def run_game(): settings = Settings() # 初始化游戏并创建一个屏幕对象 pygame.init() screen = pygame.display.set_mode((settings.screen_width, settings.screen_height)) controller = Controller(screen, settings) # 用于存放所有的砖块 blocks = Group() for x in range(settings.block_count): block = Block(settings, screen) ran = random.randint(0, 100) if ran < settings.destory_occurrence_rate: # 15 % 的概率生成无法破坏的砖块 block.destory = False block.color = (120, 120, 120) blocks.add(block) pygame.display.set_caption("block_game") # 用于存放所有的弹球 group = Group() # 存放控制器的iterator controllers = Group() controllers.add(controller) # 用于存放奖励 awards = Group() # 进行循环判断当前的状态 game_contiune = True while game_contiune: gf.check_event(controller, group, settings, screen) controller.update() gf.update_screen(settings, screen, controller, group, blocks, awards) group.update() # awards.update() gf.update_block(group=group, blocks=blocks, controllers=controllers, awards=awards, settings=settings, screen=screen, controller=controller, game_contiune=game_contiune)
def run_game(): #初始化一个游戏,并创建一个屏幕对象通过导入设置类Setting pygame.init() ai_setting = Setting() game_stats = GameStats(ai_setting) """通过导入的设置模块初始化屏幕实例""" screen = pygame.display.set_mode( (ai_setting.screen_width, ai_setting.screen_height)) pygame.display.set_caption("外星人") ship = Ship(ai_setting, screen) """通过ship模块实例化飞船""" bullets = pygame.sprite.Group() """实例化子弹集""" aliens = pygame.sprite.Group() """实例化外星人集""" stats = GameStats(ai_setting) """实例化游戏状态类""" gf.create_fleet(ai_setting, screen, aliens, ship, game_stats) while True: """游戏主循环,监控游戏的事件及刷新屏幕交给两个函数""" if game_stats.ship_over == False: gf.ship_ailen(ai_setting, screen, ship, aliens, bullets, game_stats) bullets.update(ai_setting, screen, ship, aliens, bullets) for alien in aliens.sprites(): alien.update(game_stats) gf.game_over(ai_setting, screen, ship, aliens, bullets, game_stats) ship.update() gf.check_event(ai_setting, screen, ship, bullets, aliens) gf.update_screen(ai_setting, screen, ship, bullets, aliens, game_stats)
def run_game(): """create & show screen""" pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Evasion") """create ship object""" ship = Ship(screen, ai_settings) """create alien object""" # alien = Alien(screen, ai_settings) """create a group of aliens""" aliens = Group() """program start time""" start_time = time.time() """set timer for aliens creation""" timer = 0 while True: # timer += 1 gf.check_event(ship) ship.update() gf.update_aliens(screen, ai_settings, aliens, ship) # gf.print_numbers(ship) gf.update_screen(ai_settings, screen, ship, aliens) print(ai_settings.timer)
def run_game(): pygame.init() ai_setting = Setting() screen = pygame.display.set_mode( (ai_setting.screen_width, ai_setting.screen_height)) pygame.display.set_caption('MO') ship = Ship(screen, ai_setting) bullets = Group() aliens = Group() gf.create_aliens(ai_setting, screen, aliens, ship) stats = GameStats(ai_setting) score = Scoreboard(ai_setting, screen, stats) play_button = Button(ai_setting, screen, 'PLAY') while True: gf.check_event(ai_setting, screen, ship, bullets, stats, play_button, score) if stats.game_active: ship.update() gf.update_bullets(ai_setting, screen, ship, aliens, bullets, stats, score) gf.update_aliens(ai_setting, screen, ship, aliens, bullets, stats, score) gf.update_screen(ai_setting, screen, ship, aliens, bullets, stats, play_button, score)
def start_game(screen, ai_settings): pie = Pie(screen, ai_settings) gf.initGame(pie, screen, ai_settings) gf.update_screen() while True: gf.check_event(pie, ai_settings, screen) pie.moveBlocks()
def run_game(): #初始化 pygame.init() ai_setting = Setting() screen = pygame.display.set_mode( (ai_setting.screen_width, ai_setting.screen_hight)) #创建窗口 ship = Ship(ai_setting, screen) #实例化飞船 stats = Gamestats(ai_setting) #统计信息 sb = Scoreboard(ai_setting, screen, stats) #scoreboard记分牌 bullets = Group() #创建子弹的一个列表 aliens = Group() #同上 gf.create_fleet(ai_setting, screen, ship, aliens) play_button = Button(ai_setting, screen, "Play") # 检测操作->game_function while True: gf.check_event(ai_setting, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_setting, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_setting, screen, stats, sb, ship, aliens, bullets) gf.upgrade_screen(ai_setting, screen, stats, sb, ship, aliens, bullets, play_button) #更新屏幕函数
