Example #1
0
 def __init__(self):
     game.clear_all()
     game.mobs_add(['kaval', 'gido', 'eren grimwold'])
     siprint(
         "Finally! Found the exit. Wow, that's a pretty big door. How am I going to open that?"
     )
     siprint(
         "Water attack? No, that'll probably be overkill. Wait somethings happening."
     )
     siprint(
         "Wait! They look like people! Three of them. What are they doing here?"
     )
     sprint("\nPhew, it's finally open, even the keyhole was rusted.")
     sprint(
         "\nIt is over 300 years old, and nobody is maintaining it. I doubt there's a real dragon in here."
     )
     sprint(
         "\nStill reckless of the guildmaster to send us to investigate."
     )
     siprint("\nHow can I understand them?")
     siprint(
         "<< Answer, [Magic Sense] converts sound waves to comprehensible sentences which I interpret for you. >>"
     )
     sprint(
         "\nI shouldn't show, they'll probably get scared and attack me. I should wait for them to move on."
     )
     game.actions(self)
Example #2
0
            def __init__(self):
                game.clear_all()
                siprint("C'mon just go already!")
                if extra.get_random(1, 20,
                                    1):  # 1/20 chance they will notice you.
                    siprint("I sense a monster nearby! There! A slime!")
                    siprint("\nCrap! How did they notice me!")
                    siprint(
                        "\n* And before another word could be uttered by the little slime, he was swiftly smushed. *"
                    )
                    game.game_over()

                siprint(
                    "Phew, their gone now. I can finally leave now. They even left the door open for me, how nice."
                )

                # Only if you met veldora, and you haven't already 'eaten' him.
                if game.conditions('friend veldora'
                                   ) and not rimuru.check_acquired('veldora'):
                    siprint(
                        "Or... uhm... Should I go back to that pouty dragon or just move on?"
                    )
                    game.action_playable('_x_go_to_veldora', True)

