def game_start(asd, gamers): # schnelles durchprobieren, ob genug spieler da sind amount_players = 0 for i in range(0, 4): # enough players or bots if gamers[i] in [1, 2, 4]: # human, bot or networkplayer amount_players += 1 if amount_players in [0, 1]: return del amount_players for i in range(4): # players with no names if start_window.names[i].get_text() == "" and start_window.sel_but.get_active_text() != "Closed": start_window.bgohg = gtk.MessageDialog(message_format="Ein Spieler hat keinen Namen") start_window.bgohg.show_all() return # game can begin if network.hosting: network.send("g") for i in range(4): if start_window.sel_but[i].get_active_text() != "Network": network.gamedetails.op.append(i) # set players print(network.gamedetails.op) for i in range(0, 4): if start_window.loaded: break if gamers[i]: game.players[i] = plun.player(i, "balubel") game.players[i].name = start_window.names[i].get_text() else: game.players[i] = 0 # Make sure that the grave of the other players is grey surface.restrict_to_player(game.memo.act_pl.nr) start_window.optwindow.hide() start_window.joinwindow.hide() start_window.hide() surface.set_visi(True) # todo: network stuff # send msg to clients that the game has started # send playernames to the server and otherway round # send rules of the game surface.pre_render(game.players) game.newgame() surface.set_msg(game.memo.get_plstr() + "\nstarts the game")
def new_game_pressed(junk): surface.set_visi(False) game.newgame()() surface.pre_render() start_window.show() return