Example #1
0
    def __init__(self, w, h):
        GWTCanvas.__init__(self, w, h)
        self.width = w
        self.height = h

        self.model = Model(w, h)
        self.controller = Controller(self.model)

        images = [
            './images/ship1.png', './images/ship2.png', './images/asteroid.png'
        ]
        loadImages(images, self)

        self.sinkEvents(Event.KEYEVENTS)
Example #2
0
def pygame_testai(ais):
    """
    输入ai列表, 跑一个pygame的测试游戏看看
    """
    from snake_game import Game
    from game_controller import Controller

    game = Game()
    c = Controller(game)
    m = c.map()
    for ai in ais:
        ai.setmap(m)
        result = c.add(ai.name, ai.type)
        ai.seq = result['seq']
        ai.id = result['id']

    clock = Clock(3)
    s = Shower(m)

    while True:
        clock.tick()

        info = c.info()
        for ai in ais:
            d = ai.onprocess(info)
            c.turn(ai.id, d, game.round)
        game.step()

        s.flip(info)
Example #3
0
def pygame_testai(ais):
    """
    输入ai列表, 跑一个pygame的测试游戏看看
    """
    from snake_game import Game
    from game_controller import Controller
    
    game = Game()
    c = Controller(game)
    m = c.map()
    for ai in ais:
        ai.setmap(m)
        result = c.add(ai.name, ai.type)
        ai.seq = result['seq']
        ai.id = result['id']

    clock = Clock(3)
    s = Shower(m)

    while True:
        clock.tick()
        
        info = c.info()
        for ai in ais:
            d = ai.onprocess(info)
            c.turn(ai.id, d, game.round)
        game.step()

        s.flip(info)
Example #4
0
File: Space.py Project: Afey/pyjs
    def __init__(self, w, h):
        GWTCanvas.__init__(self, w, h)
        self.width = w
        self.height = h
        
        self.model = Model(w, h)
        self.controller = Controller(self.model)

        images = ['./images/ship1.png',
                  './images/ship2.png',
                  './images/asteroid.png']
        loadImages(images, self)

        self.sinkEvents(Event.KEYEVENTS)
Example #5
0
File: Space.py Project: Afey/pyjs
class GameCanvas(GWTCanvas):
    def __init__(self, w, h):
        GWTCanvas.__init__(self, w, h)
        self.width = w
        self.height = h
        
        self.model = Model(w, h)
        self.controller = Controller(self.model)

        images = ['./images/ship1.png',
                  './images/ship2.png',
                  './images/asteroid.png']
        loadImages(images, self)

        self.sinkEvents(Event.KEYEVENTS)

    def onImagesLoaded(self, imagesHandles):
        self.ship = imagesHandles[0]
        self.ship_thrust = imagesHandles[1]
        self.asteroid = imagesHandles[2]

        self.resize(self.width, self.height)

        self.controller.start_game(self)

    def addTo(self, panel):
        panel.add(self)
        self.top = DOM.getAbsoluteTop(self.getElement())
        self.left = DOM.getAbsoluteLeft(self.getElement())


    def setKey(self, k, set):
        DOM.eventPreventDefault(DOM.eventGetCurrentEvent())
        if k == 38:
            self.controller.key_up = set
        elif k == 40:
            self.controller.key_down = set
        elif k == 37:
            self.controller.key_left = set
        elif k == 39:
            self.controller.key_right = set
        elif k == 32:
            self.controller.key_fire = set

    def onKeyDown(self, sender, keyCode, modifiers = None):
        self.setKey(keyCode, True)

    def onKeyUp(self, sender, keyCode, modifiers = None):
        self.setKey(keyCode, False)


    def draw_asteroid(self, asteroid):
        self.saveContext()
        self.translate(asteroid.x, asteroid.y)
        self.rotate(asteroid.rot)
        self.scale(asteroid.scale,asteroid.scale)
        self.drawImage(self.asteroid, -(ASTEROID_SIZE/2), -(ASTEROID_SIZE/2))
        self.restoreContext()

    def draw_shot(self, shot):
        self.setFillStyle(SHOT_COLOR)
        self.fillRect(int(shot.x - 1), int(shot.y - 1), 3, 3)
        
