Example #1
0
    def test_col_win(self):
        connect_four = ConnectFour()
        connect_four.board = [
           [1, 2, 1, 0, 1, 2, 1],
           [2, 1, 2, 1, 2, 1, 2],
           [1, 2, 1, 2, 1, 2, 1],
           [2, 1, 2, 1, 2, 1, 2],
           [1, 2, 1, 2, 1, 2, 1],
           [2, 1, 2, 1, 2, 1, 2],
        ]
        self.assertFalse(connect_four.col_win(PLAYER_1, 5, 0))

        connect_four.board = [
           [1, 2, 1, 1, 1, 1, 1],
           [1, 1, 2, 1, 2, 1, 1],
           [1, 2, 1, 2, 1, 2, 1],
           [1, 1, 2, 1, 2, 1, 1],
           [2, 1, 1, 1, 1, 1, 1],
           [2, 1, 2, 1, 2, 1, 1],
        ]
        self.assertTrue(connect_four.col_win(PLAYER_1, 0, 0))
        self.assertTrue(connect_four.col_win(PLAYER_1, 1, 0))
        self.assertTrue(connect_four.col_win(PLAYER_1, 2, 0))
        self.assertTrue(connect_four.col_win(PLAYER_1, 3, 0))

        self.assertTrue(connect_four.col_win(PLAYER_1, 0, 6))
        self.assertTrue(connect_four.col_win(PLAYER_1, 1, 6))
        self.assertTrue(connect_four.col_win(PLAYER_1, 2, 6))
        self.assertTrue(connect_four.col_win(PLAYER_1, 3, 6))
        self.assertTrue(connect_four.col_win(PLAYER_1, 4, 6))
        self.assertTrue(connect_four.col_win(PLAYER_1, 5, 6))
Example #2
0
    def test_row_win(self):
        connect_four = ConnectFour()
        connect_four.board = [
           [1, 2, 1, 0, 1, 2, 1],
           [2, 1, 2, 1, 2, 1, 2],
           [1, 2, 1, 2, 1, 2, 1],
           [2, 1, 2, 1, 2, 1, 2],
           [1, 2, 1, 2, 1, 2, 1],
           [2, 1, 2, 1, 2, 1, 2],
        ]
        #self.assertFalse(connect_four.row_win(PLAYER_1, 5, 0))

        connect_four.board = [
           [1, 2, 1, 1, 1, 1, 2],
           [2, 1, 2, 1, 2, 1, 2],
           [1, 2, 1, 2, 1, 2, 1],
           [2, 1, 2, 1, 2, 1, 2],
           [1, 1, 1, 1, 1, 1, 1],
           [2, 1, 2, 1, 2, 1, 2],
        ]
        self.assertTrue(connect_four.row_win(PLAYER_1, 0, 3))
        self.assertTrue(connect_four.row_win(PLAYER_1, 0, 2))
        self.assertTrue(connect_four.row_win(PLAYER_1, 0, 4))
        self.assertTrue(connect_four.row_win(PLAYER_1, 0, 5))

        self.assertTrue(connect_four.row_win(PLAYER_1, 4, 0))
        self.assertTrue(connect_four.row_win(PLAYER_1, 4, 1))
        self.assertTrue(connect_four.row_win(PLAYER_1, 4, 2))
        self.assertTrue(connect_four.row_win(PLAYER_1, 4, 3))
        self.assertTrue(connect_four.row_win(PLAYER_1, 4, 4))
        self.assertTrue(connect_four.row_win(PLAYER_1, 4, 5))
        self.assertTrue(connect_four.row_win(PLAYER_1, 4, 6))
Example #3
0
 def test_game_draw(self):
    connect_four = ConnectFour()
    connect_four.board = [
        [1, 2, 1, 2, 1, 2, 1],
        [1, 2, 1, 2, 1, 2, 1],
        [2, 1, 2, 1, 2, 1, 2],
        [2, 1, 2, 1, 2, 1, 2],
        [1, 2, 1, 2, 1, 2, 1],
        [2, 1, 2, 1, 2, 1, 2],
    ]
    self.assertTrue(connect_four.is_game_draw())
    self.assertEqual(connect_four.check_game_status(PLAYER_1, 1, 1), GAME_STATUS_DRAW)
Example #4
0
 def test_game_incomplete(self):
     connect_four = ConnectFour()
     connect_four.board = [
        [1, 2, 1, 0, 1, 2, 1],
        [1, 2, 1, 2, 1, 2, 1],
        [2, 1, 2, 1, 2, 1, 2],
        [2, 1, 2, 1, 2, 1, 2],
        [1, 2, 1, 2, 1, 2, 1],
        [2, 1, 2, 1, 2, 1, 2],
     ]
     self.assertFalse(connect_four.is_game_draw())
     self.assertEqual(connect_four.check_game_status(PLAYER_1, 1, 1), GAME_INCOMPLETE)
Example #5
0
 def activate(self, inputs):
     game = ConnectFour._createFromState(inputs)
     possibles = game.possibleMoves()
     return [
         random.random() if index in possibles else 0.0
         for index in range(0, 7)
     ]
Example #6
0
def simulateGame(player, opponent):
    # Returns fitness delta
    game = ConnectFour()
    illegal_moves = 0
    random_moves_left = 3
    while not game.isFinished():

