def printCard(type,playerStatus = None): if playerStatus is None: playerStatus = getPlayerStatus() for item in playerStatus['body'][5]['data']: if type == -1: print '[%s] ' % item['idx'] + 'No.%05d %s ' % (int(item['id']), gacha.i2n(item['id'],item['type'])) elif type == 0 and item['type'] == 0: print '[%s] ' % item['idx'] + '%s' % cardInfo(item['idx'],playerStatus) elif type == 1 and item['type'] == 1: print '[%s] ' % item['idx'] + 'No.%05d %s ' % (int(item['id']), gacha.i2n(item['id'],item['type'])) elif type > 1 and item['type'] > 1: print '[%s] ' % item['idx'] + 'No.%05d %s ' % (int(item['id']), gacha.i2n(item['id'],item['type']))
def autoSellCard(): resPlayerStatus = getPlayerStatus() for item in resPlayerStatus['body'][5]['data']: if( gacha.i2as(item['id'],item['type']) ): print '\033[1;31m[%s]' % item['idx'] + ' %s \033[m' % gacha.i2n(item['id'],item['type']) print 'sell after 2 seconds...' time.sleep(2) sellCard(item['idx'], resPlayerStatus) else: print '\033[1;30m[%s]' % item['idx'] + ' %s \033[m' % gacha.i2n(item['id'],item['type']) '''
def autoSellCard(): resPlayerStatus = getPlayerStatus() for item in resPlayerStatus['body'][5]['data']: if (gacha.i2as(item['id'], item['type'])): print '\033[1;31m[%s]' % item['idx'] + ' %s \033[m' % gacha.i2n( item['id'], item['type']) print 'sell after 2 seconds...' time.sleep(2) sellCard(item['idx'], resPlayerStatus) else: print '\033[1;30m[%s]' % item['idx'] + ' %s \033[m' % gacha.i2n( item['id'], item['type']) '''
def autoSellBox(): presentIdList = apiRequest('/present/list?')['body'][0]['data'] for present in presentIdList: if( gacha.i2as(present['data']['id'],present['data']['type']) ): print '\033[1;31m[%s]' % present['idx'] + ' %s \033[m' % gacha.i2n(present['data']['id'],present['data']['type'],present['data']['val']) print 'sell after 2 seconds...' time.sleep(2) queryString = {} queryString.update({'p' : present['idx']}) response = apiRequest('/present/recv', queryString) sellCard(response['body'][0]['data'][0]['idx']) else: print '\033[1;30m[%s]' % present['idx'] + ' %s \033[m' % gacha.i2n(present['data']['id'],present['data']['type'],present['data']['val']) '''
def printCard(type, playerStatus=None): if playerStatus is None: playerStatus = getPlayerStatus() for item in playerStatus['body'][5]['data']: if type == -1: print '[%s] ' % item['idx'] + 'No.%05d %s ' % (int( item['id']), gacha.i2n(item['id'], item['type'])) elif type == 0 and item['type'] == 0: print '[%s] ' % item['idx'] + '%s' % cardInfo( item['idx'], playerStatus) elif type == 1 and item['type'] == 1: print '[%s] ' % item['idx'] + 'No.%05d %s ' % (int( item['id']), gacha.i2n(item['id'], item['type'])) elif type > 1 and item['type'] > 1: print '[%s] ' % item['idx'] + 'No.%05d %s ' % (int( item['id']), gacha.i2n(item['id'], item['type']))
def printPresentList(presentList = None): if presentList is None: presentList = getPresentList() presentIdList = presentList['body'][0]['data'] for present in presentIdList: #print '[%s]' % present['idx'] + ' %s - %s x %s' % (present['data']['type'], gacha.i2n(int(present['data']['id'])), present['data']['val']) print '[%s]' % present['idx'] + ' %s ' % gacha.i2n(present['data']['id'],present['data']['type'],present['data']['val'])
