Example #1
0
    def set_atut_manually(self, player_q):
        from game.game_board import GameBoard
        print('Player', player_q[-1].number, 'chooses atut now!')
        if GameBoard.display_mode:
            chosen_card = ask_for_card([
                ColoredCard(0, 'red'),
                ColoredCard(0, 'green'),
                ColoredCard(0, 'blue'),
                ColoredCard(0, 'yellow')
            ])

            self.atut = chosen_card
        else:
            self.atut = ColoredCard(0, 'red')
Example #2
0
    def play(self):
        """
        Execute the Stich.
        """

        for i in self.player_q:
            i: Player
            print('*************************************')
            print("It is now the turn of Player:", i.number)
            print("Cards Currently on the board: {", end="")
            self.print_cards_in_play()
            print("}")
            while True:
                chosen_card = ask_for_card(i.hand)
                if self.check_if_playable(chosen_card, i):
                    break
                else:
                    print('You are not allowed to play this card right now!')
            i.play_card(chosen_card, self.cards_in_play)
        self.check_stich_winner()
Example #3
0
 def test_card_wrong_input_number_high(self):
     user_input = 100
     with patch('builtins.input', return_value=user_input):
         result = ask_for_card(self.hand)
         self.assertRaises(IndexError)
Example #4
0
 def test_card_wrong_input_number_negative(self):
     user_input = -15
     with patch('builtins.input', return_value=user_input):
         result = ask_for_card(self.hand)
         self.assertRaises(ValueError)
Example #5
0
 def test_card_input(self):
     user_input = 20
     with patch('builtins.input', return_value=user_input):
         result = ask_for_card(self.hand)
     self.assertEqual(result, self.hand[19])