def test_player_validate_invalid():
    game_valid = GameValidation()
    sm = StateManager()
    new_state = sm.create({"game_id": "debug_testing"})
    result = game_valid.validate_player(new_state, new_state.player_ids[1])
    assert result.success == False
    assert result.errors == ["It is not Player 2's turn to play."]
Example #2
0
def test_new_state():
  sm = StateManager()
  new_state = sm.create({"game_id": "debug_testing"})
  assert new_state.board == {'size': 3, 'status': [[0, 0, 0], [0, 0, 0], [0, 0, 0]]}
  assert new_state.player_turn == 1
  assert new_state.player_count == 2
  assert new_state.history == []
def test_player_validate_non_existent():
    game_valid = GameValidation()
    sm = StateManager()
    new_state = sm.create({"game_id": "debug_testing"})
    result = game_valid.validate_player(new_state, "LOGIC")
    assert result.success == False
    assert result.errors == ["There is no player with that ID in this game."]
def test_player_validate_valid():
    game_valid = GameValidation()
    sm = StateManager()
    new_state = sm.create({"game_id": "debug_testing"})
    result = game_valid.validate_player(new_state, new_state.player_ids[0])
    assert result.success == True
    assert result.errors == []
Example #5
0
def test_update_state_three_times():
  sm = StateManager()
  new_state = sm.create({"game_id": "debug_testing"})
  updated_state = sm.update(new_state, {"coordinates": [1, 1]})
  assert updated_state.board == {'size': 3, 'status': [[0, 0, 0], [0, 1, 0], [0, 0, 0]]}
  assert updated_state.player_turn == 2
  updated_state = sm.update(updated_state, {"coordinates": [0, 1]})
  assert updated_state.board == {'size': 3, 'status': [[0, 2, 0], [0, 1, 0], [0, 0, 0]]}
  assert updated_state.player_turn == 1
Example #6
0
def test_cats_game():
  sm = StateManager()
  class MockState:
    def __init__(self):
      self.board = {
        "status": [[1, 2, 1, 2], [2, 1, 2, 1], [2, 1, 2, 1], [1, 2, 1, 2]],
        "size": 4
      }
  assert sm.is_game_complete(MockState()) == (True, True)
Example #7
0
def test_incomplete_left_column_one_move():
  sm = StateManager()
  class MockState:
    def __init__(self):
      self.board = {
        "status": [[1, 0, 0], [0, 0, 0], [0, 0, 0]],
        "size": 3
      }
  assert sm.is_game_complete(MockState()) == (False, False)
Example #8
0
def test_diagonal_left_to_right():
  sm = StateManager()
  class MockState:
    def __init__(self):
      self.board = {
        "status": [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]],
        "size": 4
      }
  assert sm.is_game_complete(MockState()) == (True, False)
Example #9
0
def test_win_middle_column():
  sm = StateManager()
  class MockState:
    def __init__(self):
      self.board = {
        "status": [[0, 1, 0], [0, 1, 0], [0, 1, 0]],
        "size": 3
      }
  assert sm.is_game_complete(MockState()) == (True, False)
def test_position_validation_invalid():
    game_valid = GameValidation()
    sm = StateManager()
    new_state = sm.create({
        "board_size": 3,
        "board_status": [[0, 0, 0], [0, 0, 0], [0, 1, 0]]
    })
    result = game_valid.validate_position(new_state, [2, 1])
    assert result.success == False
    assert result.errors == ["This position is already populated..."]
Example #11
0
def test_validation_big_board_one_off_cases():
    cli_valid = CLIValidation()
    sm = StateManager()
    new_state = sm.create({"board_size": 8, "game_id": "debug_testing"})
    validation_errors = cli_valid.validate_move_text(new_state, "I9")
    assert validation_errors.success == False
    assert validation_errors.errors[0] == str(
        "\"I\" is not one of the valid selctions in position 1... (A - H)")
    assert validation_errors.errors[1] == str(
        "\"9\" is not one of the valid selctions in position 2... (1 - 8)")
Example #12
0
def test_read_state():
    sr = StateRepo()
    sm = StateManager()
    new_state = sm.create({"game_id": "debug_testing"})
    sr.write_state(new_state)
    read_data = sr.read_state("debug_testing")
    assert read_data.board == {
        "size": 3,
        "status": [[0, 0, 0], [0, 0, 0], [0, 0, 0]]
    }
def test_position_validation_valid():
    game_valid = GameValidation()
    sm = StateManager()
    new_state = sm.create({
        "board_size": 3,
        "board_status": [[1, 1, 1], [1, 1, 1], [1, 0, 1]]
    })
    result = game_valid.validate_position(new_state, [2, 1])
    assert result.success == True
    assert result.errors == []
Example #14
0
def test_input_invalid_second_character():
    cli_valid = CLIValidation()
    sm = StateManager()
    new_state = sm.create({"game_id": "debug_testing"})
    text_input = "A4"
    text_input = list(text_input.upper())
    board_size = new_state.board["size"]
    validation_errors = cli_valid.has_invalid_character_second_position(
        board_size, text_input)
    assert validation_errors[0] == str(
        "\"4\" is not one of the valid selctions in position 2... (1 - 3)")
Example #15
0
def test_validation_multi_error():
    cli_valid = CLIValidation()
    sm = StateManager()
    new_state = sm.create({"game_id": "debug_testing"})
    validation_errors = cli_valid.validate_move_text(new_state, "RESPECT")
    assert validation_errors.success == False
    assert validation_errors.errors[0] == str(
        "Input is 5 characters too long...")
    assert validation_errors.errors[1] == str(
        "\"R\" is not one of the valid selctions in position 1... (A - C)")
    assert validation_errors.errors[2] == str(
        "\"E\" is not one of the valid selctions in position 2... (1 - 3)")
Example #16
0
def test_delete_state():
    sr = StateRepo()
    sm = StateManager()
    current_dir = os.getcwd()
    data_folder_path = os.path.join(current_dir, r'data')