def autoSellBox(): presentIdList = apiRequest('/present/list?')['body'][0]['data'] for present in presentIdList: if (gacha.i2as(present['data']['id'], present['data']['type'])): print '\033[1;31m[%s]' % present['idx'] + ' %s \033[m' % gacha.i2n( present['data']['id'], present['data']['type'], present['data']['val']) print 'sell after 2 seconds...' time.sleep(2) queryString = {} queryString.update({'p': present['idx']}) response = apiRequest('/present/recv', queryString) sellCard(response['body'][0]['data'][0]['idx']) else: print '\033[1;30m[%s]' % present['idx'] + ' %s \033[m' % gacha.i2n( present['data']['id'], present['data']['type'], present['data']['val']) '''
def printPresentList(presentList=None): if presentList is None: presentList = getPresentList() presentIdList = presentList['body'][0]['data'] for present in presentIdList: #print '[%s]' % present['idx'] + ' %s - %s x %s' % (present['data']['type'], gacha.i2n(int(present['data']['id'])), present['data']['val']) print '[%s]' % present['idx'] + ' %s ' % gacha.i2n( present['data']['id'], present['data']['type'], present['data']['val'])
def printCharacterInfo(characterInfo): return 'Lv: %2s/%2s, ' % ( characterInfo['lv'], characterInfo['maxlv']) + 'EXP: %5s/%5s, ' % ( characterInfo['disp_exp'], characterInfo['next_exp'] ) + 'HP:%5s, ATK:%5s, ' % ( characterInfo['hp'], characterInfo['atk']) + 'WP:%2s/%2s/%2s, ' % ( characterInfo['weaponAttack'], characterInfo['weaponCritical'], characterInfo['weaponGuard'] ) + 'No.%05d ' % int(characterInfo['id']) + '%s' % gacha.i2n( characterInfo['id'], characterInfo['type']) + '+%s' % characterInfo['limit_break']
def printBattleResult(in_battleResult): #print in_battleResult if in_battleResult['res'] == 0: if in_battleResult.has_key('earns'): print 'EXP: %s / GOLD: %s (bonus %s)' % (in_battleResult['earns']['exp'], in_battleResult['earns']['gold'], in_battleResult['earns']['bonus_gold']) for item in in_battleResult['earns']['treasure']: print 'Treasure: %s' % gacha.i2n(item['id'], item['type'], item['val']) if in_battleResult.has_key('quest_reward'): print 'QUEST COMPLETED REWARD!!!' print in_battleResult['quest_reward'] return in_battleResult
def printBattleResult(in_battleResult): #print in_battleResult if in_battleResult['res'] == 0: if in_battleResult.has_key('earns'): print 'EXP: %s / GOLD: %s (bonus %s)' % ( in_battleResult['earns']['exp'], in_battleResult['earns']['gold'], in_battleResult['earns']['bonus_gold']) for item in in_battleResult['earns']['treasure']: print 'Treasure: %s' % gacha.i2n(item['id'], item['type'], item['val']) if in_battleResult.has_key('quest_reward'): print 'QUEST COMPLETED REWARD!!!' print in_battleResult['quest_reward'] return in_battleResult
def cardInfo(idx, playerStatus=None): if playerStatus is None: playerStatus = getPlayerStatus() for item in playerStatus['body'][5]['data']: if item['idx'] == int(idx): if item['type'] == 0: return 'Lv: %2s/%2s, ' % ( item['lv'], item['maxlv']) + 'EXP: %5s/%5s, ' % ( item['disp_exp'], item['next_exp'] ) + 'HP:%5s, ATK:%5s, ' % ( item['hp'], item['atk']) + 'WP:%2s/%2s/%2s, ' % ( item['weaponAttack'], item['weaponCritical'], item['weaponGuard']) + 'No.%05d ' % int( item['id']) + '%s' % gacha.i2n( item['id'], item['type']) + '+%s' % item['limit_break'] else: return item
