def test_1(self): class request(): user=User.objects.get(username="******") #body="""{"x":1,"y":1}""" r=request() j=json.loads(send_units_list(r).content) self.assertEqual(j["max"],1) self.assertEqual(j["own_units_pos"][1],[2,3,4]) #print j r.body="""{"x":5,"y":6,"id":2}""" move_unit(r) finalize_move() j=json.loads(send_units_list(r).content) print j self.assertEqual(j["own_units_pos"][1],[2,5,6]) #print j #print "1" t=unit.objects.filter(in_combat__isnull=False) self.assertEqual(t.count(),0) found_combat(unit.objects.get(pk=1)) t=unit.objects.filter(in_combat__isnull=False) self.assertEqual(t.count(),2) #print "second test ",t.count() #def test_fount_combat(self): #t=unit.objects.filter(in_combat__isnull=False) #print "second test ",t.count() #pass
def handle(self, *args, **options): welcome = RedisMessage('Hello everybody') print "begin update unit pos" redis_publisher=RedisPublisher(facility='units_updated', users=[x for x in User.objects.all()]) while True: sleep(1) start=clock() #self.stdout.write( "ruslix " ) try: cursor = connection.cursor() cursor.execute('begin') cursor.execute('LOCK TABLE game_unit') #cursor.fetchone() d=datetime.now() t=unit.objects.filter(in_move__lte=d) for i in t: i.in_move=None i.save() found_combat(i) """for ii in neighbor: print ii.user.user," lalala3 ",i.user.user """ redis_publisher=RedisPublisher(facility='units_updated', users=[i.user.user,]) welcome = RedisMessage("unit moved "+str(i.pk)) redis_publisher.publish_message(welcome) print i.pk,i.in_move,i.user finally: cursor.execute('commit')