def test_text_widget(): interactive = False renderer = window.Renderer() axes = actor.axes() window.add(renderer, axes) renderer.ResetCamera() show_manager = window.ShowManager(renderer, size=(900, 900)) if interactive: show_manager.initialize() show_manager.render() fetch_viz_icons() button_png = read_viz_icons(fname='home3.png') def button_callback(obj, event): print('Button Pressed') button = widget.button(show_manager.iren, show_manager.ren, button_callback, button_png, (.8, 1.2), (100, 100)) global rulez rulez = True def text_callback(obj, event): global rulez print('Text selected') if rulez: obj.GetTextActor().SetInput("Diffusion Imaging Rulez!!") rulez = False else: obj.GetTextActor().SetInput("Diffusion Imaging in Python") rulez = True show_manager.render() text = widget.text(show_manager.iren, show_manager.ren, text_callback, message="Diffusion Imaging in Python", left_down_pos=(0., 0.), right_top_pos=(0.4, 0.05), opacity=1., border=False) if not interactive: button.Off() text.Off() pass if interactive: show_manager.render() show_manager.start() report = window.analyze_renderer(renderer) npt.assert_equal(report.actors, 3)
def test_peak_slicer(interactive=False): _peak_dirs = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1]], dtype='f4') # peak_dirs.shape = (1, 1, 1) + peak_dirs.shape peak_dirs = np.zeros((11, 11, 11, 3, 3)) peak_values = np.random.rand(11, 11, 11, 3) peak_dirs[:, :, :] = _peak_dirs renderer = window.Renderer() peak_actor = actor.peak_slicer(peak_dirs) renderer.add(peak_actor) renderer.add(actor.axes((11, 11, 11))) if interactive: window.show(renderer) renderer.clear() renderer.add(peak_actor) renderer.add(actor.axes((11, 11, 11))) for k in range(11): peak_actor.display_extent(0, 10, 0, 10, k, k) for j in range(11): peak_actor.display_extent(0, 10, j, j, 0, 10) for i in range(11): peak_actor.display(i, None, None) renderer.rm_all() peak_actor = actor.peak_slicer( peak_dirs, peak_values, mask=None, affine=np.diag([3, 2, 1, 1]), colors=None, opacity=1, linewidth=3, lod=True, lod_points=10 ** 4, lod_points_size=3) renderer.add(peak_actor) renderer.add(actor.axes((11, 11, 11))) if interactive: window.show(renderer) report = window.analyze_renderer(renderer) ex = ['vtkLODActor', 'vtkOpenGLActor', 'vtkOpenGLActor', 'vtkOpenGLActor'] npt.assert_equal(report.actors_classnames, ex)
def test_deprecated(): with warnings.catch_warnings(record=True) as w: warnings.simplefilter("always", DeprecationWarning) scene = window.Renderer() npt.assert_equal(scene.size(), (0, 0)) npt.assert_equal(len(w), 1) npt.assert_(issubclass(w[-1].category, DeprecationWarning)) with warnings.catch_warnings(record=True) as w: warnings.simplefilter("always", DeprecationWarning) scene = window.renderer(background=(0.0, 1.0, 0.0)) npt.assert_equal(scene.size(), (0, 0)) npt.assert_equal(len(w), 1) npt.assert_(issubclass(w[-1].category, DeprecationWarning)) with warnings.catch_warnings(record=True) as w: warnings.simplefilter("always", DeprecationWarning) scene = window.ren() npt.assert_equal(scene.size(), (0, 0)) npt.assert_equal(len(w), 2) npt.assert_(issubclass(w[-1].category, DeprecationWarning)) scene = window.Scene() with warnings.catch_warnings(record=True) as l_warn: warnings.simplefilter("always", DeprecationWarning) obj = actor.axes(scale=(1, 1, 1)) window.add(scene, obj) arr = window.snapshot(scene) report = window.analyze_snapshot(arr) npt.assert_equal(report.objects, 3) window.rm(scene, obj) arr = window.snapshot(scene) report = window.analyze_snapshot(arr) npt.assert_equal(report.objects, 0) window.add(scene, obj) window.rm_all(scene) arr = window.snapshot(scene) report = window.analyze_snapshot(arr) npt.assert_equal(report.objects, 0) window.add(scene, obj) window.clear(scene) report = window.analyze_renderer(scene) npt.assert_equal(report.actors, 0) deprecated_warns = [ w for w in l_warn if issubclass(w.category, DeprecationWarning) ] npt.assert_equal(len(deprecated_warns), 7) npt.assert_(issubclass(l_warn[-1].category, DeprecationWarning))