def main(): sys.path.append(os.getcwd()) if sys.argv[1] == 'login': if os.path.exists('login_http.py'): import login_http login2(login_http.header, login_http.body) elif len(sys.argv) >= 4: login(sys.argv[2], sys.argv[3]) else: print 'login <id> <pw>' elif sys.argv[1] == 'session': newSession = sys.argv[2] setSession(newSession) elif sys.argv[1] == 'bot': bot_mode() elif sys.argv[1] == 'questList': if len(sys.argv) == 3: printMissionList(sys.argv[2]) else: printMissionList() elif sys.argv[1] == 'questSubList': if len(sys.argv) == 3: printMissionList(sys.argv[2], 2) else: printMissionList(None, 2) elif sys.argv[1] == 'quest': questId = sys.argv[2] quest(questId) elif sys.argv[1] == 'questSub': playerStatus = getPlayerStatus() if len(sys.argv) == 3: questId = sys.argv[2] questInfo = parseQuestSub(playerStatus, questId) __battleQuest__(questInfo) else: questInfo = parseQuestSub(playerStatus) __battleQuest__(questInfo) elif sys.argv[1] == 'questMain': questMain() elif sys.argv[1] == 'questWin': questId = sys.argv[2] resBattleResult = questWin(questId) printBattleResult(resBattleResult) elif sys.argv[1] == 'questInfo': questId = sys.argv[2] printMissionStatus(questId) elif sys.argv[1] == 'playerInfo': printPlayerStatus() elif sys.argv[1] == 'friend': try: subCommand = sys.argv[2] if subCommand == 'request': uid = sys.argv[3] friendRequest(uid) elif subCommand == 'accept': uid = sys.argv[3] friendAccept(uid) elif subCommand == 'pending': friendList = getFriendPendingList() printFriendList(friendList) elif subCommand == 'list': friendList = getFriendList() printFriendList(friendList) else: raise except: printPlayerInfo() print('command for friend:') print(' list : list current friends') print(' request <uid> : request <uid> for friend') print(' pending : list who is asking to be your friend') print(' accept <uid> : accept <uid> to be your friend') elif sys.argv[1] == 'boss': try: subCommand = sys.argv[2] if subCommand == 'list': res = bossList() printBossList(res) elif subCommand == 'fight': bossId = sys.argv[3] res = bossList() res = bossInfo(res, bossId) bossFight(res) else: raise except: print('command for boss:') print(' list') print(' fight <bossid> : fight with boss') elif sys.argv[1] == 'genPass': password = sys.argv[2] setAccountPassword(password) print 'account: %s' % setAccountPassword(password) elif sys.argv[1] == 'recv': if sys.argv[2] == 'all': presentList = getPresentList() presentIdList = presentList['body'][0]['data'] for present in presentIdList: queryString = {} queryString.update({'p': present['idx']}) response = apiRequest('/present/recv', queryString) if response['res'] == 0: item = response['body'][0]['data'] #print '[%s] ' % item[0]['idx'] + 'No.%05d ' % int(item[0]['id']) + '%s' % cardInfo(item[0]['idx']) print '[%s] ' % item[0]['idx'] + 'No.%05d %s ' % ( int(item[0]['id']), gacha.i2n(item[0]['id'], item[0]['type'])) else: break elif sys.argv[2] == 'rf': presentList = getPresentList() presentIdList = presentList['body'][0]['data'] for present in presentIdList: #print present if gacha.i2type(present['data']['id']) == 3: queryString = {} queryString.update({'p': present['idx']}) response = apiRequest('/present/recv', queryString) if response['res'] == 0: item = response['body'][0]['data'] #print '[%s] ' % item[0]['idx'] + 'No.%05d ' % int(item[0]['id']) + '%s' % cardInfo(item[0]['idx']) print '[%s] ' % item[0]['idx'] + 'No.%05d %s ' % ( int(item[0]['id']), gacha.i2n(item[0]['id'], item[0]['type'])) else: break else: y = len(sys.argv) - 2 for x in range(0, y, 1): idx = sys.argv[x + 2] queryString = {} queryString.update({'p': idx}) response = apiRequest('/present/recv', queryString) if response['res'] == 0: item = response['body'][0]['data'] print '[%s] ' % item[0]['idx'] + 'No.