Example #1
0
    def __init__(self):
        gcommon.app = self

        pygame.mixer.init()
        pyxel.init(256, 200, caption="GRASLAY", fps=60, quit_key=pyxel.KEY_Q)

        Settings.loadSettings()
        # コマンドライン解析
        parseCommandLine()

        pyxel.load("assets/graslay.pyxres")
        pyxel.image(0).load(0, 0, "assets/graslay0.png")

        gcommon.init_atan_table()
        gcommon.initStar()

        gcommon.setGetMapDataByMapPosHandler(
            gcommon.getMapDataByMapPosimplement)

        rm = ranking.RankingManager()
        rm.load()

        if gcommon.START_STAGE != None:
            GameSession.init(Settings.difficulty, Settings.playerStock,
                             gcommon.GAMEMODE_CUSTOM, gcommon.START_STAGE, 1)
            self.startNextStage(gcommon.START_STAGE)
        else:
            self.nextScene = None
            self.scene = None
            self.stage = None
            self.startTitle()
        pyxel.run(self.update, self.draw)
Example #2
0
    def startBossRushGame(self):
        # debug
        #stageManager = stage.StageLinkManager()
        #stageList = stageManager.findStage("3B")

        #print("Difficulty : " + str(difficulty))
        if gcommon.CustomNormal:
            # カスタムでも通常にしたい場合(デバッグ)
            GameSession.init(gcommon.DIFFICULTY_NORMAL, Settings.playerStock,
                             gcommon.GAMEMODE_NORMAL, "B1", 1)
        else:
            # 通常
            GameSession.init(gcommon.DIFFICULTY_NORMAL, Settings.playerStock,
                             gcommon.GAMEMODE_BOSSRUSH, "B1", 1)
        GameSession.playerStock -= 1
        GameSession.weaponType = Settings.weaponType
        GameSession.multipleCount = Settings.multipleCount
        #self.stage = Settings.startStage
        #self.setScene(MainGame(self.stage))
        self.setScene(MainGame("B1"))
Example #3
0
    def startCustomGame(self):
        # debug
        #stageManager = stage.StageLinkManager()
        #stageList = stageManager.findStage("3B")

        #print("Difficulty : " + str(difficulty))
        if gcommon.CustomNormal:
            # カスタムでも通常にしたい場合(デバッグ)
            GameSession.init(Settings.difficulty, Settings.playerStock,
                             gcommon.GAMEMODE_NORMAL, Settings.startStage, 1)
        else:
            # 通常
            GameSession.init(Settings.difficulty, Settings.playerStock,
                             gcommon.GAMEMODE_CUSTOM, Settings.startStage, 1)
        GameSession.playerStock -= 1
        GameSession.weaponType = Settings.weaponType
        GameSession.multipleCount = Settings.multipleCount
        #self.stage = Settings.startStage
        #self.setScene(MainGame(self.stage))
        self.setScene(stageSelect.CustomStageSelectScene(self))