPair[0])

        gridQueue.put([prune(future[0]), upMoveList])
        gridQueue.put([prune(future[1]), rightMoveList])
        gridQueue.put([prune(future[2]), leftMoveList])

    if (len(gridCollection) == 0):
        return ["down"]

    bestIndex = 0
    bestScore = -1
    i = 0
    for sgPair in (gridCollection):
        currScore = evaluate(sgPair[0])
        if (currScore > bestScore):
            bestScore = currScore
            bestIndex = i
        i = i + 1

    print bestScore

    return gridCollection[bestIndex][1]
Example #2
0
def generateNextMoves(game_state):
    grid = Tools.getGridState(game_state);
    sg = smartGrid(True, grid, None);

    gridCollection = [];

    stepsAhead = 5;

    i = 0;
    gridQueue = Queue.Queue();
    future = nextThreeGrids(sg);
    gridQueue.put([future[0], ["up"]]);
    gridQueue.put([prune(future[1]), ["right"]]);
    gridQueue.put([future[2], ["left"]]);

    while (i < countFuture(stepsAhead) and not gridQueue.empty()):
        #print i
        #print len(gridCollection)
        newSgPair = gridQueue.get();
        i = i + 1
        if (newSgPair[0] == False):
            continue;
        gridCollection.append(newSgPair);

        upMoveList = newSgPair[1][:];
        rightMoveList = newSgPair[1][:];
        leftMoveList = newSgPair[1][:];
        upMoveList.append('up');
        rightMoveList.append('right');
        leftMoveList.append('left');

        future = nextThreeGrids(newSgPair[0]);

        gridQueue.put([prune(future[0]), upMoveList]);
        gridQueue.put([prune(future[1]), rightMoveList]);
        gridQueue.put([prune(future[2]), leftMoveList]);

    if (len(gridCollection) == 0):
        return ["down"];

    bestIndex = 0;
    bestScore = -1;
    i = 0;
    for sgPair in (gridCollection):
        currScore = evaluate(sgPair[0]);
        if (currScore > bestScore):
            bestScore = currScore;
            bestIndex = i;
        i = i + 1;

    print bestScore

    return gridCollection[bestIndex][1];
Example #3
0
def generateNextMoves(game_state):

    # how many steps to look ahead
    stepsAhead = 5;

    # create the smart grid of the base grid
    grid = Tools.getGridState(game_state);
    sg = smartGrid(True, grid, None);

    # use the base smart grid to create the first node
    firstNode = sgNode(sg, None, None, None, 0);

    nodeCollection = getNodeCollection(stepsAhead, firstNode);

    if (not nodeCollection):
        downSg = sg.simulateMove("down");
        downScore = evaluate(downSg, firstNode);
        downNode = sgNode(downSg, downScore, firstNode, "down", 1);
        nodeDq = deque();
        nodeDq.append(downNode);
        return nodeDq;

    # find best smart grid node
    # arbitrarily set to first node to begin search
    timeTraveler = nodeCollection[0];
    for node in (nodeCollection):
        if (node.score > timeTraveler.score):
            timeTraveler = node;

    nodeDq = deque();
    # trace node backwards to build moves
    while (True):
        if (timeTraveler.isBaseNode()):
            break;
        assert (not timeTraveler.stepToHere is None);
        assert (not timeTraveler.prevNode is None);

        # push sg onto deque
        nodeDq.appendleft(timeTraveler);
        timeTraveler = timeTraveler.prevNode;

    return nodeDq
Example #4
0
def generateNextMoves(game_state):

    # how many steps to look ahead
    stepsAhead = 5

    # create the smart grid of the base grid
    grid = Tools.getGridState(game_state)
    sg = smartGrid(True, grid, None)

    # use the base smart grid to create the first node
    firstNode = sgNode(sg, None, None, None, 0)

    nodeCollection = getNodeCollection(stepsAhead, firstNode)

    if (not nodeCollection):
        downSg = sg.simulateMove("down")
        downScore = evaluate(downSg, firstNode)
        downNode = sgNode(downSg, downScore, firstNode, "down", 1)
        nodeDq = deque()
        nodeDq.append(downNode)
        return nodeDq