def run_game(): eg_settings = Settings() pygame.init() screen = pygame.display.set_mode( (eg_settings.screen_width, eg_settings.screen_height)) virus = Virus(eg_settings, screen) pygame.display.set_caption("virus human") humans = Group() bullets = Group() stats = Stats(eg_settings) buttons = Button(eg_settings, screen, stats, virus, bullets, gf) sb = Score_Board(eg_settings, screen, stats) while True: gf.check_event(eg_settings, screen, virus, bullets, humans, buttons, stats, sb) if stats.active_game: virus.update() gf.update_bullet(screen, bullets, humans, eg_settings, virus, stats, sb) gf.update_human(humans, virus, stats, bullets, eg_settings, screen, sb) if virus.flag: gf.fire_humans(eg_settings, screen, humans, virus) gf.update_screen(eg_settings, screen, virus, bullets, humans, buttons, stats, sb)
def run_game(): pygame.init() setting = Setting() screen = pygame.display.set_mode([setting.width, setting.height]) #Now create the object of the ship ship = Ship(screen, setting) pygame.display.set_caption("Alien Games") # Make the Play button play_button = Button(setting, screen, "Play") #create an instance of gameStats stats = GameStats(setting) sb = Scoreboard(setting, screen, stats) #store a bullet in a list bullets = Group() aliens = Group() gf.create_fleet(setting, screen, aliens, ship) while True: gf.check_event(setting, screen, stats, play_button, sb, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullet(setting, screen, stats, sb, ship, bullets, aliens) gf.update_alien(setting, stats, screen, ship, aliens, bullets) gf.update_screen(screen, setting, sb, ship, stats, bullets, aliens, play_button) screen.blit(setting.bg_image, setting.bg_image.get_rect()) ship.blitme() ship.update() pygame.display.flip()
def run_game(): #初始化游戏并创建一个屏幕对象 pygame.init() #生成游戏场景对象,screen对象,飞船,外星人,子弹,游戏状态,按钮,记分牌 game_setting = Setting() screen = pygame.display.set_mode( (game_setting.screen_width, game_setting.screen_height)) pygame.display.set_caption("Alien Invsion") bullets = [] ship = Ship(screen) play_button = Button(screen, 'Play') stats = GameStats(game_setting) score_board = ScoreBoard(game_setting, screen, stats) aliens = [] gf.create_alien_feet(game_setting, screen, ship, aliens) #开始游戏的主循环 while True: #获取事件响应 gf.check_event(game_setting, screen, ship, bullets, stats, play_button, aliens) if stats.game_active: ship.update() gf.update_bullet(game_setting, screen, ship, bullets, aliens, score_board, stats) gf.update_alien(game_setting, screen, bullets, aliens, ship, stats) gf.update_screen(game_setting, screen, ship, bullets, aliens, play_button, stats, score_board)
def game(): pygame.init() ai_setting = Setting() screen = pygame.display.set_mode( (ai_setting.screen_width, ai_setting.screen_height)) pygame.display.set_caption('Alien invasion') play_button = Button(ai_setting, screen, "Play") stats = GameStats(ai_setting) sb = Scoreboard(ai_setting, screen, stats) bg_color = (220, 220, 220) alian = Alian(ai_setting, screen) ship = Ship(screen, ai_setting) bullets = Group() alians = Group() gf.create_fleet(ai_setting, screen, ship, alians) while True: gf.check_event(ai_setting, screen, stats, sb, play_button, ship, alians, bullets) gf.screen(ai_setting, screen, stats, sb, ship, bullets, alians, play_button) if stats.game_active: ship.update() gf.update_bullets(ai_setting, screen, stats, sb, ship, alians, bullets) gf.update_alians(ai_setting, screen, stats, sb, ship, alians, bullets) pygame.display.flip() gf.screen(ai_setting, screen, stats, sb, ship, bullets, alians, play_button)
def run_game(): pygame.init() c_settings = Settings() screen = pygame.display.set_mode( (c_settings.screen_width, c_settings.screen_height)) pygame.display.set_caption("Catcher") # Создание экземпляра для хранения игровой статистики. stats = GameStats(c_settings) # Создание футболиста и мяча. footballer = Footballer(screen, c_settings) balls = Group() gf.create_ball(balls, screen, c_settings) while True: # Отслеживение событий клавиатуры. gf.check_event(footballer) if stats.game_active: # Передвижение футболиста. gf.update_footballer(footballer, balls) # Передвижение мяча. gf.update_ball(balls, footballer, screen, c_settings, stats) # Проверка позиции мяча. gf.check_position_ball(balls, screen, c_settings) # Обновление изображения на экране и отображение нового экрана. gf.update_screen(c_settings, screen, footballer, balls)
