Example #1
0
def replayGame(layout, actions, display):

    import game
    rules = ClassicGameRules()
    agents = [game.Agent()
              ] + [game.Agent(i + 1) for i in range(layout.getNumGhosts())]
    game = rules.newGame(layout, agents[0], agents[1:], display)
    state = game.state
    display.initialize(state.data)

    for action in actions:
        # Execute the action
        state = state.generateSuccessor(*action)
        # Change the display
        display.update(state.data)
        # Allow for game specific conditions (winning, losing, etc.)
        rules.process(state, game)

    display.finish()
Example #2
0
def runGames( layouts, agents, display, length, numGames, record, numTraining,
              redTeamName, blueTeamName, muteAgents=False, catchExceptions=False ):

  rules = CaptureRules()
  games = []

  if numTraining > 0:
    print('Playing %d training games' % numTraining)

  # Inject global info at DummyAgent class
  DummyAgent.training_n = numTraining
  
  for i in range( numGames ):
    beQuiet = i < numTraining
    layout = layouts[i]
    if beQuiet:
        # Suppress output and graphics
        import textDisplay
        gameDisplay = textDisplay.NullGraphics()
        rules.quiet = True
    else:
        gameDisplay = display
        rules.quiet = False

    # Inject global info at DummyAgent class
    DummyAgent.nth = i
  
    g = rules.newGame( layout, agents, gameDisplay, length, muteAgents, catchExceptions )
    g.run()
    if not beQuiet: games.append(g)

    g.record = None
    if record:
      import time, pickle, game
      #fname = ('recorded-game-%d' % (i + 1)) +  '-'.join([str(t) for t in time.localtime()[1:6]])
      #f = file(fname, 'w')
      components = {'layout': layout, 'agents': [game.Agent() for a in agents], 'actions': g.moveHistory,
                    'length': length, 'redTeamName': redTeamName, 'blueTeamName':blueTeamName }
      #f.close()
      print("recorded")
      g.record = pickle.dumps(components)
      with open('replay-%d'%i,'wb') as f:
        f.write(g.record)

  if numGames > 1:
    scores = [game.state.data.score for game in games]
    redWinRate = [s > 0 for s in scores].count(True)/ float(len(scores))
    blueWinRate = [s < 0 for s in scores].count(True)/ float(len(scores))
    print('Average Score:', sum(scores) / float(len(scores)))
    print('Scores:       ', ', '.join([str(score) for score in scores]))
    print('Red Win Rate:  %d/%d (%.2f)' % ([s > 0 for s in scores].count(True), len(scores), redWinRate))
    print('Blue Win Rate: %d/%d (%.2f)' % ([s < 0 for s in scores].count(True), len(scores), blueWinRate))
    print('Record:       ', ', '.join([('Blue', 'Tie', 'Red')[max(0, min(2, 1 + s))] for s in scores]))
  return games
Example #3
0
def runGames(layout, agents, display, length, numGames, record, numTraining, redTeamName, blueTeamName, muteAgents=False, catchExceptions=False):

  rules = CaptureRules()
  games = []

  if numTraining > 0:
    print('Playing %d training games' % numTraining)

  for i in range(numGames):
    beQuiet = i < numTraining
    if beQuiet:
        # Suppress output and graphics
        import textDisplay
        gameDisplay = textDisplay.NullGraphics()
        rules.quiet = True
    else:
        gameDisplay = display
        rules.quiet = False
    g = rules.newGame(layout, agents, gameDisplay, length, muteAgents, catchExceptions)
    g.run()
    if not beQuiet: games.append(g)

    g.record = None
    if record:
      import pickle, game
      components = {'layout': layout, 'agents': [game.Agent() for a in agents], 'actions': g.moveHistory, 'length': length, 'redTeamName': redTeamName, 'blueTeamName':blueTeamName }
      print("recorded")
      g.record = pickle.dumps(components)
      #with open('replay','wb') as f:
      #  f.write(g.record)
      try:
        f = open('replay', 'wb')
        f.write(g.record)
      except:
        print("File \"replay\" could not be written.")

  if numGames > 1:
    scores = [game.state.data.score for game in games]
    redWinRate = [s > 0 for s in scores].count(True) / float(len(scores))
    blueWinRate = [s < 0 for s in scores].count(True) / float(len(scores))
    print('Average Score:', sum(scores) / float(len(scores)))
    print('Scores:       ', ', '.join([str(score) for score in scores]))
    print('Red Win Rate:  %d/%d (%.2f)' % ([s > 0 for s in scores].count(True), len(scores), redWinRate))
    print('Blue Win Rate: %d/%d (%.2f)' % ([s < 0 for s in scores].count(True), len(scores), blueWinRate))
    print('Record:       ', ', '.join([('Blue', 'Tie', 'Red')[max(0, min(2, 1 + s))] for s in scores]))
  return games
Example #4
0
def runGames( layout, agents, display, length, numGames, record, numTraining, muteAgents=False, catchExceptions=False ):
  # Hack for agents writing to the display
  import __main__
  __main__.__dict__['_display'] = display

  rules = CaptureRules()
  games = []