    # find best smart grid node
    # arbitrarily set to first node to begin search
    timeTraveler = nodeCollection[0]
    for node in (nodeCollection):
        if (node.score > timeTraveler.score):
            timeTraveler = node

    nodeDq = deque()
    # trace node backwards to build moves
    while (True):
        if (timeTraveler.isBaseNode()):
            break
        assert (not timeTraveler.stepToHere is None)
        assert (not timeTraveler.prevNode is None)

        # push sg onto deque
        nodeDq.appendleft(timeTraveler)
        timeTraveler = timeTraveler.prevNode

    return nodeDq
Example #5
0
def generateNextMove(game_state):
    grid = Tools.getGridState(game_state);
    sg = smartGrid(True, grid, np.zeros((4, 4), bool));
    sgUp = sg.simulateMove("up");
    sgRight = sg.simulateMove("right");
    sgLeft = sg.simulateMove("left");

    if (not Tools.staleMove(sg, sgUp) and sgUp.getHighestTile() == sgUp.intGrid[0, 0]):
        return "up";
    elif (not Tools.staleMove(sg, sgLeft) and sgLeft.getHighestTile() == sgLeft.intGrid[0, 0]):
        return "left";
    elif (not Tools.staleMove(sg, sgRight) and sgRight.getHighestTile() == sgRight.intGrid[0, 0]):
        return "right";
    elif (not Tools.staleMove(sg, sgUp)):
        return "up";
    elif (not Tools.staleMove(sg, sgLeft)):
        return "left";
    elif (not Tools.staleMove(sg, sgRight)):
        return "right";
    else:
        return "down";
Example #6
0
def generateNextMoves(game_state):

    # how many steps to look ahead
    stepsAhead = 5

    # create the smart grid of the base grid
    grid = Tools.getGridState(game_state)
    sg = smartGrid(True, grid, None)

    # use the base smart grid to create the first node
    firstNode = sgNode(sg, None, None, None, 0)

    nodeCollection = getNodeCollection(stepsAhead, firstNode, pickyFilter)

    if (not nodeCollection):
        nodeCollection = getNodeCollection(stepsAhead, firstNode, easyFilter)

    if (not nodeCollection):
        return ['down']

    # find best smart grid node
    # arbitrarily set to first node to begin search
    timeTraveler = nodeCollection[0]
    for node in (nodeCollection):
        if (node.score > timeTraveler.score):
            timeTraveler = node

    moves = []
    # trace node backwards to process moves
    while (True):
        if (timeTraveler.isBaseNode()):
            break
        assert (not timeTraveler.stepToHere is None)
        assert (not timeTraveler.prevNode is None)
        moves.append(timeTraveler.stepToHere)
        timeTraveler = timeTraveler.prevNode

    moves.reverse()
    return moves
def generateNextMoves(game_state):

    # how many steps to look ahead
    stepsAhead = 5

    # create the smart grid of the base grid
    grid = Tools.getGridState(game_state)
    sg = smartGrid(True, grid, None)

    # use the base smart grid to create the first node
    firstNode = sgNode(sg, None, None, None, 0)

    nodeCollection = getNodeCollection(stepsAhead, firstNode, pickyFilter)

    if not nodeCollection:
        nodeCollection = getNodeCollection(stepsAhead, firstNode, easyFilter)

    if not nodeCollection:
        return ["down"]