%05d ' % int( item[0]['id']) + '%s' % cardInfo(item[0]['idx']) elif sys.argv[1] == 'autosell': try: subCommand = sys.argv[2] if subCommand == 'box': autoSellBox() elif subCommand == 'card': autoSellCard() else: raise except: print('command for autosell: card, box') elif sys.argv[1] == 'sell': y = len(sys.argv) - 2 for x in range(0, y, 1): idx = sys.argv[x + 2] resPlayerStatus = getPlayerStatus() sellCard(idx, resPlayerStatus) elif sys.argv[1] == 'acdraw': num = sys.argv[2] for x in range(int(num), 0, -10): queryString = {} queryString.update({'t': 0}) if x > 10: queryString.update({'c': 10}) else: queryString.update({'c': x}) #print queryString response = apiRequest('/gacha', queryString) if response['res'] == 0: print response break elif sys.argv[1] == 'card': try: subCommand = sys.argv[2] if subCommand == 'rf': printCard(2) elif subCommand == 'wp': printCard(1) elif subCommand == 'ch': printCard(0) elif subCommand == 'all': printCard(-1) else: raise except: print('command for card: ch, rf, wp, all') elif sys.argv[1] == 'box': printPresentList() elif sys.argv[1] == 'recovery_ap': queryString = {} queryString.update({'type': 1}) response = apiRequest('/user/recover_ap', queryString) elif sys.argv[1] == 'evdraw': resPlayerStatus = getPlayerStatus() eventPoint = 0 for item in resPlayerStatus['body'][7]['data']: if item['item_id'] == 12: eventPoint = item['cnt'] break print 'event point: %s' % (eventPoint) drawTotal = eventPoint / 200 while drawTotal > 0: time.sleep(5) drawCnt = 10 if drawTotal >= 10 else drawTotal drawTotal -= drawCnt if drawCnt > 0: queryString = {} queryString.update({'t': 3}) queryString.update({'c': drawCnt}) response = apiRequest('/gacha', queryString) for card in response['present_card_list']: print 'card id: %s' % (gacha.i2n(int(card['cid']))) elif sys.argv[1] == 'compose': if len(sys.argv) - 2 < 1: print('command for compose:') print(' <compose_idx>') print(' <compose_idx> <consume_idx> <consume_idx> ...') return string = None consume = 0 resPlayerStatus = getPlayerStatus() oldGold = 0 for item in resPlayerStatus['body'][7]['data']: if item['item_id'] == 10: oldGold = item['cnt'] item = None item = idxSearchCard(sys.argv[2], resPlayerStatus) if item is not None: if item['type'] == 0: string = sys.argv[2] else: print '%s is not character card, compose cancel.' % sys.argv[2] return else: print '%s is not exist, compose cancel.' % sys.argv[2] return if len(sys.argv) - 3 > 0: for x in range(0, len(sys.argv) - 3, 1): item = None item = idxSearchCard(sys.argv[x + 3], resPlayerStatus) if item is not None: if item['type'] == 1 or item['type'] == 2: print '%s is weapon_ev/weapon_rf, compose cancel.' % sys.argv[ x + 3] return elif item.get('locked', False) == True: print '%s is locked, compose cancel.' % sys.argv[x + 3] return else: cs = gacha.i2star(item['id']) if item['type'] == 0 and cs > 2: if cs == 99: print '%s is unknown character card, compose cancel.' % ( sys.argv[x + 3], cs) else: print '%s is %sS character card, compose cancel.' % ( sys.argv[x + 3], cs) return else: string += '&mt=' + sys.argv[x + 3] if consume < 10: consume = consume + 1 else: break else: print '%s is not exist, compose cancel.' % sys.argv[x + 3] return else: for item in resPlayerStatus['body'][5]['data']: if item.get('locked', False) != True and gacha.i2star( item['id']) < 3 and (item['type'] == 0 or item['type'] == 3): string += '&mt=' + str(item['idx']) print gacha.i2n(item['id'], item['type']) if consume < 10: consume = consume + 1 else: break if consume == 0: print 'no consume card, compose cancel.' return queryString = {} queryString.update({'ba': string}) response = apiRequest('/card/compose', queryString) bonus = 0 if response.get('success', False) == True: bonus = response['add_exp'] print 'EXP: %s (bonus %s) / GOLD: %s ' % ( response['add_exp'] + bonus, bonus, response['money'] - oldGold) print 'Lv: %2s/%2s, ' % ( response['base_card']['lv'], response['base_card']['maxlv']) + 'EXP: %5s/%5s, ' % ( response['base_card']['disp_exp'] + bonus, response['base_card']['next_exp']) + 'HP:%5s, ATK:%5s, ' % ( response['base_card']['hp'], response['base_card']['atk'] ) + 'WP:%2s/%2s/%2s, ' % ( response['base_card']['weaponAttack'], response['base_card']['weaponCritical'], response['base_card']['weaponGuard']) + 'No.%05d ' % int( response['base_card']['id']) + '%s' % gacha.i2n( response['base_card']['id'], response['base_card']['type'] ) + '+%s' % response['base_card']['limit_break'] else: print 'command error - %s' % sys.argv[1]
def main(): sys.path.append(os.getcwd()) if sys.argv[1] == 'login': if os.path.exists('login_http.py'): import login_http login2(login_http.header, login_http.body) elif len(sys.argv) >= 4: login(sys.argv[2], sys.argv[3]) else: print 'login <id> <pw>' elif sys.argv[1] == 'session': newSession = sys.argv[2] setSession(newSession) elif sys.argv[1] == 'bot': bot_mode() elif sys.argv[1] == 'questList': if len(sys.argv) == 3: printMissionList(sys.argv[2]) else: printMissionList() elif sys.argv[1] == 'questSubList': if len(sys.argv) == 3: printMissionList(sys.argv[2],2) else: printMissionList(None,2) elif sys.argv[1] == 'quest': questId = sys.argv[2] quest(questId) elif sys.argv[1] == 'questSub': playerStatus = getPlayerStatus() if len(sys.argv) == 3: questId = sys.argv[2] questInfo = parseQuestSub(playerStatus,questId) __battleQuest__(questInfo) else: questInfo = parseQuestSub(playerStatus) __battleQuest__(questInfo) elif sys.argv[1] == 'questMain': questMain() elif sys.argv[1] == 'questWin': questId = sys.argv[2] resBattleResult = questWin(questId) printBattleResult(resBattleResult) elif sys.argv[1] == 'questInfo': questId = sys.argv[2] printMissionStatus(questId) elif sys.argv[1] == 'playerInfo': printPlayerStatus() elif sys.argv[1] == 'friend': try: subCommand = sys.argv[2] if subCommand == 'request': uid = sys.argv[3] friendRequest(uid) elif subCommand == 'accept': uid = sys.argv[3] friendAccept(uid) elif subCommand == 'pending': friendList = getFriendPendingList() printFriendList(friendList) elif subCommand == 'list': friendList = getFriendList() printFriendList(friendList) else: raise except: printPlayerInfo() print('command for friend:') print(' list : list current friends') print(' request <uid> : request <uid> for friend') print(' pending : list who is asking to be your friend') print(' accept <uid> : accept <uid> to be your friend') elif sys.argv[1] == 'boss': try: subCommand = sys.argv[2] if subCommand == 'list': res = bossList() printBossList(res) elif subCommand == 'fight': bossId = sys.argv[3] res = bossList() res = bossInfo(res, bossId) bossFight(res) else: raise except: print('command for boss:') print(' list') print(' fight <bossid> : fight with boss') elif sys.argv[1] == 'genPass': password = sys.argv[2] setAccountPassword(password) print 'account: %s' % setAccountPassword(password) elif sys.argv[1] == 'recv': if sys.argv[2] == 'all': presentList = getPresentList() presentIdList = presentList['body'][0]['data'] for present in presentIdList: queryString = {} queryString.update({'p' : present['idx']}) response = apiRequest('/present/recv', queryString) if response['res'] == 0: item = response['body'][0]['data'] #print '[%s] ' % item[0]['idx'] + 'No.