Example #1
0
 def __init__(self, gameState, ownTeamID):
     self.ownTeamID = ownTeamID
     self.path = None
     self.exploreTargets = deque()
     for i in xrange(0, gameState.battlefield.width - 1, 5):
         for j in xrange(0, gameState.battlefield.height - 1, 5):
             pos = game.Position(i, j)
             if gameState.battlefield.spotFree(pos):
                 self.exploreTargets.append(pos)
    def testPositionCreation(self):
        pos: game.Position = game.Position(1, 2)

        self.assertEqual(1, pos.row)
        self.assertEqual(2, pos.column)

        row, col = pos

        self.assertEqual(1, row)
        self.assertEqual(2, col)
Example #3
0
 def __init__(self, make_params_functions, filename="learn.txt", k=13):
     self.k = k
     self.saved_results = []
     self.make_params_functions = make_params_functions
     for line in open(filename):
         fen, score = line.strip().split('\t')[:2]
         pos = game.Position()
         pos.set_fen(fen)
         params = [f(pos) for f in self.make_params_functions]
         self.saved_results.append((params, int(score)))
Example #4
0
 def handleGameEvent(self, g, client):
     if g.server.clientControls(client.clientID, g.gameState.activeTeamID):
         g.decrementAPs(20)
         pos = game.Position(self.proto.pos.x, self.proto.pos.y)
         sold = g.gameState.soldierOn(pos)
         if sold and sold.hps > 0 and game.vectorLength(
                 game.subVectors(
                     sold.position,
                     g.gameState.getActiveSoldier().position)) < 10:
             g.killSoldier(sold)
     else:
         print "Warning: client", client.clientID, "sends command when not allowed"
Example #5
0
def prepare_data(filename, position_functions):
    scores = []
    features_values = []
    for line in open(filename):
        fen, score = line.strip().split('\t')[:2]
        score = int(score)
        scores.append(score)

        pos = game.Position()
        pos.set_fen(fen)
        features = [f(pos) for f in position_functions]
        features_values.append(features)

    return features_values, scores
    def testPiecesDrop(self):
        # Add in column one should drop to the bottom
        self.game.addPiece(game.Player.RED, 1)

        self.assertIsNone(self.game.getPlayer(game.Position(5, 1)))
        self.assertIsNone(self.game.getPlayer(game.Position(4, 1)))
        self.assertIsNone(self.game.getPlayer(game.Position(3, 1)))
        self.assertIsNone(self.game.getPlayer(game.Position(2, 1)))
        self.assertIsNone(self.game.getPlayer(game.Position(1, 1)))

        self.assertEqual(game.Player.RED,
                         self.game.getPlayer(game.Position(0, 1)))
Example #7
0
def check_get_score(your_function):
    pairs = []
    for line in open(FILENAME):
        fen, score = line.strip().split('\t')[:2]
        pos = game.Position()
        pos.set_fen(fen)

        predicted_score = your_function(pos)
        pairs.append((int(score), predicted_score))

    correct = 0
    incorrect = 0
    for i, (s1, p1) in enumerate(pairs):
        for s2, p2 in pairs[:i]:

            if sign(s1 - s2) == sign(p1 - p2):
                correct += 1
            else:
                incorrect += 1

    print("correct share: %.2f%%" %
          (100. * correct / float(correct + incorrect)))
    return (100. * correct / float(correct + incorrect))
    def testAddMultiplePiecesSameColumn(self):
        '''
    0 0 0 0 0 0 0
    0 0 0 0 0 0 0
    0 0 0 0 0 0 0
    0 0 0 x 0 0 0
    0 0 0 x 0 0 0
    0 0 0 x 0 0 0
    '''
        self.game.addPiece(game.Player.RED, 4)
        self.game.addPiece(game.Player.RED, 4)
        self.game.addPiece(game.Player.RED, 4)

        self.assertIsNone(self.game.getPlayer(game.Position(5, 4)))
        self.assertIsNone(self.game.getPlayer(game.Position(4, 4)))
        self.assertIsNone(self.game.getPlayer(game.Position(3, 4)))

        self.assertEqual(game.Player.RED,
                         self.game.getPlayer(game.Position(2, 4)))
        self.assertEqual(game.Player.RED,
                         self.game.getPlayer(game.Position(1, 4)))
        self.assertEqual(game.Player.RED,
                         self.game.getPlayer(game.Position(0, 4)))
Example #9
0
def protoSoldierToSoldier(soldier):
    pos = game.Position(soldier.position.x, soldier.position.y)
    s = game.Soldier(soldier.teamID, soldier.soldierID, pos)
    s.direction = soldier.direction
    s.hps = soldier.hps
    return s
Example #10
0
 def test_possible_moves(self):
     b = self.board
     b.player_info.pos = game.Position(1, 0)
     pm = b.possible_moves()
     for m in pm:
         print(m)
Example #11
0
 def test_paths(self):
     b = self.board
     paths = b.nearest_paths(game.Position(0, 0), [game.Position(2, 2)])
     self.assertListEqual(paths, [[game.RIGHT, game.DOWN, game.RIGHT],
                                  [game.DOWN, game.DOWN, game.RIGHT]])
Example #12
0
 def test_get_tile(self):
     b = self.board
     self.assertEqual(b.get_tile(game.Position(0, 0)), game.Tile("0110"))
     self.assertEqual(b.get_tile(game.Position(2, 2)), game.Tile("0000"))
Example #13
0
 def test_dist(self):
     p = game.Position(1, 2)
     self.assertEqual(p.dist(p), 0)
     self.assertEqual(p.dist(game.Position(2, 0)), 3)
Example #14
0
 def test_add(self):
     p = game.Position(2, 5) + game.RIGHT + game.UP
     self.assertEqual((p.x, p.y), (3, 4))