    # find best smart grid node
    # arbitrarily set to first node to begin search
    timeTraveler = nodeCollection[0]
    for node in nodeCollection:
        if node.score > timeTraveler.score:
            timeTraveler = node

    moves = []
    # trace node backwards to process moves
    while True:
        if timeTraveler.isBaseNode():
            break
        assert not timeTraveler.stepToHere is None
        assert not timeTraveler.prevNode is None
        moves.append(timeTraveler.stepToHere)
        timeTraveler = timeTraveler.prevNode

    moves.reverse()
    return moves
Example #8
0
def generateNextMoves(game_state):

    # how many steps to look ahead
    stepsAhead = 5;

    # create the smart grid of the base grid
    grid = Tools.getGridState(game_state);
    sg = smartGrid(True, grid, None);

    # use the base smart grid to create the first node
    firstNode = sgNode(sg, None, None, None, 0);

    nodeCollection = getNodeCollection(stepsAhead, firstNode, pickyFilter);

    if (not nodeCollection):
        nodeCollection = getNodeCollection(stepsAhead, firstNode, easyFilter);

    if (not nodeCollection):
        return ['down']

    # find best smart grid node
    # arbitrarily set to first node to begin search
    timeTraveler = nodeCollection[0];
    for node in (nodeCollection):
        if (node.score > timeTraveler.score):
            timeTraveler = node;

    moves = [];
    # trace node backwards to process moves
    while (True):
        if (timeTraveler.isBaseNode()):
            break;
        assert (not timeTraveler.stepToHere is None);
        assert (not timeTraveler.prevNode is None);
        moves.append(timeTraveler.stepToHere)
        timeTraveler = timeTraveler.prevNode;

    moves.reverse();
    return moves
Example #9
0
def generateNextMove(game_state):
    grid = Tools.getGridState(game_state)
    sg = smartGrid(True, grid, np.zeros((4, 4), bool))
    sgUp = sg.simulateMove("up")
    sgRight = sg.simulateMove("right")
    sgLeft = sg.simulateMove("left")

    if (not Tools.staleMove(sg, sgUp)
            and sgUp.getHighestTile() == sgUp.intGrid[0, 0]):
        return "up"
    elif (not Tools.staleMove(sg, sgLeft)
          and sgLeft.getHighestTile() == sgLeft.intGrid[0, 0]):
        return "left"
    elif (not Tools.staleMove(sg, sgRight)
          and sgRight.getHighestTile() == sgRight.intGrid[0, 0]):
        return "right"
    elif (not Tools.staleMove(sg, sgUp)):
        return "up"
    elif (not Tools.staleMove(sg, sgLeft)):
        return "left"
    elif (not Tools.staleMove(sg, sgRight)):
        return "right"
    else:
        return "down"
Example #10
0
##########################################
##### Driver/Global Variables Setup ######
##########################################

print "hello, world";
driver = webdriver.Firefox();
driver.get("http://gabrielecirulli.github.io/2048/");
gridElement = driver.find_element_by_class_name('grid-container');

##########################################
######## Start 2048 Manipulation #########
##########################################

print "start!";
game_state = Tools.getGameState(driver);
grid = Tools.getGridState(game_state)
sg = smartGrid(True, grid, None);
print;

highestTile = sg.getHighestTile();

# move up
#Tools.move(gridElement, "up");
# move right
#Tools.move(gridElement, "left");

moveC = 0;
while(highestTile < 2048):
    moves = generateNextMoves(game_state);
    for move in (moves):
        print "move: " + str(moveC);
Example #11
0
def generateNextMoves(game_state):

    # how many steps to look ahead
    stepsAhead = 5

    # create the smart grid of the base grid
    grid = Tools.getGridState(game_state)
    sg = smartGrid(True, grid, None)

    # use the base smart grid to create the first node
    firstNode = sgNode(sg, None, None, None, 0)

    nodeCollection = deque()

    dq = deque()
    # add first node
    dq.append(firstNode)

    while (dq):
        currentNode = dq.popleft()