%05d ' % int(item[0]['id']) + '%s' % cardInfo(item[0]['idx']) print '[%s] ' % item[0]['idx'] + 'No.%05d %s ' % (int(item[0]['id']), gacha.i2n(item[0]['id'],item[0]['type'])) else: break elif sys.argv[2] == 'rf': presentList = getPresentList() presentIdList = presentList['body'][0]['data'] for present in presentIdList: #print present if gacha.i2type(present['data']['id']) == 3: queryString = {} queryString.update({'p' : present['idx']}) response = apiRequest('/present/recv', queryString) if response['res'] == 0: item = response['body'][0]['data'] #print '[%s] ' % item[0]['idx'] + 'No.%05d ' % int(item[0]['id']) + '%s' % cardInfo(item[0]['idx']) print '[%s] ' % item[0]['idx'] + 'No.%05d %s ' % (int(item[0]['id']), gacha.i2n(item[0]['id'],item[0]['type'])) else: break else: y = len(sys.argv) - 2 for x in range(0, y, 1): idx = sys.argv[x+2] queryString = {} queryString.update({'p' : idx}) response = apiRequest('/present/recv', queryString) if response['res'] == 0: item = response['body'][0]['data'] print '[%s] ' % item[0]['idx'] + 'No.%05d ' % int(item[0]['id']) + '%s' % cardInfo(item[0]['idx']) elif sys.argv[1] == 'autosell': try: subCommand = sys.argv[2] if subCommand == 'box': autoSellBox() elif subCommand == 'card': autoSellCard() else: raise except: print('command for autosell: card, box') elif sys.argv[1] == 'sell': y = len(sys.argv) - 2 for x in range(0, y, 1): idx = sys.argv[x+2] resPlayerStatus = getPlayerStatus() sellCard(idx,resPlayerStatus) elif sys.argv[1] == 'acdraw': num = sys.argv[2] for x in range(int(num), 0, -10): queryString = {} queryString.update({'t' : 0}) if x > 10: queryString.update({'c' : 10}) else: queryString.update({'c' : x}) #print queryString response = apiRequest('/gacha', queryString) if response['res'] == 0: print response break elif sys.argv[1] == 'card': try: subCommand = sys.argv[2] if subCommand == 'rf': printCard(2) elif subCommand == 'wp': printCard(1) elif subCommand == 'ch': printCard(0) elif subCommand == 'all': printCard(-1) else: raise except: print('command for card: ch, rf, wp, all') elif sys.argv[1] == 'box': printPresentList() elif sys.argv[1] == 'recovery_ap': queryString = {} queryString.update({'type' : 1}) response = apiRequest('/user/recover_ap', queryString) elif sys.argv[1] == 'evdraw': resPlayerStatus = getPlayerStatus() eventPoint = 0 for item in resPlayerStatus['body'][7]['data']: if item['item_id'] == 12: eventPoint = item['cnt'] break print 'event point: %s' % (eventPoint) drawTotal = eventPoint / 200 while drawTotal > 0: time.sleep(5) drawCnt = 10 if drawTotal >= 10 else drawTotal drawTotal -= drawCnt if drawCnt > 0: queryString = {} queryString.update({'t':3}) queryString.update({'c':drawCnt}) response = apiRequest('/gacha', queryString) for card in response['present_card_list']: print 'card id: %s' % (gacha.i2n(int(card['cid']))) elif sys.argv[1] == 'compose': if len(sys.argv)-2 < 1: print('command for compose:') print(' <compose_idx>') print(' <compose_idx> <consume_idx> <consume_idx> ...') return string = None consume = 0 resPlayerStatus = getPlayerStatus() oldGold = 0 for item in resPlayerStatus['body'][7]['data']: if