                game.actions(self)
Example #3
0
 def __init__(self):
     game.mobs_add([
         'tempest serpent', 'giant bat', 'black spider',
         'evil centipede'
     ])
     siprint(
         "\nI've been looking for the cave exit for a bit now.... This cave is so big! Or am I just small?"
     )
     siprint("<< Answer, you are just small. >>")
     siprint("Oh, thanks for that.")
     siprint(
         "\n* But before long some monsters started taking a interest in the small slime. *"
     )
     siprint("\nWhat is that? it looks like a big snake!")
     siprint("<< Answer, analysis indicating [Tempest Serpent]. >>")
     siprint(
         "Still, it's not as scary as Veldora. I should be able to handle it."
     )
     siprint(
         "However, I don't think I have any ways to attack or damage it if it's hostile. Hmmmmmm. I wonder...\n"
     )
     rimuru.add_attribute('water blade')
     siprint(
         "Hey, it worked. Since I already have [Hydraulic Propulsion], I was thinking I could use super high pressure water as a blade attack also."
     )
     gprint(
         "< Tutorial: First target with 'target tempest serpent'. Then attack with 'attack water blade'. >"
     )
     game.actions(self)
Example #4
0
 def __init__(self):
     game.clear_all()
     game.mobs_add(['goblin:goblin chief', 'goblin'])
     siprint(
         "Wow, this place looks like a dump... Such a primitive house.")
     sprint(
         "\nI am the village chief. I'm sorry we don't have much to offer you."
     )
     sprint(
         "\nAnyway, what's up? I assume you invited me here for a reason."
     )
     sprint(
         "\nI've heard about your incredible strength. Would you please listen to our request."
     )
     sprint("\nSpeak.")
     sprint(
         "\nAbout a month ago our Dragon guardian disappeared, and nearby monsters have started expand there territory."
     )
     sprint(
         "\nThere is a pack of 100 Direwolves that have been attacking us recently, and we are barely fending them off."
     )
     sprint(
         "\nRigur, my older brother, died to bring us this information. A Demon gifted him the name."
     )
     sprint(
         "He was the village's greatest warrior, we have survived this long because of him."
     )
     siprint(
         "\nHmmmmm... 100 huh... That's a lot. Should I help them? What about compensation?"
     )
     game.actions(self)
Example #5
0
 def __init__(self):
     if game.last_use_skill('coercion'):
         sprint("HOWWWLLLLLLLLLL!!!!!!!!!!!!")
         siprint("Hopefully this scares them away.")
         idots(30)
         dwargon_jail_coercion()
     if game.last_use_skill('water blade'):
         if extra.get_random(
                 1, 3, 1
         ):  # 1/3 chances, can do it multiple times to try and scare them off.
             sprint(
                 "\nL-lets get out of here, they're not worth our time."
             )
             sprint("Finally, they're gone, and nobody got hurt.")
             sprint(
                 "\nMy lord you did it! They won't be troubling us anymore."
             )
             sprint(
                 "\nNot the best first impression of Dwargon, but at least nobody got hurt."
             )
             inside_dwargon()
         else:
             if extra.get_random(
                     1, 3, 1
             ):  # 1/3 chance they will charge at you to kill you.
                 sprint("\nYou think you can scare us so easily!")
                 siprint(
                     "\nCrap now their charging straight for us with a knife!"
                 )
                 sprint("\nMy lord what should we do!")
                 game.actions(self)
             else:
                 sprint(
                     '\nYou think that will scare us you puny slime!'
                 )
Example #6
0
 def __init__(self):
     siprint(
         "I hit something, but it's not a rock. And what is this aura that I'm feeling? Could it be?"
     )
     sprint(
         "\nHello? I never expected to speak with anyone other than my skill, since I can't see or hear."
     )
     sprint("\nThis is telepathy.")
     sprint(
         "....Alright... fine, I'll help you see. Just don't be scared when you see my true form."
     )
     sprint(
         "There is something called [Magic Sense], it allows you to perceive the surrounding magic essence."
     )
     sprint("\nWhat's this magic essence?...")
     siprint(
         "<< Answer, this world is covered with magic essence. The body of a slime can move because it absorbs magic essence from it's surrounding. >>"
     )
     sprint(
         "\n With this skill you will be able to 'see', 'hear' and much more! "
     )
     sprint(
         "\nEh... this feels really complicated. It won't hurt to try though... Will it???"
     )
     siprint(
         "<< Notice, to help parse the large amount of incoming data, activating sync with [Great Sage] and [Magic Sense]. >>"
     )
     game.actions(self)
Example #7
0
 def __init__(self):
     global veldora
     rimuru.add_inventory(veldora, show_analysis_msg=False)
     rimuru.update_reputation('veldora', 1)
     siprint(
         "<< Notice, start analyzing Unique Skill [Infinity Prison]? >>"
     )
     game.actions(self)
Example #8
0
 def __init__(self):
     sprint(
         "Ok, I'll try the best of my abilities to protect your village."
     )
     sprint("\nThank you so much, we will be forever loyal to you.")
     siprint(
         "This village has no defenses, those might help... And a goblin said something about wounded victims?"
     )
     game.actions(self)
Example #9
0
                def __init__(self):
                    global veldora
                    veldora = Veldora_Tempest()
                    siprint(
                        "Great Sage, what can you tell me about this prison?")
                    siprint(
                        "<< Answer, analysis shows it's impossible to destroy [Infinity Prison] using any physical attacks. >>"
                    )
                    siprint("<< Notice, possible solution may be... >>")
                    sprint("\nHey, don't ignore me. :(")
                    sprint(
                        "\nIt might be possible if we both analyze [Infinity Prison] inside and out"
                    )
                    sprint(
                        "\nWon't that take a long time? Didn't you say something about going out to find other reincarnates?"
                    )
                    sprint("\nI have a suggestion!")
                    dots(10)
                    sprint("\nHow about you get in my belly!")
                    sprint("\nhahaha")
                    sprint("ku hahaha")
                    sprint("HAHAHAHAHAHAHA")
                    siprint("\nUmmmm, did he just use the 3 stage laugh?!?")
                    dots(5)
                    sprint("\nMy life is in your hands.")
                    sprint("\nWow how trusting of you.")
                    sprint(
                        "\nWell... The alternative is to stay in this cave for the rest of my lonely time. Which is about another 100 years."
                    )
                    sprint(
                        "Before that, let me give you a name, and you think of a name for both of us."
                    )
                    sprint("\nLike a family name? hmmmmm...")