        # TODO track stats?

        if game.isOurTurn():
            try:
                pickAndMakeMove(game, player)
            except IndexError:
                illegal_moves += 1
                if illegal_moves >= NUMBER_ILLEGAL_MOVES_ALLOWED:
                    # Penalise player
                    return -NUMBER_TO_SAMPLE
                else:
                    continue

            if game.isFinished():
                break

            if random_moves_left > 0:
                pickAndMakeMove(game, agents.RandomAgent())
                random_moves_left -= 1
            else:
                try:
                    pickAndMakeMove(game, opponent)
                except IndexError:
                    pickAndMakeMove(game, agents.RandomAgent())
        else: # Not our turn
            if random_moves_left > 0:
                pickAndMakeMove(game, agents.RandomAgent())
                random_moves_left -= 1
            else:
                try:
                    pickAndMakeMove(game, opponent)
                except IndexError:
                    pickAndMakeMove(game, agents.RandomAgent())

            if game.isFinished():
                break

            try:
                pickAndMakeMove(game, player)
            except IndexError:
                illegal_moves += 1
                if illegal_moves >= NUMBER_ILLEGAL_MOVES_ALLOWED:
                    # Penalise player
                    return -NUMBER_TO_SAMPLE
                else:
                    continue

    # Game is finished (or illegal move made)

    # TODO debug prints, or stats

    return game.score()
Example #7
0
def player_vs_player_statistics(n=100):
    """Run n games with player vs itself."""
    wins = [0, 0]
    draws = 0
    for i in range(n):
        winner = ConnectFour.play(players.MinimaxPlayer, players.MinimaxPlayer, verbose=False, difficulty=6)
        if winner == -1:
            draws += 1

        else:
            wins[winner] += 1

    logger.info(f'Negamax wins={wins[0]} random player wins={wins[1]} draws={draws}')
Example #8
0
def monte_carlo_vs_random_statistics(n=100):
    wins = [0, 0]
    draws = 0
    for i in range(n):
        print(f'Game #{i}')
        winner = ConnectFour.play(players.MonteCarloPlayer, players.RandomPlayer, verbose=False)
        if winner == -1:
            draws += 1

        else:
            wins[winner] += 1

    print(f"MonteCarlo won {wins[0]} times while Random won {wins[1]} times")
Example #9
0
 def activate(self, inputs):
     game = ConnectFour._createFromState(inputs)
     winners = game._almostWinners()
     possibles = game.possibleMoves()
     moves = [
         random.random()
         if index in possibles and winners[index] is None else 0.0
         for index in range(0, 9)
     ]
     if moves.count(0.0) == 9:
         return [
             random.random() if index in possibles else 0.0
             for index in range(0, 9)
         ]
     return moves
Example #10
0
def monte_carlo_vs_negamax_statistics(n=100, difficulty=5, games=500):
    filename = Path(f'monte_carlo_minimax_diff{difficulty}_games{games}')
    if filename.exists():
        with filename.open('r') as f:
            wins = json.load(f)

    else:
        wins = [0, 0]

    for i in range(n):
        # print(f'Game #{i}')
        winner = ConnectFour.play(players.MonteCarloPlayer, players.MinimaxPlayer, verbose=False, difficulty=difficulty,
                                  games=games)
        wins[winner] += 1
        with filename.open('w') as f:
            json.dump(wins, f)

    print(f"MonteCarlo won {wins[0]} times while Minimax won {wins[1]} times")
Example #11
0
from __future__ import print_function
import pickle  # pip install cloudpickle
import os
import sys

from game import ConnectFour
import agents

from utilities import pickMove, pickAndMakeMove

game = ConnectFour()
if len(sys.argv) >= 2:
    print("Using opponent from {}".format(sys.argv[1]))
    with open(sys.argv[1], 'rb') as output:
        opponent = pickle.load(output)
else:
    print("Using random agent")
    opponent = agents.RandomAgent()

while not game.isFinished():
    if game.isOurTurn():
        print(game)
        possibles = game.possibleMoves()
        column = input("Which column {}? ".format(possibles))
        try:
            game.playMove(int(column))
        except Exception as e:
            print("error occurred", e)
    else:
        try:
            pickAndMakeMove(game, opponent)
Example #12
0
    def test_horizontal_win_down(self):
        connect_four = ConnectFour()
        connect_four.board = [
           [1, 2, 1, 0, 1, 2, 1],
           [1, 2, 1, 0, 1, 2, 1],
           [2, 1, 2, 1, 2, 1, 2],
           [2, 1, 2, 1, 2, 1, 2],
           [1, 2, 1, 0, 1, 2, 1],
           [1, 2, 1, 0, 1, 2, 1],
        ]
        self.assertFalse(connect_four.horizontal_win_down(PLAYER_1, 5, 0))

