Example #1
0
def test_hover_selection_vertices(recording=False):
    # simply hover through blue, green, red cubes
    # close to any vertices of each of the cubes

    recording_filename = join(DATA_DIR, 'selector_vertices.log.gz')

    centers, colors, radii = _get_three_cubes()

    scene = window.Scene()

    cube_actor = actor.cube(centers,
                            directions=(1, 0, 0),
                            colors=colors,
                            scales=radii)

    scene.add(cube_actor)

    selm = pick.SelectionManager(select='vertices')

    showm = window.ShowManager(scene,
                               size=(900, 768),
                               reset_camera=False,
                               order_transparent=True)

    showm.initialize()

    global track_objects2
    track_objects2 = []

    def hover_callback(_obj, _event):
        global track_objects2
        event_pos = selm.event_position(showm.iren)
        info = selm.select(event_pos, showm.scene, (100, 100))
        selected_triangles = info[0]['vertex']
        if selected_triangles is not None:
            track_objects2.append(selected_triangles[0] // 8)
        showm.render()

    showm.add_iren_callback(hover_callback)

    if recording:
        showm.record_events_to_file(recording_filename)

    else:
        showm.play_events_from_file(recording_filename)

    track_obj = set(track_objects2)

    npt.assert_(track_obj.issubset({0, 1, 2}))
    del track_objects2
Example #2
0
def test_hover_selection_actors_only(recording=False):
    # simply hover going through blue, green, red cubes

    recording_filename = join(DATA_DIR, 'selector_actors.log.gz')

    centers, colors, radii = _get_three_cubes()

    scene = window.Scene()

    cube_actor = actor.cube(centers,
                            directions=(1, 0, 0),
                            colors=colors,
                            scales=radii)

    scene.add(cube_actor)

    selm = pick.SelectionManager(select='actors')

    showm = window.ShowManager(scene,
                               size=(900, 768),
                               reset_camera=False,
                               order_transparent=True)

    showm.initialize()

    def hover_callback(_obj, _event):
        event_pos = selm.event_position(showm.iren)
        info = selm.pick(event_pos, showm.scene)
        selected_actor = info['actor']
        # print(id(selected_actor), id(cube_actor))
        if selected_actor is not None:
            npt.assert_equal(id(cube_actor), id(selected_actor))
        showm.render()

    showm.add_iren_callback(hover_callback)

    if recording:
        showm.record_events_to_file(recording_filename)

    else:
        showm.play_events_from_file(recording_filename)
Example #3
0
def test_selector_manager():

    centers, colors, radii = _get_three_cubes()

    scene = window.Scene()

    cube_actor = actor.cube(centers,
                            directions=(1, 0, 2),
                            colors=colors,
                            scales=radii)

    pts = 100 * (np.random.rand(100, 3) - 0.5) + np.array([20, 0, 0.])
    pts_actor = actor.dots(pts, dot_size=10)

    rgb = 255 * np.ones((400, 400, 3), dtype=np.uint8)
    tex_actor = actor.texture(rgb)

    scene.add(cube_actor)
    scene.add(pts_actor)
    scene.add(tex_actor)

    showm = window.ShowManager(scene,
                               size=(900, 768),
                               reset_camera=False,
                               order_transparent=True)

    showm.initialize()

    tb = ui.TextBlock2D(bold=True)

    # use itertools to avoid global variables
    counter = itertools.count()

    selm = pick.SelectionManager(select='faces')

    selm.selectable_off([tex_actor])
    selm.selectable_on([tex_actor])
    selm.selectable_off([tex_actor])

    def timer_callback(_obj, _event):
        cnt = next(counter)
        tb.message = "Let's count up to 15 and exit :" + str(cnt)
        if cnt % 10 == 0:
            # select large area
            info_plus = selm.select((900 // 2, 768 // 2), scene, (30, 30))
            for info in info_plus.keys():
                if info_plus[info]['actor'] in [cube_actor, pts_actor]:
                    npt.assert_(True)
                else:
                    npt.assert_(False)
            # select single pixel
            info_ = selm.pick((900 // 2, 768 // 2), scene)
            if info_['actor'] in [cube_actor, pts_actor]:
                npt.assert_(True)
            else:
                npt.assert_(False)

        showm.render()
        if cnt == 15:
            showm.exit()
            pass

    scene.add(tb)

    # Run every 200 milliseconds
    showm.add_timer_callback(True, 200, timer_callback)
    showm.start()
Example #4
0
###############################################################################
# Create a rectangular 2d box as a texture

rgba = 255 * np.ones((100, 200, 4))
rgba[1:-1, 1:-1] = np.zeros((98, 198, 4)) + 100
texa = actor.texture_2d(rgba.astype(np.uint8))

scene.add(cube_actor)
scene.add(texa)
scene.reset_camera()
scene.zoom(3.)

###############################################################################
# Create the Selection Manager

selm = pick.SelectionManager(select='faces')

###############################################################################
# Tell Selection Manager to avoid selecting specific actors

selm.selectable_off(texa)

###############################################################################
# Let's make the callback which will be called
# when we hover the mouse


def hover_callback(_obj, _event):
    event_pos = selm.event_position(showm.iren)
    # updates rectangular box around mouse
    texa.SetPosition(event_pos[0] - 200 // 2, event_pos[1] - 100 // 2)