                    new_family_name = str(
                        input("\nPick a shared family name (last name) > "))
                    veldora.set_lname(new_family_name)
                    print()
                    rimuru.set_lname(new_family_name)
                    rimuru.add_protection('Storm Crest')
                    rimuru.add_level()

                    sprint(f"Hmmmmmm... How about {new_family_name}")
                    sprint("\nThat. Name. Is. AWESOME!")
                    siprint("\nHe actually likes it?")
                    sprint(
                        f"\nFrom now on I will be Veldora {new_family_name}")
                    sprint("And as for you...")
                    rimuru.set_name(str(input("\nPick name for yourself > ")))
                    sprint(f"\nHow about {rimuru.name}!")
                    rimuru.update_reputation('veldora', 1)

                    sprint("\nI am ready now, until we meet again small one!")
                    siprint("\n<< Activate Unique skill [Predator]? >>")
                    game.actions(self)
Example #10
0
        def __init__(self):
            game.clear_all()
            game.mobs_add(['direwolf leader', '10*direwolf'])
            sprint("\n* Meanwhile, the direwolves are getting ready... *")
            sprint("\nTonight we shall lay waste to the goblin village.")
            sprint(
                "And take our first step towards conquering The Forest of Jura!"
            )
            sprint("They no longer have protection from that accursed dragon!")

            sprint("\nMaster! The Direwolves are here!")
            game.actions(self)
Example #11
0
 def __init__(self):
     sprint("Okay... Sooo, you want to be friends?")
     sprint(
         "\nHAHAHA, WHAT?! A mere slime wants to be friends with the great Storm Dragon Veldora!?~ "
     )
     sprint("\nWellll... If you don't want to, that's fine too.")
     sprint(
         "\nNow hold on, who said we can't! I guess it can't be helped. "
     )
     sprint("\nGreat. Now I guess I should look this seal heh?")
     siprint("Wonder how he got imprisoned in the first place.....")
     game.actions(self)
Example #12
0
 def __init__(self):
     game.clear_all()
     gprint("< Chapter 2 >\n")
     game.mobs_add(['10* goblin'])
     siprint("Where am I going?")
     siprint(
         "\n* While practicing pronunciation with [Ultrasound Waves]. A pack of [Dire Wolves] shows up *"
     )
     sprint("\nYou strong one.")
     siprint(
         "\nWho's that? Wait... They look like goblins! Should I be nice?"
     )
     game.actions(self)
Example #13
0
 def __init__(self):
     idots(5)
     show_art('magic sense')
     rimuru.add_attribute('Magic Sense')
     rimuru.update_status('magic sense', 'Active')
     sprint("nike this?")
     sprint("I can see. I CAN SEE!")
     sprint(
         "\n Looks like you did it. You learn quickly small one. "
     )
     sprint("Yes, thank you!")
     sprint("\n Shall I formally introduce myself now? ")
     game.actions(self)
Example #14
0
 def __init__(self):
     sprint("\n Can you hear me small one. ")
     siprint(
         "\nI almost pissed myself, if I could that is. Who's that speaking to me!? It can't be [Great Sage] could it?"
     )
     siprint(
         "This is the first conversation I'm having since reincarnating. According to [Great Sage] I've been in this cave for about 90 days!"
     )
     siprint(
         "Should I be friendly? But how do I even reply?. It's not like I have a mouth to speak with."
     )
     sprint("\n Hey, can you just reply? ")
     game.actions(self)
Example #15
0
                def __init__(self):
                    if not game.mob_status('direwolf leader'):
                        sprint("No, Dad!")
                        sprint(
                            "\nYour leader is dead. Your choice now is fealty or death!"
                        )
                        siprint(
                            "They're not doing anything now... What are they waiting for? Do they need a leader perhaps?"
                        )
                    else:
                        sprint("You're DEAD you puny slime!")
                        siprint("\nHow did he get free!?")
                        game.game_over()

