def talkBarman(): if not die: game.addTextNicely("The barman looks at you.") if game.askQuestion("What will you do? talk/leave", ["talk", "leave"], player) == 0: option = game.askQuestion( "The barman still looks at you. Ask: drink/work/leave", ["drink", "work", "leave"], player) if option == 0: oldMon = player.money game.shop(player, ["Water", "Beer", "Apple Juice", "Whisky"], [5, 10, 10, 20]) if oldMon > player.money: game.addTextNicely( "The barman gives you a small smile.") if option == 1: game.addTextNicely( "The barman crouches below the bar and hands you a piece of paper" ) workFound = True game.addTextNicely("You read the paper:") game.addTextNicely( "By the orders of King Heron, Searching for someone to slay the dragon that resides in Bristle Cave" ) game.addTextNicely("REWARD: 10,000G") player.quests[0].completeQuest() player.addQuest("Slay the Dragon", "Kill the dragon in Bristle Cave") game.addTextNicely("You may now leave Baggardy")
def blacksmith(): game.addTextNicely("You see a blacksmith hard at work") if not game.askQuestion("What will you do? talk/leave", ["talk", "leave"], player): game.addTextNicely('"Do you need some weapons lad?" She says') leave = False while not leave: option = game.askQuestion("What will you say? shop/work/leave", ["shop", "work", "leave"], player) if option == 0: game.shop(player, ["Sword", "Lance"], [50, 50]) if option == 1: game.addTextNicely("Don't know anything bout that sorry") else: leave = True
def shopKeeperTalk(): leave = False game.addTextNicely( '"Hello, welcome to my store," The shopkeeper says with a smile') while not leave: option = game.askQuestion( "What would you like to say? ask to: shop/where can find work/leave", ["shop", "work", "where can find work", "leave"], player) if option == 0: oldMon = player.money game.shop(player, ["Rope", "Apples", "Ring", "Teeth"], [10, 4, 50, 10]) if oldMon > player.money: game.addTextNicely('"Thank you for your purchase,"') elif option == 1 or option == 2: game.addTextNicely( '"Well the barman at the tavern recieves bounties from the king, so probably best to ask there,"' ) talkedToShopKeep = True else: leave = True
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^""") print("where would you like to go next?") move2 = int(input("press 1 to enter the house 2 to go east and 3 for west ")) if move2 == 1: house() if move2 == 2: print("you haveapproached a shop") shop() if move2 == 3: print("you are now outside in the village of larkville") read() print("where would you like to go ?") move = int(input("press 1 to go north 2 to go east and 3 to go west")) if move == 1: print("your moving north the sun is shining you way") elif move == 2:
def __init__(self, token): self.token = token self.client = Bot(command_prefix=".") self.shop = game.shop() self.client.remove_command("help") self.prepare_client()