def __init__(self): if game.last_use_skill('coercion'): sprint("HOWWWLLLLLLLLLL!!!!!!!!!!!!") siprint("Hopefully this scares them away.") idots(30) dwargon_jail_coercion() if game.last_use_skill('water blade'): if extra.get_random( 1, 3, 1 ): # 1/3 chances, can do it multiple times to try and scare them off. sprint( "\nL-lets get out of here, they're not worth our time." ) sprint("Finally, they're gone, and nobody got hurt.") sprint( "\nMy lord you did it! They won't be troubling us anymore." ) sprint( "\nNot the best first impression of Dwargon, but at least nobody got hurt." ) inside_dwargon() else: if extra.get_random( 1, 3, 1 ): # 1/3 chance they will charge at you to kill you. sprint("\nYou think you can scare us so easily!") siprint( "\nCrap now their charging straight for us with a knife!" ) sprint("\nMy lord what should we do!") game.actions(self) else: sprint( '\nYou think that will scare us you puny slime!' )
def __init__(self): idots(3) siprint("I can't seem to speak, wait.....") siprint("I CAN'T FEEL MY MOUTH!") siprint( "I. Can't. Feel. ANYTHING! I should check the rest of my body!" )
def __init__(self): rimuru.add_mimic('slime', show_msg=False) print("\n < Chapter 1 >") idots() gprint( "<< Confirmation Complete. Constructing body that does not require blood... >>\n" ) gprint( "<< Confirmation Complete. Acquiring Extra Skill: [Predator]... >>" ) gprint("<< Acquired Extra Skill [Predator]. >>") gprint( "<< Confirmation Complete. Acquiring: Extra Skill [Sage]... >>" ) gprint("<< Acquired Extra Skill [Sage]. >>") rimuru.upgrade_attribute('Sage', 'Great Sage') siprint("It's so dark? Where am I? What happened?") siprint("I remember now, I got stabbed! A-am I dead?") siprint("Was I saved? Can I move? Should I try to say something?") # Because I am a dick. There is a 1 in 1,000 chance that you will wake up and just instantly die! kek! if extra.get_random(1, 1_000, 666): siprint( "\nWAIT! WAIT WHAT'S THAT AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" ) siprint( "SOMETHING IS EATING MEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!" ) print( "\n\nYOU DIED BEFORE YOU COULD EVEN DO ANYTHING, WHAT BAD LUCK YOU HAVE!" ) game.game_over()
def __init__(self): # Kill the bandits and you go straight to Dwargon jail, and no you can't eat the humans. if game.mobs_cleared(): sprint( "My lord... Was that really necessary? Oh crap here comes the guards!" ) idots(50) dwargon_jail_murder()
def __init__(self): idots(5) show_art('magic sense') rimuru.add_attribute('Magic Sense') rimuru.update_status('magic sense', 'Active') sprint("nike this?") sprint("I can see. I CAN SEE!") sprint( "\n Looks like you did it. You learn quickly small one. " ) sprint("Yes, thank you!") sprint("\n Shall I formally introduce myself now? ") game.actions(self)
def __init__(self): print(game_art.rimuru_art.fall_in_water) siprint( "SHIT! I've finally reincarnated and I'm already going to die!" ) siprint( "O'Great sage how painful thy death will be? Am I really going to suffocate to death?!?!" ) siprint( "<< Answer, A slime's body does not require oxygen to survive. >>" ) siprint( "Huh.... Feeling pain I am not... But what am I going to do now?" ) idots() game.actions(self)
def __init__(self): sprint("Show me your wounded") if rimuru.check_acquired('full potion', 9): siprint( "I could try eating them and splashing them with the potion..." ) sprint("\nMy lord... What are you doing...") idots(5) sprint("Wow, those potions are really impressive.\n") rimuru.remove_inventory('full potion', 9) rimuru.update_reputation('goblins', 2) sprint( "\n* The slime ate, healed, and spat out the rest of the wounded goblins. *" ) sprint("\nThere, all healed!") sprint( "\nW-w-whoa! You really are magnificent, great one! We thank you!" ) else: siprint( "Looks like 9 wounded goblins..... How can I help them?" )
def __init__(self): show_art('slime') print(game_art.rimuru_art.died) idots() siprint( "Dissolving and absorbing, this streamlined elastic feeling body...." ) siprint( "It looks like I have been stabbed, died and reincarnated as a slime!" ) idots(10, 2) siprint( "\nIt has been a long time now since I have accepted myself a slime. I am getting use to this body." ) siprint( "No need for sleep or food. I don't feel too hot nor cold. Even after taking some damage I can heal myself..\n" ) siprint( "All I can do is fumble around in the dark and eat what I find... I'M SO BORED!" ) game.actions(self)