                    game.actions(self)
Example #16
0
 def __init__(self):
     print(game_art.rimuru_art.fall_in_water)
     siprint(
         "SHIT! I've finally reincarnated and I'm already going to die!"
     )
     siprint(
         "O'Great sage how painful thy death will be? Am I really going to suffocate to death?!?!"
     )
     siprint(
         "<< Answer, A slime's body does not require oxygen to survive. >>"
     )
     siprint(
         "Huh.... Feeling pain I am not... But what am I going to do now?"
     )
     idots()
     game.actions(self)
Example #17
0
        def __init__(self):
            if game.conditions('tamed direwolves'):
                sprint("\n* After 3 days of travel. *\n")
            else:
                sprint("\n* After 5 days of travel. *")
            siprint(
                "Bringing the whole group might attract unwanted attention.")
            siprint(
                "So we'll just continue with $Gobta$ and $Ranga$ in my shadow."
            )

            game.mobs_add(['2*human:Bandit'])
            siprint("We're at the gate now and it's a pretty long line.")
            sprint("\nOnce we get inside, we can go anywhere.")
            sprint("\nLook what we have here, we got some monsters here!")
            sprint(
                "Since we're not technically not in Dwargon we can do whatever we want!"
            )
            game.actions(self)
Example #18
0
                def __init__(self):
                    show_art('slime')
                    print(game_art.rimuru_art.died)
                    idots()
                    siprint(
                        "Dissolving and absorbing, this streamlined elastic feeling body...."
                    )
                    siprint(
                        "It looks like I have been stabbed, died and reincarnated as a slime!"
                    )
                    idots(10, 2)
                    siprint(
                        "\nIt has been a long time now since I have accepted myself a slime. I am getting use to this body."
                    )
                    siprint(
                        "No need for sleep or food. I don't feel too hot nor cold. Even after taking some damage I can heal myself..\n"
                    )
                    siprint(
                        "All I can do is fumble around in the dark and eat what I find... I'M SO BORED!"
                    )

                    game.actions(self)
Example #19
0
            def __init__(self):
                sprint(
                    "Stop where you are! Listen up, because I'm only going to say this once!"
                )
                sprint(
                    "Acknowledge me as your king, or retreat now and never show yourselves again!"
                )
                sprint(
                    '\nOur wolf pack will not be intimidated by a mere slime!')
                sprint("ATTACK!!!")
                siprint("\nIntimidating not working...")
                siprint(
                    "Some of the goblins that are using bows are getting a few of them, but it's not enough."
                )

                if game.conditions('steel thread trap'):
                    sprint("\nWhat was that!")
                    sprint("That would be [Steel Thread].")
                    sprint("\nYour tricks will not stop us!")

                siprint("\nSome are still getting past my traps.")
                sprint("\nEnough of this! I will kill you slime!")
                sprint("\nFather! No!")
                if game.conditions('steel thread trap'):
                    sprint("\nW-w-what is this! Why can't I move!")
                    sprint("\nThat would be [Steel Thread]!")
                # Without setting up steel thread as defense, the pack leader will kill you!
                else:
                    siprint(
                        "\nThat wolf is coming at me way to fast! I have nothing to stop him!"
                    )
                    sprint("\nYOU'RE DEAD, YOU SLIME!")
                    sprint("\n*CHOMP*")
                    game.game_over()
                game.set_targets('direwolf leader')
                game.actions(self)
Example #20
0
    class wake_up():
        __location = 'Sealed Cave'