    new_state = sm.create({"game_id": "debug_testing"})
    state_file_location = os.path.join(data_folder_path,
                                       str(new_state.game_id) + ".dat")
    sr.write_state(new_state)
    sr.delete_state(new_state.game_id)

    assert os.path.exists(state_file_location) == False
Example #17
0
 def __init__(self, is_server=False):
     self.running = True
     self.is_server = is_server
     self.state_manager = StateManager(is_server)
     if is_server:
         self.state_manager.change_state(self.state_manager.server_state)
     else:
         self.state_manager = StateManager()
         pygame.init()
         self.window = pygame.display.set_mode((1024, 768))
         pygame.display.set_caption("Snaky Snake")
         self.state_manager.change_state(self.state_manager.menu_state)
     self.mainloop()
Example #18
0
def test_write_state():
    sr = StateRepo()
    sm = StateManager()
    new_state = sm.create({
        "game_id":
        "debug_testing",
        "board_size":
        5,
        "board_status": [[1, 2, 3, 4, 5], [2, 3, 4, 5, 1], [3, 4, 5, 1, 2],
                         [4, 5, 1, 2, 3], [5, 1, 2, 3, 4]]
    })
    sr.write_state(new_state)
    read_data = sr.read_state("debug_testing")
    assert read_data.board == {
        "size":
        5,
        "status": [[1, 2, 3, 4, 5], [2, 3, 4, 5, 1], [3, 4, 5, 1, 2],
                   [4, 5, 1, 2, 3], [5, 1, 2, 3, 4]]
    }
Example #19
0
def test_overwrite_state():
    sr = StateRepo()
    sm = StateManager()
    new_state = sm.create({
        "game_id":
        "debug_testing",
        "board_size":
        5,
        "board_status": [[1, 2, 3, 4, 5], [2, 3, 4, 5, 1], [3, 4, 5, 1, 2],
                         [4, 5, 1, 2, 3], [5, 1, 2, 3, 4]]
    })
    sr.write_state(new_state)
    read_data = sr.read_state("debug_testing")
    assert read_data.board == {
        "size":
        5,
        "status": [[1, 2, 3, 4, 5], [2, 3, 4, 5, 1], [3, 4, 5, 1, 2],
                   [4, 5, 1, 2, 3], [5, 1, 2, 3, 4]]
    }
    overwrite_state = sm.update(read_data, {
        "coordinates": [2, 2],
        "player_ids": ["debug", "testing"]
    })
    sr.write_state(overwrite_state)
    overwritten_read_data = sr.read_state("debug_testing")
    assert overwritten_read_data.board == {
        "size":
        5,
        "status": [[1, 2, 3, 4, 5], [2, 3, 4, 5, 1], [3, 4, 1, 1, 2],
                   [4, 5, 1, 2, 3], [5, 1, 2, 3, 4]]
    }
    print(overwritten_read_data.history)
    assert overwritten_read_data.history[0].board == {
        "size":
        5,
        "status": [[1, 2, 3, 4, 5], [2, 3, 4, 5, 1], [3, 4, 5, 1, 2],
                   [4, 5, 1, 2, 3], [5, 1, 2, 3, 4]]
    }
Example #20
0
class Game:

    window = None
    running = False
    state_manager = None

    def __init__(self, is_server=False):
        self.running = True
        self.is_server = is_server
        self.state_manager = StateManager(is_server)
        if is_server:
            self.state_manager.change_state(self.state_manager.server_state)
        else:
            self.state_manager = StateManager()
            pygame.init()
            self.window = pygame.display.set_mode((1024, 768))
            pygame.display.set_caption("Snaky Snake")
            self.state_manager.change_state(self.state_manager.menu_state)
        self.mainloop()

    def mainloop(self):
        while self.running:
            if not self.is_server:
                events = pygame.event.get()
                for event in events:
                    if event.type == pygame.QUIT:
                        self.running = False
                self.state_manager.events = events

                self.update()
                self.render(self.window)
                pygame.display.update()
                pygame.time.delay(10)
                self.window.fill((0, 0, 0))

    def update(self):
        self.state_manager.update()

    def render(self, window):
        self.state_manager.render(window)
Example #21
0
def test_board_size():
  sm = StateManager()
  assert sm.regulate_board_size(5) == 5
Example #22
0
from game.view import View
from game.state_manager import StateManager
from game.in_cli import InCLI
from game.game_input import GameInput
from game.state_repo import StateRepo

DEFAULT_DEPENDENCIES = {
    "View": View(),
    "StateManager": StateManager(),
    "InCLI": InCLI(),
    "GameInput": GameInput(),
    "StateRepo": StateRepo()
}


class TicTacToe:
    def __init__(self, injected_dependencies=None, game_id=None):
        if injected_dependencies == None:
            injected_dependencies = {}
        dependencies = dict(DEFAULT_DEPENDENCIES, **injected_dependencies)
        self.view = dependencies["View"]
        self.state_manager = dependencies["StateManager"]
        self.user_input = dependencies["InCLI"]
        self.game_input = dependencies.get("GameInput")
        self.state_repo = dependencies.get("StateRepo")
        self.game_id = self.setup_game_id(game_id)

    def play(self, game_id=None):
        if game_id == None:
            game_id = self.game_id
        state = self.state_repo.read_state(game_id)
Example #23
0
def test_board_size_too_big():
  sm = StateManager()
  assert sm.regulate_board_size(10) == 9
Example #24
0
def test_check_identical_values_all_ones():
  sm = StateManager()
  test_array = [1, 1, 1, 1]
  assert sm.check_identical_values(test_array) == True
Example #25
0
def test_check_identical_values_all_zeros():
  sm = StateManager()
  test_array = [0, 0, 0, 0]
  assert sm.check_identical_values(test_array) == False
Example #26
0
def test_dynamic_board():
  sm = StateManager()
  new_state = sm.create({"board_size": 5, "game_id": "debug_testing"})
  assert new_state.board["status"] == [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]
Example #27
0
def test_check_identical_values_all_twos():
  sm = StateManager()
  test_array = [2, 2, 2, 2]
  assert sm.check_identical_values(test_array) == True
Example #28
0
def test_update_board():
  sm = StateManager()
  new_state = sm.create({"game_id": "debug_testing"})
  updated_board = sm.update_board(new_state, [1,1])
  assert updated_board["board"] == {'size': 3, 'status': [[0, 0, 0], [0, 1, 0], [0, 0, 0]]}