def __init__(self): game.clear_all() siprint("Quite a wild retinue I've built up for myself.") siprint( "I should probably lay down some rules for everyone to follow." ) if game.conditions('killed village chief'): sprint("You, goblin, what are your names?") else: sprint("By the way chief, what your name?") sprint( "\nMonsters usually don't have names. Not having names do not get in the way of communicating anyways." ) sprint( "\nOk, I see. Still, it would be convenient if I have a way to call you if I need to." ) sprint("I suppose, I'll just have to give you guys names!") sprint("WHAAAAT!!!??? A-are you certain?") sprint( "\nWhat's the big deal anyways? Everyone get in a line, so I can give you names." ) dots(5) if not game.conditions('killed village chief'): show_art('village chief') siprint( "What should I name the village chief? He had son named Rigurd, who died protecting this village..." ) rimuru.add_subordinate('goblin', 'Rigurd', level=4) sprint("I am honored great one!") sprint("\nAlright, next...") show_art('rigur') siprint( "Now... The chief's younger son, the younger brother of the lost Rigurd..." ) rimuru.add_subordinate('goblin', 'Rigur', level=4) sprint("Thank you master!") show_art('gobta') sprint("\nSo, who's next? You seem like a chipper goblin...") rimuru.add_subordinate('goblin', 'Gobta', level=4) # TODO allow more naming, or add some other functionality to change names.... siprint( "There are so many to name, and I'm running out of ideas...") if game.conditions('tamed direwolves'): siprint( "Alright, the goblins are done. Now for the Direwolves.") sprint("You're the son of the Direwolf boss right?") show_art('ranga') rimuru.add_subordinate('tempest star wolf', 'Ranga') game.multi_attr_adder(['gobta', 'rigurd', 'rigur'], ['thought communication']) siprint( "Wait w-what's happening... My [Magic Sense] stopped working!") siprint("Why am I so sleepy now? What's happening Great Sage?") siprint( "<< Answer, going into 'Sleep Mode' due to low magicule levels. >>" ) siprint( "I was only giving them names, I didn't know it would use up that much." ) siprint("<< Notice, estimated time for recovery is three days. >>") idots(10, 3) siprint("\nSo it's been three days already.") sprint("\nLord $Rimuru$ you're awake!") sprint("\n$Rigurd$ is that you?") sprint( "\nOf coursed my lord! Now please follow me, the feast is nearly ready." ) siprint( "Wow, it looks like almost everyone has changed in some way.") if game.conditions('tamed direwolves'): sprint( "\nAllow me to express my deepest joy at your recovery my lord!" ) sprint("\nIt's $Ranga$! Even he's different. He's so big!") sprint("* After the party to celebrate your awakening. *") sprint( "\nAlright everyone, gather around! I'm going to set some ground rules." ) sprint( "One, No infighting. Two, No discriminating other species. Three, No Attacking Humans." ) #TODO Give player the option to set different rules which will effect story later on sprint( "That's it. Oh and also, $Rigurd$ I hereby place in the position of Goblin Lord!" ) sprint("\nMy lord! I will not let you down!") siprint( "\nI just gave him that title so I have less responsibilities..." ) if game.conditions('tamed direwolves'): siprint( "I also had the direwolves pair up with some goblins so they can start working together more productively." ) siprint( "I have a feeling having these direwolves on our side, it'll be benefit us in the combat and transportation department." ) siprint( "\nAfter looking at the state of the village I decided to take some goblins and go to a nearby Dwarven kingdom." ) siprint( "Since these goblins can't build or craft for shit, hearing about Dwarves gave me a great idea." ) if game.conditions('tamed direwolves'): siprint( "Since it was hard talking while riding Direwolves so fast, we used our new skill [Thought Communication]." ) siprint( "$Gobta$ told me about how this Gelmud guy gave Rigur his name. I also learned there are Demon Lords in this world." ) siprint( "Also, apparently there's more than just Dwarves in this kingdom, there's also humans and elves!" ) siprint( "\n$Gobta$ also explained how Dwargon is a bastion of free trade, and there's a rule of no fighting in there borders." ) siprint( "So us monsters should be ok going in. $Gobta$ did seem to have some hesitations though, but it shouldn't be a big problem." ) welcome_to_dwargon()
def __init__(self): idots() siprint("It's boring down here, I gotta find a way out.")