        def __init__(self):
            rimuru.add_mimic('slime', show_msg=False)
            print("\n    < Chapter 1 >")
            idots()
            gprint(
                "<< Confirmation Complete. Constructing body that does not require blood... >>\n"
            )
            gprint(
                "<< Confirmation Complete. Acquiring Extra Skill: [Predator]... >>"
            )
            gprint("<< Acquired Extra Skill [Predator]. >>")
            gprint(
                "<< Confirmation Complete. Acquiring: Extra Skill [Sage]... >>"
            )
            gprint("<< Acquired Extra Skill [Sage]. >>")
            rimuru.upgrade_attribute('Sage', 'Great Sage')

            siprint("It's so dark? Where am I? What happened?")
            siprint("I remember now, I got stabbed! A-am I dead?")
            siprint("Was I saved? Can I move? Should I try to say something?")

            # Because I am a dick. There is a 1 in 1,000 chance that you will wake up and just instantly die! kek!
            if extra.get_random(1, 1_000, 666):
                siprint(
                    "\nWAIT! WAIT WHAT'S THAT AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
                )
                siprint(
                    "SOMETHING IS EATING MEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!"
                )
                print(
                    "\n\nYOU DIED BEFORE YOU COULD EVEN DO ANYTHING, WHAT BAD LUCK YOU HAVE!"
                )
                game.game_over()

            # Show user HUD and playable actions.
            game.actions(self)
Example #21
0
 def __init__(self):
     siprint("This skill looks useful!")
     game.actions(self)
Example #22
0
 def __init__(self):
     sprint("\nMaybe they need a push...")
     game.actions(self)
Example #23
0
 def __init__(self):
     sprint("\nHmmmm, now what?")
     siprint(
         "Should I try make a friend? Or just leave, there's something suspicious about him..."
     )
     game.actions(self)
Example #24
0
 def __init__(self):
     siprint(
         "What is that feeling? Is....is that grass?! It feels like it's dissolving..."
     )
     game.actions(self)
Example #25
0
        def __init__(self):
            game.clear_all()
            siprint("\n...First time here and we're already in jail...")
            siprint(
                "I didn't think just screaming would cause so much damage to the environment and the nearby people."
            )
            siprint("I guess my mimicry evolved with $Ranga$'s evolution.")
            sprint(
                "\nYou guys sit tight while we wait to decide what to do with---."
            )
            sprint(
                "\nCAPTAIN COME QUICK! There was a beast in the Mines! It was delt with, however."
            )
            sprint(
                "We need to get all the healing potions to help the injured.")

            class _make_potions:
                def __init__(self):
                    if rimuru.check_acquired('full potion', 50):
                        sprint("\nHey, you said you need healing potions?")
                        sprint("\nShut it, this is important!")
                        sprint(
                            "\nCalm down, I want to help. Here's a barrel of healing potions for ya."
                        )
                        sprint(
                            "\nHmmmm... How can we trust someone behind bars..."
                        )
                        sprint(
                            "\nIt sounds like you don't have much of a choice, that is if you want to help your friends..."
                        )
                        sprint("\nFine. Stay here!")
                        rimuru.remove_inventory('full potion', 50)
                        game.conditions('helped dwarves', True)
                        dots(10)
                        sprint(
                            "We're back, and your potions was somethin else!")
                        sprint(
                            "Some of my friends wanted to come by and say thanks to their savior."
                        )
                        sprint(
                            "\nYEAH! If it wasn't for your medicine I would definitely be dead by now!"
                        )
                        sprint(
                            "\nThank you! It was even able to regrow my entire arm!"
                        )
                        sprint("\nMmmmmmmhmmmmmmmm")
                        sprint(
                            "\nThanks again slime, my friends and I are indebted to you, if there's anything you need, let me know!"
                        )
                        sprint(
                            "Also, we got some good news for you! You guys are free to go."
                        )
                    else:
                        siprint(
                            "I should make sure I give them enough to help everyone, who knows how many were injured."
                        )

            class _do_nothing:
                def __init__(self):
                    sprint("\n.....")

            class hfunc_the_trial:
                def __init__(self):
                    sprint('')

            game.actions(self)
Example #26
0
 def __init__(self):
     game.actions(self)