  if numTraining > 0:
    print 'Playing %d training games' % numTraining

  for i in range( numGames ):
    beQuiet = i < numTraining
    if beQuiet:
        # Suppress output and graphics
        import textDisplay
        gameDisplay = textDisplay.NullGraphics()
        rules.quiet = True
    else:
        gameDisplay = display
        rules.quiet = False
    g = rules.newGame( layout, agents, gameDisplay, length, muteAgents, catchExceptions )
    g.run()
    if not beQuiet: games.append(g)

    g.record = None
    if record:
      import time, cPickle, game
      fname = ('recorded-game-%d' % (i + 1)) +  '-'.join([str(t) for t in time.localtime()[1:6]])
      f = file(fname, 'w')
      components = {'layout': layout, 'agents': [game.Agent() for a in agents], 'actions': g.moveHistory, 'length': length}
      g.record = cPickle.dumps(components)
      print >> f, g.record
      f.close()
      print "recorded"

  if numGames > 1:
    scores = [game.state.data.score for game in games]
    redWinRate = [s > 0 for s in scores].count(True)/ float(len(scores))
    blueWinRate = [s < 0 for s in scores].count(True)/ float(len(scores))
    print 'Average Score:', sum(scores) / float(len(scores))
    print 'Scores:       ', ', '.join([str(score) for score in scores])
    print 'Red Win Rate:  %d/%d (%.2f)' % ([s > 0 for s in scores].count(True), len(scores), redWinRate)
    print 'Blue Win Rate: %d/%d (%.2f)' % ([s < 0 for s in scores].count(True), len(scores), blueWinRate)
    print 'Record:       ', ', '.join([('Blue', 'Tie', 'Red')[max(0, min(2, 1 + s))] for s in scores])
  return games
Example #5
0
def runGames( layout, agents, display, length, numGames, record, numTraining, pacmanTeamName, ghostTeamName, muteAgents=False, catchExceptions=True ):

  rules = CaptureRules()
  games = []

  if numTraining > 0:
    print 'Playing %d training games' % numTraining

  for i in range( numGames ):
    beQuiet = i < numTraining
    if beQuiet:
        # Suppress output and graphics
        import textDisplay
        gameDisplay = textDisplay.NullGraphics()
        rules.quiet = True
    else:
        gameDisplay = display
        rules.quiet = False
    g = rules.newGame( layout, agents, gameDisplay, length, muteAgents, catchExceptions )
    g.run()
    if not beQuiet: games.append(g)

    g.record = None
    if record:
      import time, cPickle, game
      #fname = ('recorded-game-%d' % (i + 1)) +  '-'.join([str(t) for t in time.localtime()[1:6]])
      #f = file(fname, 'w')
      components = {'layout': layout, 'agents': [game.Agent() for a in agents], 'actions': g.moveHistory, 'length': length, 'pacmanTeamName': pacmanTeamName, 'ghostTeamName':ghostTeamName }
      #f.close()
      print "recorded"
      g.record = cPickle.dumps(components)
      with open('replay_{}_{}'.format(pacmanTeamName, round(time.time(), 0)),'wb') as f:
        f.write(g.record)

  if numGames > 1:
    scores = [game.state.data.score for game in games]
    times = [game.length - game.state.data.timeleft for game in games]
    pacmanWinRate = [s > 0 for s in scores].count(True)/ float(len(scores))
    print 'Times:', times
    print 'Average Score:', sum(scores) / float(len(scores))
    print 'Scores:       ', ', '.join([str(score) for score in scores])
    print 'Pacman Win Rate:  %d/%d (%.2f)' % ([s > 0 for s in scores].count(True), len(scores), pacmanWinRate)
  return games
Example #6
0
def runGames(layouts,
             agents,
             display,
             length,
             numMatches,
             record,
             numTraining,
             redTeamName,
             blueTeamName,
             muteAgents=False,
             catchExceptions=False):

    rules = CaptureRules()
    matches = []

    if numTraining > 0:
        print 'Playing %d training games' % numTraining

    for i in range(numMatches):
        print 'Match ' + str(i + 1) + ":"
        rounds = []
        for startingTeam in [0, 1]:
            beQuiet = i < numTraining
            layout = layouts[i]
            print 'Playing with layout ' + str(i)
            if beQuiet:
                # Suppress output and graphics
                import textDisplay
                gameDisplay = textDisplay.NullGraphics()
                rules.quiet = True
            else:
                gameDisplay = display
                rules.quiet = False
            g = rules.newGame(layout, agents, gameDisplay, length, muteAgents,
                              catchExceptions, startingTeam)
            g.run()
            if not beQuiet: rounds.append(g)