item['item_id'] == 10: oldGold = item['cnt'] item = None item = idxSearchCard(sys.argv[2],resPlayerStatus) if item is not None: if item['type'] == 0: string = sys.argv[2] else: print '%s is not character card, compose cancel.' % sys.argv[2] return else: print '%s is not exist, compose cancel.' % sys.argv[2] return if len(sys.argv)-3 > 0: for x in range(0, len(sys.argv)-3, 1): item = None item = idxSearchCard(sys.argv[x+3],resPlayerStatus) if item is not None: if item['type'] == 1 or item['type'] == 2: print '%s is weapon_ev/weapon_rf, compose cancel.' % sys.argv[x+3] return elif item.get('locked', False) == True: print '%s is locked, compose cancel.' % sys.argv[x+3] return else: cs = gacha.i2star(item['id']) if item['type'] == 0 and cs > 2: if cs == 99: print '%s is unknown character card, compose cancel.' % (sys.argv[x+3] ,cs) else: print '%s is %sS character card, compose cancel.' % (sys.argv[x+3] ,cs) return else: string += '&mt=' + sys.argv[x+3] if consume < 10: consume = consume + 1 else: break else: print '%s is not exist, compose cancel.' % sys.argv[x+3] return else: for item in resPlayerStatus['body'][5]['data']: if item.get('locked', False) != True and gacha.i2star(item['id']) < 3 and ( item['type'] == 0 or item['type'] == 3 ): string += '&mt=' + str(item['idx']) print gacha.i2n(item['id'],item['type']) if consume < 10: consume = consume + 1 else: break if consume == 0: print 'no consume card, compose cancel.' return queryString = {} queryString.update({'ba' : string}) response = apiRequest('/card/compose', queryString) bonus = 0 if response.get('success', False) == True: bonus = response['add_exp'] print 'EXP: %s (bonus %s) / GOLD: %s ' % (response['add_exp']+bonus,bonus,response['money']-oldGold) print 'Lv: %2s/%2s, ' % (response['base_card']['lv'],response['base_card']['maxlv']) + 'EXP: %5s/%5s, ' % (response['base_card']['disp_exp']+bonus, response['base_card']['next_exp']) + 'HP:%5s, ATK:%5s, ' % (response['base_card']['hp'], response['base_card']['atk']) + 'WP:%2s/%2s/%2s, ' % (response['base_card']['weaponAttack'], response['base_card']['weaponCritical'], response['base_card']['weaponGuard']) + 'No.%05d ' % int(response['base_card']['id']) + '%s' % gacha.i2n(response['base_card']['id'],response['base_card']['type']) + '+%s' % response['base_card']['limit_break'] else: print 'command error - %s' % sys.argv[1]
def printCharacterInfo(characterInfo): return 'Lv: %2s/%2s, ' % (characterInfo['lv'],characterInfo['maxlv']) + 'EXP: %5s/%5s, ' % (characterInfo['disp_exp'], characterInfo['next_exp']) + 'HP:%5s, ATK:%5s, ' % (characterInfo['hp'], characterInfo['atk']) + 'WP:%2s/%2s/%2s, ' % (characterInfo['weaponAttack'], characterInfo['weaponCritical'], characterInfo['weaponGuard']) + 'No.%05d ' % int(characterInfo['id']) + '%s' % gacha.i2n(characterInfo['id'],characterInfo['type']) + '+%s' % characterInfo['limit_break']
def cardInfo(idx, playerStatus = None): if playerStatus is None: playerStatus = getPlayerStatus() for item in playerStatus['body'][5]['data']: if item['idx'] == int(idx): if item['type'] == 0: return 'Lv: %2s/%2s, ' % (item['lv'],item['maxlv']) + 'EXP: %5s/%5s, ' % (item['disp_exp'], item['next_exp']) + 'HP:%5s, ATK:%5s, ' % (item['hp'], item['atk']) + 'WP:%2s/%2s/%2s, ' % (item['weaponAttack'], item['weaponCritical'], item['weaponGuard']) + 'No.%05d ' % int(item['id']) + '%s' % gacha.i2n(item['id'],item['type']) + '+%s' % item['limit_break'] else: return item