        # base node case
        # don't add to collection
        # but add its future
        if (currentNode.isBaseNode()):
            pass
        # non-base node doesn't pass filter
        # don't add to collection
        # do't add its future to collection
        elif (not passFilter(currentNode)):
            continue
        # non-base node passes filter
        # add it to collection
        # add its future to collection
        else:
            nodeCollection.append(currentNode)

        # break if looking too far into future
        if (currentNode.moveCount > stepsAhead):
            break

        # create three more nodes (its future)
        # append them to deque

        # get current smart grid
        currentSg = currentNode.sg
        # get new move count
        newMoveCount = currentNode.moveCount + 1

        # get future smart grids
        leftSg = currentSg.simulateMove("left")
        rightSg = currentSg.simulateMove("right")
        upSg = currentSg.simulateMove("up")

        # get future scores for smart grids
        leftScore = evaluate(leftSg)
        rightScore = evaluate(rightSg)
        upScore = evaluate(upSg)

        # create nodes
        leftNode = sgNode(leftSg, leftScore, currentNode, "left", newMoveCount)
        rightNode = sgNode(rightSg, rightScore, currentNode, "right",
                           newMoveCount)
        upNode = sgNode(upSg, upScore, currentNode, "up", newMoveCount)

        # add them to queue
        dq.append(leftNode)
        dq.append(rightNode)
        dq.append(upNode)

    # no moves possible; move down
    if (not nodeCollection):
        return ["down"]

    # find best smart grid node
    # arbitrarily set to first node to begin search
    timeTraveler = nodeCollection[0]
    for node in (nodeCollection):
        if (node.score > timeTraveler.score):
            timeTraveler = node

    moves = []
    # trace node backwards to process moves
    while (True):
        if (timeTraveler.isBaseNode()):
            break
        assert (not timeTraveler.stepToHere is None)
        assert (not timeTraveler.prevNode is None)
        moves.append(timeTraveler.stepToHere)
        timeTraveler = timeTraveler.prevNode

    moves.reverse()
    return moves
Example #12
0
def generateNextMove(game_state):
    grid = Tools.getGridState(game_state)
    sg = smartGrid(True, grid, np.zeros((4, 4), bool))
    sgUp = sg.simulateMove("up")
    sgRight = sg.simulateMove("right")
    sgLeft = sg.simulateMove("left")

    # no moves possible
    if (Tools.staleMove(sg, sgUp) and Tools.staleMove(sg, sgRight)
            and Tools.staleMove(sg, sgLeft)):
        return "down"
    # one move possible
    elif (Tools.staleMove(sg, sgUp) and Tools.staleMove(sg, sgRight)):
        return "left"
    # one move possible
    elif (Tools.staleMove(sg, sgUp) and Tools.staleMove(sg, sgLeft)):
        return "right"
    # one move possible
    elif (Tools.staleMove(sg, sgRight) and Tools.staleMove(sg, sgLeft)):
        return "up"
    # right and left moves possible
    elif (Tools.staleMove(sg, sgUp)):
        scoresRL = compareFutures(sgRight, sgLeft)
        if (scoresRL[0] > scoresRL[1]):
            return "right"
        # on tie, choose left
        else:
            return "left"
    # right and up moves possible
    elif (Tools.staleMove(sg, sgLeft)):
        scoresRU = compareFutures(sgRight, sgUp)
        if (scoresRU[0] > scoresRU[1]):
            return "right"
        # on tie, choose up
        else:
            return "up"
    # left and up moves possible
    elif (Tools.staleMove(sg, sgRight)):
        scoresLU = compareFutures(sgLeft, sgUp)
        if (scoresLU[0] > scoresLU[1]):
            return "left"
        # on tie, choose up
        else:
            return "up"
    # all three moves possible
    else:
        scoresUL = compareFutures(sgUp, sgLeft)
        # up is better than left
        if (scoresUL[0] > scoresUL[1]):
            #compare up and right
            scoresUR = compareFutures(sgUp, sgRight)
            # up is best
            if (scoresUR[0] > scoresUR[1]):
                return "up"
            # right is best
            else:
                return "right"
        # left is better than up
        else:
            # compare left and right
            scoresLR = compareFutures(sgLeft, sgRight)
            # left is best
            if (scoresLR[0] > scoresLR[1]):
                return "left"
            # right is best
            else:
                return "right"
Example #13
0
def generateNextMoves(game_state):

