class Environment: def __init__(self, rom_file, args): self.game = Game() #if args.display_screen: # DO SOME VISUALISATION #if args.random_seed: #self.ale.setInt('random_seed', args.random_seed) self.actions = self.game.getActionSet() logger.info("Using full action set with size %d" % len(self.actions)) logger.debug("Actions: " + str(self.actions)) self.dims = (args.screen_height, args.screen_width) def numActions(self): return len(self.actions) def restart(self): self.game.reset() def act(self, action): reward = self.game.move(self.actions[action]) return reward def getScreen(self): return self.game.getCellsLog2() def isTerminal(self): if(self.game.canMove()): return False else: #print "Game ended!" #print "Score:" #print self.game.score #print "Number of moves: " #print self.game.nomove #print "Cells" #print self.game.cellsToString(self.game.getCells()) return True
def log2(cells): return [[transform(x) for x in line] for line in cells] game = Game() print cellsToString(game.getCells()) while game.canMove(): #move = raw_input("Enter move [0-3]: ") move = random.choice([0,1,2,3]) print "-------" print "Move: " + str(move) reward = game.move(int(move)) print "Reward: " + str(reward) print "" print cellsToString(game.getCells()) print "" print cellsToString(game.getCellsLog2()) print "" print "Score: " + str(game.score) print "Game ended" print game.score print cellsToString(game.getCells()) print "Test Reset" game.reset() print game.score print cellsToString(game.getCells())