    def draw_ship(self, ship):
        self.saveContext()
        self.translate(ship.x, ship.y)
        self.rotate(ship.rot)
        if self.controller.key_up:
            img = self.ship_thrust
        else:
            img = self.ship
        self.drawImage(img, -15, -12)
        self.restoreContext()

        
    def draw(self):
        self.setFillStyle(Color.Color('#000'))
        self.fillRect(0,0,self.width,self.height)

        for a in self.model.asteroids:
            self.draw_asteroid(a)
        for s in self.model.shots:
            self.draw_shot(s)
            
        self.draw_ship(self.model.ship)
Example #6
0
class GameCanvas(GWTCanvas):
    def __init__(self, w, h):
        GWTCanvas.__init__(self, w, h)
        self.width = w
        self.height = h

        self.model = Model(w, h)
        self.controller = Controller(self.model)

        images = [
            './images/ship1.png', './images/ship2.png', './images/asteroid.png'
        ]
        loadImages(images, self)

        self.sinkEvents(Event.KEYEVENTS)

    def onImagesLoaded(self, imagesHandles):
        self.ship = imagesHandles[0]
        self.ship_thrust = imagesHandles[1]
        self.asteroid = imagesHandles[2]

        self.resize(self.width, self.height)

        self.controller.start_game(self)

    def addTo(self, panel):
        panel.add(self)
        self.top = DOM.getAbsoluteTop(self.getElement())
        self.left = DOM.getAbsoluteLeft(self.getElement())

    def setKey(self, k, set):
        DOM.eventPreventDefault(DOM.eventGetCurrentEvent())
        if k == 38:
            self.controller.key_up = set
        elif k == 40:
            self.controller.key_down = set
        elif k == 37:
            self.controller.key_left = set
        elif k == 39:
            self.controller.key_right = set
        elif k == 32:
            self.controller.key_fire = set

    def onKeyDown(self, sender, keyCode, modifiers=None):
        self.setKey(keyCode, True)

    def onKeyUp(self, sender, keyCode, modifiers=None):
        self.setKey(keyCode, False)

    def draw_asteroid(self, asteroid):
        self.saveContext()
        self.translate(asteroid.x, asteroid.y)
        self.rotate(asteroid.rot)
        self.scale(asteroid.scale, asteroid.scale)
        self.drawImage(self.asteroid, -(ASTEROID_SIZE / 2),
                       -(ASTEROID_SIZE / 2))
        self.restoreContext()

    def draw_shot(self, shot):
        self.setFillStyle(SHOT_COLOR)
        self.fillRect(int(shot.x - 1), int(shot.y - 1), 3, 3)

    def draw_ship(self, ship):
        self.saveContext()
        self.translate(ship.x, ship.y)
        self.rotate(ship.rot)
        if self.controller.key_up:
            img = self.ship_thrust
        else:
            img = self.ship
        self.drawImage(img, -15, -12)
        self.restoreContext()

    def draw(self):
        self.setFillStyle(Color.Color('#000'))
        self.fillRect(0, 0, self.width, self.height)

        for a in self.model.asteroids:
            self.draw_asteroid(a)
        for s in self.model.shots:
            self.draw_shot(s)

        self.draw_ship(self.model.ship)
Example #7
0
from games.connect4_models import Connect4Game
from game_controller import Controller
from views.sockets.server import TextServer
from games.tic_tac_toe_models import TicTacToeGame
from views.views import TextView
from AI.strategies import MinMax


if __name__ == '__main__':
    # controller_factory = ControllerFactory()
    view1 = TextView()
    view2 = TextServer()
    player1_strategy = MinMax()
    player2_strategy = view2
    game = TicTacToeGame(player1_strategy, player2_strategy)
    controller = Controller(game, view1, view2)
    controller.play()
Example #8
0
import pygame
import random
import math
import sys
from pygame.locals import *
import time
from game_controller import Controller
import event
import os

x = 50
y = 50

os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (x, y)

controllerObj = Controller()

game_clock = pygame.time.Clock()

delta_time = 1

pygame.init()
screen = pygame.display.set_mode((config.game_width, config.game_height))

pygame.key.set_repeat(100, 200)

game_run = True

font = pygame.font.SysFont(None, 36)

def msTime():