    # how many steps to look ahead
    stepsAhead = 5;

    # create the smart grid of the base grid
    grid = Tools.getGridState(game_state);
    sg = smartGrid(True, grid, None);

    # use the base smart grid to create the first node
    firstNode = sgNode(sg, None, None, None, 0);

    nodeCollection = deque();

    dq = deque();
    # add first node
    dq.append(firstNode);

    while (dq):
        currentNode = dq.popleft();

        # base node case
        # don't add to collection
        # but add its future
        if (currentNode.isBaseNode()):
            pass;
        # non-base node doesn't pass filter
        # don't add to collection
        # do't add its future to collection
        elif (not passFilter(currentNode)):
            continue;
        # non-base node passes filter
        # add it to collection
        # add its future to collection
        else:
            nodeCollection.append(currentNode);

        # break if looking too far into future
        if (currentNode.moveCount > stepsAhead):
            break;

        # create three more nodes (its future)
        # append them to deque

        # get current smart grid
        currentSg = currentNode.sg;
        # get new move count
        newMoveCount = currentNode.moveCount + 1;

        # get future smart grids
        leftSg = currentSg.simulateMove("left");
        rightSg = currentSg.simulateMove("right");
        upSg = currentSg.simulateMove("up");

        # get future scores for smart grids
        leftScore = evaluate(leftSg);
        rightScore = evaluate(rightSg);
        upScore = evaluate(upSg);

        # create nodes
        leftNode = sgNode(leftSg, leftScore, currentNode, "left", newMoveCount);
        rightNode = sgNode(rightSg, rightScore, currentNode, "right", newMoveCount);
        upNode = sgNode(upSg, upScore, currentNode, "up", newMoveCount);

        # add them to queue
        dq.append(leftNode);
        dq.append(rightNode);
        dq.append(upNode);

    # no moves possible; move down
    if (not nodeCollection):
        return ["down"];

    # find best smart grid node
    # arbitrarily set to first node to begin search
    timeTraveler = nodeCollection[0];
    for node in (nodeCollection):
        if (node.score > timeTraveler.score):
            timeTraveler = node;

    moves = [];
    # trace node backwards to process moves
    while (True):
        if (timeTraveler.isBaseNode()):
            break;
        assert (not timeTraveler.stepToHere is None);
        assert (not timeTraveler.prevNode is None);
        moves.append(timeTraveler.stepToHere)
        timeTraveler = timeTraveler.prevNode;

    moves.reverse();
    return moves
Example #14
0
def generateNextMoves(game_state, stepsAhead=5):

    # create the smart grid of the base grid
    grid = Tools.getGridState(game_state)
    sg = smartGrid(True, grid, None)

    # use the base smart grid to create the first node
    firstNode = sgNode(sg, 0, None, None, 0)

    frontier = deque()
    frontier.append(firstNode)
    newFrontier = deque()

    for i in xrange(0, stepsAhead + 1):
        # for each node in old frontier...
        while frontier:
            currentNode = frontier.popleft()

            # generate three new nodes from current node
            # get future smart grids
            leftSg = currentNode.sg.simulateMove("left")
            rightSg = currentNode.sg.simulateMove("right")
            upSg = currentNode.sg.simulateMove("up")

            # create nodes
            leftNode = sgNode(leftSg, currentNode.score + evaluate(leftSg),
                              currentNode, "left", currentNode.moveCount + 1)
            rightNode = sgNode(rightSg, currentNode.score + evaluate(rightSg),
                               currentNode, "right", currentNode.moveCount + 1)
            upNode = sgNode(upSg, currentNode.score + evaluate(upSg),
                            currentNode, "up", currentNode.moveCount + 1)