def run_sky(): pygame.init() general = Set() screen = pygame.display.set_mode(general.size) air = Air(screen) pygame.display.set_caption('Blue Sky') while True: info.check_event() info.update(general, air, screen)
def run_game(): pygame.init() #get start time start_time = pygame.time.get_ticks() settings = Settings() settings.mode = 'human' screen = pygame.display.set_mode((settings.screen_width,settings.screen_height)) pygame.display.set_caption("Fill the bottle") conveyor_belt = gf.Conveyor_belt(screen,settings) tank = gf.Tank(screen,settings) #bottle = gf.Bottle(screen,conveyor_belt,tank,settings.color) #print(bottle) waterflow = Group() bottles = [] scoreboard = gf.Scoreboard(screen,settings) game_state = GameStats(settings) timeline = gf.Timeline(screen,settings) while True: seconds = (pygame.time.get_ticks() - start_time) / 1000 if seconds >= settings.time_limit: #if game_state.action_num >= settings.action_limit: print('Final score is %d'%sum(game_state.score_record[:])) if sum(game_state.score_record[:]) >= game_state.highest_score: game_state.highest_score = sum(game_state.score_record[:]) print('New highest score reaches %d'%game_state.highest_score) #flag done and reward, that can be used in further training game_state.done = True game_state.reward = sum(game_state.score_record[:]) #reset the game gf.reset(bottles,waterflow,game_state,tank,settings) game_state.round += 1 print('New round! round %d'%game_state.round) start_time = pygame.time.get_ticks() #update all components bottle = gf.add_bottle(screen,conveyor_belt,tank,settings.water_color,bottles,game_state) gf.check_event(bottle,screen,tank,waterflow,conveyor_belt,game_state,settings) gf.update_water(waterflow,conveyor_belt) timeline.update(game_state) #print('reward_fill is %f'%game_state.reward_fill) #show all components screen.fill(settings.bg_color) conveyor_belt.blitme() tank.blitme() scoreboard.show_score(game_state) timeline.draw() for bottle in bottles: bottle.update(settings.conveyor_speed) bottle.draw() for drop in waterflow.sprites(): drop.draw(settings.water_color) pygame.display.flip()
def run_game(): pygame.init() ai_setting = Settings() a = (ai_setting.screen_width, ai_setting.screen_height) screen = pygame.display.set_mode(a) pygame.display.set_caption("Alien Invasion") ship = Ship(screen) while True: gf.check_event() gf.update_screen(ai_setting, screen, ship)
def run_game(): pygame.init() ai_setting = Settings() # screen = pygame.display.set_mode((1200, 800)) screen = pygame.display.set_mode( (ai_setting.screen_width, ai_setting.screen_height)) ship = Ship(screen) pygame.display.set_caption("打飞机") # bg_color = (230, 230, 230) while True: gf.check_event(ship) gf.update_screen(ai_setting, screen, ship)
def run_game(): pygame.init() setting=Setting() screen=pygame.display.set_mode((setting.screen_w, setting.screen_h)) pygame.display.set_caption("Alien War!") ship=Ship(screen) alien=Alien(screen,setting) bullets=Group() while True: game_f.check_event(ship,screen,setting,bullets) for bullet in bullets: bullet.bullet_move() if bullet.bullet_rect.top<=0: bullets.remove(bullet) game_f.screen_update(setting,screen,ship,bullets,alien)
def run_game(): """ Game Run Function """ screen = pygame.display.set_mode((1200, 600)) pygame.display.set_caption("Rocket") ship = Ship(screen) bg_color = (33, 39, 122) while True: """ Main Loop """ gf.check_event(ship) screen.fill(bg_color) ship.update() gf.update_screen(screen, ship)
def run_game(): pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Three body problem") stars = Group() vzs = Group() gf.create_star_fleet(stars, vzs, screen, ai_settings) while True: gf.check_event() gf.update_screen(ai_settings, screen, stars, vzs)