def test_renderer(): ren = window.Renderer() npt.assert_equal(ren.size(), (0, 0)) # background color for renderer (1, 0.5, 0) # 0.001 added here to remove numerical errors when moving from float # to int values bg_float = (1, 0.501, 0) # that will come in the image in the 0-255 uint scale bg_color = tuple((np.round(255 * np.array(bg_float))).astype('uint8')) ren.background(bg_float) # window.show(ren) arr = window.snapshot(ren) report = window.analyze_snapshot(arr, bg_color=bg_color, colors=[bg_color, (0, 127, 0)]) npt.assert_equal(report.objects, 0) npt.assert_equal(report.colors_found, [True, False]) axes = actor.axes() ren.add(axes) # window.show(ren) arr = window.snapshot(ren) report = window.analyze_snapshot(arr, bg_color) npt.assert_equal(report.objects, 1) ren.rm(axes) arr = window.snapshot(ren) report = window.analyze_snapshot(arr, bg_color) npt.assert_equal(report.objects, 0) window.add(ren, axes) arr = window.snapshot(ren) report = window.analyze_snapshot(arr, bg_color) npt.assert_equal(report.objects, 1) ren.rm_all() arr = window.snapshot(ren) report = window.analyze_snapshot(arr, bg_color) npt.assert_equal(report.objects, 0) ren2 = window.Renderer(bg_float) ren2.background((0, 0, 0.)) report = window.analyze_renderer(ren2) npt.assert_equal(report.bg_color, (0, 0, 0)) ren2.add(axes) report = window.analyze_renderer(ren2) npt.assert_equal(report.actors, 3) window.rm(ren2, axes) report = window.analyze_renderer(ren2) npt.assert_equal(report.actors, 0)
def test_odf_slicer(interactive=False): sphere = get_sphere('symmetric362') shape = (11, 11, 11, sphere.vertices.shape[0]) fid, fname = mkstemp(suffix='_odf_slicer.mmap') print(fid) print(fname) odfs = np.memmap(fname, dtype=np.float64, mode='w+', shape=shape) odfs[:] = 1 affine = np.eye(4) renderer = window.Renderer() mask = np.ones(odfs.shape[:3]) mask[:4, :4, :4] = 0 odfs[..., 0] = 1 odf_actor = actor.odf_slicer(odfs, affine, mask=mask, sphere=sphere, scale=.25, colormap='plasma') fa = 0. * np.zeros(odfs.shape[:3]) fa[:, 0, :] = 1. fa[:, -1, :] = 1. fa[0, :, :] = 1. fa[-1, :, :] = 1. fa[5, 5, 5] = 1 k = 5 I, J, K = odfs.shape[:3] fa_actor = actor.slicer(fa, affine) fa_actor.display_extent(0, I, 0, J, k, k) renderer.add(odf_actor) renderer.reset_camera() renderer.reset_clipping_range() odf_actor.display_extent(0, I, 0, J, k, k) odf_actor.GetProperty().SetOpacity(1.0) if interactive: window.show(renderer, reset_camera=False) arr = window.snapshot(renderer) report = window.analyze_snapshot(arr, find_objects=True) npt.assert_equal(report.objects, 11 * 11) renderer.clear() renderer.add(fa_actor) renderer.reset_camera() renderer.reset_clipping_range() if interactive: window.show(renderer) mask[:] = 0 mask[5, 5, 5] = 1 fa[5, 5, 5] = 0 fa_actor = actor.slicer(fa, None) fa_actor.display(None, None, 5) odf_actor = actor.odf_slicer(odfs, None, mask=mask, sphere=sphere, scale=.25, colormap='plasma', norm=False, global_cm=True) renderer.clear() renderer.add(fa_actor) renderer.add(odf_actor) renderer.reset_camera() renderer.reset_clipping_range() if interactive: window.show(renderer) renderer.clear() renderer.add(odf_actor) renderer.add(fa_actor) odfs[:, :, :] = 1 mask = np.ones(odfs.shape[:3]) odf_actor = actor.odf_slicer(odfs, None, mask=mask, sphere=sphere, scale=.25, colormap='plasma', norm=False, global_cm=True) renderer.clear() renderer.add(odf_actor) renderer.add(fa_actor) renderer.add(actor.axes((11, 11, 11))) for i in range(11): odf_actor.display(i, None, None) fa_actor.display(i, None, None) if interactive: window.show(renderer) for j in range(11): odf_actor.display(None, j, None) fa_actor.display(None, j, None) if interactive: window.show(renderer) # with mask equal to zero everything should be black mask = np.zeros(odfs.shape[:3]) odf_actor = actor.odf_slicer(odfs, None, mask=mask, sphere=sphere, scale=.25, colormap='plasma', norm=False, global_cm=True) renderer.clear() renderer.add(odf_actor) renderer.reset_camera() renderer.reset_clipping_range() if interactive: window.show(renderer) report = window.analyze_renderer(renderer) npt.assert_equal(report.actors, 1) npt.assert_equal(report.actors_classnames[0], 'vtkLODActor') del odf_actor odfs._mmap.close() del odfs os.close(fid) os.remove(fname)