            g.record = None
            if record:
                import time, cPickle, game
                #fname = ('recorded-game-%d' % (i + 1)) +  '-'.join([str(t) for t in time.localtime()[1:6]])
                #f = file(fname, 'w')
                components = {
                    'layout': layout,
                    'agents': [game.Agent() for a in agents],
                    'actions': g.moveHistory,
                    'length': length,
                    'redTeamName': redTeamName,
                    'blueTeamName': blueTeamName,
                    'startingTeam': startingTeam
                }
                #f.close()
                print "recorded"
                g.record = cPickle.dumps(components)
                if not os.path.exists(record):
                    os.makedirs(record)
                if not os.path.exists(record + '/' + redTeamName):
                    os.makedirs(record + '/' + redTeamName)
                if not os.path.exists(record + '/' + blueTeamName):
                    os.makedirs(record + '/' + blueTeamName)
                if not os.path.exists(record + '/' + redTeamName + '/' +
                                      blueTeamName):
                    os.makedirs(record + '/' + redTeamName + '/' +
                                blueTeamName)
                if not os.path.exists(record + '/' + blueTeamName + '/' +
                                      redTeamName):
                    os.makedirs(record + '/' + blueTeamName + '/' +
                                redTeamName)
                with open(
                        record + '/' + redTeamName + '/' + blueTeamName + '/' +
                        redTeamName + '-' + blueTeamName + '-' + str(i) + '-' +
                        str(startingTeam) + '.txt', 'wb') as f:
                    f.write(g.record)
                with open(
                        record + '/' + blueTeamName + '/' + redTeamName + '/' +
                        redTeamName + '-' + blueTeamName + '-' + str(i) + '-' +
                        str(startingTeam) + '.txt', 'wb') as f:
                    f.write(g.record)
        matches.append(rounds)

    scores = [[round.state.data.score for round in match] for match in matches]
    matchResults = []
    redRounds = 0
    blueRounds = 0
    redMatches = 0
    blueMatches = 0

    for match in matches:
        red = 0
        blue = 0
        for round in match:
            if round.state.data.score > 0:
                red += 1
            if round.state.data.score < 0:
                blue += 1
        redRounds += red
        blueRounds += blue

        if red > blue:
            redMatches += 1
            matchResults.append('Red')
        elif blue > red:
            blueMatches += 1
            matchResults.append('Blue')
        else:
            matchResults.append('Tie')

    if redMatches > blueMatches:
        winner = redTeamName
    elif blueMatches > redMatches:
        winner = blueTeamName
    else:
        winner = 'Tie'

    results = {
        'winner': winner,
        'redMatches': redMatches,
        'blueMatches': blueMatches,
        'redRounds': redRounds,
        'blueRounds': blueRounds,
        'matches': matchResults,
        'roundScores': scores
    }
    print 'Winner: ' + winner
    print 'Red Matches: ' + str(redMatches)
    print 'Blue Matches: ' + str(blueMatches)
    print 'Red Rounds: ' + str(redRounds)
    print 'Blue Rounds: ' + str(blueRounds)
    print 'Matches: ' + str(matchResults)
    print 'Round Scores: ' + str(scores)
    return results
Example #7
0
def run_games(layouts,
              agents,
              display,
              length,
              num_games,
              record,
              num_training,
              red_team_name,
              blue_team_name,
              mute_agents=False,
              catch_exceptions=False,
              record_to=None):
    """Run 1 or more games."""
    rules = CaptureRules()
    games = []

    if num_training > 0:
        print('Playing %d training games' % num_training)

    for i in range(num_games):
        be_quiet = i < num_training
        layout = layouts[i]
        if be_quiet:
            # Suppress output and graphics
            import text_display
            game_display = text_display.NullGraphics()
            rules.quiet = True
        else:
            game_display = display
            rules.quiet = False
        g = rules.new_game(layout, agents, game_display, length, mute_agents,
                           catch_exceptions)
        g.run()
        if not be_quiet:
            games.append(g)

        g.record = None
        print(red_team_name, blue_team_name)
        if record:
            import pickle
            import game
            # fname = ('recorded-game-%d' % (i + 1)) +
            #          '-'.join([str(t) for t in time.localtime()[1:6]])
            # f = file(fname, 'w')
            components = {
                'layout': layout,
                'agents': [game.Agent() for a in agents],
                'actions': g.move_history,
                'length': length,
                'red_team_name': red_team_name,
                'blue_team_name': blue_team_name
            }
            # f.close()
            print("recorded")
            g.record = pickle.dumps(components)

            if record_to is None:
                record_to = 'replay'

            with open(record_to + "_" + str(i), 'wb') as f:
                f.write(g.record)

    if num_games > 1:
        scores = [game.state.data.score for game in games]
        red_win_rate = [s > 0 for s in scores].count(True) / float(len(scores))
        blue_win_rate = ([s < 0
                          for s in scores].count(True) / float(len(scores)))
        print('Average Score:', sum(scores) / float(len(scores)))
        print('Scores:       ', ', '.join([str(score) for score in scores]))
        print('Red Win Rate:  %d/%d (%.2f)' %
              ([s > 0 for s in scores].count(True), len(scores), red_win_rate))
        print('Blue Win Rate: %d/%d (%.2f)' %
              ([s < 0
                for s in scores].count(True), len(scores), blue_win_rate))
        print(
            'Record:       ',
            ', '.join([('Blue', 'Tie', 'Red')[max(0, min(2, 1 + s))]
                       for s in scores]))
    return games