def play_game(): # Create the game game = ChessGame() # Create the two players player1 = StudentPlayer(Color.WHITE, game, 4) player2 = StudentPlayer(Color.BLACK, game, 4) move_list = [] for move in game.play_game(player1, player2, verbose=True): move_list.append(move)
def __init__(self): self._running = True #self._display_surf = None #self._image_surf = None #self._block_surf = None #self.board = Board() #self.player = Player(self.maze) #self.comp = Computer(self.maze, self.player) self.game = ChessGame()
class App: windowWidth = 800 windowHeight = 600 player = 0 #!TODO: Create a SURFACE OBJ TO HOLD ALL SURFACES. def __init__(self): self._running = True #self._display_surf = None #self._image_surf = None #self._block_surf = None #self.board = Board() #self.player = Player(self.maze) #self.comp = Computer(self.maze, self.player) self.game = ChessGame() def get_user_command(self): print('\n') # Make sure we're on a new line! command = input( f"Whatcha talkin bout Willis({list(self.game.commands.keys())}): ") self.game = self.game.run_command(command) self.game.board.printBoard() def on_execute(self): while True: try: self.game.doTurn() if self.game.gg: #Check if GameOver break except KeyboardInterrupt: break except EOFError: #Get user command self.get_user_command() except: traceback.print_exc() pass
def on_reset_game(): global game global sim game = ChessGame() sim = game.play_game(player1, player2)
from flask import Flask, render_template from flask_socketio import SocketIO, send, emit from game import ChessGame from color import Color from agents import StudentPlayer # Small Flask app that starts a socket.io server for the game. Run with: # > FLASK_APP=app.py python3.5 -m flask run app = Flask(__name__) app.config['SECRET_KEY'] = 'secret!' socketio = SocketIO(app) # Create the chess game game = ChessGame() # Create the two players player1 = StudentPlayer(Color.WHITE, game, 3) player2 = StudentPlayer(Color.BLACK, game, 3) # Create a simulation of the game sim = game.play_game(player1, player2) @socketio.on('connect') def on_connect(): # For each move in the game we send the move to the frontend to be displayed # Note that play_game is a generator function and is thus iterable emit('server-ready') @socketio.on('request-move')
def play_chess(self): render = ConsoleRender() game = ChessGame(render) game.run()
'coord': (5, 4), 'c': 'black' }, { 'name': 'rock', 'coord': (6, 0), 'c': 'black' }, { 'name': 'rock', 'coord': (7, 0), 'c': 'black' }, ] ChessGame.set_players() #white_config=white_conf, black_config=black_conf) Interface.add_resizable_objs(ChessGame.players['white'].pieces) Interface.add_resizable_objs(ChessGame.players['black'].pieces) LivePlay.ChessGame = ChessGame LivePlay.menu = menu # agent_white = bruteforce.Agent('white', ChessGame) # agent_black = bruteforce.Agent('black', ChessGame) ChessGame.set_control_methods(LivePlay('white'), LivePlay('black')) # Tests.run(ChessGame) while Interface.running:
def main(): renderer = ConsoleRenderer() game = ChessGame(renderer) game.run()