def test_bundle_maps(): renderer = window.renderer() bundle = fornix_streamlines() bundle, shift = center_streamlines(bundle) mat = np.array([[1, 0, 0, 100], [0, 1, 0, 100], [0, 0, 1, 100], [0, 0, 0, 1.]]) bundle = transform_streamlines(bundle, mat) # metric = np.random.rand(*(200, 200, 200)) metric = 100 * np.ones((200, 200, 200)) # add lower values metric[100, :, :] = 100 * 0.5 # create a nice orange-red colormap lut = actor.colormap_lookup_table(scale_range=(0., 100.), hue_range=(0., 0.1), saturation_range=(1, 1), value_range=(1., 1)) line = actor.line(bundle, metric, linewidth=0.1, lookup_colormap=lut) window.add(renderer, line) window.add(renderer, actor.scalar_bar(lut, ' ')) report = window.analyze_renderer(renderer) npt.assert_almost_equal(report.actors, 1) # window.show(renderer) renderer.clear() nb_points = np.sum([len(b) for b in bundle]) values = 100 * np.random.rand(nb_points) # values[:nb_points/2] = 0 line = actor.streamtube(bundle, values, linewidth=0.1, lookup_colormap=lut) renderer.add(line) # window.show(renderer) report = window.analyze_renderer(renderer) npt.assert_equal(report.actors_classnames[0], 'vtkLODActor') renderer.clear() colors = np.random.rand(nb_points, 3) # values[:nb_points/2] = 0 line = actor.line(bundle, colors, linewidth=2) renderer.add(line) # window.show(renderer) report = window.analyze_renderer(renderer) npt.assert_equal(report.actors_classnames[0], 'vtkLODActor') # window.show(renderer) arr = window.snapshot(renderer) report2 = window.analyze_snapshot(arr) npt.assert_equal(report2.objects, 1) # try other input options for colors renderer.clear() actor.line(bundle, (1., 0.5, 0)) actor.line(bundle, np.arange(len(bundle))) actor.line(bundle) colors = [np.random.rand(*b.shape) for b in bundle] actor.line(bundle, colors=colors)
def test_button_and_slider_widgets(): recording = False filename = "test_button_and_slider_widgets.log.gz" recording_filename = pjoin(DATA_DIR, filename) renderer = window.Renderer() # create some minimalistic streamlines lines = [ np.array([[-1, 0, 0.], [1, 0, 0.]]), np.array([[-1, 1, 0.], [1, 1, 0.]]) ] colors = np.array([[1., 0., 0.], [0.3, 0.7, 0.]]) stream_actor = actor.streamtube(lines, colors) states = { 'camera_button_count': 0, 'plus_button_count': 0, 'minus_button_count': 0, 'slider_moved_count': 0, } renderer.add(stream_actor) # the show manager allows to break the rendering process # in steps so that the widgets can be added properly show_manager = window.ShowManager(renderer, size=(800, 800)) if recording: show_manager.initialize() show_manager.render() def button_callback(obj, event): # print('Camera pressed') states['camera_button_count'] += 1 def button_plus_callback(obj, event): # print('+ pressed') states['plus_button_count'] += 1 def button_minus_callback(obj, event): # print('- pressed') states['minus_button_count'] += 1 fetch_viz_icons() button_png = read_viz_icons(fname='camera.png') button = widget.button(show_manager.iren, show_manager.ren, button_callback, button_png, (.98, 1.), (80, 50)) button_png_plus = read_viz_icons(fname='plus.png') button_plus = widget.button(show_manager.iren, show_manager.ren, button_plus_callback, button_png_plus, (.98, .9), (120, 50)) button_png_minus = read_viz_icons(fname='minus.png') button_minus = widget.button(show_manager.iren, show_manager.ren, button_minus_callback, button_png_minus, (.98, .9), (50, 50)) def print_status(obj, event): rep = obj.GetRepresentation() stream_actor.SetPosition((rep.GetValue(), 0, 0)) states['slider_moved_count'] += 1 slider = widget.slider(show_manager.iren, show_manager.ren, callback=print_status, min_value=-1, max_value=1, value=0., label="X", right_normalized_pos=(.98, 0.6), size=(120, 0), label_format="%0.2lf") # This callback is used to update the buttons/sliders' position # so they can stay on the right side of the window when the window # is being resized. global size size = renderer.GetSize() if recording: show_manager.record_events_to_file(recording_filename) print(states) else: show_manager.play_events_from_file(recording_filename) npt.assert_equal(states["camera_button_count"], 7) npt.assert_equal(states["plus_button_count"], 3) npt.assert_equal(states["minus_button_count"], 4) npt.assert_equal(states["slider_moved_count"], 116) if not recording: button.Off() slider.Off() # Uncomment below to test the slider and button with analyze # button.place(renderer) # slider.place(renderer) report = window.analyze_renderer(renderer) # import pylab as plt # plt.imshow(report.labels, origin='lower') # plt.show() npt.assert_equal(report.actors, 1) report = window.analyze_renderer(renderer) npt.assert_equal(report.actors, 1)