def run_game() -> object: pygame.init() # 创建屏幕 ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height), 0, 32) # 标题 pygame.display.set_caption("Alien invasion") # 创建飞机 ship = Ship(ai_settings, screen) print("1:", ship.rect) # 创建子弹 bullets = Group() # 创建敌人 aliens = Group() # 创建敌人群 gf.create_fleet(ai_settings, screen, ship, aliens) # 创建button play_button = Button(ai_settings, screen, "Play") # 创建信息统计的实例 stats = GameStats(ai_settings) # 创建记分牌 sb = Scoreboard(ai_settings, screen, stats) while True: # 检查鼠标和键盘事件 gf.check_event(ai_settings, screen, stats, play_button, ship, aliens, bullets, sb) # 游戏状态 if stats.game_active: # 更新飞船位置 ship.updat() # 更新子弹位置 gf.update_bullets(ai_settings, screen, ship, aliens, bullets, sb, stats) # 更新敌人 gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets, sb) # 绘制屏幕 gf.update_screen(ai_settings, screen, ship, aliens, bullets, play_button, stats, sb) # 延时一下 time.sleep(0.003)
def run_game(): # pygame初始化 pygame.init() ai_setting = Setting() screen = pygame.display.set_mode(ai_setting.window_size) gf.game_init(screen, ai_setting) ship = Ship(screen, ai_setting) bullets = Group() while True: # 监测鼠标键盘操作 gf.check_event(screen, ai_setting, ship, bullets) # 更新飞船位置 ship.update() gf.bullets_update(bullets) # 重绘屏幕 gf.screen_update(screen, ai_setting, ship, bullets)
def game(): pygame.init() setting = Setting() screen = pygame.display.set_mode( (setting.screen_width, setting.screen_height)) snake_head = Snake_head(screen, setting) apple = Apple(screen, setting) tail = Tail(screen, setting) apple.get_rect(snake_head, tail) start_time = pygame.time.get_ticks() while gf.resume_game(setting, snake_head, tail): gf.check_event(snake_head, start_time) gf.update(screen, setting, snake_head, apple, tail) pygame.time.delay(100) print(tail.ate_apples_count)
def run_game(): # 初始化游戏并创建屏幕对象 pygame.init() # 使用Settings类 ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Fight Warriors") # 创建Play按钮 play_button = Button(ai_settings, "Play", screen) # 创建游戏玩家 player = Player(screen, ai_settings) # 创建存储子弹的编组 bullets = Group() # 创建敌人编组 enemies = Group() # 创建敌人群 gf.creat_fleet(ai_settings, screen, enemies, player) # 实例化游戏统计信息 stats = GameStats(ai_settings) # 创建分数实例 score_board = Scoreboard(ai_settings, screen, stats) # 开始游戏主循环 while True: gf.check_event(player, ai_settings, screen, bullets, stats, play_button, enemies, score_board) if stats.active_game: player.update() gf.update_bullets(bullets, enemies, ai_settings, screen, player, stats, score_board) gf.update_enemies(enemies, ai_settings, player, stats, screen, bullets, score_board) gf.update_screen(ai_settings, screen, player, bullets, enemies, play_button, stats, score_board)
def run_game(): pygame.init() settings = Settings() screen = pygame.display.set_mode((settings.screen_width,settings.screen_height)) pygame.display.set_caption("外星人入侵") ship = Ship(screen) bullets = Group() aliens = Group() game_stats = Gamestat(settings) play_button = Button(screen,settings,"Play") score_broad = Score_broad(screen,settings) ship_life = Ship_life(screen,settings,game_stats) level = Level(screen,settings,game_stats) gf.create_aliens(screen,settings,aliens) while True: gf.check_event(screen,settings,ship,bullets,aliens,game_stats,play_button,ship_life) if game_stats.game_active: ship.update(settings) gf.update_bullet(screen,settings,bullets,aliens,game_stats,score_broad) gf.update_aliens(screen,settings,ship,bullets,aliens,game_stats,ship_life) gf.update_screen(screen,settings,ship,bullets,aliens,game_stats,play_button,score_broad,ship_life,level)
def run_game(): pygame.init() ai_settings = Settings() # 引入默认设置 screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption('Alien Invasion') # 创建Play按钮 play_button = Button(ai_settings, screen, 'Play') # 创建统计信息的实例 stats = GameStats(ai_settings) # 创建记分牌 sb = Scoreboard(ai_settings, screen, stats) # 创建一艘飞船 ship = Ship(ai_settings, screen) # 创建一个用于存储子弹的编组 bullets = Group() aliens = Group() # 创建外星人群 gf.create_fleet(ai_settings, screen, ship, aliens) while True: gf.check_event(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, bullets, aliens) gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