        connect_four.board = [
           [1, 2, 1, 2, 1, 2, 1],
           [2, 1, 2, 1, 2, 1, 2],
           [1, 2, 1, 2, 1, 2, 1],
           [2, 1, 2, 1, 2, 1, 2],
           [1, 2, 1, 2, 1, 2, 1],
           [2, 1, 2, 1, 2, 1, 2],
        ]
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_1, 0, 0))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_1, 1, 1))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_1, 2, 2))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_1, 3, 3))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_1, 4, 4))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_1, 5, 5))

        self.assertTrue(connect_four.horizontal_win_down(PLAYER_2, 0, 1))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_2, 1, 2))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_2, 2, 3))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_2, 3, 4))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_2, 4, 5))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_2, 5, 6))

        self.assertTrue(connect_four.horizontal_win_down(PLAYER_1, 0, 2))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_1, 1, 3))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_1, 2, 4))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_1, 3, 5))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_1, 4, 6))

        self.assertTrue(connect_four.horizontal_win_down(PLAYER_2, 0, 3))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_2, 1, 4))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_2, 2, 5))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_2, 3, 6))

        self.assertTrue(connect_four.horizontal_win_down(PLAYER_2, 1, 0))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_2, 2, 1))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_2, 3, 2))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_2, 4, 3))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_2, 5, 4))

        self.assertTrue(connect_four.horizontal_win_down(PLAYER_1, 2, 0))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_1, 3, 1))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_1, 4, 2))
        self.assertTrue(connect_four.horizontal_win_down(PLAYER_1, 5, 3))  
Example #13
0
    parser = argparse.ArgumentParser(description='Play connect four.')
    parser.add_argument('--player1',
                        type=str,
                        dest='player1',
                        default='computer',
                        help='one of: computer, human, random.')
    parser.add_argument('--player2',
                        type=str,
                        dest='player2',
                        default='human',
                        help='one of: computer, human, random.')
    parser.add_argument('--difficulty', dest='difficulty',
                        type=int,
                        default=5,
                        help='the computer player difficulty, notice that difficulty 6 and above takes a lot of time '
                             'to evaluate.')
    parser.add_argument('--games', dest='games',
                        type=int,
                        default=500,
                        help='the amount of games per turn that the monte_carlo agents will play.')
    args = parser.parse_args()
    return args


if __name__ == '__main__':
    args = parse_cli_arguments()
    p1 = players.PLAYERS[args.player1]
    p2 = players.PLAYERS[args.player2]
    ConnectFour.play(p1, p2, difficulty=args.difficulty, number_of_games=args.games)
    # player_vs_random_statistics(n=10000)
Example #14
0
 def activate(self, inputs):
     game = ConnectFour._createFromState(inputs)
     winners = game._almostWinners()
Example #15
0
 def __init__(self):
     self.__window = Tk()
     self.__window.title('Connect-Four!')
     self.__window.config(background='black')
     self.__buttonColumn1 = Button(self.__window,
                                   text='1',
                                   width=8,
                                   command=lambda: self.__column(0)).grid(
                                       row=0, column=1, sticky=E)
     self.__buttonColumn2 = Button(self.__window,
                                   text='2',
                                   width=8,
                                   command=lambda: self.__column(1)).grid(
                                       row=0, column=2, sticky=E)
     self.__buttonColumn3 = Button(self.__window,
                                   text='3',
                                   width=8,
                                   command=lambda: self.__column(2)).grid(
                                       row=0, column=3, sticky=E)
     self.__buttonColumn4 = Button(self.__window,
                                   text='4',
                                   width=8,
                                   command=lambda: self.__column(3)).grid(
                                       row=0, column=4, sticky=E)
     self.__buttonColumn5 = Button(self.__window,
                                   text='5',
                                   width=8,
                                   command=lambda: self.__column(4)).grid(
                                       row=0, column=5, sticky=E)
     self.__buttonColumn6 = Button(self.__window,
                                   text='6',
                                   width=8,
                                   command=lambda: self.__column(5)).grid(
                                       row=0, column=6, sticky=E)
     self.__buttonColumn7 = Button(self.__window,
                                   text='7',
                                   width=8,
                                   command=lambda: self.__column(6)).grid(
                                       row=0, column=7, sticky=E)
     self.__buttonHelp = Button(self.__window,
                                text='Help',
                                width=10,
                                command=self.__help).grid(row=0,
                                                          column=12,
                                                          sticky=E)
     for i in range(0, 6):
         for j in range(0, 7):
             self.__output = Text(self.__window,
                                  width=8,
                                  height=4,
                                  wrap=WORD,
                                  background='white')
             self.__output.grid(row=i + 1,
                                column=j + 1,
                                columnspan=1,
                                sticky=W)
     self.__outputConsole = Text(self.__window,
                                 width=20,
                                 height=25,
                                 wrap=WORD,
                                 background='white')
     self.__outputConsole.grid(row=1, column=12, rowspan=7, sticky=W)
     ConnectFour.__init__(self, '1')