            # add them to queue
            if (not isStaleMove(leftNode)):
                newFrontier.append(leftNode)
            if (not isStaleMove(rightNode)):
                newFrontier.append(rightNode)
            if (not isStaleMove(upNode)):
                newFrontier.append(upNode)

        # copy over new frontier to old frontier
        while newFrontier:
            frontier.append(newFrontier.popleft())

    if (not frontier):
        downSg = sg.simulateMove("down")
        downScore = evaluate(downSg, firstNode)
        downNode = sgNode(downSg, downScore, firstNode, "down", 1)
        nodeDq = deque()
        nodeDq.append(downNode)
        return nodeDq

    # find best smart grid node
    # arbitrarily set to first node to begin search
    timeTraveler = frontier[0]
    for node in (frontier):
        if (node.score > timeTraveler.score):
            timeTraveler = node

    print timeTraveler.score
    nodeDq = deque()

    # ignore first one
    timeTraveler = timeTraveler.prevNode.prevNode

    # trace node backwards to build moves
    while (True):
        if (timeTraveler.isBaseNode()):
            break
        assert (not timeTraveler.stepToHere is None)
        assert (not timeTraveler.prevNode is None)

        # push sg onto deque
        nodeDq.appendleft(timeTraveler)
        timeTraveler = timeTraveler.prevNode

    return nodeDq
Example #15
0
def generateNextMove(game_state):
    grid = Tools.getGridState(game_state);
    sg = smartGrid(True, grid, np.zeros((4, 4), bool));
    sgUp = sg.simulateMove("up");
    sgRight = sg.simulateMove("right");
    sgLeft = sg.simulateMove("left");

    # no moves possible
    if (Tools.staleMove(sg, sgUp) and Tools.staleMove(sg, sgRight) and Tools.staleMove(sg, sgLeft)):
        return "down";
    # one move possible
    elif (Tools.staleMove(sg, sgUp) and Tools.staleMove(sg, sgRight)):
        return "left";
    # one move possible
    elif (Tools.staleMove(sg, sgUp) and Tools.staleMove(sg, sgLeft)):
        return "right";
    # one move possible
    elif (Tools.staleMove(sg, sgRight) and Tools.staleMove(sg, sgLeft)):
        return "up";
    # right and left moves possible
    elif (Tools.staleMove(sg, sgUp)):
        scoresRL = compareFutures(sgRight, sgLeft);
        if (scoresRL[0] > scoresRL[1]):
            return "right";
        # on tie, choose left
        else:
            return "left";
    # right and up moves possible
    elif (Tools.staleMove(sg, sgLeft)):
        scoresRU = compareFutures(sgRight, sgUp);
        if (scoresRU[0] > scoresRU[1]):
            return "right";
        # on tie, choose up
        else:
            return "up";
    # left and up moves possible
    elif (Tools.staleMove(sg, sgRight)):
        scoresLU = compareFutures(sgLeft, sgUp);
        if (scoresLU[0] > scoresLU[1]):
            return "left";
        # on tie, choose up
        else:
            return "up";
    # all three moves possible
    else:
        scoresUL = compareFutures(sgUp, sgLeft);
        # up is better than left
        if (scoresUL[0] > scoresUL[1]):
            #compare up and right
            scoresUR = compareFutures(sgUp, sgRight);
            # up is best
            if (scoresUR[0] > scoresUR[1]):
                return "up";
            # right is best
            else:
                return "right";
        # left is better than up
        else:
            # compare left and right
            scoresLR = compareFutures(sgLeft, sgRight);
            # left is best
            if (scoresLR[0] > scoresLR[1]):
                return "left";
            # right is best
            else:
                return "right";