def run_game(): fps = 60 pygame.init() win = Window() scr = pygame.display.set_mode(win.screen_size) clock = pygame.time.Clock() pygame.display.set_caption("COVID - 19 (SIMULATOR)") s = Settings(pun=None) humans = [] for i in range(s.human_number - 1): humans.append(Human(win, scr)) ill_human = Human(win, scr) ill_human.is_ill = True ill_humans = [ill_human] while True: gf.check_event() clock.tick(fps) gf.update_screen(win, scr, humans, ill_humans) for human in humans: if human.is_ill: humans.pop(humans.index(human)) ill_humans.append(human)
def run_game(): # 初始化游戏 pygame.init() settings = Settings() screen = pygame.display.set_mode( (settings.bit[0], settings.bit[1] + settings.scoreboard_height)) pygame.display.set_caption("Gluttonous Snake") pygame.mouse.set_visible(False) # 存储游戏信息的实例 stats = Stats(settings) scoreboard = ScoreBoard(settings, screen, stats) info = Info(screen) snake_head = SnakeHead(settings, screen) snake_parts = Group() foods = Group() last_time = time.time() # 开始游戏主循环 while True: gf.check_event(stats, snake_head, snake_parts, foods) if time.time( ) - last_time >= settings.interval and not stats.pause_game and stats.game_active: gf.update_snake(screen, stats, snake_head, snake_parts) gf.check_collision(settings, stats, snake_head, snake_parts, foods) gf.update_food(settings, stats, screen, snake_head, snake_parts, foods) stats.high_score = max(stats.score, stats.high_score) last_time = time.time() stats.moved = False gf.draw_screen(settings, stats, screen, scoreboard, snake_head, snake_parts, foods, info)
def run_game(): pygame.init() # 导入设置参数 my_settings = Settings() # 初始化屏幕并设置 pygame.display.set_caption(my_settings.title) screen = pygame.display.set_mode((my_settings.screen_width, my_settings.screen_height)) # 创建一个用于存储游戏统计信息的实例 stats = GameStats(my_settings) # 创建一艘飞船 ship = Ship(my_settings, screen) # 创建子弹组 bullets = Group() # 创建初始外星人族群 aliens = Group() gf.create_fleet(my_settings, screen, ship, aliens) # 创建Play按钮 play_button = Button(my_settings, screen, "Play") # 创建记分牌 sb = Scoreboard(my_settings, screen, stats) # 开始游戏的主循环 while True: gf.check_event(my_settings, stats, screen, sb, ship, bullets, play_button) if stats.game_active: ship.update() gf.update_bullet(my_settings, stats, screen, sb, ship, aliens, bullets) gf.update_aliens(my_settings, stats, screen, sb, ship, aliens, bullets) gf.update_screen(my_settings, screen, stats, sb, ship, aliens, bullets, play_button)
def run_game(): pygame.init() ai_settings = Settings() screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height)) pygame.display.set_caption("打倒黑恶势力") play_button = Button(ai_settings,screen,"play !") stats = GameStats(ai_settings) ship = Ship(ai_settings,screen) bullets = Group() aliens = Group() gf.create_fleet(ai_settings,screen,aliens,ship) sb = Scoreboard(ai_settings,screen,stats) while True: gf.check_event(ai_settings,screen,ship,bullets,stats,play_button,aliens,sb) if stats.game_active: ship.update() gf.update_bullets(ai_settings,aliens,bullets,ship,screen,stats,sb) gf.update_aliens(aliens,ai_settings,ship,bullets,stats,screen,sb) #print(len(bullets)) gf.update_screen(ai_settings,screen,ship,bullets,aliens,play_button,stats,sb)
def run_game(): """ 初始化游戏并创建一个屏幕对象 """ pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invansion") # 创建play按钮 play_button = Button(ai_settings, screen, "Play") # 创建一个用与存储游戏同喜统计信息的实例 并设置记分牌 stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) #创建一艘飞船 、创建一个用于存储子弹的编组、创建一个外星人编组 ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() # 创建外星人群 gf.create_fleet(ai_settings, screen, ship, aliens) """ 开始游戏的主循环 """ while True: gf.check_event(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
def run_game(): pygame.init() c_settings = Settings() screen = pygame.display.set_mode( (c_settings.screen_width, c_settings.screen_height)) pygame.display.set_caption("Catcher") # Создание футболиста и мяча. footballer = Footballer(screen, c_settings) footballers = Group() balls = Group() gf.create_ball(balls, screen, c_settings) gf.create_footboller(footballers, screen, c_settings) while True: # Отслеживение событий клавиатуры. gf.check_event(footballers) # Передвижение футболиста. gf.update_footballer(footballers, balls) gf.update_ball(balls, footballers, screen, c_settings) gf.check_position_ball(balls, screen, c_settings) # Обновление изображения на экране и отображение нового экрана. gf.update_screen(c_settings, screen, footballers, balls)